Presentation on theme: "Week 1 Implementation AM AM AM AM PM PM PM PM"— Presentation transcript:
1 Week 1 Implementation AM AM AM AM PM PM PM PM Monday Tuesday Wednesday ThursdayAMAMAMAMPMPMPMPM
2 Gun ~N~ Run ObjectivesATTACK: We will play a fast break, up-tempo attack. We will force each opponent to react and adjust to our offense. We will always use intelligence and conditioning to our advantage.GATA: We will “GET AFTER THEIR ASS!” This is the cornerstone principle of Gun ~N~ Run Football.ELIMINATION OF TURNOVERS: It’s tough enough to beat your opponent. Take away the negative plays to ensure that we don’t beat ourselves. TURNOVER RATIO is the number one factor in winning and losing college football games.SCORE: The object of our offense is to score. We will score first, fast, and we will finish the fourth quarter. We will maximize the Red Zone and we will take advantage of every turnover that our defense creates by scoring points.TEAM: Foremost, we must be come a true team. On and off the field, we act as one, united as a whole group, where together we can accomplish greatness.
3 Offensive Goals To outscore our opponent. VICTORY! To score six times a game.To out-hit and punish every defense we face.To average 400 yards of total offense.To be one of the Top 5 offenses in Texas.
4 Philosophy Attitude Spread the Field Throw to Uncovered Receivers Hurt the BlitzGame Planning
5 Play loose, Play fast, Play hard! AttitudePlay loose, Play fast, Play hard!Play with poise through the good and the bad. HAVE FUN!Aggressive basketball on grass mentality. Wear ‘em out .Out hit and out physical our opponent.
6 Use Formations and Motions Spread the FieldUse Formations and MotionsForces the defense to declare their coverage and blitzes.Easier for the quarterback to read coverage.Helps the run game (5 to 6 simple plays).Create mismatches.
7 Uncovered Principle Make Them Cover You Up By Alignment, Motion, and Shifts.By Bubble Screen.**This forces defensive adjustments that help in protection and in running game.
8 Uncovered Principle Rules Any receiver that is not covered up and can catch the ball and gain 4 yards.Only throw on 1st and 2nd downs or on 3rd down with less than 5 yards to go.
9 Uncovered Receivers - Orange Throwing UncoveredThe receiver may widen his alignment or switch his stance.The QB will catch the snap and get the ball to receiver as quick as possibleThe receiver shows his numbers to the QB, secure the ball, run to daylight.All other receivers will block the most dangerous man.
11 Uncovered Receivers - Silver Foot Race to the SidelinesUsed mostly in a trips formationNo cut-back, until you get to the numbersReceivers block the most dangerous man
12 Uncovered Receivers - Silver Throwing Uncovered BubbleThe QB catches the snap, delivers the ball on the up-field shoulder, fades back after the throw.The receiver will have his inside foot up in his stance and runs the bubble, secures the ball, runs to the sidelines.
15 Recognize it – Protect it – Attack it! Hurt the BlitzRecognize it – Protect it – Attack it!Protections must be simple (man scheme).Attack (must have a game plan).Sight adjustmentsHot routesBring in extra protectionScreensNo back/Quick Game
16 The Right Tools in the Toolbox Game PlanningThe Right Tools in the ToolboxMust be able to adjust during game.Routes must be adjustable.Must have the right tools in the toolbox.
17 Multiple with Simplicity Offensive MechanicsMultiple with SimplicityFocus Only On The Words That Affect YouLearn To See The Big Picture
18 Play Calls Running Game – Words Quick Game – Girls Drop Back Game – Names
19 Running Game Basic Play Call Tells us the running play we are running. Basic Play CallCash RickyTells us the running play we are running.Tells us the direction we are running the play to.
20 Red Girl Judy Passing Game Basic Play Calls Girl routes are quick game mirrored routes. We will use aggressive sets and cuts in protection.JudyNamed routes are 5 step concepts. We will used vertical sets and BOB principles in protection.
21 Cadence Gun – On Center’s Snap Under – On One Under – On Two “Down Blue – Blue, Ready” Under – On One“Down Blue – Blue, Set, Go”Under – On Two“Down Blue – Blue, Set, Go, Go”Under – On Repeat“Down Blue – Blue, Set Go, Go, Set Go”
22 Color Phase Orange Silver Red & White Black & Blue Gold Brown UncoveredUncovered BubbleRightLeft3932
23 Terminology Personnel Split End – X Slots – S/F Tight End – Y Running Back – ZQ
24 Terminology Terms Wide Side (Field)/Short Side (Boundary) Front-side/Back-sideSplitLandmarkTroubleRun/Quick Check
26 Doing the Little Things 6 Second RuleDoing the Little ThingsWhere do I align, according to the formation?How does my assignment affect my split?What is my assignment?What coverage is the defense in?How does the coverage affect my assignment?Who is the Q Receiver? Who causes the sight adjustment?
33 The Quick GameGirl’sOur 3-step passing game is the Girl’s series. This is the “BREAD AND BUTTER” of our offense. We will throw it at anytime, anywhere on the field. We prefer to use it against covers 3 and 1 or against the blitz. This is a high percentage series. The completion should be 80% - 85%. These are the only “pass plays” we teach. We can run these plays out of most of our formations, but a majority of the time we like to run them from Doubles, Trips, or Spread.
39 MotionMotion is the second part of how we get aligned before we want the ball snapped. We use motion in our offense for specific, defined purposes. The basics of our motions will be first in the play call. A player and a type of motion will be the few words before the play. We will designate WHO we want to be in motion and we will designate WHAT type of motion we want. The QB will control final destination with the snap count. It is vital to our offense that our WRs, RBs, and QBs know who has to be on the line of scrimmage and who has to be off.
41 Q Receiver‘Q’ Receiver: within all of our passing concepts, we will have a player built in that will break off his route so the QB has a quick option against the blitz. The QB and WRs must always know who is the Q and who makes him adjust his route.
45 Mesh Concept * Xena *Our Mesh concept is known as Xena, and it attacks the underneath edge of coverage very rapidly, many times from a tightened environment. This concept creates multiple “rubs” by incorporating different crossing routes. Our Mesh Concept is a quick rhythm concept, whose primary purpose is to attack man-to-man defense by creating match-up problems and multiple rubs. With this in mind we also have a zone better built into the mesh concept. This concept, we believe, attacks most of the defenses we will face.
51 Shallow Concept * Amy *Our Shallow Concept is known as Amy, and it attacks the middle of the field coverage very rapidly, many times from a tightened environment. This concept creates pressure on the linebackers with high/low crossing routes. Our Shallow Concept is a quick rhythm concept, whose primary purpose is to attack the middle of the field by creating match-up problems and multiple levels. We can also tag any receiver on the field to run the shallow. This concept, we believe, attacks most of the defenses we will face.
52 <Single WR Backside> AmyR Doubles AmyR Bunch AmyRULESPlay Side Backside#1 Post #1 Go#2 Dig #2 Shallow#3 In Backfield-Shoot Weak#3 Split-BubbleRule Breakers<Single WR Backside>#1 Shallow#2 Shoot WeakR Spread Amy
57 Smash Concept *Judy*The Smash Concept, which we call Judy, is one of the best ways we have of putting pressure on two deep coverage by creating situations where the cornerback cannot cover two people; he will see a six yard hitch in front of him and have a deeper-developing corner route behind him. Depending on the coverage and situation, we can use it to attack down the field on the deep outside edge, or underneath as a ball-control pass. To the single receiver side, the X will run the corner and the Z will run the flat route.
62 Vertical Concept *Fleeta* Fleeta signifies the Vertical Concept in our offense. This concept allows our offense to attack and stretch the defense toward the end zone. The vertical passing game is a staple of our offense. We normally will designate our areas of attack as yards down the field. The specific parts of the field that this concept attacks include: 4yards outside of the numbers on each side of the field, 2 yards outside each hash mark, and in some cases directly down the middle of the field. We will also have a lower level control route; the Z will run this route unless we tag another receiver to run it. This concept will be used against any kind of coverage we see, whether it is Man-to-Man, or any zone concept.
65 The PlaybookRun GameReviewPassing GameCurlyPamRosy
66 Flat/Curl Concept *Curly* The Flat/Curl Concept is used to stretch the defense horizontally. This concept is called Curly in our offense. We like to stretch a flat defender to the sideline and replace him with a receiver behind him. At the same time we will control the middle of the field with a short control route. This creates a triangle of receivers for the QB to read. This concept allows us to attack an area 12 yards down the field on the hashes and the area 5 yards deep on the numbers. Lastly the control route enables us to attack the middle of the field at a depth of five yards. This concept is best at attacking both Cover 3 and Cover 4.
76 Formation Adjustments Slot – Tells the S to align 1 x 1 from the weak side tackle.Wing – Tells F to align 1 x 1 from the strong side EMOL.Flip – Tells the F to switch sides on this play.Over – Tells S to switch sides on this play.Close – Tells the Y to align 3 yards form the tackle and the F (and S) to split the difference.Tight – Tells the X to align 3 yards from the tackle and the S (and F) to split the difference.Eye – Tells the S to align in the backfield as the full back.Ghost – Tells the Z to align out of the backfield in the best place to get into his route.Invert – Tells the Y and S to align on the ball.Pro/Con - Tells the slot revivers to align one-by-one off the tackle. He will check release from there.