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Wolfgang Hürst Computer Graphics (and some other stuff …)

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1 Wolfgang Hürst Computer Graphics (and some other stuff …)

2 August 6, 2014 Who is this? (and why does he talk English?) Universitair Docent in Multimedia & Geometry group Originally from Germany, since 2008 in Utrecht Still struggling with the language though (ik snap het wel, maar praten gaat nog niet) Teaching in the bachelor: Graphics (4th period) Introductie project (2nd period, coordination & tutor) Research interests: Mostly mobile multimedia and mobile interaction

3 August 6, 2014 Graphics (1st year, 4th period) Computer graphics are graphics created using a computer and, more generally, the representation of image data by a computer Sub-areas 2D computer graphics 3D computer graphics Computer animation We will deal with 3D graphics

4 Graphics (1st year, 4th period) How do we get 3D data on a 2D screen? 1.Describe it (aka 3D modeling) 2.Do a perspective projection 3.Add colors, texture, light, etc. (aka shading)

5 August 6, 2014 Graphics (1st year, 4th period) Lecture (college, 2 times 2 hours per week) Focus on the basics (including lots of mathematics) Exercises (werkcollege, 2 hours per week) Deepen understanding of theory and preparation for written exams (in smaller groups) Programming assignments (practicum, 2+X hours per week) Apply theory in practice (shader programming)

6 August 6, 2014 Graphics (1st year, 4th period) Some results from last year’s course: Note: this year we will program shaders instead of ray tracing

7 August 6, 2014 Who is this? (and why does he talk English?) Universitair Docent in Multimedia & Geometry group Originally from Germany, since 2008 in Utrecht Still struggling with the language … (ik snap het wel, maar praten gaat nog niet) Teaching in the bachelor: Graphics (4th period) Introductie project (2nd period, coordination & tutor) Research interests: Mostly mobile multimedia and mobile interaction

8 August 6, D on mobiles Some examples of what I’m doing … (well, technically it’s what students that I’m supervising are doing) 3D interfaces Hand tracking and augmented reality interaction

9 August 6, 2014 Who is this? (and why does he talk English?) Universitair Docent in Multimedia & Geometry group Originally from Germany, since 2008 in Utrecht Still struggling with the language … (ik snap het wel, maar praten gaat nog niet) Teaching in the bachelor: Graphics (4th period) Introductie project (2nd period, coordination & tutor) Research interests: Mostly mobile multimedia and mobile interaction

10 August 6, 2014 Introductie project (1st year, 2nd period) Lecture (6 lectures, Frans Wiering) Some basics about software & game development Meetings (weekly, with begeleiders) Progress, planning, organizing Programming (on your own, in groups of 5) Develop a game in a small team Symposium (at the end, all) Present and demonstrate your game

11 August 6, 2014 Introductie project (1st year, 2nd period) So, what exactly will we develop? Well, a game … e.g. an implementation of a classic (2D) game with some state-of-the-art extension (e.g. sound, graphics, interface)

12 August 6, 2014 Introductie project (1st year, 2nd period) Major purpose of this project: Experience what’s special in a game development process (and software development in general) Not that much game design (will be taught in Game Ontwerp, 3rd period ) Not that much advanced, fancy 3D graphics (will be taught in Graphics, 4th period) That’s why you should implement a classic 2D game But: you are welcome to bring your own ideas! Why do I not find any info on this online? Because it’s a new course and we are still setting it up (info will be online by end of Sept / early Oct)

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