Presentation on theme: "What kind of citizen will you become?"— Presentation transcript:
1What kind of citizen will you become? What Is?The Civic MirrorWhat kind of citizen will you become?
2THE CIVIC MIRROR STARTS WITH A Civic Mirror OverviewTHE CIVIC MIRROR STARTS WITH A
3Civic Mirror OverviewWho become citizens that live in a country that looks like this
4Civic Mirror OverviewWho become citizens that live in a country that looks like this But we’ll come back to this map shortly.
5Civic Mirror’s Goals The Civic Mirror’s real goals: To teach you how our government, civic system, and economy work by experiencing them for yourself.To teach you about life, the “real-world,” and important “life-lessons,” andTo have lots of fun!
6INTRODUCTIONS Civic Mirror Overview The game goals, however, are to earn STATUS POINTS
7Each student becomes a citizen who must provide for a Civic Mirror OverviewEach student becomes a citizen who must provide for a
10Civic Mirror OverviewBut …Because there are not enough goods and services to go around, conflict arises as citizens compete to provide for their families.
11Civic Mirror OverviewOK … so you might be thinking…How does this work?How do students live in a country?How do they get what they need?Does each student have his/her own country, does everyone share one?
12Civic Mirror Overview Every Civic Mirror country is a 36-Hex Map! There exists both an economy & a natural environment.You and your classmates will live in this ONE country.
13Civic Mirror OverviewAll Hexes fall into 1 of 3 categories:
14Civic Mirror OverviewWhich means everyone’s actions will affect everyone else!sadfasdfasfasdfasdfas
15Civic Mirror OverviewYour country hex map will be like a “civic mirror.”As things happen in your simulated nation, your hex map will evolve to reflect you and your classmates’ struggles, debates, and individual ups and downs.It will become a reference point to help you relate to and understand what goes on in the real world.
16CIVIC MIRROR IN 6 RULESYour family of seven needs food and shelter to survive, and they want a bunch of other thingsHexes provide what your family needs and wants, and you and your fellow citizens own them
17CIVIC MIRROR IN 6 RULESHexes must be powered with an energy unit (E/I unit) before they can produce/provide anythingYou obtain E/I units by buying or trading for them with the owner of the E/I hex
18CIVIC MIRROR IN 6 RULES5. Once you have an E/I unit, you can power your hex and sell or trade its wares to your fellow citizens.6. There is no teacher or god to tell you how to do the above, so you must self-govern the whole scenario using a simulated version of your real country’s political, economic, and civic system.
19Each of you will be given a political, economic, and/or ideological Civic Mirror OverviewAnd Don’t Forget !Each of you will be given a political, economic, and/or ideologicalHidden Agenda.
20Civic Mirror OverviewThe whole scenario is going to demand you institute Law and Order.Immediately you will be asking questions like…“Can he do that to me?”“Would I get in trouble if …?”“Why doesn’t somebody stop her? Or at least say something!?”“Would I score points if taxes were raised?”
21Civic Mirror OverviewNow that we understand how the scenario works, let’s learn how it sets up classroom events that simulate the U.S. and/or Canadian system of government, law, and economics.The Civic Mirror is played in rounds, called “Years.” And every country starts in the Year 2000.Every Year is made up of 4 in-class events, called “Seasons.”And instructors decide how many “Seasons” are played.
22The Civic Mirror Events PRE-GAME EVENTS (occur once)GAME EVENTS (can repeat as often as instructor wants)