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Published byTrinity Kidd
Modified over 3 years ago
website: www.jawltd.com Twitter: @jawwire
The 80s in High Definition
What made games in the 80s appealing?
Why? What made games in the 80s appealing? What have we forgotten about, in design terms?
Why? What made games in the 80s appealing? What have we forgotten about, in design terms? Is bigger better?
Inspiration Gravity/Inertia Based Games … Thrust Oids Gravitar Space Shooters … Gradius
Goals The need to make a game that uses classic gaming mechanics.
Goals The need to make a game that uses classic gaming mechanics. A perverse desire to create a game that uses perfect geometrical collision.
Goals The need to make a game that uses classic gaming mechanics. A perverse desire to create a game that uses perfect geometrical collision. Offer players the ability to create their own levels.
Visual Style Vector or bitmap graphics?
Story? Galactic Pizza Delivery boy.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe. Disgruntled employee decides to wage war on the Universe.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe. Disgruntled employee decides to wage war on the Universe. Gaming Journalists go nuts.
Release date: Wordlwide Xmas09
What next for J.A.W.
I hate my life Stay in school kids Start What is 6+2? Help the Pizza Hut delivery boy find the pizza.
WIN, LOSE OR DRAW. RULES Divide the class into teams. One member of the team will draw a card. They will then try to give clues by drawing on the whiteboard.
Pictures and words Integration and Interaction Techniques and Technology Framing and Space.
Game Genres Unit 3 lesson 2. Game Genres The gaming and entertainment are divided into categories by media and ______. A media category includes such.
Sean Wolf 1. ContraPlatformingExplorationRewardCombatStory 2.
Section 9.2 Vectors in 3-dim space Two approaches to vectors 1.Algebraic 2.Geometric.
Handle] [Person Handle 1] [Person Handle 2] [Person Handle 3] [###] Handle] [Description.
Using data to understand how you deliver software Or, a game where the players will try to predict a delivery
Technological Advances in the Classroom By: Group 2 Linda Strahler Patrick Hayes Gina Meyer.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 3: Game Concepts.
:D. The game is still a top-down 360-degree shooter You gain points as you shoot down enemies Powerups spawn at a chance everytime you kill an enemy.
Ataraxia Team 8 Carmen Chow LT Mak Stephanie Yin.
SOURCE 2006 Presentation by Luke Arntson Game Programming Optimization.
Leadership in Management Unit 2, Chapter 8 Page
From Space to Cyberspace Research on space fan cultures in 1969 and the present day --- Maartje de Bruin.
Finding and Retaining Board Members Assess current Board Members skills & abilities Author Board Member Descriptions based on needs Assessments Develop.
Approximating Roots Units 1.12 & Approximating Square Roots: Numbers that are not perfect squares do not have integer square roots. You can use.
By: Orion Kendra Halo 4. Table of Contents Chapter 1: Why You Should Play Halo 4 Chapter 2: Halo 4 Basics Chapter 3: Comparison Chapter 4: Guns Chapter.
The Receiver The Receiver is about an explorer and former NIPLE (National Intelligence for People Living Everywhere) agent captain Kevin. His family.
PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.
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