We think you have liked this presentation. If you wish to download it, please recommend it to your friends in any social system. Share buttons are a little bit lower. Thank you!
Presentation is loading. Please wait.
Published byTrinity Kidd
Modified over 3 years ago
The 80s in High Definition
What made games in the 80s appealing?
Why? What made games in the 80s appealing? What have we forgotten about, in design terms?
Why? What made games in the 80s appealing? What have we forgotten about, in design terms? Is bigger better?
Inspiration Gravity/Inertia Based Games … Thrust Oids Gravitar Space Shooters … Gradius
Goals The need to make a game that uses classic gaming mechanics.
Goals The need to make a game that uses classic gaming mechanics. A perverse desire to create a game that uses perfect geometrical collision.
Goals The need to make a game that uses classic gaming mechanics. A perverse desire to create a game that uses perfect geometrical collision. Offer players the ability to create their own levels.
Visual Style Vector or bitmap graphics?
Story? Galactic Pizza Delivery boy.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe. Disgruntled employee decides to wage war on the Universe.
Story? Galactic Pizza Delivery boy. Aliens are trying to steal all the Bacon in the Universe. Disgruntled employee decides to wage war on the Universe. Gaming Journalists go nuts.
Release date: Wordlwide Xmas09
What next for J.A.W.
I hate my life Stay in school kids Start What is 6+2? Help the Pizza Hut delivery boy find the pizza.
WIN, LOSE OR DRAW. RULES Divide the class into teams. One member of the team will draw a card. They will then try to give clues by drawing on the whiteboard.
Pictures and words Integration and Interaction Techniques and Technology Framing and Space.
Game Genres Unit 3 lesson 2. Game Genres The gaming and entertainment are divided into categories by media and ______. A media category includes such.
Sean Wolf 1. ContraPlatformingExplorationRewardCombatStory 2.
Section 9.2 Vectors in 3-dim space Two approaches to vectors 1.Algebraic 2.Geometric.
Handle] [Person Handle 1] [Person Handle 2] [Person Handle 3] [###] Handle] [Description.
Using data to understand how you deliver software Or, a game where the players will try to predict a delivery
Technological Advances in the Classroom By: Group 2 Linda Strahler Patrick Hayes Gina Meyer.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 3: Game Concepts.
:D. The game is still a top-down 360-degree shooter You gain points as you shoot down enemies Powerups spawn at a chance everytime you kill an enemy.
Ataraxia Team 8 Carmen Chow LT Mak Stephanie Yin.
SOURCE 2006 Presentation by Luke Arntson Game Programming Optimization.
Leadership in Management Unit 2, Chapter 8 Page
From Space to Cyberspace Research on space fan cultures in 1969 and the present day --- Maartje de Bruin.
Finding and Retaining Board Members Assess current Board Members skills & abilities Author Board Member Descriptions based on needs Assessments Develop.
Approximating Roots Units 1.12 & Approximating Square Roots: Numbers that are not perfect squares do not have integer square roots. You can use.
By: Orion Kendra Halo 4. Table of Contents Chapter 1: Why You Should Play Halo 4 Chapter 2: Halo 4 Basics Chapter 3: Comparison Chapter 4: Guns Chapter.
The Receiver The Receiver is about an explorer and former NIPLE (National Intelligence for People Living Everywhere) agent captain Kevin. His family.
PRESENTS…. Team Flipped Normals Sriram Ganesh – Programmer. Sujan Sundareswaran – Designer/Artist. We are students of Image College of Arts, Animation.
Leadership in Management Chapter 8 Introduction to Business.
I can use Microsoft word to check my spelling and indent my paragraphs. I can use graphic organizers to develop my character.
Understand the principles of interactive media design Deliver a presentation describing the principles of interactive design. Graphic design (Unit 61)
Digital Art is Interactive Visual Art. How has art been changed because of technology ?
Enter an alien world where chaos reigns.. To combat this decay, players collect lower life forms to combine into single more competitive life forms. The.
Computer Technology Semester 2 Final Exam Review.
Goo Wars Clausewitz Sandbox Shapes Mass Size Density Motivation Ancient War is the interaction of shapes. Fighting occurs at the intersection of these.
Writing and Using Press Releases Barbara Gastel, MD, MPH Texas A&M University Health Reporting Workshop for Health Professionals and Journalists Accra,
I recommend that your pitch presentation includes some version of the following slides, with the appropriate information filled in. Feel free to modify.
Case Study #1: Angry Birds. “The largest mobile app success the world has seen so far.” “One of the great runaway hits of 2010.” “One of the most.
GameplayStyle. Visual Style Visual What you see on the screen? Style What does it look like? What you do? Interaction Why you do it? Game Mechanics (win.
Chapter 8 Leadership in Management pp Introduction to Business, Leadership in Management Slide 2 of 60 Learning Objectives After completing.
Cheezburger Factory Chris Brown Aaron McConnell. Story A cat is attempting to reach a “cheezburger” factory Draws on the LOLcat internet meme Foes include.
Marcus Gilbert CIS 488 Winter 08. In the distant future humans develop the ability to wield superhuman powers. Humanity decided to exploit these new.
Bloody Rampage IX By Sam Scheinhaus. Design Goals Fast paced, fluid, fun. Classic first person shooter style. As many options for the player as possible,
Space Invaders Unit 1 Activity 2 Aliens = 539 First shot – 9 Aliens left = 530 Second shot - 30Aliens left = 500 Third shot - 500Aliens left = 0.
JAWS Space-Shooter Game Design Language Justin Lu Guoxin Andy Lin Winston Chao Shoaib Anwar.
1 Signalling Often a player wants to convey his private information to other players. It might be information about his own payoffs (My costs are low,
Photographers Graphic Designer ADV232 PHT302 ait.saultcollege.ca/marcel.vanlandeghem ( website)
SE 313 – Computer Graphics and Visual Programming Lecture 5: Geometric Transformations Lecturer: Gazihan Alankuş Please look at the last slides for assignments.
Fundamentals of Game Design, 2 nd Edition by Ernest Adams Chapter 18: Construction and Management Simulations.
ACTIVITY: “CUP CAKES WAR” ACTIVITY: “CUP CAKES WAR”
5 Core Elements to Game Design Courtesy of Gamestar Mechanics.
3D Animation For this presentation I’ve decided to look at 3D Animation. This style of design has really grabbed my attention in the past couple of months.
Online Gaming. Back to Sim Cities for a Moment Gaming as creating a Sim City and having it interact with other people’s cities. - Utopia - Earth 2025.
Janet H. Murray is an internationally recognized professor in the School of Literature, Media, and Communication at the Georgia Institute of Technology.
Finnish Hospitality Association MaRa Communications: Aims & Activities communications manager Heli Satuli.
Linear Regression and the By: Nancy Thach & Alexis Ammons July 11, 2011.
CIS 300 Spring Introductions The Mastrix team: –Jim Babcock –Eric Hayes –Christian Montoya –Yi Xu.
© 2017 SlidePlayer.com Inc. All rights reserved.