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Design for desirable futures Bo Westerlund School for Computer Science and Communication, KTH, & Dept for communication and design, University of Kalmar.

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Presentation on theme: "Design for desirable futures Bo Westerlund School for Computer Science and Communication, KTH, & Dept for communication and design, University of Kalmar."— Presentation transcript:

1 Design for desirable futures Bo Westerlund School for Computer Science and Communication, KTH, & Dept for communication and design, University of Kalmar

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3 Joe Colombo

4 Ross Lovegrove

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6 Henry Dreyfuss

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8 Hans Stråberg, koncernchef Electrolux

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10 Giugiaro

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13 Hans Stråberg, koncernchef Electrolux

14 the art of not knowing Horst Rittel

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16 Edvin Land

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18 Argyris och Schön 1994:21

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21 Prototypes Situating strategies

22 Durell Bishop

23 IDEO

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26 interLiving

27 Dunne, Raby

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30 Bo Westerlund, Design for desirable futures

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32 Gaver

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34 Agyris, C. & Schön, D. ( Beaudouin-Lafon, M., and Mackay, W. (2003). Prototyping Tools And Techniques In: J. A. Jacko and A. Sears (Eds) The Human-Computer Interaction Handbook. Dunne and Raby, Design Noir, the secret lives of electronic objects Gaver Gedenryd,H. (1998) How designers work, Krippendorff (200X) The semantic turn, Kristoffersson, Sara, (2003) Memphis, Nelson & Stolterman. (2002) The Design Way Rittel, H. & Webber, M. (1973) Dilemmas in a General Theory of Planning in Public Sciences Sanders Simon, H. (1969) The Science of the artificial Westerlund div

35 Raymond Loewy, Henry Dreyfuss

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37 Creating ideas and prototypes

38 The workshop results

39 Acting and video recording

40 Reflection and evaluation

41 The workshop results Narratives - reveal the espoused theory of action. Acting out and creating prototypes - makes the theory-in-action available for observation.

42 The workshop results Narratives - reveal the espoused theory of action. Acting out and creating prototypes - makes the theory-in-action available for observation. Observation is not just looking, “the transformation of the straightforward ‘observation’ into emphasis on the process of ‘thinking about seeing something’.” (Latour 1979:21)

43 The workshop results The interaction with the prototypes contain design ideas that the users show that they will find meaningful in the future. The video prototypes can be re-cycled and refined. They are ‘requirements’ that are not verbal. Participants both “future users” and other stakeholders construct shared experience, knowledge. Participants engage themselves and have fun.

44 Questions

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47 (Fritt efter Sanders (1999) and Kun-pyo Lee)

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52 Design för önskvärda framtider Bo Westerlund


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