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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The boring presentation
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The boring introduction Mondo A/S www.mondo.dk mja@mondo.dk Artnode Foundation www.artnode.org jacobsen@artnode.org
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 My position Businessmen Designers Programmers Artists
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The battle Designers (prejudice) Based on inspiration and taste Mostly interested in personal self expression Wanting to do cool stuff. Showing off Adding final decoration HCI folks (prejudice) Wanting to measure everything. Being very technical Making everything cold and boring Not understanding branding
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Design is a craft Problemsolving and communication, not personal expression is the key to effective visual design. Sun Microsystems Design is not something that can be applied after the fact, when the fundamental organization of the product has already been determined. To be effective, design must be an integral part of the product development lifecycle. Sun Microsystems Questions about whether design is necessary or affordable are quite beside the point. Design is inevitable. The alternative to good design is bad design, not no design. Douglas Martin, Book Designer
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Conclusion I won’t supply you with any….
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 User Experience
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Buzzwords Experience Emotion Satisfaction Enjoyable Fun
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Not really a new concept in HCI
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Attractive things work better Wash and polish your car. Doesn’t it run better? Donald A Norman
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The Dream Society In the not-too-distant future, products and services which appeal to the heart rather than the mind will capture the greatest marketshare. Rolf Jensen is describing something more profound than 'Sell the sizzle, not the steak'. He is exploring the dynamics behind business in the affluent economies of the 21st Century which will shift from need-driven information to story-driven imagination. Rolf Jensen The Dream Society. HeartStorm.
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The idea of efficiency Dream Society as a nightmare: The New Culture of Hypercapitalism Where All of Life is a Paid-For Experience Dream Society as a utopia: Efficiency and entropy: Talking about machines Experience and empaty: Talking about people Jeremy Rifkin. The End of Work. The Age of Access. The H2 Economy.
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Aesthetics
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Merriam-Webster Dictionary Aesthetic: A branch of philosophy dealing with the nature of beauty, art, and taste and with the creation and appreciation of beauty. A particular theory or conception of beauty or art : a particular taste for or approach to what is pleasing to the senses and especially sight. A pleasing appearance or effect.
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Will it match the carpet? The Trap of “Good Taste”
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Not just pretty pictures Quake
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Unique Aesthetics of Interactivity Artists and designers must seek to develop a unique aesthetics of interactivity in which elements such as: screen design, user control processes, navigation actions, system responses and the like become themselves part of the magic of the new media. Stephen Wilson Professor, Conceptual/Information Arts, SFSU Author of "Information Art" Coeditor of Leonardo Journal (MIT) SIGGRAPH 93 Visual Proceedings Art Show
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Not ”for your eyes only” Not only visual interface - GUI (Texts) Audio Keyboard Mouse / pointing device Body …not waiting for VR or AR
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Getting the body involved Pervasive gaming Low tech (SMS) Location based Low tech Crude location Click on the image to access the website
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The Visuals
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Content = King Content
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Transparent interface User gets the experience from content. The interface should be transparent
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The Interface as Content-creator Myst MYST (Game 1995) The interface is creating the experience
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Decorative OS Macintosh OS X Microsoft Win XP
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Skins
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Komar & Melamid: ”The People’s Choice” Komar & Melamid weblink
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Komar & Melamid: ”The People’s Choice” Most wanted (Denmark)
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Komar & Melamid: ”The People’s Choice” Most wanted (Germany)
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Komar & Melamid: ”The People’s Choice” Most wanted (Holland)
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Net.Art and Software art
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Net.Art and Software art Not visual art Conceptual Art Site Specific Art Social Art Concrete Poetry
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 C5: Lisa Jevbratt ”PERL is my medium”
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Art and interaction Interaction is totalitarism. It gives users the illusion of freedom. Lev Manovich In usability the freedom is minimized to gain efficiency and accessibility. In the artistic use of interaction, usability is often used as a counterpoise and inspiration for deconstructing and exposing the conventions. Jens Michael Hammel
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 The interface in Software Art ”The interface is always hiding something” Mysterious, hostile, counter-intuitive The interface is often creating the experience
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Artists & Works
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 AntiRom www.antirom.com
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 AntiROM Click on the image to access the webversion
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Adrian Ward www.signwave.co.uk
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Auto-illustrator (Adrian Ward) Click on the image to access the downloadpage
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Alexei Shulgin www.c3.hu/collection/form/ www.easylife.org
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Alexei Shulgin: FormArt
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 JODI We love your computer wwwwwwwww.jodi.org 404.jodi.org www.untitled-game.org Dirk Paesmann Joan Heemskeerk
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 wwwwwwwww.jodi.org Click on the image to access the webversion
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 C5 Corp: Theory as product www.c5corp.com
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 C5: SoftSub Click on the image to access the website and the downloadpage
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Golan Levin: Painterly Interfaces www.flong.com
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Musical instruments
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Electronic instruments (1970 vs. 1980)
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Virtual instruments (1990)
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Golan Levin: Audiovisual Environment Suits
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Levin: Floo Manipulate a freeform plastic substance Pollock: Lavender Mist, 1950
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Levin: Loom & Yellowtail Painterly interface Kandinsky: Part of ”Composition 4”, 1911
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Golan Levin: Parameters Golan Levin: Painterly Interfaces for Audiovisual Performance, MIT 2000 (Thesis)
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Levin: AVES Demo Due to copyrights, the video is not online. You can access the AVES website by clicking here.
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Mogens Jacobsen: ”User Experience”, SIGCHI.DK November 2002 Conclusion
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