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Haptic Education Adding the Tactile Sensation to Virtual Learning with the Novint Falcon and the Wii.

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Presentation on theme: "Haptic Education Adding the Tactile Sensation to Virtual Learning with the Novint Falcon and the Wii."— Presentation transcript:

1 Haptic Education Adding the Tactile Sensation to Virtual Learning with the Novint Falcon and the Wii

2 What are Haptics? Touch Hearing Sight Haptics are any device that provides a touch- based system of interaction with virtual environments.

3 Where are we going? Theoretical Framework in Education Novint Falcon Functionality Games Programming Educational Uses Research Brainstorming – Next Steps Theoretical Framework in Education Novint Falcon Functionality Games Programming Educational Uses Research Brainstorming – Next Steps Wii Technology Physical Education Simulation Other Uses Wii Technology Physical Education Simulation Other Uses

4 Experiential Learning All genuine education comes through experience. - John Dewey, 1938 Technology is becoming an inseparable aspect of experience. - Thecla Schiphorst, 2007

5 Theoretical Framework RelationshipsReal Presence Relevance

6 So What is the Falcon? Three arms that updates every 1/1000 th of a second! Interchangeable grip Cons Only compatible with Windows Has problems on some Vista machines

7 So what can this thing do? Passive Resistance Active Resistance

8 Passive Resistance Stops the haptic hand grip when it encounters a digital solid object. This could be anything from wall to a spherical ball. So what can this thing do?

9 Active Resistance The active mode will pull and push the hand grip, adding resistance or assistance depending on the object encountered. If a ball is thrown and you catch it with the haptic device, it may push the hand grip out simulating a catch. If you get to close to a magnetic surface, it may pull the hand grip in. So what can this thing do?

10 This allows the simulation of liquids and specialized textures. One can create bumpy surfaces that pull you into valleys and push the hand grip to hill tops. One can also increase the resistance of the hand grip, but still allow passage through objects to simulate heavy liquids like molasses. So what can this thing do? Passive Mode Active Mode Mixed Resistance

11 Dont bother me Mom… Im learning MANY MANY Games… Novint.com: Released: Haptics – Life 2 Exploration Phase World of Warcraft Drivers Second Life Drivers Outside Exploration Croquet Virtual World MANY MANY Games… Novint.com: Released: Haptics – Life 2 Exploration Phase World of Warcraft Drivers Second Life Drivers Outside Exploration Croquet Virtual World

12 Can I do more? Downloadable SDK (Software Development Kit) written in C++ All the.dll files needed to run the Novint Falcon An extensive Programmers guide Basic programming text written for OpenGL, DX9, VC 6, VC 8 and 3D Game Studio Downloadable SDK (Software Development Kit) written in C++ All the.dll files needed to run the Novint Falcon An extensive Programmers guide Basic programming text written for OpenGL, DX9, VC 6, VC 8 and 3D Game Studio

13 So How is this Useful… IN EDUCATION? Think of something that would be educational for students to experience, but for whatever reason is not feasible in real life (cost, distance, existence, etc.)…

14 Uses Games for Learning Health Care Disability Services Distance Education GeographyStatisticsPhysicsLiterature Physical Health ArtsArchaeologyGeology

15 Proposed Study Hypothesis: A haptic-based model of virtual dissection will be found to have significant results with regards to engagement and comprehension than a non-haptic based model, i.e., virtual or literal. Hypothesis: A haptic-based model of virtual dissection will be found to have significant results with regards to engagement and comprehension than a non-haptic based model, i.e., virtual or literal.

16 Croquet Research

17 Questions?

18 Wii Wildly successful seventh-generation platform, released in November of 2006 Different from competitors due to unique control system Totally revitalized company, simply by adding a $2.50 part to previous- generation hardware Wildly successful seventh-generation platform, released in November of 2006 Different from competitors due to unique control system Totally revitalized company, simply by adding a $2.50 part to previous- generation hardware

19 Technology Accelerometer + optical sensor allow for motion- based control; accurate up to 5m No force feed-back, but vibration and sound capabilities Numerous homebrew SDKs and application interfaces available to interact with the hardware itself – WiiRemoteJ, GlovePie, etc Accelerometer + optical sensor allow for motion- based control; accurate up to 5m No force feed-back, but vibration and sound capabilities Numerous homebrew SDKs and application interfaces available to interact with the hardware itself – WiiRemoteJ, GlovePie, etc

20 Physical Education Wii Sports Tennis, Bowling, Golf, Baseball, Boxing Actions mimic real-world counterparts; simplified, yet similar Games useful in educating on the basics Alternative to prohibitively expensive/unfeasible activities Encouragement Wii Fit Activities design to improve balance, strengthen muscles, burn calories Wii Sports Tennis, Bowling, Golf, Baseball, Boxing Actions mimic real-world counterparts; simplified, yet similar Games useful in educating on the basics Alternative to prohibitively expensive/unfeasible activities Encouragement Wii Fit Activities design to improve balance, strengthen muscles, burn calories

21 Simulation Trauma Center Players presented with various medical scenarios Remote is implemented in various ways to manipulate surgical tools Useful for training/educating in otherwise prohibited activities Trauma Center Players presented with various medical scenarios Remote is implemented in various ways to manipulate surgical tools Useful for training/educating in otherwise prohibited activities

22 Other Uses Johnny Chung Lee, Carnegie Mellon Ph.D. candidate, HCI Using the Wii Remote in innovative ways: SmartBoard, Head- Mounted VR display unit, etc. Johnny Chung Lee, Carnegie Mellon Ph.D. candidate, HCI Using the Wii Remote in innovative ways: SmartBoard, Head- Mounted VR display unit, etc.

23 Questions

24 So How is this Useful… IN EDUCATION? Think of something that would be educational for students to experience, but for whatever reason is not feasible in real life (cost, distance, existence, etc.)…

25 Some General Areas EducationMedical Disability Services DentalEpidemiology Distance Education GeographyStatisticsBiologyAstronomyPhysicsLiterature Physical Health Genetics Political Science ArtsArchaeologyGeology Library Science PsychologyMusicNutrition Exercise Science PhilosophyCity PlanningEconomicsStatisticsROTCEngineeringHistory

26 Credits SILS Human Interaction Course – Fall 07 Dr. Gary Marchionini Novint Falcon Jeff VanDrimmelen Cary Gillenwater Brian Moynihan Amit Kumar Wii Bert Purvis Tim Baldwin Hínár Polczer SILS Human Interaction Course – Fall 07 Dr. Gary Marchionini Novint Falcon Jeff VanDrimmelen Cary Gillenwater Brian Moynihan Amit Kumar Wii Bert Purvis Tim Baldwin Hínár Polczer

27 Questions/Contact Jeff VanDrimmelen – Cary Gillenwater - Bert Purvis – Jeff VanDrimmelen – Cary Gillenwater - Bert Purvis –


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