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10.1 © 2007 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods.

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Presentation on theme: "10.1 © 2007 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods."— Presentation transcript:

1 10.1 © 2007 by Prentice Hall 10 Chapter E-Commerce: Digital Markets, Digital Goods

2 10.2 © 2007 by Prentice Hall Electronic Commerce and the Internet E-commerce: Digitally enabled commercial transactions between and among organizations and individuals, primarily over Internet Began in 1995 with Netscape.coms acceptance of ads Rapid growth led to dot-com bubble (burst in 2001) Current growth 25% annually Today e-commerce revenues picture is very positive E.g. Number of people who have purchased something online expanded to about 106 million in 2007 Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

3 10.3 © 2007 by Prentice Hall The Growth of E-Commerce Figure 10-1 Retail e-commerce revenues have grown exponentially since 1995 and have only recently slowed to a very rapid 25 percent annual increase, which is projected to remain the same until Source: Based on data from eMarketer, 2006; Shop.org and Forrester Research, 2005; and authors. Electronic Commerce and the Internet Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

4 10.4 © 2007 by Prentice Hall Electronic Commerce and the Internet Seven unique features of e-commerce 1.Ubiquity Internet technology available anytime and everywhere: work, home, mobile devices Business significance: Marketplace is extended beyond traditional boundaries and is removed from temporal and geographic location Creates marketspace: Marketplace extended beyond traditional temporal, geographical boundaries Shopping can take place anywhere - customer convenience is enhanced, shopping costs are reduced Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

5 10.5 © 2007 by Prentice Hall Electronic Commerce and the Internet 2.Global reach Technology reaches across national boundaries, around Earth Business significance: Commerce enabled across cultural and national boundaries seamlessly, without modification Marketspace includes potentially billions of consumers and millions of businesses worldwide Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

6 10.6 © 2007 by Prentice Hall Electronic Commerce and the Internet 3.Universal standards There is one set of Internet technology standards Business significance Disparate computer systems can easily communicate Brings lower market entry costs (costs merchants pay to bring goods to market) Lowers search costs for consumers Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

7 10.7 © 2007 by Prentice Hall Electronic Commerce and the Internet 4.Richness Video, audio, text messages are possible Business significance: Video, audio, text integrated into single marketing message and experience 5.Interactivity Technology works through interaction with user Business significance: Consumers engaged in dialog that adjusts to individual; consumer is co- participant in delivering goods to market Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

8 10.8 © 2007 by Prentice Hall Electronic Commerce and the Internet 6.Information density Technology reduces information costs and raises quality Business significance: Information becomes plentiful, cheap, and more accurate Increases price transparency and cost transparency Enables price discrimination Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

9 10.9 © 2007 by Prentice Hall Electronic Commerce and the Internet 7.Personalization/customization Technology allows personalized messages to be delivered to individuals as well as groups Permits customizationchanging delivered product or service based on users preferences or prior behavior Business significance Personalization of marketing messages and customization of products and services are based on individual characteristics Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

10 10.10 © 2007 by Prentice Hall Electronic Commerce and the Internet Key concepts in e-commerce: Digital markets and digital goods Internet shrinks information asymmetry Information asymmetry: when one party has more information important for transaction E.g. Information asymmetry between auto dealers and customers Digital markets more flexible and efficient Reduced search and transaction costs Lower menu costs (cost of changing prices) Dynamic pricing Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

11 10.11 © 2007 by Prentice Hall Electronic Commerce and the Internet Key concepts in e-commerce: Digital markets and digital goods (cont.) Internet enables disintermediation Disintermediation: Removal of organizations or business process layers responsible for intermediary steps in value chain Enables selling direct to consumer Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

12 10.12 © 2007 by Prentice Hall The Benefits of Disintermediation to the Consumer Figure 10-2 The typical distribution channel has several intermediary layers, each of which adds to the final cost of a product, such as a sweater. Removing layers lowers the final cost to the consumer. Electronic Commerce and the Internet Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

13 10.13 © 2007 by Prentice Hall Electronic Commerce and the Internet Digital goods Goods that can be delivered over network E.g. Music tracks, video, e-books, software Cost for producing first unit is nearly total cost of product: Cost for producing additional units very low Impact of Internet on market for digital goods is revolutionary Video rental services Hollywood studios Record label companies Newspapers and magazines Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

14 10.14 © 2007 by Prentice Hall Electronic Commerce and the Internet Internet business models Virtual storefront Information broker Transaction broker Online marketplace Content provider Online service provider Virtual community Portal Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

15 10.15 © 2007 by Prentice Hall Electronic Commerce and the Internet Communication and community Some new business models take advantage of Internets rich communication capabilities E.g. eBay, iVillage Banner ads and pop-up ads are source of revenue for online communities Social networking sites: Link people through their mutual business or personal connections Have become powerful marketing tools for businesses Social shopping: Online meeting places where people swap shopping ideas Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

16 10.16 © 2007 by Prentice Hall YouTube is a free online streaming video service enabling users to upload, tag, and share videos worldwide. Members can join and create video groups to connect to people with similar interests. Electronic Commerce and the Internet Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

17 10.17 © 2007 by Prentice Hall Electronic Commerce and the Internet Digital content, Entertainment, and Services Internet has created new alternatives to traditional print, broadcast media Online versions of newspapers, online games, radio, TV, music downloads Podcasting: Publishing audio broadcasts via Internet; inspired by Apples iTunes service and iPod Enables independent producers New distribution method Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

18 10.18 © 2007 by Prentice Hall Electronic Commerce and the Internet Digital content, Entertainment, and Services Portals Supersites that provide comprehensive entry point for huge array of resources and services on Internet, e.g. Yahoo! Syndicators Aggregate content or applications from multiple sources, package them for distribution, and resell them to third-party Web sites Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

19 10.19 © 2007 by Prentice Hall Electronic Commerce and the Internet Pure-play business models Based purely on Internet Do not have bricks-and-mortar portion of business E.g. Amazon.com, eBay.com, YouTube.com Clicks-and-mortar models Internet presence is extension of bricks-and-mortar businesses E.g. L.L.Bean, Office Depot, Wall Street Journal Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

20 10.20 © 2007 by Prentice Hall Three major e-commerce categories Business-to-consumer (B2C) E.g. Barnesandnoble.com Business-to-business (B2B) E.g. ChemConnect.com Consumer-to-consumer (C2C) E.g. eBay.com M-commerce Use of handheld wireless devices for purchasing goods and services from any location Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce

21 10.21 © 2007 by Prentice Hall Achieving customer intimacy Interactive marketing and personalization Enabled by gathering customer data from Web site registrations or activities Clickstream tracking tools Web pages can be tailored to customer preferences or interests Collaborative filtering Compares user information to data about other customers to make recommendations based on assumed interests Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce

22 10.22 © 2007 by Prentice Hall Web Site Visitor Tracking E-commerce Web sites have tools to track a shoppers every step through an online store. Close examination of customer behavior at a Web site selling womens clothing shows what the store might learn at each step and what actions it could take to increase sales. Figure 10-3 Electronic Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

23 10.23 © 2007 by Prentice Hall Web Site Personalization Figure 10-4 Firms can create unique personalized Web pages that display content or ads for products or services of special interest to individual users, improving the customer experience and creating additional value. Electronic Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

24 10.24 © 2007 by Prentice Hall Achieving customer intimacy Corporate blogs: Used as new channel for reaching customers, maintaining existing customers Provide personal and conversational way for businesses to present information to the public and prospective customers about new products and services Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce

25 10.25 © 2007 by Prentice Hall Achieving customer intimacy Customer self service: Web sites and used to answer customer questions or to provide customers with product information, reducing need for human customer-support experts New software products can integrate Web with customer call centers E.g. by directing representative to phone user regarding query Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce

26 10.26 © 2007 by Prentice Hall Visitors to the United States Postal Service Web site can calculate postage, print shipping labels, schedule package pickups, and track shipments. Web sites for customer self-service are convenient for customers and help firms lower their customer service and support costs. Electronic Commerce and the Internet Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

27 10.27 © 2007 by Prentice Hall Electronic Commerce Business-to-business (B2B) electronic commerce: New efficiencies and relationships EDI (Electronic Data Interchange) Automated exchange of standard business documents (e.g. invoices) Each major industry has EDI standards Internet used increasingly for EDI instead of private networks Internet broadens circle of trading partners E.g. For procurement, firms can use Internet to locate most low-cost suppliers Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

28 10.28 © 2007 by Prentice Hall Electronic Data Interchange (EDI) Figure 10-5 Companies use EDI to automate transactions for B2B e-commerce and continuous inventory replenishment. Suppliers can automatically send data about shipments to purchasing firms. The purchasing firms can use EDI to provide production and inventory requirements and payment data to suppliers. Electronic Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

29 10.29 © 2007 by Prentice Hall Electronic Commerce Private industrial networks (private exchanges) Large firm using extranet to link to its suppliers and other key business partners Privately owned by buyer Permits firm and suppliers, distributors, partners to share: Product design and development Marketing Production scheduling Inventory management Unstructured communication Example: VWGroupSupply.com Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

30 10.30 © 2007 by Prentice Hall A Private Industrial Network Figure 10-6 A private industrial network, also known as a private exchange, links a firm to its suppliers, distributors, and other key business partners for efficient supply chain management and other collaborative commerce activities. Electronic Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

31 10.31 © 2007 by Prentice Hall Electronic Commerce Net marketplaces (e-hubs) Internet-based marketplace for buyers and sellers Industry-owned or independent intermediary May establish prices through online negotiations, auctions, requests for quotations or use fixed prices Generate revenue from transactions and other services May focus on direct goods or indirect goods May serve vertical or horizontal markets Example: Exostar Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

32 10.32 © 2007 by Prentice Hall A Net Marketplace Figure 10-7 Net marketplaces are online marketplaces where multiple buyers can purchase from multiple sellers. Electronic Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

33 10.33 © 2007 by Prentice Hall Electronic Commerce Exchanges Independently owned third-party Net marketplaces Connect thousands of suppliers and buyers for spot purchases Many provide vertical markets for single industry Primarily deal with direct goods Proliferated during early years of e-commerce, but many have failed Exchanges encourage competitive bidding, driving prices down, and do not offer long-term relationships Example: FoodTrader.com Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

34 10.34 © 2007 by Prentice Hall FoodTrader.com is a Net marketplace serving the food and agricultural industries. Over 100,000 growers, packers, processors, and retail chains in 170 countries use the site as a one- stop source to buy and sell food products directly. Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods Electronic Commerce

35 10.35 © 2007 by Prentice Hall M-Commerce services and applications Popular for services that are time-critical, that appeal to people on the move, or that accomplish task more efficiently than other methods Especially popular in Europe, Japan, South Korea, and countries where fees for conventional Internet usage are very expensive Content and location-based services Example: checking train schedules, searching for local businesses M-Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

36 10.36 © 2007 by Prentice Hall Banking and financial services Example: Wireless alerts about changes in account information Wireless advertising Example: Wireless service providers including advertising for local restaurants, movie theaters on cell phones and Wi-Fi devices Games and entertainment Example: downloading ringtones, movie clips Wireless portals Feature content optimized for mobile devices to steer users to information most likely to need M-Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

37 10.37 © 2007 by Prentice Hall Global M-Commerce Revenue, Figure 10-8 M-commerce sales represent a small fraction of total e-commerce sales, but that percentage is steadily growing. (Totals for 2006–2009 are estimated.) M-Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

38 10.38 © 2007 by Prentice Hall M-Commerce challenges Keyboards and screens tiny and awkward to use Data transfer speeds (2G networks) slow compared to Internet connections for PCs Time-based connection fees Limited memory and power supplies M-commerce will benefit from: 3G networks and other broadband services Standardized mobile payment systems M-Commerce Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

39 10.39 © 2007 by Prentice Hall Types of electronic payment systems Digital credit card payment systems Extend functionality of credit cards for online shopping payments Provide mechanisms for authentication and transferring money from bank to seller Digital wallets Software stores credit card and other information to facilitate form completion and payment for goods on Web. Example: Google CheckOut Electronic Commerce Payment Systems Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

40 10.40 © 2007 by Prentice Hall Micropayment systems: For purchases of less than $10, such as downloads of individual articles or music clips Accumulated balance digital payment systems: Accumulate debit balance that users pay periodically on credit card or telephone bills Stored value payment systems: Allow instant online payments based on value stored in digital account (e.g. checking, credit card accounts May require use of digital wallet Example: Smart cards and devices like EZ Pass Electronic Commerce Payment Systems Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

41 10.41 © 2007 by Prentice Hall Digital cash: Currency represented in electronic form that moves outside normal network of money. Not regulated and not legal tender Client software allows exchange of money with other e-cash user over Internet or with retailer accepting e-cash Peer-to-peer payment systems: Serve people who want to send money to vendors or individuals who are not set up to accept credit card payments Digital checking payment systems: Electronic check with secure digital signature Electronic billing presentment and payment systems: Used for paying routine monthly bills from bank or credit card accounts Electronic Commerce Payment Systems Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods

42 10.42 © 2007 by Prentice Hall Digital payment systems for m-commerce Utilize any form of e-commerce payment systems Many payments are small purchases (soft drinks, mobile games, sports scores) requiring micropayment systems In Europe/Asia, mobile payments often added and presented on single bill such as mobile phone bill Virgin Mobile phone can dial Virgin Cola vending machine in London eBays PayPal Mobile Text2Buy service allows payments sent to mobile PayPal accounts via texting Electronic Commerce Payment Systems Management Information Systems Chapter 10 E-Commerce: Digital Markets, Digital Goods


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