Presentation on theme: "THE OHIO STATE UNIVERSITY 1 Engaging or Enraging? Sharing Learning Objects Susan E. Metros Deputy Chief Information Officer Executive Director for e-Learning."— Presentation transcript:
THE OHIO STATE UNIVERSITY 1 Engaging or Enraging? Sharing Learning Objects Susan E. Metros Deputy Chief Information Officer Executive Director for e-Learning Professor of Design Technology The Ohio State University
THE OHIO STATE UNIVERSITY 2 Agenda 1.The World of Learning Objects 2.The Knowledge Continuum 3.Engaging or Enraging? 4.Making the Cultural Shift
THE OHIO STATE UNIVERSITY 3 Characteristics Digital Reusable Sharable Stand-alone and media independent Searchable Interoperable Granular and modular Assigned ownership (and a price) Expert or peer-evaluated (ideally) The World of Learning Objects
THE OHIO STATE UNIVERSITY 4 What to label them… Learning Objects Learning Molecules Learning Kernels Reusable Learning Objects (RLO) Information Objects Knowledge Objects Knowledge Artifacts Sharable Content Objects (SCOs) Digital or Media Assets Content Nuggets The World of Learning Objects
THE OHIO STATE UNIVERSITY 5 What are Learning Objects? Any digital resource that can be reused to mediate learning. (Wiley, 2002) The World of Learning Objects
THE OHIO STATE UNIVERSITY 6 What are Learning Objects? Any digital resource that can be reused to mediate learning …and serve as a nucleus for subject- specific learning outcomes, activities and assessment. (NLII Learning Object Workgroup, 2003) The World of Learning Objects
THE OHIO STATE UNIVERSITY 7 Learning Object Anatomy Digital Resource Learning Outcome ActivityAssessment Drawing Photograph Diagram/Map Text Simulation Animation Video Clip Audio Clip Musical Score Remember Understand Apply Analyze Evaluate Create (Bloom, (1956); Anderson and Krathwohl, 2001) Label Diagram/Map Journal Tutorial Case study Presentation Game WebQuest Experiment Role playing Troubleshooting Diagnosis Composition Self-test/Quiz Essay/Report Journal Prognosis Hypothesis Classification Plan Visual representation Game score Simulation Presentation Portfolio The World of Learning Objects
THE OHIO STATE UNIVERSITY 8 Learning Object Reusability Digital Resource Learning Assessment Learning Outcomes Learning Assessment Discipline A Discipline B Activity Learning Outcomes Activity The World of Learning Objects
THE OHIO STATE UNIVERSITY 9 Learning Object Reusability Digital Resource Label image Correctly identify remains using deductive reasoning Oral Anatomy Forensic Science Study labeled image Recall names of teeth Game Score of the game The World of Learning Objects
THE OHIO STATE UNIVERSITY 10 Learning Object Metatags Digital Resource Oral Anatomy Forensic Science Teeth Dentistry Dentin Incisor Cusped Molar Teeth Coloration Position DNA Dental growth patterns The World of Learning Objects
THE OHIO STATE UNIVERSITY 11 Learning Object Ontology The World of Learning Objects
THE OHIO STATE UNIVERSITY 12 Data, Information, Knowledge, Wisdom DataInformationKnowledgeWisdom DefinitionSimple, discrete facts and figures Data organized for a meaningful purpose A mix of values, experience, contextual information and expert insight The insightful culmination of data, information, and knowledge collected, digested, experienced and practiced over time (Davenport and Prusak,1998) The Knowledge Continuum
THE OHIO STATE UNIVERSITY 13 Data, Information, Knowledge, Wisdom DataInformationKnowledgeWisdom ContainerData Warehouse Digital Library Knowledge Repository The Mind Container Definition A collection of a wide variety of data that support decision-making by presenting a coherent picture of business conditions at a single point in time A discipline- specific collection of digitally- stored information and media A collection of sharable digitally-stored educational resources and content The center of consciousness that generates thoughts, feelings, ideas, and perceptions and stores knowledge and memories The Knowledge Continuum
THE OHIO STATE UNIVERSITY 14 Data, Information, Knowledge, Wisdom DataInformationKnowledgeWisdom ContainerData Warehouse Digital LibraryKnowledge Repository The Mind Purpose Quickly analyze, plan and react to changing business conditions Provide a central, virtual location for accessing digital information and media on specific topics Provide easy access to non- published, reusable and shared digital learning objects To collect, store and pass on undocumented data, information and knowledge that is enriched by reflection and critical thought The Knowledge Continuum
THE OHIO STATE UNIVERSITY 15 Engaging or Enraging? Learning objects the buzz within industry, HE instructional technology units, publishers, public service broadcasting, museums, and most recently, library groups Not yet recognized by most administrators and faculty, nor their traditional educational associations and societies Engaging or Enraging?
THE OHIO STATE UNIVERSITY 16 Engaging or Enraging? Higher Education Slow to Adopt 1.Lack of clarity and definition 2.Technology not mature 3.Considered just another short-lived technological trend 4.Higher education is resistant to change
THE OHIO STATE UNIVERSITY 17 Academy in the Past and Present Discipline A Knowledge Discipline B Knowledge Discipline C Knowledge Discipline C Knowledge Discipline E Engaging or Enraging?
THE OHIO STATE UNIVERSITY 18 Academy Transformed Discipline A Knowledge Discipline B Knowledge Discipline C Knowledge Discipline C Knowledge Knowledge Repository or Referatory Engaging or Enraging?
THE OHIO STATE UNIVERSITY 19 Academy Transcended Discipline A Knowledge Discipline B Knowledge Discipline C Knowledge Knowledge Repository or Referatory Engaging or Enraging?
THE OHIO STATE UNIVERSITY 20 Additional knowledge contributors and partners Other higher education institutions K-12 school systems Libraries Publishers Museums Arts and cultural centers Public broadcasting stations Engaging or Enraging? Academy Transcended
THE OHIO STATE UNIVERSITY 21 Advantages Uses technology appropriately Fosters new relationships through sharing content Streamlines process of course development Provides efficiencies related to reusability Makes content widely accessible Customizes learning experiences Engages learners and encourages interactivity Cheaper and more current than textbooks Provides intrinsic rewards for faculty Engaging or Enraging?
THE OHIO STATE UNIVERSITY 22 What are the top three reasons for using Learning Objects? 1.To improve quality of the learning experience 2.To benefit from content reusability 3.To use course materials efficiently S u r v e y r e s u l t s ECAR Metros and Bennett, 2002 Engaging or Enraging?
THE OHIO STATE UNIVERSITY 23 Disadvantages Vague and confusing definition Difficult to search and locate Creates fragmented concepts GUI inconsistencies Uneven quality Unsettled intellectual property and copyright issues Difficult to maintain Requires time, skill and money Few extrinsic rewards and incentives for faculty developers Still too new of a concept Engaging or Enraging?
THE OHIO STATE UNIVERSITY 24 What are the top three reasons not to use Learning Objects? 1.Concept too new 2.Lack of departmental support 3.Resistance to trying new models S u r v e y r e s u l t s ECAR Metros and Bennett, 2002 Engaging or Enraging?
THE OHIO STATE UNIVERSITY 25 Making the Cultural Shift… Policymakers/Administrators Champion change Chip away at the walls between disciplines Reward interdisciplinary and technology- enhanced efforts Fund innovation Technicians Provide reliable,secure,robust technologies Making the Cultural Shift
THE OHIO STATE UNIVERSITY 26 Making the Cultural Shift Making the Cultural Shift… Instructional and visual designers, programmers Partner with faculty in the development process Librarians Index and catalogue unpublished content Students Take an active (and more time intensive) role in their learning Customize their learning experience Publishers/Vendors Granularize, tag and index their content collections
THE OHIO STATE UNIVERSITY 27 Making the Cultural Shift… Faculty Develop new or revise course content to be digital, modular, multi-modal and interactive Broaden scope of study Relinquish control over what is theirs Unbundle the course design, development and delivery Making the Cultural Shift
THE OHIO STATE UNIVERSITY 28 Adoption Characteristics The rate of adoption increases significantly when innovations possess some of the following characteristics: 1.Simplicity 2.Compatibility with existing methods and techniques 3.Relative advantage in comparison with these established methods and techniques (Rogers, 1962) Making the Cultural Shift
THE OHIO STATE UNIVERSITY 29 Adoption Characteristics Simplicity Use new content instead of repurposing existing content Shift development to skilled professionals Provide easy access to learning object collections Making the Cultural Shift
THE OHIO STATE UNIVERSITY 30 Adoption Characteristics Compatibility with existing methods and techniques Similar to using existing analog and digital learning resources Make incremental changes Making the Cultural Shift
THE OHIO STATE UNIVERSITY 31 Adoption Characteristics Relative advantage in comparison with established methods and techniques Faculty adoption of wordprocessing (and ) Meaningful for teaching and learning The time is right! Making the Cultural Shift
THE OHIO STATE UNIVERSITY 32 Time is right! 19th century: Land-Grant Colleges Act 20th century: GI Bill 21st century: Transformed Learning??? Digital Opportunity Investment Trust (DO IT) (Grossman, 2002) Making the Cultural Shift
THE OHIO STATE UNIVERSITY 33 Keep your fears to yourself, but share your inspiration with others. Robert Louis Stevenson ( ) Making the Cultural Shift
THE OHIO STATE UNIVERSITY 34 Get Involved… NLII Fall Focus Session: Learning Objects October 10, 2003 The Blackwell Hotel The Ohio State University, Columbus, Ohio NLII Learning Objects Virtual Community of Practice For more information, or to request a user account,
THE OHIO STATE UNIVERSITY 35 Contact Information Susan E. Metros Deputy CIO and Executive Director for e-Learning Professor, Design Technology The Ohio State University