Presentation is loading. Please wait.

Presentation is loading. Please wait.

A Brief History of Gaming Tic-Tac-Toe 52 – first CRT Tic-Tac-Toe 52 – first CRT Tennis-for-two 58 – pong on o-scope Tennis-for-two 58 – pong on o-scope.

Similar presentations


Presentation on theme: "A Brief History of Gaming Tic-Tac-Toe 52 – first CRT Tic-Tac-Toe 52 – first CRT Tennis-for-two 58 – pong on o-scope Tennis-for-two 58 – pong on o-scope."— Presentation transcript:

1 A Brief History of Gaming Tic-Tac-Toe 52 – first CRT Tic-Tac-Toe 52 – first CRT Tennis-for-two 58 – pong on o-scope Tennis-for-two 58 – pong on o-scope Space War 61 – 1 st widely dist. Space War 61 – 1 st widely dist. Ataris Pong 72 – 1 st popular arcade Ataris Pong 72 – 1 st popular arcade Wump, Adventure 72 – 1 st text adventures Wump, Adventure 72 – 1 st text adventures Death Race 76 – 1 st controversial Death Race 76 – 1 st controversial Atari – 1 st cartridge console Atari – 1 st cartridge console Zork 77 – 1 st commercially successful text adventure Zork 77 – 1 st commercially successful text adventure Space Wars 78 – 1 st vector arcade Space Wars 78 – 1 st vector arcade Space Invaders 78 – 1 st high score Space Invaders 78 – 1 st high score MUD 79 – 1 st multi-user adventure MUD 79 – 1 st multi-user adventure Pac-Man 80 – most popular arcade Pac-Man 80 – most popular arcade

2 A Brief History of Gaming CRASH of 83! CRASH of 83! Nintendo 85 – revived industry Nintendo 85 – revived industry Game Boy 89 – 1 st popular handheld Game Boy 89 – 1 st popular handheld Doom 93, DKC 94 – 1 st popular 3D FPS Doom 93, DKC 94 – 1 st popular 3D FPS Playstation, Nintento 64, Sega – battle of format Playstation, Nintento 64, Sega – battle of format EverQuest, Lineage – successful MMORPG EverQuest, Lineage – successful MMORPG PlayStation 2 00– 1 st DVD, dynamic 3D PlayStation 2 00– 1 st DVD, dynamic 3D Nokia N-Gage 03 – 1 st multi-function handheld Nokia N-Gage 03 – 1 st multi-function handheld The Elder Scrolls IV: Oblivion 06 – todays State of the Art The Elder Scrolls IV: Oblivion 06 – todays State of the Art

3 Nintendo Timeline 1889 – Playing cards 1960s – Light gun arcades 1970s – Oddysey distributor – Color TV Game – Donkey Kong arcade 1983 – Famicom (Family Computer) – 1985 American release of NES 1991 – SNES Nintendo 64 – 1 st 3D Nintendo Gamecube 2006 – Nintendo Revolution

4 Nintendo Milestones Longest running console manufacturer The NES introduced three very important concepts to the video game system industry: – Using a pad controller instead of a joystick – Creating authentic reproductions of arcade video games for the home system – Using the hardware as a loss leader by aggressively pricing it, then making a profit on the games themselves Console lockout Seal of Quality Cartridge in N Donkey Kong Country - scanned 3D model sprites

5 Sega Timeline 1940 – Standard Games formed in Hawaii 1951 – Moves to Tokyo, becomes SErvice Games (SEGA) – coin op games 1965 – Merges with Rosen Enterprises – Rosen leads sale to Gulf & Western 1984 – Sega Enterprises Ltd. formed in Japan – Sega Genesis (16bit) 1994 – Sega Channel 1994 – Sega Saturn 1999 – Sega Dreamcast (128bit) 2001 – Multi-platform development

6 Sega Milestones Sonic the Hedgehog (1991) Virtua Fighter (non-violence policy) ChuChu Rocket (2000) – 1 st online console

7 Sony Timeline 1946 – Tokyo Tsuchin Kogyo formed – Repairing electrical equipment 1954 – licenses transistor, makes radio, – Changes name to Sony (sonus) 1975 – Betamax VCR 1979 – Walkman 1982 – CD player 1988 – 1992 Nintendo CD-ROM drives 1995 – Playstation ($300M investment) 2000 – Playstation – Playstation 3

8 Microsoft Timeline Paul Allen and Bill Gates develop a BASIC Interpreter for Altair – Microsoft formed 1981 – IBM PC released w/ Microsoft DOS 1985 – Microsoft Windows 1990s- Collaborates w/Sega on Dreamcast WinCE 1990s – Home and Entertainment Group formed – Age of Empires series, Combat Flight Simulator, Crimson Skies, Metal Gear Solid, etc – Xbox planned 2001 – Xbox US release 2002 – Xbox Live $1.2 billion in losses through 2/ – Xbox 360

9 Trivia Part 1 The Sega Dreamcast was the first console to implement online play over a phone line, calling the system Sega Net. The Microsoft Xbox is the first system to completely support HDTV. The Magnavox Odyssey (1972) contained 40 transistors and no microprocessor. The Pentium 4 microprocessor contains 42M transistors The PlayStation 2 is the first system to have graphics capability better than that of the leading-edge PC at the time of its release. The Nintendo N64 was first time that computer graphics workstation manufacturer Silicon Graphics Inc. (SGI) developed game hardware. While the original Atari Football game was first created in 1973, it wasn't released until It was delayed because the game couldn't scroll the screen -- players couldn't move beyond the area shown on the monitor. When the game was finally released, it became the first game to utilize scrolling. The Atari Pong console was the No. 1 selling item for the 1975 holiday season. The first console to have games available in the form of add-on cartridges was the Fairchild Channel F console (1976).

10 Trivia Part 2 The PlayStation 2 is the first video game system to use DVDs. The Nintendo GameCube's 1.5G disc holds 190X more than N64. On the market 1991 till 2004, the SNK NeoGeo AES has tied the Atari 2600 ( ) as the longest supported gaming console in history. The Sega Genesis featured a version of the same Motorola processor that powered the original Apple Macintosh computer. Mattel's Intellivison system, introduced in 1980, featured an add-on called "PlayCable," which delivered games by cable TV. Nintendo's Game Boy is the most successful game system ever, with more than 100 million units sold worldwide. In the 1980s, a service called Gameline allowed users to download games to the Atari 2600 over regular phone lines. It was not a success, but did form part of the foundation for AOL. The first color portable video game system was the Atari Lynx, introduced in 1989 and priced at $149. Introduced in 1993, the 3DO was the first video game system to be based entirely on CD technology. The Sony PlayStation was originally intended as a CD add-on to the Super Nintendo. When licensing problems and other issues arose, Sony decided to develop the PlayStation as a machine of its own.

11 6 th Generation Consoles Sony PlayStation 2 Processor 128-bit "Emotion Engine" 300 MHz 3.2 GB per second bus "Graphics Synthesizer" – 150 MHz, 4 MB VRAM – 75 million polys per second Audio: SPU2 (+CPU), 48 channels, 2 MB memory RAM: 32 MB RDRAM Proprietary 4.7-GB DVD and original PlayStation CDs Drive bay (for hard disk or network inteface) Controller: Two controller ports, "Dual Shock 2" analog controller Other features: Two 8MB memory card slots Optical digital output Two USB ports, 1 Firewire Support for audio CDs and DVD-Video Nintendo GameCube Processor: "Gekko" IBM Power PC 485 MHz 2.6 GB per second bus "Flipper" ATI graphics chip – 162 MHz, 1 MB embedded texture cache 3 MB SRAM – 12 million polys per second Audio: Special 16-bit digital signal processor, 64 channels RAM: 40 MB Proprietary 1.5-GB optical disc Controller: Four controller ports, Wavebird wireless controller Handle for carrying Two slots for 4-MB Digicard Flash memory cards or a 64-MB SD-Digicard adapter High-speed parallel port Two high-speed serial ports Analog and digital audio-video outputs Microsoft Xbox Processor: Modified Intel Pentium III 733 MHz 6.4 GB per second bus Custom nVidia 3-D graphics – 250 MHz – 125 million polys per sec Custom 3-D audio processor RAM: 64 MB UMA Proprietary 4.7-GB DVD 10/100-Mbps Ethernet, 56K modem (optional) Controller: Four game controller ports 8-GB built-in hard drive 5X DVD drive with movie playback 8-MB removable memory card Expansion port

12 7 th Generation Consoles Sony PlayStation 3 Processor: 3.2 GHz PPC w/ 7 SPEs codenamed "Cell 218 GFLOPS, 18 billion dot products per second Memory: 256MB 3.2GHz, 256MB 700 MHz GPU: RSX 550 MHz NVIDIA (based on G70 architecture), 1.8 TFLOPS (theoretical), 74.8 billion shader operations per second, 33 billion dot products per second, 255GFLOPs 32bit programmable shaders, Distinct Pixel & Vertex Shaders, SM3.0 Audio: 5.1 Digital Controllers: Seven wireless devices over Bluetooth 2.0, Six USB 2.0 ports, Three Ethernet ports Media: At least 2x (9 MB/s or 72 Mbit/s) Blu-ray Disc DVD, CD-ROM Detachable HDD, Memory Stick standard/Duo, SD standard/mini CompactFlash (Type I, II) Storage: Detachable GB hard drive with Linux Online Service: PlayStation Network Platform Nintendo Revolution Processor: Codenamed Broadway (IBM) Memory: 1T-SRAM by MoSys GPU: Codenamed Hollywood (ATI) Audio: unknown Controllers: Four wireless, devices over Bluetooth, Two USB 2.0 ports, Four GameCube Controller ports, Two GameCube Memory card ports Media: Propreitary CAV 12 cm Revolution optical disk, 8 cm GameCube optical disk, DVD, CD- ROM, SD/MMC card Storage: 512MB built in Flash Memory Online Service: Nintendo Wi-Fi Connection, includes Virtual Console Microsoft Xbox 360 Processor: 3.2 GHz PPC Tri- Core codenamed "Xenon" 115 GFLOPS 9.6 billion dot products per second Memory: 512MB 700MHz shared between CPU & GPU, 10MB Embedded eDRAM GPU: 500 MHz ATI, 1.0, 48 billion shader operations per second, 24 billion dot products per second, 240GFLOPs 32bit programmable shaders, Unified Shaders, SM MB eDRAM (internal bandwidth of 256GB/s) Audio: 5.1 Digital Controllers: Four Wireless devices over 2.4 GHz RF, 3 USB 2.0 Ports, 1 Ethernet Port Media: 12x (8.2–16.5 MB/s or 65.6–132 Mbit/s) DVD CD-ROM Storage: Optional Detachable HDD, USB Mass Storage Devices Online Service: Xbox Live


Download ppt "A Brief History of Gaming Tic-Tac-Toe 52 – first CRT Tic-Tac-Toe 52 – first CRT Tennis-for-two 58 – pong on o-scope Tennis-for-two 58 – pong on o-scope."

Similar presentations


Ads by Google