Presentation on theme: "ECE 796/896 Human Factor Engineering Chapters 16,17,18,19 Light,climate,noise,motion."— Presentation transcript:
ECE 796/896 Human Factor Engineering Chapters 16,17,18,19 Light,climate,noise,motion
Illumination 380-780 nm spectrum Eyes are most sensitive to about 550nm 2 sources: luminescent + incandescent bodies Natural color - color of an object under white light. An objects color - dominant wavelength, luminance, and saturation
Lamps and Luminaires Luminaire is a device that consists of lamps and components for distributing the light. Lamp is an artificial light source.
Lamps Two types, Incandescent filament lamp and gas-discharge lamp. Gas discharge have three types - high- intensity discharge (HID), mercury, metal halide, high pressure sodium, low pressure sodium and fluorescent lamps. Fluorescent lamps produce ultraviolet that excite a phosphor coating.
Cont. Lamp Color: CRI (color rendering index) As CRI increases color judgment errors decrease. Energy Considerations: lamp efficacy amount of light produced per unit of power consumed. Fluorescent vs. incandescent : lasts 20 times longer, uses 41% less energy, and give 30% more light.
Effect of Lighting on Performance Both field and laboratory studies. Visually difficult tasks are effected more by lighting levels than visually easy tasks. Speed improvement noted by over 50% with lighting level changes.
Luminance - Glare Glare is caused by brightness in the field of view that is greater than the luminance to which the eye is adapted, so as to cause discomfort and annoyance. Direct or reflected glare –Reflected - spread,specular, diffuse,compound.
Glare - Cont. Discomfort, disability and blinding. Discomfort: A measure Borderline between comfort and discomfort (BCD) The higher the BCD the less glaring was the source or less sensitive was the person. DGR: Discomfort Glare Rating- can be converted to VCP (visual comfort prob)
Disability glare Glare the directly effects visibility and visual performance is Disability glare.
Reducing Glare Reduce direct glare from luminaires. –Select with low DGR, reduce the luminance of sources, position far from line-of-sight, increase luminance around glare source Reduce direct glare from windows –Set above floors, overhang above window outside Reduce reflected glare –Keep luminance level low as possible for luminaries, small light sources, diffuse light, use surfaces that diffuse light
Computer terminals 1. Frosting or etching of front surface to reduce specular reflections. 2. Quarter wave thin-film coatings 3. Neutral-density filters 4. Circular polarizers 5. Micromesh filters
Heat Exchange Avenues of Heat Exchange: –1. Conduction: Heat transfer by direct contact. –2. Convection: Transfer of heat by currents of air. –3. Radiation: Transmission of heat between objects by electromagnetic radiation. –4. Evaporation: perspiration converted to vapor.
Heat Exchange Equation DS = (M-W) + - R +- C - E –Where: –DS: = change in body heat content. –M = metabolism, W= work performed, R = radiative heat exchange, C= Convective, and E= evaporative heat loss If the body is in equilibrium -> DS=0
Environmental Factors Influencing Heat Exchange Air temperature, air flow, humidity, temperature of the surroundings. Effects of clothing: Insulation provided by air trapped inside the weavings of the fabric. CLO: measure of insulation necessary to maintain comfort - 70F and 50%. 1 CLO can effect a 16 degree temp change. Eskimo = 12.
Measurement of Thermal conditions Dry-bulb temperature, relatively humidity, hydrometer, wet-bulb temperature, mean radiant temperature, and air velocity.
Cont. Effective Temperature: (et - et*) two indices, combinations of temperature, humidity, air movement that has equal sensation of warmth. ET* has a more complex equation shown on the following graph.
The effect of Heat on Work As external temperature increases, heart rate increases to increase blood flow to the skin to cool. This can also cause a shortage of blood to muscles and essentially cause a longer amount of time to recovery from work. Sweat is necessary when convection and radiation does not cool a person.
Heat Illness 1. Heat rash: prickly heat 2. Heat Cramps: salt loss 3. Heat Exhaustion: dehydration 4. Heat Stroke: sweat production loss –Fitness,aging,gender,body fat, alcohol
Cognitive and Perceptual Motor Performance As temperature - WBGT increases the performance decreases steadily.
Cold Stress Most workers that work outside in cool weather can dress properly. Most people who have work related cold weather usually have problems when vehicles break down or they are somehow stranded in the weather without protection.
Index of cold Stress - wind chill Wind chill Index or its derivative, equivalent wind chill index temperature. Index not used, the modified temp used.
Sound Level Meter Scales Meters have scales: A,B,C,D –Psychophysical Indicies: Physical properties Psychological properties Phon: decibel level of the 1000 hz tone Ex: 60db sound at 1000Hz = 60 phons
Noise and Loss of Hearing Deafness: Nerve and Conduction. –Nerve deafness is a deterioration of the hairs in the organ of Corti. –Conduction: some blockage of the transmission of sound to the inner ear.
Measuring Hearing 500,1000,2000,3000,4000,6000,8000hz Presbycusis: hearing loss due to aging. Sociocusis: hearing due to non-normal cause.
Occupational Hearing Loss Temporary loss from continuous noise: 2 min after the exposure, temporary shift (TTS). Permanent loss from continuous noise: (PTS) permanent threshold shift
Effects of Noise on Performance General Conclusions: –With the exception of tasks requiring the use of short-term-memory it takes noise in excess of 95db. –Performance of routine tasks show no effect of noise. –If a person has to react to a signal at a definite time, performance will be good even at high noise.
Cont. Visual acuity are not effected by noise. Motor performance is rarely effected. Simple reaction time is unimpaired. Noise tends to have the most effect on continuous tasks without rest.
Noise Exposure Limits OSHA has established noise guidelines TWA: 8h time weighted average sound level. Noise dose level of 50 percent ( TWA=85dba) as the ACTION level.
Noise Control Control at the Source –Selecting quieter equipment, damping out noise Control along the Path: High frequency noise can be controlled through barriers Control at the Receiver:Hearing protection devices
Motion Senses Exteroceptors: - eyes, ears Proprioceptors: a class of these are Kinesthetic receptors. Semi-circular canals:In each ear that form a rough 3D coordinate system. Utricle and Saccule: Utricle(V), Saccule(H), triggers nerve impulses via hair cells.
Motion - Vibration Visual data will override other motion/position senses. Vibration:Vibration: Attenuation/Amplification and Resonance. Human resonance: 3-5hz (neck,back,shoulder), 20-30(head- shoulders),60-90 eyes.
Health Effects of Vibration Long term effects: –Pain in chest and abdomen (4-10hz) –Backaches, (8-12hz) –Headaches,eyestrain (10-20hz) –Visual performance (10-25hz) –Whole body
Limits of Body Exposure ISO 2631 (1978,1982a,1982b) Fatigue decreased proficiency at tasks. Standard has criticisms: the details
Acceleration Acceleration can cause vision distortion and blackout. Measured in Gs ( times the force of gravity) 2G - increase in wt. (+Z) 3-4 Impossible to raise oneself, hard to raise legs and arms. 5-6, tunnel vision, after 5 secs loss of consciousness, convulsions if continued.
Cont. Forward acceleration: 2-3 abdominal pressure 3-6 tightness in chest, hard to breath,blurring of vision 6-9 increased chest pain, body parts cant be lifted 9-12 fatigue, loss of peripheral vision 12-15 loss of vision, speaking difficult
Motion Sickness Connected to most forms of travel. People who are motion sick with one form of transportation are most likely susceptible to all others except space sickness. Symptoms: Headaches, nausea. Cause: Sensory rearrangement theory, incongruity among the spatial senses.
Cont. For it to be considered motion sickness the vestibular (semicircular canals, etc) must be implicated and that implies acceleration. 2 classes of sensory rearrangement: –Visual-inertia and canal-otolith –Both these do two things to cause the sickness. –1. Both systems simultaneously signal contradictory information. –2. One system signals the absence of an expected signal.
Cont. Simulator Sickness: –Non-moving simulators (driving, flying), exhibit motion sickness like symptoms in users. –Appears to be connected to wide-field-of-view, realistic out-of-window scenes and visual and simulator-system delays. –Incongruity between visual and vestibular senses, or what is experienced by the sense vs. what is expected-by-the senses.
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