3 CREDITSThe game (Need for Madness) is a Radicalplay.com production (producer Omar Waly,WARNING: Probably won‘t reply!Music:Original Product web page:Download at:
4 Why Edited? The edited version is nicer, which means that the land is more realistic because of colour changing first. At themoment, the edited version has a different order oftracks, but some are still the original ones. The changingof colour makes it look better. There are even new cars,they may look better!
5 What‘s New?I worked a lot on new cars (next page) and I am still not happy with them. If anyone would have agood car model, no matter what it is could please send it to Thebest ones will be in the game on the Volcano Gameswebsite. I need at least 10 to put one in the game.When you have ‘em, send ‘em!
6 The Cars Tornado Shark Formula 7 Wow Caninaro La Vite Crab Nimi (ORG) Max RevengeLead OxideEL KING (ORG)Radical OneDR Monstaa (ORG)ORG=Original
7 Edit the game on your own Basic RAD and track model positioning
8 Edit the game on your own Navigate your browser to the Need For Madnessfolder (C:\Program Files). Go into the Graphics Folder andfind sone files with the extension *.zipo. Those are actually*.zip files. Models can be found in *.rad format, images in*.gif or *.jpg format. To edit, pull the file you want to edit toyour Desktop. Then replace the file in the ZIP folder with theedited file. Do not forget to make the ZIP folders ZIPO filesafter editing,else the game won‘t work! To open the RADfiles, use the Windows Text Editor or the Windows MFCWordPad Application. You will have to practice using thisstuff. Glass surfsces are the parts that say ,,glass‘‘. ,,p‘‘creates a point and <p> creates a new surface and </p>Finishes it. The numbers seperated by commas arecoordinates.
9 Basic RADThe RAD modelling is actually pretty easy once you know the correct coordinates and variables touse. The best thing to do with wheels is use wheels of other cars and edit the position,width and heith.Same with faces. Copy other faces and insert points or/and edit their position. An example for faces isthe bubble for on top of Max Revenge. Go to next page to view.
10 Max Revenge Bubble <p> <p> c(000,000,255) c(255,000,000)
11 Page 1 of editing a CarNavigate your browser to the Need for Madness folder in the Program files folder.Rename ,,models.zipo‘‘ to ,,models.zip‘‘.Go into the zip folder and extract one ormore of the car files. Here are all the cars:Tornado Shark--2000tornados.radFormula formula7.radWow Caninaro---canyenaro.radLa Vite Crab---lescrab.radNimi nimi.radMax Revenge----maxrevenge.radLead Oxide-----leadoxide.radEL KING king.radRadical One----radicalone.radDR Monstaa-----drmonster.radOTHER MODELS ARE NOT EDITABLE YET!!!
12 Page 2 of editing a CarDouble-click onto the file you just copied to your desktop. If you copied more than one, choose one to edit.To open these files,select ,,Select program from List‘‘. Then choose the WordPad-MFC-Application. It is includet in Windows XPby default!Now, explore the different variables. They arelisted below.c------colour (c(red,green,blue))w------wheel (maximum 4)p------point (no maximum)glass--create glass surface (dont‘add any colour!)gr-----unknown (probably to makeSurfaces be officially gray, but thefunction is unknown!)The first and easiest thing to do is changingcolour of the car models. To do this follow the instructionson the next page.
13 Change the colour of Car models First mix a colour in a RGB function of a program. The one program every comuter should have is Paint. Mix a colour you like using either the RGB function (highlighted red), the normal colour mixer (highlighted black) or choose one of the default colours (highlighted blue).In the RGB function, where it says Red,Green, and Blue, copy that into the surfacescolour ( c(red,green,blue). Illustration onnext page.Save.Copy the edited file into the models.zip.Rename the models.zip to models.zipo.Start the game and look at the model youedited.
15 Final instructionsThe game editing is not as hard as it looks. To change shape of the cars, just experiment with the positions. Don‘tforget the zip-zipo thing. The cars in the game won‘t change if you do not restart the game. Please remember thefollowing things:If you are not working very long on this or you are working on it the first time, Please create a copy of the models.zip folder before saving the first time.If you have a car with large surfaces,better make them lots of small sufaces if the car should not be indestructable.If you are wondering why a car is not getting another shape that face that is not destructed schould be fragmented.
16 Editing Racetracks on your own To edit a racetrack you just need the basic knowledge. Go find the stages folder and open a randomTXT file. You will see snap(##,##,##). ## stands for random number. This sets the tracksbackground colour and says if it is dark or bright. It has a totally weird colour system here. It says sky,fog and ground. Those work pretty much the same as the colours in the cars (see edit colours of cars).Then below you can see things like set or fix. The first number sets the model and the others theCoordinates and angle (model,x,z,angle). In the special case of fix, the fixing hoops you can also setthe height of the model (model,x,z,y,angle). The cars starting position is always 0,0,0. This all thebasic knowledge you need to edit tracks.