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L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com.

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Presentation on theme: "L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com."— Presentation transcript:

1 L OST IN T RANSLATION The perils and opportunities of adapting ideas to new media Scott Kim Jun 9, 2005 scottkim.com

2 We often adapt works Book + Living Book: Arthur Manipulative + computer: Tangrams Apple II + Palm: Tom OBriens games

3 But some adaptations fail ¥ Works poorly on computer because 3D manipulation is awkward

4 How do you do adapt ideas well? 1. A DAPTATION 2. V ARIATION 3. I NNOVATION 4. F ULL C IRCLE

5 1. A DAPTATION 6 rules for success

6 Some ideas adapt well ¥ Drama: Shakespeare ¥ Music: Bach ¥ Computer games: Arcade to mobile

7 Rule 1. Choose the right game ¥ Tangrams

8 Rule 2. Know your audience Younger = bigger, simpler, more basic

9 Rule 3. Know the medium ¥ Output size, resolution, sound ¥ Input degrees of freedom, control ¥ Storage size, persistence, network

10 Comparing media ¥ What do you give up ? ¥ What stays the same? ¥ What do you gain? MEDIUM 1 MEDIUM 2

11 Physical vs. Computer ¥ Tactile manipulation ¥ Geometric shapes ¥ Nonphysical moves PHYSICAL COMPUTER

12 Rule 4. Avoid whats hard ¥ Moving pieces is hard on computer ¥ Can move only one piece at a time ¥ Hard to check solution correctness

13 Juniornet ¥ Positions restricted to a grid ¥ Rotations restricted to 90 degrees

14 Rule 5. Keep whats essential ¥ What stays the same? ¥ Surface form ¥ Core gameplay ¥ Player experience

15 Discover Magazine ¥ Goal: find each outlined shape in the grid

16 Phone ¥ Which shapes can by overlapping the 2 pieces?

17 Rule 6. Add whats possible ¥ What is unique to the medium? ¥ How can that add to the game? ¥ Experiment and see where that leads!

18 Math Dance ¥ Giant tangrams lead to group manipulation

19 2. V ARIATION 4 ways to change an idea

20 Theme & Variation ¥ Music: Goldberg Variations ¥ Literature: Exercises in Style ¥ Games: arcade / puzzle / 2-player modes

21 1. Vary shape: Pentominoes ¥ 12 shapes, each made of 5 squares

22 Calendar ¥ Which shapes can be made with the 2 pieces?

23 2. Vary movement: Concave Convex ¥ No rotation. Overlapping allowed.

24 3. Vary goal: Puzzle Inlay ¥ Goal: fill the shapes within time limit

25 4. Mutation: Tetris ¥ Pentominoes + falling = clear lines

26 What the computer adds ¥ Convenient access ¥ Improved interface ¥ Undo ¥ Levels of difficulty ¥ Interactive tutorials ¥ Automated opponent ¥ Algorithmically-generated puzzles ¥ Bells & whistles

27 3. I NNOVATION Taking a big leap

28 Take poetic license Romeo & Juliet + West Side Story Twas brillig, and the slithy toves Did gyre and gimble in the wabe + Es brillig war. Die schlichten Toven Wirrten und wimmelten in Waben

29 Back to Rubiks Cube

30 1. Avoid whats hard ¥ 3D is hard on computer. So go 2D.

31 1. Avoid whats hard ¥ Rubiks cube is a permutation puzzle ¥ Like a 2D sliding block puzzle

32 2. Keep whats essential ¥ Multiple pieces move at the same time.

33 2. Keep whats essential ¥ In physical sliding block puzzles one piece moves at a time

34 3. Add whats possible ¥ Computer enables nonphysical moves

35 3. Add whats possible ¥ On computer, noncontiguous pieces can move simultaneously.

36 Cogito ¥ 2D puzzle ¥ Slide row/column ¥ With wraparound ¥ Fill 9 center squares ¥ 100 levels

37 4. Going further ¥ Pick out a core idea ¥ Rubiks cube: simultaneous motion ¥ Change everything else ¥ Just 2 simultaneously moving objects

38 Double Maze ¥ Move both balls onto both stars at the same time

39 4. F ULL C IRCLE New possibilities in old media

40 Newer Better ¥ Technology is fueled by obsolescence ¥ Harry Potter (print) ¥ Tetris (old arcade game) ¥ Apple II educational games

41 Use multiple media together PBS = Television (draws you in) + Web (connect you to more info) + Books (for more depth)

42 Underuse Technology ¥ Living Books (work within limits)

43 Underuse Technology ¥ Living Books (work within limits) ¥ You Dont Know Jack (audio)

44 Underuse Technology ¥ Living Books (work within limits) ¥ You Dont Know Jack (audio) ¥ Daily Puzzle (focus on content)

45 C ONCLUSIONS

46 Choose the right game Know your audience Know your medium Avoid weaknesses, use strengths 1. A DAPTATION

47 ¥ Vary shape ¥ Vary movement ¥ Vary goal ¥ Mutation 1. A DAPTATION 2. V ARIATION

48 ¥ Take poetic license ¥ Keep core, change everything else ¥ Whats wrong with the original? 1. A DAPTATION 2. V ARIATION 3. I NNOVATION

49 ¥ Newer better ¥ Use multiple media together ¥ Underuse technology 1. A DAPTATION 2. V ARIATION 3. I NNOVATION 4. F ULL C IRCLE

50 Good ideas transcend technology

51 Contact Info ¥ These slides are on the web at ¥


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