Presentation on theme: "Mobile Assisted Learning for High School Spanish Students Stacy Brewer Geoff Boyle Christine Chambers Verlinda Dority Kitty Williams."— Presentation transcript:
Mobile Assisted Learning for High School Spanish Students Stacy Brewer Geoff Boyle Christine Chambers Verlinda Dority Kitty Williams
Opportunity Deliver an interactive learning experience for high school Spanish students using an iPod Touch.
Affordances of Mobile Learning Access Learning beyond four walls Continuous learning Multi-media lessons
Stakeholders Students: Engaged & excited by mobile learning Teachers: Interested in improving student performance and motivation Administration: Wary of mobile devices becoming a distraction to learning, not a benefit
Drivers & Barriers Students unmotivated for language instruction Students/teachers unfamiliar with iPod Touch Students are more interested in using iPod for entertainment than learning Teachers not comfortable using mobile device in the classroom
Priorities for Instruction
Needs Analysis Demographics of Target Audience Age: 14-18 1:1 Ratio of Males to Females Middle-class economic status 80% graduates attend college Exposure to computers and the Internet
Knowledge Gap/Constraints Restrictions on use of mobile devices. Will teenagers accept iPod as a learning device? Not all students are connected. Instructors need to develop skills to use mobile learning environments.
Massachusetts Foreign Language Curriculum Framework [The] students ability to use what they have learned in meaningful ways is the primary goal of all language programs. Students of modern languages need abundant opportunities to speak, listen, read, and write in order to develop communicative fluency
Personas Motivation varied among students Common characteristics Have experience with mobile devices Relevancy, specific goal of language study Knowledge gap All need to pass the course
Persona #1 – Leroy Jenkins Underachiever Takes Spanish to fulfill foreign language requirement Avid gamer, very connected
Persona #2 – Bobby Boucher Average student Believes that school is a waste of time and learns more outside of the classroom. Has a smart phone but does not use most of the features.
Persona #3 – Evan Toller Motivated to learn Spanish for possible career Has specific goals language study will help meet Limited use of technology Likes sports
Persona #4 – Bianca Smith Highly motivated Highly connected Has specific goals language study will help meet Likes to travel
Persona #5 – Hidemi Noguchi Spanish will be his 3 rd language Owns a smart phone and uses it for communication Bit of a loner Likes sports, especially baseball
Learning Goals Platform distributes media, text and facilitates interactive experience Small nuggets of learning MLE increases student interest & engagement, easy to use, encourage collaboration, integrate into existing lesson plan, teachers retain control
Learning Goals Applications that increase authentic context of use and social interaction Multiple applications for vocabulary and phrases, drill and practice, and application
Correlation to Prior Analysis Design Requirements Synthesis of Input on Creating Mobile Application Elements of Design Solution: Photo Essay User Need: Student Constraint: Low motivation levels to learn Spanish; need additional motivators Design applications that provide time to use iTouch. Device is what motivates the student, but acts as vehicle for learning Device is integral to the learning experience Students photograph, provide narrative, and publish their photo essay in one class period User Need: Student Driver: Most students enjoy socializing in school; take advantage of this characteristic Provide appropriate ways of socializing through interactive lessons. Students can share photos and provide descriptions or captions, create videos in groups and share with other classmates, and submit group assignments to instructor Small groups work together to storyboard, write, and shoot photo essay. Highly interactive yet production oriented
Correlation to Prior Analysis Design Requirements Synthesis of Input on Creating Mobile Application Elements of Design Solution: Photo Essay User Need: Teacher Bound by Standards Content indicated by Strand/Standard is amenable to chunking and short exercises Sweet spot for mobile apps is 5-15 minutes Students will use device to generate photo essays showing and describing people, places, and things using camera and keyboard functions; will publish work with connectivity functions Strand- Presentational: Write and speak in a language other than English to present information, concepts, and ideas on a variety of topics Standard: Describe people, places, and things
User Feedback Layout was simple and easy to follow. Too much text. Want more graphics, more like a game. Needs more color; more exciting layout. A header would be helpful to navigate to the other pages. Wanted to know if assignments would be in groups or individual. Photo Essay assignment would be more fun than looking at pictures and memorizing words. Assignment calendar: Are assignments uploaded here? Can we take pictures of other things besides assignments and upload it to Facebook? Love doing assignments on mobile device
Steps Forward Rethink visual design Create more apps Support teachers Promote the affordances of mobile learning