Presentation is loading. Please wait.

Presentation is loading. Please wait.

WCATY has outlined a powerful design model for online and blended curriculum. We call it Curriculum with Character. Come and design with us. Learn how.

Similar presentations


Presentation on theme: "WCATY has outlined a powerful design model for online and blended curriculum. We call it Curriculum with Character. Come and design with us. Learn how."— Presentation transcript:

1 WCATY has outlined a powerful design model for online and blended curriculum. We call it Curriculum with Character. Come and design with us. Learn how to play with tools, take risks, build community, and tell the story of your content. Through our work, we have developed quite a collection of learning resources, activities, three- week units, and syllabi. Modes of Engagement Tooling the Message Narrative and Play Charrettes The Art of Online Curriculum Design Excellence in Teaching Library Building Blocks Curriculum Guide The WCATY Online Academy: Where Practice Meets Theory

2 To Think Like a Historian How have things changed? Why do societies fail? How does language influence culture? How does conflict impact politics? To Think Like an Engineer How does it work? How are things connected? How do systems impact each other? What is most efficient? To Think Like a Designer Whats a new solution to this old problem? How does creativity work? How can you market your idea? What if? To Think Like a Researcher Can it be proven? Who/what caused it? What does it consist of? How is it similar or different from others? Defining How You Think Who am I? How should power be distributed? How does perception differ from reality? How do I get to where I want to go? Security vs. Freedom Supply vs. Demand Continuity vs. Change Time vs. Space Leader vs. Follower Want vs. Need Mind vs. Body Perception vs. Reality Realism vs. Abstraction Elaborate vs. Simple Form vs. Function Risk vs. Responsibility Induce vs. Deduce Innocence vs. Guilt Correlation vs. Causality Reason vs. Emotion Predator vs. Prey Simulation vs. Reality Enthalpy vs. Entropy Quantity vs. Quality The Modes of Engagement is the theoretical framework within which we design our courses. The theory maintains that there are five central ways to interpret the world, which contain their own meta-concepts, core conflicts, essential questions, essential content, skills, processes roles and products. By developing these modes of thinking, students build a veritable tool set to make sense of our complex reality and to engage wicked problems.

3 How can you use characters in your classroom? When Kids Role Play: Perspective taking, voice development, research When You Role Play: Develop bosses changing who the voice of authority is in the classroom, or encourage discovery learning by developing other non-player characters who hold key pieces of information, How can you use context (setting) in your classroom? Thinking about setting isnt just an English teachers role. Developing clear context is key in helping students apply their learning. Settings can be developed for activities or can create unity through an entire less. How can we encourage conflict in our classrooms? Conflict, failure, problems, these are all words we have tried to avoid in our classrooms, yet what is intriguing about a story without a conflict? We must learn to encourage risk, failure, iteration, dissonance, and conflict in our planning, so that students have experience tacking complex questions. What does narrative and play have to do with sequence? Great stories innately create a sequence, a pattern of exploration. They know when you are getting bored, how to bring you back, and how to end with a bang. Similarly great play is created when course mechanics lead students through increasingly more complex problems. Perspective Taking Discovery Learning Eye Witness Reports Reflection Tools Situational Thinking Unifying Spaces Simulates Real World Risk Management Authentic Experiences Competition Dissonance Dualism & Continuums Mechanics & Rules Innovation Centers Group size Activity Sequences Interest Curves In traditional classrooms narrative and play have been the cornerstone of many educational approaches like game theory and the Scottish Storytelling Approach. Online, narrative and play take on a whole new meaning as teachers learn to situate learning so that students can practice real world thinking skills. Key Elements

4 Reflective Learning Learning is the process of internally examining and exploring. Coordinated Meaning In a conversation, people co- create meaning by attaining some coherence and coordination. Brain-Based The brain is social. It develops better in concert with other brains. Constructivism After interacting to create more knowledge, students need to present how their understanding is changing. Ending the battle over tools, WCATY promotes that idea that there is a time and place for all conversations. Once an online platform is selected, the key is matching up the right kind of tool/media with the right kind of desired communication. Audio JournalsMind MapsSimulations Telephone ConversationsBranching QuizzesBlogs Skype DiscussionsMulti-player GamesWikis & Forums Radio Talk Shows PerformancesShowcases

5 Integrated Curriculum and Higher Level Thinking Creating Conflict, Dialectic Discussions Real World Processes, Meaningful Sequence and Iteration Storytelling, Designing in Narrative, Directions and Visual Storytelling Feedback loops: How do we assess complex projects? Environment Building Security, Data Flow, and Your LMS Using the Internet as Your Textbook The Changing Voice of Authority Using Tools to Differentiate Using Tools to Build Community Developing Teacher Buy-In, An Action Research Approach The National Stage: Advocating for Awareness Motivation, Cooperation and Competition Designing in Mechanics, Timing, Action & Reaction Show Dont Tell, Modeling, Showcases, and Resource Centers Choose Your Mode of Interaction Mix & Match Create Tailored Sessions Integrating The ModelTools and CurriculumModeling the Interaction

6 As the fast-pace of technology continues to transform our society, education must follow suit, innovating and expanding learning tools. What will you learn to do? Manage the Web: Research and Organization Master Tech Tips: The How and When of Tech Tools Differentiate: Individualizing Student Learning Experiences Select The Best Media: Text, Interactive, Audio, & Video Create a Narrative: Selling the Story of Your Content Area Mentor Success: Creating Your Own Teaching Voice Evaluate: Design Feedback Loops & Create Student Learning Profiles

7 Register Students Partner with WCATY Work for UsHost a Course

8 Coming Soon Quick Start Placemats: Info-graphs which visually communicate processes, quick solutions, conceptual frameworks, and activity ideas. Online Modules: Three Week Course MOODLE Modules built to provide individual challenge and foster community.

9 Housing hundreds of syllabi, thousands of activities, and tens of thousands online tools and resources has taught us the value of organizing our resources. Our online library is student friendly, using teacher friendly search terms and will soon connect to a mind mapping tool that will help you build media rich syllabi.

10 WCATY is proud to introduce Curriculum with Character, Our Guide to Creating Great Online Curriculum A Conceptual Foundation for How to Think about an Integrated Approach to Developing Higher Level Thinking Skills Five Examples of Blended Curriculum that Range from Moderate to High Technical Interaction. A Myriad of Online Tools and Approaches What will the guide offer?

11 Needs Assessment and Follow-up : This survey will help you to identify site-wide needs from your learning management system, to map how it will fit into your current data flow and security plans, to maintain the backend database, and to explore the backend features available. Cut Down on the Busy Work of Grading: Setting Up the Hierarchy of Assessment: MOODLE allows you track student growth and curricular goals through several functions. This option helps you map your target learning outcomes into the system, while also helping you to think through evaluating what kinds of activities need to be graded and which ones dont. Building a Broader Community: Explore a variety of site structures and design the internal organization of your own site. Think through where you would like communities to be formed, what size you would like them to be, and what security and roles should be used. The visual look of the space will also be discussed. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

12 Kinds of Media and Mediums: Biographies, info-graphics, video satires and so much more. Learn to find the coolest, most interactive, most content rich sources on the web. Cluster Grouping your Research: Immersive data is all about seeing patterns in your research. Learn to identify theme and correlations in your research which in turn can illuminate the structure and content of your course. Organizing Searchable Content: Use tools like the glossary and resource centers to create safe, easily searchable snap shots of the web. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

13 Discussing What is Quality: Is Wikipedia a valid source? How do we teach kids how use the web and still keep them safe? How can we teach kids to triangulate data? Plagiarism: What does plagiarism mean in the age of remixed media? This session will take a fresh look at copyright and wide school plagiarism policies. Crowd Sourcing: What voice should/do your students have in your learning environment? How could student polls change your teaching choices? What lessons do we model through crowd sourcing tools? Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

14 Differentiation, As a Skill Builder: Learn to deconstruct objects so that you can provide scaffolding to students at a variety of different levels. Differentiation, As a Concept Builder: Teach students to think in multiple dimensions by using WCATYs Modes of Engagement to design student-choice activities around a clear theme. Differentiation, As an Assessment Tool: Connect tools together in order to compare student self assessments to their actual decisions in simulated situations modeled after real world case studies. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

15 Innovation Centers: This section investigates how to create spaces online and offline for students to play, test and innovate. Showcases: This section investigates how to use spaces that have large audiences as perfection motivators and teaches you how to build and organize student showcases in an online world. Student Forums: This section investigates the promise and perils of student run online spaces. It looks at how to encourage professionalism, how to use student work and writing in tools like site-wide blogs to add a truly dynamic flare to your online space. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

16 Themes and Problems that Connect the Subject Areas: This section looks at how to guide a cross-curricular team to build a project-based curriculum. A Focus on Higher Level Thinking: Learn to target higher-level thinking skills in your activities, build upon those skills, and create assessments for them. Making Sure the Content Isnt Left Behind: Learn to remix the essential content of each subject area and to weave those content details back into the broad themes covered by the project. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

17 Dialectic Discussions: Learn to find the duality, the conflict, in your subject area and help your student see the continuum in between the seemingly opposite points. Use the Socratic questioning process to continue challenge higher-level thinking skills. Role Playing: Teach student perspective taking and researching skills, through role playing. Take it to the next level through understanding a variety of grouping strategies. Dissonance: Seed you discussions with resources that conflict. Learn to build lessons which guide students through different levels of abstraction so in order to see how something may be true on one scale, but not in another. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

18 Explore a Variety of Models and Processes: Investigate the problem solving processes and models that professionals use so that you can simulate the real world skills your students will need. Learn to Sequence Your Activities in Meaningful Ways: Look at a variety of ways to sequence your activities in order to create building focus units. Play Testing and Iteration: Find ways to create cycles of design and development through out your units which encourage risk and allow for failure and revision. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

19 Context and Non-Player Characters, Set the Stage for your Multiple Personalities : Learn to create unity, audience, and change in your unit by incorporating one or many settings. Articulate the key voices and perspectives, create an outside authority figure, and create mystery and discovery in your units by using non-player characters in your online course. Direction Giving: Evaluate a variety of attempts at direction giving and create your own constant format. Review the role of modeling, clear procedural steps, and detailed assessment expectation. And figure out how to do all of this in as few words as possible. Visual Storytelling: Explore the basics of web design and l earn how to communicate visually in color, icons, and images. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

20 Continuous Feedback, The Core of Online Teaching: This section investigates the differences between online and face-to-face teaching while exploring a variety of feedback techniques and time management tools. Summarizing Student Growth: Learn to see your grade book in a whole new light by employing categories, aligning activities, and summarizing formative feedback already given. Assessing Complex Projects: Look at a variety of approaches to assessing rich media and projects. They visualize what the learning targets you have selected will look like to create a rubric for success. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

21 Choosing a Good Question: Learn to help teachers choose great questions targeted at district initiatives in order to encourage them to explore their own practice. Learning to Collect the Data: Learn how to collect and analyze data in order to develop your own practice. Revising your Practice and Continuing to Iterate: Learn to apply what you have learned and continue the process. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

22 The Changing Role of Teachers: Discuss the difference between online and face to face instruction. Investigate what is great about tools and technology and what is essential about human interaction. The Law and How it Impacts Online Environments: Explore the law behind online, copyright, student privacy, and school rights. Learning to Advocate: Explore how you too should have a role in defining this new frontier. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

23 Cooperation and Community: Explore the depth of this ageless dualism, the educational theories that have supported both, and ways to incorporate both throughout your online space. Competition: Risk and Rewards: Failure, risk, and problems, are not things to avoid. They are essential elements of great curriculum. Learn how to create safe places to invent and explore. Discovery: Should we really make it all available at once? Isnt there something about finding the information? Investigate the good, bad and ugly of creating discovery inside your online courses. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

24 Exploring the Rules: What is the Difference between classroom rules and game mechanics? Learn to build rule sets that complicate problems instead of simplify them and see how they increase the level of challenge in your classroom. Timing and Pace: Explore concepts like how video games chunk out their units of play, the typical interest curves and what you can do about it, and the balancing act between quality and quantity. Action and Reaction: Incorporate sequences of events, decision gates, and secondary reactions in your online space to create a truly dynamic environment. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

25 Modeling: Explore the positives and negatives of providing student models and rubrics. Then lean how to create them, organize them, and present them in just in time formats online. Showcases: Learn how to organize student work in classroom and platform wide gallery spaces. Resource Centers: There are a thousand interesting resources on the web. Explore a variety of techniques used to build resource and exploration centers in online courses. Small Group Discussion Focused on One Section Workshop Format Focused on Two Sections Charrettes Focused on Three Sections

26 Time: 2 hours Topics Covered: One section of your choice Format: Presentation and Small Group Discussion Maximum Number of Attendees: 30 Cost: $200

27 Workshops Charrettes Time: Half of a Day Topics Covered: Two sections of your choice Format: Workshop, participants leave with a product or design Maximum Number of Attendees: 30 Cost: $600 Time: Full Day Topics Covered: Three sections Format: Charrette, A group of stake holders are brought together to solve a problem and create a policy or design for the group. During this design session, key materials and resources addressing the three sections are added into the conversation. Maximum Number of Attendees: 30 Cost: $1,200

28

29

30


Download ppt "WCATY has outlined a powerful design model for online and blended curriculum. We call it Curriculum with Character. Come and design with us. Learn how."

Similar presentations


Ads by Google