Presentation on theme: "National Referee School"— Presentation transcript:
1 National Referee School USA Water Polo Referee’s AssociationNational Referee SchoolNew Referee / Rookie – Level ICertification Tutorial
2 What Is a Referee? Integral part of a water polo game Controls the action when control is neededAllows the action to proceed when control is not neededMakes sure that both the letter as well as the intent and spirit of the rules are followedIs an impartial observer and mediatorDoes not care which team winsBut does care that the players play within the limits of the rulesThis combination separates the referee from all the participants and most observersApplies the rules to ensure the proper outcome to a gameWere superior plays allowed to be superior?Were superior players allowed to be superior?Did the team playing better actually win?Ensures the safety of the players during the game!
3 Consistency The more consistent the referee the better the referee There are many levels of consistency:Season to seasonAs referees learn, they will improveAn improving referee will NOT be the same season to seasonGame to game within a tournamentAn improving referee should try to learn at all timesAfter learning, an improving referee may NOT be the same throughout the games of a tournamentEnd to end within a gameFor a given referee:What is a foul called against one team is a foul called against the other teamWhat is a foul in the first minute of the game is a foul in the last minute of the gameFor a pair of referees:They will be identical to the extent they have learned the same amountThey will not be identical to the extent they have notThe goal for an individual referee is to improve and not alter his/her game merely because his/her partner is not making identical calls
4 Arriving On Site Are you on time? (Be early! Game time is late!) How do you look?Are you ready to whistle?Introduce yourself to the host and to both teamsIntroduce yourself to the other refereesCheck out the facilities, including markingsTalk with your partnerBefore the gameDuring the gameAfter the gameBe considerateBe on timeBe ready and prepared
5 Working with the TableWhen you arrive, introduce yourself and find out:What are the various signals and sounds?How, and by whom, are players going to be waved in?How will the table notify the referees if a player has a third foul?Score sheet managementMake sure the correct information is being entered during the game and that complete rosters are entered before the game startsAt the end of the game:Reconcile the Progress of the Game with the individual talliesBlank spaces in the Progress of the Game equals fouls + time outsIf there are more blank spaces than there should be it must be due to:YC and RCErrorsFilled spaces equals total number of goals scoredTally scores in the goal area for each teamDo more detailed analysis as necessarySign the score sheet when you are confident it is correctAlways help and support the desk!!
6 Starting the Game Each team must have seven players in the water: One goalkeeperSix field playersLine upOn the goal lineOn the wall, orOn the 2 meter lineDecision is based on the limitations of the facilityBoth referees at mid-field opposite each other or at 5 meter line if conditions allowReferee on far side is responsible for lining up both teamsIf referees start from 5 meter each is responsible for the team at their endReferee on table side starts the game
7 At the StartReferee not dropping ball (opposite table on center-pull start)Holds right arm horizontal until both teams are readyRaises right arm to signify that both teams are readyAs the start of the sprint, watches for an early (false) startAs the sprint happens, looks right for anyone helping a teammateReferee dropping the ball (table side on center-pull start)Signifies readiness by holding right arm in vertical positionWatches partnerOnce partner raises right arm:Immediately blow the whistle and drops right armWhen sprinters are several strokes from the center, drop ballContinue to watch for pulling on lane line, wall, etc…
8 Rule Regarding Caps Teams are to wear caps of contrasting colors Both teams MAY wear colored caps as long as the caps are sufficiently different that they can be easily differentiatedPatterned caps are permittedGoaltenders wear red capsOne goaltender wears #1The other wears #13Colors must be clearly visibly different when wet and when dryIf the caps are insufficiently different, the referees may require them to wear white and/or blue capsTeamsThe first team listedNormally wears white capsStarts to the left of the tableThe second team listedNormally wears dark capsStarts to the right of the table
9 Pool LayoutMen: 30m x 20m Women: 25m x 20mG25HReentryArea
10 Referee Positioning Normal front court positioning Attack referee Default position is right foot on the 2m lineMove up to see left-handersMove down as 30s clock is running downPrincipal responsibility for:5m line2m lineGoal lineBackcourt refereeDefault position is even with the last attackerPerimeter fouls, shots, and drivesHelp with all shots and end-line violationsField players using two hands to defend shots
11 Referee Positioning R R Action: Front Court O X O X O X O G X G X O X
12 Referee PositioningROXXOOGXGOOXXORExtra: Front Court
14 Positioning and Mechanics Body positionStand quartered to the poolAt all times, 13 players should be able to see your chestGeneral pattern of hand signalsArm down or horizontal: what is supposed to happen is not ready to happenRaising the arm to vertical: what is supposed to happen may happenDropping the arm from vertical: what is supposed to happen must happen immediately and without delay
15 Hand Signals Be clear Flat hand pointing in direction of the attack Arm parallel to the waterPoint (with index finger of other hand) only to reposition the ballNumberingSignal numbers with two handsDisplay them so that the players can read them left to right3 is signaled with right hand7 is signaled with five on right hand and two on left13 is signaled with ten on right hand and three on left
16 Whistles and Signals Whistles Communicating Verbally Speak and communicate with your whistleOnly whistle when you have to whistleStandardize your whistlesMinor foul [single blast]Contra foul or turnover [double blast]Exclusion foulIdeal is short – short (to get attention of excluded player) then long (as you motion player out of playing area)]If necessary, use more whistle blasts to get the attention of excluded playerPenalty foul [short - long] a third sound for exclusion fouls (be creative, but not too!)Goal throw [single blast] because it is really a minor foul for an end-line violationCorner throw [short short]Getting attention [many options for whistles but please be gentle]Communicating VerballyKnow when to drop your whistle, it’s really ok!
17 Whistles and Signals Combination of signals Communicating Verbally GoalsHand signal is right hand pointing (index finger) back across your body to the center of the pool where the teams will line upThen turn to the table and signal the number of the player who scoredPersonal foulsHand signal is hand on the side of the defending team pointing (index finger) at excluded player, then after the double whistle blast to get attention, a long single whistle blast as the excluded player is motioned out of the playing areaThen signal the water with the number of the excluded playerAfter the excluded player begins to leave the field of play, twist so that the signal is made towards the table as wellCommunicating VerballySometimes the easiest thing is to drop your whistle and explain what needs to happenThis is not only ok, it is often the best solution
18 Categories of Fouls There are three general categories of fouls 1 - Minor fouls2 - Major fouls (including striking and over aggressive fouls)3 - Fouls of violence (brutality & fighting) and/or misconductGeneral considerations for all foulsCall fouls as they occurStart at the very beginning of the gameThe second period (or the second minute of the first period) is too late to startCatch the first foul and not just the retaliationWhen two players become focused on each other and not the game, be prepared to defuse the situationVerbal warning after a goal is scored or at stoppage of play works!Double exclusion during play if necessary for behavior also works!
19 Category 1 - Minor Fouls of Play MarkingNot a foulImpedingMinor foulPushing or pushing offMinor or exclusion foulMarking (touching) an opponent is not a foul if the only thing being done is to be aware of position while looking elsewhereImpeding is a foul when it prevents the attacker from being able to play the ball, offense must show intent to continue play. This is when a “grab” becomes a “hold”.Pushing or pushing offIs a minor foul when it is the equivalent of impedingIt becomes a major (exclusion) foul when it becomes the equivalent of holding, pulling back, kicking, or striking.
20 Category 2 - Major Fouls Pushing or pushing off Minor or Major foul HandcheckingMajor foulHoldingSinkingPulling BackMajor foulHand checking is the equivalent of holdingHolding, sinking, and pulling back are the normal actions resulting in a major foul (exclusion foul) It is ok to call these fouls away from the ball!In all cases, the burden of proof is on the defense to prove they are not fouling
21 Exclusion Foul Considerations: Many goals are scored immediately after calling an exclusionThis is the time to be very aware of what is happening, do not turn away from the pool!Watch what is happening even as you are changing your positionWatch for:Interference with the free throwInterference by the excluded playerAgain, do not turn awaySignal the table when appropriate:After the signal has been made towards the waterWithout looking away from the water
22 Interference by an Excluded Player What is interference by an excluded player?Excluded player must swim to the re-entry area and:Must remain in the waterIf the player leaves the water it is considered misconductThe player is excluded from the remainder of the game with substitutionMay not interfere with gamePlayer must go by shortest route unless that route will interfere with the progress of the gameSwimming through the 6 on 5 offense is sometimes interfering with the playIt is the obligation of the excluded player to NOT interfereThe excluded player may not swim through a 6 on 5 merely because it is convenient to do so
23 Kicking or Striking Fouls/ Borderline Category 2 and 3 This is the dividing line between a personal foul of play (Cat 2) and a personal foul of violence (Cat 3)To kick or strike is not defined by making contactNo contact has to be madeAll that is required is the motion of kicking or strikingCan be done with the head (a head butt)Can (and should if it effects player safety) be called:Outside the flow of the gameBehind the line of attackCan result in a single exclusion or a penalty foul (if it occurs in the penalty area and prevents a probable goal)
24 Category 3 - Fouls of Violence Game exclusion (w/ sub)Game exclusion (w/sub after4 minutes) & 1 game suspensionBrutalityViolent play can include kicking or striking actions but what makes it violence is eitherIt is disproportionately aggressiveIt is completely outside the flow of the gameViolence can be done with hands, feet, elbows, knees, or headAll these fouls can (and usually should) be called outside the flow of the game or outside of an advantage situation
25 Category 3 - Fouls of Violence /Brutality and Fighting Does not have to be intentionalPuts a player at risk of injuryVery important that this be called:“Advantage” is only a weak excuse“Maintaining flow” is also a weak excuseResults in at least a game exclusion with substitutionIf foul was committed in the penalty area and also prevented a probable goal, a penalty throw is also awarded
26 Category 3 - Fouls of Violence (Brutality and Fighting) Brutality is fighting, kicking or striking, or attempting to kick or strike, with malicious intentThere is obvious intent to injure an opposing playerALL brutalities MUST be called – no excusesPenalty throw awardedGame exclusion with substitution after 4 minutesMinimum suspension for one additional gameIf foul was committed in the penalty area and also prevented a probable goal, a penalty throw is also awardedReporting of brutalities:Must be reported to USA Water Polo National Office via incident report at
27 Avoiding Category 3 Fouls Watch for these kinds of situations and call over aggressive fouls early!Watch for any pairs of caps that are close:Any sudden change in position is usually due to a pull back or grab. If allowed to continue will escalate.Players looking at each other rather than paying attention to the game often leads to kicking/striking/violenceBe aware of retaliation for aggressive defensive pressure. Again, call these fouls early to avoid retaliation and be in position to see these fouls.
28 Category 3 Fouls: Additional Interpretations If a player commits a foul of misconduct during the time between periods, after a goal, during time out, or any other interval time, that player is excluded for the remainder of the game and play is restarted with the teams at full strengthIf a player of either team commits a foul of misconduct during play or the time between the calling of a foul and the taking of the free throw, the player is excluded for the remainder of the game, the ball is awarded to the offended team, and play is restarted with a substitute in the re-entry area
29 Introduction to “Advantage” The “advantage rule” is the single most difficult thing to understand in all of water poloIt is even more difficult to applyIt is still more difficult to know how to do what with the whistle to maximize itPlease remember: Player safety is first and foremost!The rule: (7.3)The referees shall refrain from declaring a foul if, in their opinion, such declaration would be an advantage to the offending player’s team.The referees shall not declare an ordinary foul when there is still a possibility to play the ball.
30 Who Can Have Advantage?The first sentence of the rule is team-neutral.The second sentence of the rule is clearly all about the attacking player and team.What can the attacking player or team do?Possess the ballMove with the ballPass the ballShoot the ballTherefore, it is a foul (and takes away advantage) to prevent an attacking player from being able to do any one of these things
31 Initiation of ContactAthlete contact is a fundamental concept in this game….It is a game of physical contactContact happens and is part of the gameHowever, this game is not of one of collision and violence.Contact, not collision, is part of the gameWho initiates the contact?It is to know this before the Advantage Rule can be applied correctly
32 Why Initiate Contact? Offense Defense To establish or improve positionTo move the defender out of the wayDefenseTo move the attacker out of the wayTwo fundamental concepts to keep in mind:The player initiating the contact with another playerMay benefit from the contactMay not be the recipient of a foulThe player receiving the contact with another playerMay not benefit from the contactMay not be charged with committing a foul
33 What Does It All Mean?A player or team should be allowed contact with an opponent but should not be able to benefit from committing a foul against that opponent.Most, but certainly not all, contact is initiated by the defenseTherefore most fouls are likely to be called against the defenseThus any foul called, or foul not called, which results in a lessening of likelihood of offense scoring should result from a violation of the advantage ruleAlthough contrary fouls, (those that result in the attacking team committing positioning fouls) is similarly valid, its incidence is much lower, but does occur.
34 What Does It Mean You Should Do? Physical contact between attacking players and defenders is permitted.Intervene ONLY (unless player safety is at risk) to restorePossessional advantagePositional advantageProbable goal advantageFor now, try to be aware of what a team is trying to do with the ball andDo not call a foul if you do not have toWhen you call a foul, try not toMove the ball away from the goal being attackedTurn a shooter into a passer
35 Other Situations Free throws Timeouts Shootouts Use of cards Special fouls
36 Free ThrowsThey happen so often that it is important that the mechanics and application are consistentMust be taken without undue delay, but does not have to be immediateGuidelines:Should be given opportunity for a good look for open pass3 seconds is about right – at the discretion of the refereeLegally putting the ball in play includes:Dropping the ballTossing the ball upPassing the ballShould be visible separation between hand, ball, and waterJust retake the pass if it gets confusing !
37 Where To Put The Ball In Play At the line of the foulInterpretation: anywhere at or behind the line of the foul if the ball has moved forward of the line of the foulAt the location of the ballif the ball has moved behind the line of the foulif the ball has moved parallel to the line of the foulAt the two meter line for foul on or inside the two meter line
38 Shooting Free ThrowsIf a foul is called for a player with the ball outside the 5 meter line, that player taking the free throw may shoot the ball directly at the goalThe shot must be immediate and without delayA player may “recover” and regain bearing, especially after a hard foulPlayer may not shoot if the ball is coming from outside the field of playSuch as after a stoppage to replace a capMay shoot any free throw awarded to a player without the ball outside the 5 meter line if the ball is coming from inside the foulUse the head to define the position of the player
39 Defending Free Throws No obligation to move away Must demonstrate that he/she is not interfering with the free throwGuidelines:Perimeter:Be about arm’s length awayMay put up “back” armWatch for two hands upIt is an exclusion if the defender has two hands up attempting to prevent a shotPerimeter/Set:Must not interfere with ability to pass in any directionBe aware of two hands up on 2m shot opportunity
40 Corner and Goal Throws A corner throw is awarded when A shot goes out-of-bounds behind the goal line and it was last touched by the goalkeeper of the defending team ORA pass goes out-of-bounds behind the goal line last touched by any defensive playerA goal throw is awarded whenA shot goes out-of-bounds behind the goal line and was last touched by any player other than the goalie ORAny time an illegal shot is takenAny player may take the goal throw anywhere inside 2 meter areaPlease enforce this ruleNo cheating - this can provide a huge benefit to a goaltender with a poor arm
41 Neutral Throws Neutral throw No longer applies to double exclusions during play, unless there is no possession at the time of the fouls.Still applies to overhead obstruction, unfair advantage on sprint, unclear possession issues, etc.How is it taken?Referee shall select the players to participateGoalkeeper shall not be selectedThe ball is thrown into the air so that both players have an equal opportunity at the ballOne of the two selected players must touch the ball first before the ball can be played by another playerRemember that at least two players must intentionally play the ball before it can be shot
42 Penalty Throws First position the field players: The defense has the right of “inside” position (closest to the shooter)No player (except the goalkeeper) may be inside the 5 meter area.The shooter may be anywhere on the 5 meter lineNo player may be within 2 meters of the shooter.Next position the goalkeeper:Wall mounted goalThe goalkeeper must have his/her hips on the goal line.Floating goalNo part of the goalkeeper, above the surface of the water, may be in front of the goal line.Finally, simultaneously blow whistle and drop hand from the vertical position
43 Calling for TimeoutsEach team is allowed to call three time outs per game, one of which may only be called in extra timeMay only be called by head coach of team in possession of ball.May be called after a goal by the team about to gain possession without putting the ball in play.Violations:If used up all timeouts – free throw to other team at or behind halfIf called by team not in possession of the ball – penalty throw to offended teamIf called when no team in possession of the ball – penalty to offended team.
44 Administering Timeouts Both teams must separate into their respective defensive halves of the poolAfter 45 seconds, horn (or whistle) tells the teams to move into positionAt full time (60 seconds), horn (or whistle) indicates the ball should be put into play by team calling timeout at or behind the half distance lineIf team calling timeout is late coming out (in order of preference):Can throw the ball in on time and start the possession clockCan award a yellow card to the head coachCan awarded the ball to other team for delay of game
45 Penalty ShootoutReferees toss coin in presence of captains to determine who shoots firstThere will be no change of ends and each team will shoot at their defending goalSecond ref acts as goal judge
46 Penalty ShootoutThe coach of each team will name five shooters and a goalkeeper for the penalty shootoutThe five shooters must be listed in the order that they will shootThe sequence of shooters may not be changedPlayers who are not eligible (excluded from the remainder of the game) may not participateAll players, with the exception of the players involved in the shootout and the defending goalkeepers, are required to be seated on their respective team benches
47 Penalty ShootoutDuring the shootout, a team may use any eligible player as a goalkeeper, however:If the goalkeeper is excluded during the taking of a penalty throw, only one of the five eligible shooters may take his/her placeFor that particular shot, the substitute does not have the privileges of a goalkeeperSubsequently, that team may substitute another player as goalkeeper with the normal privileges of a goalkeeperThe same player need not serve as goalkeeper for every throw
48 Penalty ShootoutThe teams will alternate taking five penalty throws eachThe first team will shoot and then the other teamTeams will alternate shooting until all five shooters have taken a throwIf, after taking five shots each, the teams are still tied, then alternating shots will be taken until a result is achievedThe same five players will shoot in the same order in extra roundsIn shallow-deep pools, all shots will be taken at the deep end
49 Yellow CardsIf a coach or team official is disruptive, the head coach should be warnedThe head coach is responsible for the behavior of the entire teamIf anyone continues to be disruptive, a yellow card is issued to the head coach as a visible warningAfter yellow card is awarded, the head coach retains all normal privileges:May stand and shout instructions to the teamMay advance to the 5-meter line when their team is on offenseOnly one yellow card may be awarded to any one team in any one gameNext card must be a red card
50 Yellow Cards Only the head coach can receive a yellow card Assistant coaches, athletes, and team officials are not issued yellow cards, they automatically receive a red cardIdeally, and only when appropriate, this only occurs after a warning has been given to the head coachYou may issue a yellow card to the head coach for any disruptive or inappropriate bench behavior if you are not sure of offender(s)If action was severe enoughReferee does not have to issue a yellow cardMay issue a red card immediately
51 Red CardsPerson must leave the playing area, but may go to spectator standsMay not have any verbal, visual, or electronic communication with the teamIf there is a continued violation, they should be removed from the facilityPerson receiving a red card may not participate in that team’s next gameNot allowed on the pool deck during warm-ups or have anything to do with the next competition for that teamAll Red Cards must be reported via the incident reporting form at
52 Special Fouls Situations with women’s suits Ball under Inside 2-meters Penalty fouls
53 Suit Grabbing Suit grabbing A special case of holding that is particularly relevant for women’s water poloA very common tacticCan immobilize all but strongest playersMakes her completely immobileShutting down attackSimplest and most expedient strategy?Apply rule as writtenThis is not done because it is considered an oversimplification
54 Suit Grab by Defender Treat this as any other type of hold by defender If too severe, may actually be a form of violenceSuit partially pulled offTrapping arm in strapExposing a breastCalling this severe a foul can render this tactic ineffectiveBe careful to see the whole situation: trickery by the attacking player can result in wrong player (the defender) charged when in reality the attacker pulled part of her own suit off
55 Suit Grab by AttackerConsequences of calling this foul in this situation results in a greater punishment than when exact same act is performed by defenderPersonal foul plus contra attack“Who is holding whom?”Most common outcome is to call this as a contra foulThis is the same thing one would do if the center were holding the suit of the defender in a men’s gameBut if severe enough, approaching what would be considered defensive violence, can call an offensive exclusion foulHowever, if suit hold is irrelevant to the play but it is merely a simple act of violenceAnalogous to grabbing a hat string and shaking a player by the headAdvantage Rule is irrelevant in context of goal scoringProper decision is offensive misconduct
56 Ball Under A foul to be avoided if possible Player with the ball has to be:In control of the ballMaking contact with the ballThe ball must go completely under waterAnd it must be under water for more than a brief momentDefensive player needs to:Make physical contact with the player holding the ball on their shoulder, arm, forearm, wrist, or hand on the side holding the ball
57 Inside 2-Meters ?The Rule: “Offensive players must be outside the 2 meter area or must be behind the line of the ball”Position of any player is determined by the position of the head (in this case relative to the ball)If the player is in control of or holding the ball, the head may be in front of the ball and not be in violationOffense:May not receive ball inside 2 metersMay not go inside and stay there to gain positionMay not affect play by being inside 2 meters without the ballDefense:Pushing or holding an attacking player inside 2 meters is a foulMost likely is an exclusion (for holding or pulling back)
58 Penalty Fouls Some guidelines Empty net fouls A player has a good opportunity for a shot and defender prevents the shot by a foul (any foul) inside the 5-meter areaCounterattack entering the 5-meter areaPulling down of shooting arm of player inside the 5-meter area and inside water from his/her defenderThe result: The attacking team gets penalty throwEmpty net foulsWhen there is no one defending the goal, then the probability that a ball tossed into the goal will score is very highTherefore, many fouls committed inside the 5-meter area when the goal is empty may be penalty fouls because the foul took away a probable goalBe careful: if there was no probable goal, then there is no penalty foul
59 Major Not So New RulesOne line at 5mFouls for use of two hands out of the water on defenseExclusion foul to use two hands to try to prevent a shot outside 5mPenalty foul to use two hands to try to prevent a shot or a pass inside 5mTime factors modifiedEight minute periods of playTwo minutes after 1st and 3rd period, five minutes after 2nd period30 seconds possession clockDouble exclusion protocol modifiedTeam last in possession of the ball retains possession Illegal Entry penalty re-defined
60 Major Not So New Rules (cont.) Goal throw vs corner throwWhen the ball goes out of bounds, the ball turns over to the team last on defense and a:Goal throw awarded:When the ball went over the end line last touched by anyone other than the goaltenderWhen the ball was intentionally tossed out of bounds by the team playing defenseFree throw awarded:When the ball went over the sidelineA corner throw is awarded only when the ball goes over the end-line last touched by the goaltenderBrutalityPenalty throwSubstitution after 4 minutesPenalty throw awarded in final minuteTeam may elect to retain possession with a new 30s clock rather than take the penalty throw
61 Major Points of Emphasis Promote the action by remembering that most contact is initiated by the defense. Thus, most fouls will be called against the defense.Try to minimize calling offensive foulsThis is particularly so away from the ballIt is most often correct to delay a second to see if the offensive foul really will affect the game. If not, do not call the offensive foulPlease also note that this says try to minimize, not eliminate. If the offense commits a gross foul, it must be called immediately
62 Major Points of Emphasis Punish lateral movement of the defender that prevents the offensive action of the attackerIf a swimming offensive player is hand-checked or impeded by a vertical (hips down) defender, an exclusion foul should be calledEven if a drop is coming, a referee may call a minor, or an exclusion, foul against the center defenderIf the center has an advantage and wants to try to shoot, wait momentarily and then call an exclusion foul if the defender commits a foul to prevent a chance of scoringIf the set has no advantage and is just trying to pass to an open teammate, then it is perfectly correct to call a quick minor foul so that the team maintains possessionHowever, if a bad pass is made which is closer to the defense, then the referee may refrain from calling a foul
63 Major Points of Emphasis Maintain consistency at the center forward positionAllow balanced competing for position between the center and the defenderThis does not mean that either player can commit an exclusion foul to gain a better position or to keep an existing positionExcessive force, overly physical play, arms out of water and around an opponent, and suit grabbing to change position must be called as an exclusion or an offensive foulAllow the former center and defender to untangle after a possession changeDo not call a foul too quicklyHowever, once they have untangled, a foul can be called on either player for a push off or a pull back
64 Major Points of Emphasis It is perfectly correct for the referee to call an offensive exclusion foul if the offensive player commits a serious enough foul:Holding, sinking, or pulling back bordering on violenceExit from center to begin a counter attack (the gross and go)Suit grabsAny other fouls more severe than an ordinary contra foulReferees must carefully watch defenders during a 6 on 5 to be sure they are not sinking offensive players (especially those on the post)This can be an exclusion (or even a penalty) foulBe alert for defenders using two hands to prevent passes or shots
65 Major Points of Emphasis It is important for the referees to keep control of the gamePlayers who commit violent (overly aggressive) fouls that are not part of the game should be charged with misconduct and removed from the remainder of the game rather than just excluded for 20 secondsAlso players who show disrespect toward the referee should be similarly removed for the rest of the game
66 Professionalism Appearance Respect Practice your craft If you want to be treated like a professional referee, you must look like a professional refereeRespectIf you want respect, respect those around youPractice your craftStudy the rule books and interpretationsThink about the gameAt homeIn the carAt scrimmagesIn and around gamesPonder these questions:How much time did the coach put into the game?How much time did the players put into the game?Compared that with how much time did YOU put into the game?
67 Listening, Hearing, and Learning RefereesIf they are not at your level, they may challenge you to explain your callsIf they are at or above your level, they may give you a different perspective that you may or may not decide to acceptYou can and should learn from all of thisCoaches and PlayersTry to know what they want to doRemember to understand their perspectiveLearn by:Watching the gameReading about the gameTalking about the gameThinking about the game
68 Legal and Liability Issues Make sure you have adequate insuranceProfessional liability insuranceAvailable from:USA Water PoloNASOMake sure that you call all safety-related foulsMake sure you are doing what you are supposed to doMake sure that you report ALL incidents, (red cards, brutality, misconduct, injury, etc.) via the report from at For a complete list of reportable incidents please see
69 What Now?Know the rules!!Take the “Rookie – Level I” Rules Test atArrange for your “On-Deck” practical evaluation with your Zone Head Referee to complete your “Rookie” Certification as a Referee with USA Water Polo.
70 On-Deck Practical Will Include: MechanicsPositioning and working with your partnerHow to best see the players and their positions in order to tell:Who got to the position first?Did the defender hold the attacking player?Did the attacking player swim over the defender?Calling minor foulsBe sure that it is related to playIf it is there, call the foul without delayDelay takes time off the possession clockIf the attacking team has earned it, give it to themThe onus is on the defense to show they are not committing foulsIdentifying and correctly handling picksIs it related to the play?Is it or is it not impeding? Holding?