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GYMNASTICS NSW TABLES OF DIFFICULTY MANUAL Next

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Tables of Difficulty Manual This manual is a guide in calculating the value of skills under the Tables of Difficulty. (ToD) A copy of the ToD can be found on the FIG Website, under the Rules Section. This manual contains step by step examples. The ToD page number that the examples come from are referenced on the right of screen. Click here to go a downloadable version of the ToD Next

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What would you like to do? Value a Pair Balance Skill Value a Trio Balance Skill Value a Top Motion (Pair) Value a Top Motion (Trio) Value a Base Motion Value a Dynamic Skill Calculate the value of two linked dynamic skills Value an Individual Element

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1. Locate the position of the base. The value on the right of the picture is the value of the position of the base. 2. On the same page locate the position of the top within one of the spider tables. The value in the blue circle is the value given to the top 3. Combine the value given to the top and the value given to the base to calculate the total given for the skill. Calculating the Value of a Pair 3 Hold Proceed to Example Home

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Example Skill for Valuing Home NextBack Short handstand.

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1. Locate the position of the base. The value on the right of the picture is the value of the position of the base. p.19 of ToD Home NextBack

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2. On the same page locate the position of the top within one of the spider tables. The value in the blue circle is the value given to the top Home NextBack p.19 of ToD

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3. Combine the value given to the top and the value given to the base to calculate the total given for the skill = 3 Home Back

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Calculating the Value of a Trio 3 Hold 1. Locate the position of the base & middle The value underneath the picture is the value given for the pyramid position Take note of what group the pyramid is in, this can be found at the bottom of the page, this is dependent on the value of the base pyramid 2. Locate the position of the top using the spider table that has the correct point of support position. The value within the grey bubble of the correct corresponding group is the value given to the top 3. Combine the value given to the base pyramid and the value given to the top to calculate the total value given for the skill. Proceed to Example Home

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Example Skill for Valuing Home NextBack Straddle on tepee.

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1. Locate the position of the base & middle The value underneath the picture is the value given for the pyramid position Take note of what group the pyramid is in, this can be found at the bottom of the page This base pyramid is valued 8, therefore is a group 1. Home NextBack p.64 of ToD

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2. Locate the position of the top using the spider table that has the correct point of support position. The value within the grey bubble of the correct corresponding group is the value given to the top The base pyramid is a group 1, therefore the top value is a 1. Home NextBack p.60 of ToD

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3. Combine the value given to the base pyramid and the value given to the top to calculate the total value given for the skill = 9 + Home Back

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Calculating the Value of a Top Motion (Pair) 1. Locate the start position of the top. Ensure this is on the same page that the base position can be found. 2. Follow the line along to the finishing position of the top 3. The bubble containing a value at the end of the motion line shows the value of the motion. DO NOT add the value of the base position. NB: All motions must end in a 3 hold. Proceed to Example Home

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Example Skill for Valuing Home NextBack Press to handstand on feet

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1. Locate the start position of the top. Ensure this is on the same page that the base position can be found. Home NextBack p.20 of ToD

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2. Follow the line along to the finishing position of the top Home NextBack p.20 of ToD

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3. The bubble containing a value at the end of the motion line shows the value of the motion. DO NOT add the value of the base position. The value of this top motion is a 3. Home Back p.20 of ToD

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1. Locate the start position of the top. Ensure this is on the same page that the base point of support can be found. 2. Follow the line along to the finishing position of the top. 3. At the end of the line will be four bubbles, one for each group. The bubble that corresponds with group of the base position contains the value of the top motion. (For information on finding the group of the base position, refer to- Value a Trio Balance Skill)Value a Trio Balance Skill NB: All motions must end in a 3 hold. Calculating the Value of a Top Motion (Trio) Proceed to Example Home

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Example Skill for Valuing Home NextBack Press to handstand on tepee.

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1. Locate the start position of the top. Ensure this is on the same page that the base point of support can be found. This indicates the point of the support on the base. Home NextBack p.64 of ToD

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2. Follow the line along to the finishing position of the top. Home NextBack p.60 of ToD

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3. At the end of the line will be four bubbles, one for each group. The bubble that corresponds with group of the base position contains the value of the top motion. This base position is a Group 1, therefore this top motion is a 3. Home NextBack p.60 of ToD

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1. Locate the first position of the base on the spider table 2. Follow the line along to the second position of the base 3. The bubble located at the end of the line indicates the value of the base motion. If the value of the top is equal to or less than 5, the value of the motion is found in the white bubble. If the value of the top is equal to or more than 6, the value of the motion is found in the grey bubble 4. The value of the top is also added to the value of the motion. Combine the value of the motion and the value of the top to calculate the total value of the motion 5. The base may also turn for additional value NB: All motions must finish in a 3 hold. Proceed to Example Calculating the Value of a Base Motion Home

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Example Skill for Valuing Home NextBack Short handstand slide to split.

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1. Locate the first position of the base on the spider table Home NextBack p.19 of ToD

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2. Follow the line along to the second position of the base Home NextBack p.19 of ToD

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3. The bubble located at the end of the line indicates the value of the base motion. If the value of the top is equal to or less than 5, the value of the motion is found in the white bubble. If the value of the top is equal to or more than 6, the value of the motion is found in the grey bubble This top position of this skill is valued a 3, therefore this base motion is a 1. Home NextBack p.19 of ToD

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4. The value of the top is also added to the value of the motion. Combine the value of the motion and the value of the top to calculate the total value of the motion = 3 + Home NextBack

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5. The base may also turn for additional value This is simply added to the value of the motion Home Back

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Calculating the Value of a Dynamic Skill 1. Work out the following factors of the skills Throwing position Direction of the somersault (Front or back)) Shape of the somersault (Tuck, pike or straight) Amount of quarters of the somersault Landing/catching position 2. Locate the picture of the starting position in the Table of Difficulty. Once this is found, ensure the page refers to the correct somersault direction. This can be found at the top left of the page. 3. Locate the finishing position of the skill in the pictures along the top of the page Home NextBack

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4. Follow this column down to find the section that refers to the amount of quarters of the skill 5. Line this up with the shape the skill is being performed. The value in the corresponding box is the value given for the skill 6. To add twisting to a skill, go to the table located at the bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault Calculating the Value of a Dynamic Skill (cont) Home NextBack

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Example Skill for Valuing Home NextBack Platform front tuck ¾ to basket.

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1. Work out the following factors of the skills Throwing position Direction of the somersault (Front or back) Shape of the somersault (Tuck, pike or straight) Amount of quarters of the somersault Landing/catching position Example Skill- Throwing Position: Platform Direction: Front Shape: Tuck Amount of quarters: Three Catch position: Basket Home NextBack

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2. Locate the picture of the starting position in the Table of Difficulty. Once this is found, ensure the page refers to the correct somersault direction. This can be found at the top left of the page. Starting Position Direction Home NextBack p.82 of ToD

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3. Locate the finishing position of the skill in the pictures along the top of the page Finishing Position Home NextBack p.82 of ToD

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4. Follow this column down to find the section that refers to the amount of quarters of the skill 3/4 Home NextBack p.82 of ToD

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5. Line this up with the shape the skill is being performed. The value in the corresponding box in the value given for the skill Tuck The value of this skill of a 3 Home NextBack p.82 of ToD

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6. To add twisting to a skill, go to the table located at the bottom of the page. Line up the amount of quarters and the degrees of twists, the corresponding value is then added to the value of the somersault Amount of Quarters Degrees of Twist Home Back

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Calculate the value of two linked dynamic skills 1. Turn to the Additional Difficulty for Links table. This is located on p. 45 for pairs and p. 80 for trios. 2. In the first vertical column, locate the value of the first linked skill 3. In the first horizontal row, locate the value of the second linked skill 4. The value in the corresponding box is the value given for the link Home Next

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Value of the first skill Value of the second skill Back p. 45 for pairs p.82 for trios of ToD

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Calculate the value of an Individual element Select what sort of Individual element you would like to value. Flexibility or Static & Strength Agility Tumbling Home

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1. Locate the picture of the individual element. This will be located on pages of the ToD 2. Underneath the picture will be a number, followed by the letter V, then another number 3. The V stands for Value. The number following the V is the value of the skill Flexibility, Statics & Strength & some Agility elements Home NextBack

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Example Skill for Valuing Crocodile/ Elbow Planche Home NextBack

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1. Locate the picture of the individual element. This will be located on pages of the ToD 2. Underneath the picture will be a number, followed by the letter V, then another number 3. The V stands for Value. The number following the V is the value of the skill p.137 of ToD Home Back

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Agilities 1. Locate the starting position of the agility. This will be located on pages of the ToD 2. Next to this picture will be the different landing position options 3. The value next to the landing position is the value of the skill Home NextBack

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Example Skill for Valuing Flip to Kneel Home NextBack

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1. Locate the starting position of the agility. This will be located on pages of the ToD 2. Next to this picture will be the different landing position options 3. The value next to the landing position is the value of the skill Starting position of the skill Landing position of the skill p.139 of ToD Home Back

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Tumbling 1. Turn to page 143 of the ToD 2. Locate the picture of the tumbling element being performed 3. Line this up with the amount of twist being performed in the element 4. The corresponding number is the value of the tumbling skill Home NextBack

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Tumbling Elements Degrees of Twists Home Back p.143 of ToD

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