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CHAPTER 8 MAN OVERBOARD. MAN OVERBOARD A major concern of maritime operations is recovering personnel who have fallen overboard and safely transferring.

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Presentation on theme: "CHAPTER 8 MAN OVERBOARD. MAN OVERBOARD A major concern of maritime operations is recovering personnel who have fallen overboard and safely transferring."— Presentation transcript:

1 CHAPTER 8 MAN OVERBOARD

2 MAN OVERBOARD A major concern of maritime operations is recovering personnel who have fallen overboard and safely transferring them from the water to the deck of a boat or hatch of a lifeboat. Several recovery systems are demonstrated. Recovery should not exceed 6 to 8 minutes Recovery should not exceed 6 to 8 minutes

3 MAN OVERBOARD Several recovery techniques are demonstrated along with vessel approach techniquessuch as the Several recovery techniques are demonstrated along with vessel approach techniques such as the Williamson method. Williamson method. Procedures for marking the location of personnel in Procedures for marking the location of personnel in the water with a flare or life- ring are discussed along the water with a flare or life- ring are discussed along with alternative rescue methods. with alternative rescue methods.

4 MAN OVERBOARD / GPS MOB The Man Over Board (MOB) function is a common feature for marine GPS units.The Man Over Board (MOB) function is a common feature for marine GPS units. If a person falls overboard, the skipper uses this function to immediately mark the current location.If a person falls overboard, the skipper uses this function to immediately mark the current location. The GPS goes into a "Goto" mode and directs the skipper back to the point where the button was pressedThe GPS goes into a "Goto" mode and directs the skipper back to the point where the button was pressed.

5 MAN OVERBOARD / GPS MOB

6 MOB / DIFFERENT SITUATIONS « Immediate action » situation Casualty is noticed on the bridge and action is initiated immediately "Delayed action" situation Casualty is reported to the bridge by an eye witness and action is initiated with some delay "Person missing" situation Person is reported to the bridge as "missing"

7 IMMEDIATE ACTION First reaction: throw a lifebuoy with light in the direction of the person overboard / call the bridge /First reaction: throw a lifebuoy with light in the direction of the person overboard / call the bridge / Shout: « man overboard »Shout: « man overboard »

8 BOUTAKOV (WILLIAMSON) MANOEUVRE Rudder hard over (in an "immediate action" situation, only to the side of the casualty) After deviation from the original course by 60º, rudder hard over to the opposite side. When heading 20º short of opposite course, rudder to midship position and ship to be turned to opposite course

9 SINGLE TURN Rudder hard over (in an "immediate action" situation, only to the side of the casualty). After deviation from the original course by 250º, rudder to midship position and stopping manoeuvre to be initiated.

10 SCHARNOW TURN Rudder hard over After deviation from the original course by 240º, rudder hard over to the opposite side. When heading 20º short of opposite course, rudder to midship position so that ship will turn to opposite course.

11 IMMEDIATE ACTION SITUATION SINGLE TURN will take the ship back to the scene of the casualty most quickly. WILLIAMSON TURN requires more time and will temporarily take the ship farther away from the scene of the casualty. WILLIAMSON TURN requires more time and will temporarily take the ship farther away from the scene of the casualty. SCHARNOW TURN is not appropriate. SCHARNOW TURN is not appropriate.

12 DELAYED ACTION SITUATION WILLIAMSON TURN will take the ship to the scene of the casualty most surely (When the ship has reached the manoeuvre commencement point, search speed must be reduced so as to enable fast stopping) SCHARNOW TURN cannot be carried out effectively unless the time elapsed between the occurrence of the casualty and the commencement of the manoeuvre is known.

13 MISSING PERSON SITUATION Both WILLIAMSON TURN and SCHARNOW TURN take ship back into her wake. Less distance is covered, and thus time is saved, with SCHARNOW TURN. When ship on opposite course after carrying out SCHARNOW TURN, the manoeuvre commencement point will be some ship's lengths behind her stern. Between one and two nautical miles may be saved. Standard man-overboard manoeuvres are not guaranteed to return a ship into its wake: should be regularly practiced to account for the particular ship characteristics and the effects of environmental conditions on the ship and the person in the water.Both WILLIAMSON TURN and SCHARNOW TURN take ship back into her wake. Less distance is covered, and thus time is saved, with SCHARNOW TURN. When ship on opposite course after carrying out SCHARNOW TURN, the manoeuvre commencement point will be some ship's lengths behind her stern. Between one and two nautical miles may be saved. Standard man-overboard manoeuvres are not guaranteed to return a ship into its wake: should be regularly practiced to account for the particular ship characteristics and the effects of environmental conditions on the ship and the person in the water.

14 MISSING PERSON SITUATION Comparison between Williamson and Scharnow For Scharnow: time between casualty and start of manœuvre must be known

15 BOUTAKOV (WILLIAMSON) MANOEUVRE

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17 Remarks First heading change: between 40° and 70° - depending on the ships manoeuvring characteristics (for VLCC: 40°)First heading change: between 40° and 70° - depending on the ships manoeuvring characteristics (for VLCC: 40°) Second heading change: 180° + value of first heading changeSecond heading change: 180° + value of first heading change Engine revs to be mofified after 2nd heading changeEngine revs to be mofified after 2nd heading change Anticipate with counter-rudder due to momentum of the shipAnticipate with counter-rudder due to momentum of the ship Effects of wind and current will alter the curveEffects of wind and current will alter the curve Stop the vessel ot windward of the victimStop the vessel ot windward of the victim

18 BOUTAKOV (WILLIAMSON) MANOEUVRE Advantage Auto-recoveryAuto-recovery Ideal with reduced visibilityIdeal with reduced visibilityDisadvantages Great distance between victim and ship during the turnGreat distance between victim and ship during the turn Victim pass behind the stern from Ps (Sb) to other side: lost from viewVictim pass behind the stern from Ps (Sb) to other side: lost from view The slowest MOB manœuvre: between 6 and 12 minutes: victim remain 15 minutes in the waterThe slowest MOB manœuvre: between 6 and 12 minutes: victim remain 15 minutes in the water

19 SINGLE TURN Remarks « Immediate action » manœuvre« Immediate action » manœuvre Change of heading: between 250° and 300° due to the momentum of the shipChange of heading: between 250° and 300° due to the momentum of the ship Duration: between 4 and 7 minutesDuration: between 4 and 7 minutes Revs to be modified at the end of the turnRevs to be modified at the end of the turn Trials recommandedTrials recommanded Stop the vessel to windward of the victimStop the vessel to windward of the victim

20 Williamson turn versus versus Single turn Single turn Under favourable dailight conditions A simple round turn is the best way To get back to a man overboard in a Hurry.

21 SCHARNOW TURN Advantages Auto-recovery: ship is brought back on opposite courseAuto-recovery: ship is brought back on opposite course Victim always in view of rescue team on the bridgeVictim always in view of rescue team on the bridge Time needed is shorter than BoutakovTime needed is shorter than BoutakovDisadvantage Not an « immediate action » manoeuvreNot an « immediate action » manoeuvre

22 ADDITIONAL MANOEUVRES Stop the vessel and full asternStop the vessel and full astern Double TurnDouble Turn Single Delayed TurnSingle Delayed Turn

23 STOP THE VESSEL AND FULL ASTERN Advantages « immediate action » manoeuvre« immediate action » manoeuvre Recommanded whith limited initial speedRecommanded whith limited initial speed Brings the ship faster on the sceneBrings the ship faster on the sceneDisadvantages With single screw ships: transverse thrust will turn the shipWith single screw ships: transverse thrust will turn the ship Wind effects will alter the manœuvreWind effects will alter the manœuvre Only with motor ships / turbine ships are too slow to reverseOnly with motor ships / turbine ships are too slow to reverse Momentum of big shipsMomentum of big ships

24 DOUBLE TURN

25 « immediate action » manœuvre English variant:English variant: -First 180° change of heading -Ship back on opposite course -Start 2nd heading change when victim on three point athwartships -Reduce revs and approach at windward -Dutch variant: -Start 2nd heading change when actual speed = initial speed Some sources recommand this manœuvre with beam winds Boutakov with stern winds

26 SINGLE DELAYED TURN

27 This is an « immediate action » manoeuvre Procedure Ship keeps her initial heading for one mileShip keeps her initial heading for one mile Start of turning circleStart of turning circle Stabilize vessel when new heading =Stabilize vessel when new heading = initial heading + 180° + tangent of tactical diameter initial heading + 180° + tangent of tactical diameter in miles in miles Example: for a tactical diameter of 0, ° change of heading

28 MAN OVERBOARD Remarks always stops vessel at windward: stopped vessel drifts faster than man in water always stops vessel at windward: stopped vessel drifts faster than man in water A man losses consciousness after 15 minutes in water at 5°A man losses consciousness after 15 minutes in water at 5° 1st approach must always succeed1st approach must always succeed

29 AUDIBLE SIGNAL WITH SIREN OSCAR _ _ _ Will enhance moral of the victim

30 IAMSAR RESCUE MANOEUVRES

31 SECTOR SEARCH

32 One single ship rescue Operation Recommanded for MOB manoeuvreAdvantage Ship comes back very fast to initial starting position

33 EXPANDING SQUARE SEARCH

34 Preferred to « Sector Search » when dubious initial position

35 PARALLEL TRACK PATTERN / NO CURRENT Doubtful position

36 PARALLEL TRACK PATTERN / WITH CURRENT

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