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Presentation on theme: "@Triona_Campbell."— Presentation transcript:

1 @Triona_Campbell

2 Business Model What is the Business Model in Transmedia / Cross-media / Multi-platform / Digital (pick the buzzword of your choice) Content production?

3 Business Model Paid by the Audience Paid by Advertisers

4 Paid by Advertisers Ad breaks. Pre-rolls. Sponsors. Product placement.
Ad Funded programming.

5 Paid by the Audience Live events (ticket sales).
Paid downloads (music, eBooks, videos). Apps and Mobile Games. Videogames. Premium SMS / Calls. Paid VoD. Products (Books, DVDs, Toys, etc). Crowdfunding.

6 Financing Model vs Business Model
Financing Models Financing Model vs Business Model

7 Why the established model works?
Film and TV Broadcasters and Distributors are funders and marketers of the content produced, providing MGs against expectations of revenues on a territory by territory basis. Tax Credits and soft money is granted to producers based on distributors validation or Cultural merit of the creative work. Local or European content quotas increase the demand for local produced or co-produced content.

8 Why it doesn’t work for Cross-media?
New on-line platforms (Youtube, Vimeo, Hulu, Facebook) and digital stores (App Store, iTunes, Amazon) allow producers to reach their clients on a global scale but (usually) don’t provide advances on revenues that could be used to finance production. So, how can I finance my project?

9 Extending a TV/Film property
Mobile Apps Licensed Products Game MOVIE or TV SERIES Website Books Facebook Page Sequels

10 Solution It’s still rare to find funding entities that will finance the full cross-media project. Funding is still organized on a platform by platform basis. Co-productions between producers from different territories and with companies with different skills are necessary to overcome funding limitations. Producers should prepare their sales pitches accordingly to this reality.

11 The Funding Model New sources of funding are available for Feature Film / TV producers that want to extend their movies to other platforms: Media Interactive (mainly apps and games) Wallimage Interactive (Belgium) Creative Scotland Northern Ireland Screen UK (several regional funds). France (CNC) Germany (Regional funds and Game funds) Canada (several funds and regional funds and TAX Credits) Hi5 for Kids.

12 The Funding Model These national and regional funds allow producers to partner (a new type of co-productions) with Game Developers and Digital Agencies to develop and create Games, Apps, Digital content that complements their movie. Funding can range from a 20k to 200k. Additional “marketing” funding can be obtained to promote the movie/TV series. Additional content can be given away for free to generate buzz or sold to audiences.

13 The New Commissioners On-line VoD services are putting advances, commissioning or licensing content for their platforms: Hulu, Youtube, Netflix, Yahoo, Amazon, etc. In Europe, Youtube already gave advances to +60 production companies to develop professional made Youtube Channels. Advertisers and media agencies are also commissioning Web series to communicate their brand values. A few broadcasters and some existing Film/TV funds are starting to fund Web series as experimental productions.

14 Videogame Finance VC / Private Equity
National and regional game development funds Digital publishers Crowdfunding Media Desk Denmark created a document with sources of funding available in Europe for Games and other forms of digital content =>

15 Audience = Revenues With an existing property and a community, producers are able to attract better licensing deals from traditional gatekeepers, as also advertising revenues from agents, brokers (eg: Youtube Partners program) or directly negotiating with media agencies.

16 Our Transmedia Plan Web/Mobile as your first media.
Seed it with content and grow the fan base. Social Media creates engagement and allows user participation. Promote it on-line and off-line. Printed media and Radio helps the marketing of the Web presence. After initial success, expand the property to other off-line medias: TV, Film, Books, Events, Licensed products, games, etc. Sell the format internationally.

17 The Funding Model Self-funding.
Development funding (e.g. Media Interactive). Product placement / Sponsorship. R&D Funding – Prototyping.

18 The Funding Model

19 Contacts @Triona_Campbell


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