Presentation is loading. Please wait.

Presentation is loading. Please wait.

Engaging Learners. Engage - Verb 1.Occupy, attract, or involve (someone's interest or attention). 2.Cause someone to become involved in (a conversation.

Similar presentations


Presentation on theme: "Engaging Learners. Engage - Verb 1.Occupy, attract, or involve (someone's interest or attention). 2.Cause someone to become involved in (a conversation."— Presentation transcript:

1 Engaging Learners

2 Engage - Verb 1.Occupy, attract, or involve (someone's interest or attention). 2.Cause someone to become involved in (a conversation or discussion).

3 Why Engage Learners? Learning is not a spectator sport. Students do not learn much just sitting in classes listening to teachers, memorizing prepackaged assignments, and spitting out answers. They must talk about what they are learning, write reflectively about it, relate it to past experiences, and apply it to their daily lives. They must make what they learn part of themselves. (Chickering & Gamson, 1987)

4 Percentage of Learner Types Blocked Passive Active 30 Percent 60 Percent 10 Percent

5 Retention Specifically information retention What is information retention? How do we know it works?

6 How to Engage? Give the students motivation to pay attention. Rewards?

7 What works? Motivation based on needs Rewards and punishment Entertainment

8 What works?

9 Methods What are some methods you can think of?

10 eAuthoring iBooks

11 Methods

12 Games!!! Games are the ultimate engagement.

13 Game Based Learning

14 James Paul Gee: Humans learn best from well-mentored, guided experience centered on interesting problems to solve, clear goals, copious feedback, and a relatively low cost for failure… Why Use Games?

15 James Paul Gee: Humans learn best from well-mentored, guided experience centered on interesting problems to solve, clear goals, copious feedback, and a relatively low cost for failure… …This is what good games supply. Why Use Games?

16 Positive Reinforcement Entertainment Memories

17 Artificial Guided by Rules Goals Consequences Contest or Trial What is a Game? A game is a set of activities involving one or more players. It has goals, constraints and consequences. A game is rule-guided and artificial in some respects. Finally, a game involves some aspect of a contest or a trial of skill or ability, even if that contest is with oneself. -Dempsey

18 Examples and Case Studies

19 Edutainment Examples

20 Edutainment Examples

21 Edutainment The Oregon Trail Where in the World is Carmen Sandiego? Examples

22 Serious Games Examples Flight Safety International

23 Serious Games Examples Simulated Surgical Systems

24 Education in Games Re-Mission Examples

25 Education in Games Re-Mission Clinical Trial Examples

26 Games in Education Citizenship 101 article Examples

27 Games in Education Citizenship 101 article Examples

28 Games in Education Citizenship 101 article Examples

29 Games in Education Citizenship 101 article Examples

30 Other Examples Games in Education ClassRealm Educational Card Games to Teach Pharmacotherapeutics Education in Games EdHeads Whyville

31 Choose a game based on the material Decide on the rules Decide on rewards and repercussions How to Use Game Based Learning Artificial Guided by Rules Goals Consequences Contest or Trial ?

32 Tips Use learning as the reward Stories help people engage better in the game Dont make it too realistic How to Use Game Based Learning eo/games/goodgame.html


Download ppt "Engaging Learners. Engage - Verb 1.Occupy, attract, or involve (someone's interest or attention). 2.Cause someone to become involved in (a conversation."

Similar presentations


Ads by Google