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Official’s Training 2014.

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Presentation on theme: "Official’s Training 2014."— Presentation transcript:

1 Official’s Training 2014

2 Agenda Session 1 Session 2 Session 3 Session 4 (Optional)
Lacrosse in IL Uniform Pregame Playing Field & Equipment Rule 3 Timing & Awareness Rule 4 Play of the Game Session 2 Fouls, FDSW, Play-On Personal Fouls Technical Fouls Session 3 Penalty Enforcement Mechanics Conflict Resolution US Lacrosse Rules Exam Session 4 (Optional) Test Review Open discussion Videos Practical’s Stick Checks Face-offs Goalie Interference Flag Throwing Whistle Blowing Reporting

3 Lacrosse in Illinois Oldest sport in North America, played by Native American Tribes 1881 Harvard vs. Princeton 1904 Olympic sport 1927 “The fastest game on two feet” 1971 NCAA Championship ~85 Schools & Co-ops in Illinois Class A & B Associations  GLLOA, RVOA Assignors  Illinois Lax, RVOA

4 Links GLLOA.com Laxrefs.org Ihsla.org E–lacrosse.com USlacrosse.org
Laxpower.com Galaxref.com/videos Forums.insidelacrosse.com

5 RULE 1 The Game, Field and Equipment

6 The Game Objective: Get the ball across the goal-line via shot or kick. 10 players 3 defense, 3 middies, 3 attack, 1 goalie Varsity – 12 minute quarters Underclass 10 minute quarters The field 110 x 60 yards Goal 6 ft x 6 ft

7 The Rules Rule Book & Case Book combined
Rule 1 - The Game, Field, and Equipment Rule 2 - Game Personnel Rule 3 - Time Factors Rule 4 - Play of the game Rule 5 - Personal and Ejection Fouls Rule 6 - Technical Fouls Penalty Enforcement

8 (More at e-lacrosse.com)
Terms Player Actions: clearing, riding, clamping, raking, cutter, shot, touch, gilman Loose ball, possession Players: attack, middie, long pole, goalie, In-home Field: box, endline, hole, crease, table, X, Goal Line Extended (GLE) Fouls Personal: more severe (e.g. Slash, Cross-check, Trip) Technical: less severe (e.g. Hold, Push, Offsides, Interference) Releasable, Non-Releasable (aka Locked or Full-Time) (More at e-lacrosse.com)

9 Rules 1 and 2 The Game Field & Equipment Game Personnel

10 Officials Basic Gear

11 Fitness Fitness is important for officiating.
Get in shape before the season begins. You’ll cover 2 to 3 miles in a lacrosse game. Get a yearly physical.

12 The Playing Field

13 Zones of the Field DEFENSIVE ZONE ZONE 3 ZONE 4 C

14 Required Equipment Rib Pads are Suggested BUT Optional Helmet with face mask Mouth Guard Shoulder pads Arm/elbow pads Gloves Lacrosse stick Shoes NO Hockey Helmets NO Tinted Eyeshields Eye-black of one solid stroke

15 Additional Equipment Required for Goalies
Throat Guard Chest Protector Goalie Stick 40” to 72” Goalies are NOT required to wear shoulder pads or arm pads

16 The Crosse Minimum of 6.5” at the widest part of the head. Minimum of 10” long to throat Overall length: 40” to 42” (short) or 52” to 72” (long) 40” to 72” (Goalie) Max 4 long poles permitted on the field at one time

17 The Crosse (cont)

18 Equipment Equipment Inspection Player Loses Equipment
Each team, four times per game or by coach request Stick checks must be done at midfield Don’t inspect Goalie Player Loses Equipment Illegal to play without all equipment Stop play if in scrimmage area, immediately if Goalie

19 RULE 3 Time Factors

20 Timing Timing Timeouts 12 minute quarters (10 for underclass)
2 minutes between periods (use your timer) Last 2 minutes - Team ahead keeps it in Running clock with 12 goal differential in 2nd half Only stops for time-outs or injuries Normal clock if gets under 12 Timeouts 2 Timeouts per half, 2 minutes long (use your timer) Coaches remain in coaching area When calling team is ready, RFP in 20 seconds (use your timer) Official’s timeout

21 Overtime Overview Procedures Played at all levels
4 minute “sudden victory” overtime Teams get 1 time-out per overtime period. Unexpired penalties carry over to overtime. If still tied - continue with 2 minute intermission & change ends. Procedures Get captains as soon as time expires. Coin Flip Explain they will play 4 minute periods until a goal is scored. Toss coin (visitors call) ... winner selects choice of goal to defend. AP carries over from game Start 2 minute timer, set game clock to 4 minutes Face-off Unless the period ended with an uneven number of players and a team had possession. Same rule as any other quarter end. Use a quick whistle on the face-off. A violation on an overtime face-off could decide the game.

22 Injuries Stop play when appropriate: error on the side of caution
Use the trainer or call 911 Don’t touch or move the player Don’t try to rush the player off the field Concussed or Unconscious players Tell the Coach to “take a look at him” Note number and game time of players with concussion-like symptoms or behaviors. Must leave the game and not return until cleared by an appropriate health-care professional. Report unconscious players and major injuries to the assigning authority after the game Inform partners of players leaving due to concussion and when they return. Coach should notify you a player is returning.

23 Lightning Stop the contest at the first sign of lightning, thunder, or detection system. Clear the field. Record all info related to the game. Wait 30 minutes after the last thunder or lighting. Keep resetting the clock. Resume from point of stoppage. There are no rules stating the game is “complete” or “official” after a certain point. Record penalty situation, possession, ball location, score, clock time, period, time-outs used/left.

24 RULE 4 Play of the Game

25 Coin Toss Mechanics Ten minutes before game time bring the captains out. Do not use your whistle. Home team faces the table and visiting team faces away. Introduce the officials Ask the visiting captain for the call, repeat the call, toss the coin, and catch it (do not flip onto back of hand). Ask the winning captain his choice: Goal or Alternating Possession (AP) Position captains & signal to benches

26 Pre-Game Line-Up Mechanics
Call the teams onto the field. Do not use your whistle. Teams should be 5 yards apart, left shoulder facing the goal they will defend. Check that goalie is on end closest to the goal he will be guarding and that the In-home is on the field and at the opposite end. Offer a short talk and have goalies cross. The In-home must be on the field at the start of the game.

27 Face-off Mechanics Wing needs to help seeing this.

28 Face-off Mechanics – Pre Whistle
Make sure the box and clock is right, know if a penalty can expire during faceoff, count the players. Visually check that face-off players have: **No tape on head of crosse Hands around the shaft. All fingers touching the ground. Gloves not touching the head of the stick. Sticks parallel to center line. Heads of sticks vertical. Ball centered. Body to left of crosse. Everything out of the cylinder. Strings not touching the ball. Sticks and gloves up to but not touching the 4-inch-wide center line. “Down”, (quick adjustment if necessary), “Set”, (variable pause), “Whistle” All officials count the field prior to face-off Must have no tape on head of crosse – no penalty but can’t be used.

29 Face-off Mechanics – Post Whistle
Face-off Official Watch for movement, pinning, kicking, withholding Ends when possession or ball crosses restraining line (Verbal “play”) Wind & verbal “Possession – Blue”. All players are released. If violation, signal, verbally award ball, point & quickly restart at Center X Wing official Secondary check of face-off crosses Watch for wing line violation No contact until within 5 yards of ball Watch for restraining line violation Yell “Possession Color!” and wind arm when either team gains possession.

30 Face-off Mechanics Players are released from the restraining line on:
Possession, The ball going out of bounds, The ball crossing the restraining line, (say “Play!”) A whistle stopping play for a time-serving foul, or A whistle restarting play after a non-time serving foul.

31 Face-off Mechanics

32 Face-off

33 Face-off

34 Man-Down Face-offs Before the Face-off Make sure penalty box is right
Count the field If penalty could expire during face-off, tell table & coaches player can return when: Penalty expires AND possession is called Communicate number of “hot” player Must stay onsides

35 Man-Down Face-offs Occur in Six Situations
Period ends with an uneven penalty situation and no possession There’s a Non-Releasable penalty being served The team that is a man-down scores a goal Goal is scored with a flag down personal foul Both teams are serving and the goal releases one penalty Dead-ball simultaneous fouls with face-off pending

36 Man-Down Face-Offs F W Team X is man down One Wing spot must be empty
X O O X One Wing spot must be empty Team X is man down W moves up close to midfield to help with the offside call

37 Positioning Settled Situation

38 Positioning Settled Situations - Lead
Has his goal as his primary responsibility. Try not to move off the goal line extended (GLE) unless: there is a contested play near the end line or must move to get a better angle on the play. Move in and out with ball. Be as close to the crease as possible without interfering with play. Do not allow players to get behind you. Has end line responsibility on all shots (chase shots to the end line!). Return to GLE before whistling ball into play.

39 Positioning Settled Situations - Trail
Watch for offsides. Watch action in his area. Report fouls to the table. Help with crease violations. Has most restarts. Watches the shooter & passer for a late hit. Always know shooter’s number.

40 Coverage Around Goal in Settled Situations

41 Lead and Trail Positions Contested Loose Ball Near the End Line

42 Lead and Trail Positions Positions on a Clear from the GLE
Previous Lead is new Trail, and previous Trail is new Lead

43 Scoring Goal Goal Disallowed
Loose ball passes completely across goalline Shot or kick Goal Disallowed Period ends before ball crosses goalline Illegal crosse Offense player illegally in crease Attack player jumps or dives into crease Penalty by team on offense Head comes off crosse Contact with goalie, goal, or netting before ball crosses goalline Any other illegal equipment other than crosse and goal stands

44 Goal Scored Mechanics – Lead Official
Sounds whistle Runs to the near pipe, turns to face “action” in front of the goal, and gives the goal signal. Retrieves the ball from the goal (don’t allow goalie tantrums!). Tosses the ball to trail official. Jogs to and takes a position at the end of the wing line. Write the number of the scorer on the scorecard.

45 Goal Scored Mechanics – Trail Official
Watches the shooter for a late hit Waits for the goal signal by the Lead (don’t sound your whistle unless the Lead has missed the goal). Watches the crease for fouls. Moves toward the high crease so the players know you’re there. Moves in and watch action in front of the crease. Tells the Lead the jersey number of the scorer. Secures the ball from his partner and jogs to the center of the field. Steps over midfield and turns around to face the end of the field where the goal was just scored. Places the ball on the ground and straddles it while he writes the number of the player scoring the goal on his scorecard. Watches wing official for ready. Conducts face-off duties.

46 Goal Scored

47 Substitution Regular Special After goal, penalty, or timeout
Through the substitution box Player must be off before player comes on Player coming off has the right of way No intentional delay

48 New Official’s Training Day 2

49 Personal Fouls Fouls of a serious nature 1 to 3 minutes
Always time serving Releasable All penalty time expires when a goal is scored by the other team. Non-Releasable Served in full Not a choice - by definition All equipment violations Targeting the head Time common between 2 opposing team penalties is Non Releasable.. Served before any Releasable penalties. Personal Fouls Cross check Slashing Illegal body check Illegal field (NCAA only) Illegal goals Illegal crosse Illegal equipment Tripping Unnecessary roughness Unsportsmanlike conduct Expulsion (fighting, tobacco, flagrant misconduct)

50 Technical Fouls Lesser violations.
The penalty depends on whether the offended team has possession. 30 seconds or take ball away Always releasable Not served if goal scored Technical Fouls Crease violations Holding Illegal offensive screening Illegal procedure Conduct foul Interference Offside Pushing Stalling Warding off Withholding ball from play

51 Technical Fouls Loose Ball - Play On
During a loose-ball technical foul, crease violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or advantage is gained or lost. A guideline is no more than 1 or 2 seconds. If the offended team Gains possession, give verbal & visual indication - “Blue” Does not gain possession award the ball at the spot where the ball is or, if the ball is inside the attack area, in the alley next to the attack area. Play-On indicates possession. Play On! Loose Ball Push Blue

52 Technical Fouls Loose Ball - Play On
For goalkeeper interference without possession Withhold the whistle until goalie gains possession, else award the ball in alley. For goalkeeper interference with possession Withhold the whistle until the goalie completes an outlet pass or leaves the crease. Play-On indicates possession.

53 Technical Fouls By Team in Possession
If the team that has possession commits a technical foul… Immediate whistle and award the ball to the opponents at the spot where the ball is or the alley if the ball is in the attack area. Illegal Screen White

54 Flag Down Slow Whistle (FDSW)
Fouls (personal or technical) with possession by the team that was fouled: Throw the flag straight up into the air (10 to 15 feet). Yell “Flag down!” , “Flag down!” , “Flag down!” Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules require you to. (GOODIE) Make certain all residual action among the players has ceased.

55 Flag Down Slow Whistle (FDSW) Whistle Criteria
GOODIE Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Injury Expiration of the clock

56 Flag Down Slow Whistle Enforcement
Personal Fouls - All Personal fouls are served even if a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not score a goal during the flag-down situation. (30 seconds) Team A is awarded the ball: Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone Where the ball was when the whistle blew to stop play if the ball was in Zone 3 “In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball crosses the endline. Make sure free clear is out of reach of long poles

57 Penalty Decision Tree Personal Fouls
Loose Ball? No Yes Foul by ? B A Whistle & assess penalty Whistle & assess penalty FDSW Whistle & assess penalty Note: A is the team with possession B is the defense

58 Penalty Decision Tree Technical Fouls
Loose Ball? No Yes Foul by ? Play On B A FDSW Whistle & award ball to B Whistle or Possession Goal scored? No Yes Note: A is the team with possession B is the defense B serves 30 secs Wave off flag

59 Penalty time Penalty time begins when play resumes
If a goal is scored: The player for the team scored against is released (if releasable) The player for the scoring team is not released All Non-Releasable penalties serve full time Penalty time carries over to next period Penalties on opposing players Longest common time is Non-Releasable for both players Multiple penalties Non-Releasable served first “In-Home” serves bench penalties Goalies serve their own time Allow a 1 minute warm-up for a new goalie.

60 RULE 4 Personal and Ejection Fouls

61 Personal Fouls Fouls of a serious nature 1 to 3 minutes
Always time serving Releasable All penalty time expires when a goal is scored by the other team. Non-Releasable Served in full Not a choice - by definition All equipment violations Targeting the head Time common between 2 opposing team penalties is Non Releasable.. Served before any Releasable penalties. Personal Fouls Cross check Slashing Illegal body check Illegal field (NCAA only) Illegal goals Illegal crosse Illegal equipment Tripping Unnecessary roughness Unsportsmanlike conduct Expulsion (fighting, tobacco, flagrant misconduct)

62 Personal Fouls Cross Check Tripping Illegal Body Check
Unnecessary Roughness Slash Unsportsmanlike Conduct

63 Personal Fouls Non-Releasable
Locked Penalties Ejection Illegal Stick Unsportsmanlike Conduct Illegal Gloves Illegal Pocket

64 Equipment Check Procedure
Have a plan for four equipment checks, but be flexible. Reschedule check if there is a penalty on a goal. Check a player of the team coming to your end of the field. A good rule of thumb is to check an impact player. Goal scorer, key middie or longpole Do not check goalie. There is no rule that says a player cannot be checked twice but be careful with this. Coach gets one equipment check request per game. Gets a 2nd check if illegal equipment is found. Check that all required equipment is present and check legality of crosse. Crosse does not have to be in the game to be checked. Do stick checks at midfield, facing away from the teams Treat fouls on opposing teams as simultaneous dead-ball fouls Reschedule check if there’s a penalty on a goal scored Treat fouls on opposing teams as simultaneous dead-ball fouls

65 Equipment Check Procedure Items to check
NOCSAE sticker on back Eye shield not tinted. Helmet with facemask Not cut down Not completely clear or white Mouthguard All optional parts must be attached. Shoulder pads Arm/elbow pads Any holes in palms must be covered by tape Gloves Cleats no more than 1/2” Shoes Dimensions correct and end cap present Roll test Lacrosse stick All optional parts must be attached.

66 Equipment Check Note: try to get a ball, or ask ball person to toss you one. Don’t go into team huddle to get a stick! Trail goes over midfield, and takes a player from the opposite bench area.. T Officials should do the stick measurement in the middle of the field by the center “X”. L Lead goes to closest bench and takes the number selected. Lead needs to hustle to wing area. Updated 11/5/10

67 T L Time-Out Procedures
Try to have at least 1 official where the teams are crossing. Note: Be sure to tell the benches who called time out! T X O X Watch the teams “cross” here. X O X O O L After all clear, meet at center if necessary, then position yourselves 20 yards off benches. Note: When you meet at midfield you should write down time-out, and discuss any mechanics that may be off. Be sure you know where the ball will be starting. Updated 1/08/10

68 The Crosse Minimum of 6.5” at the widest part of the head. Minimum of 10” long to throat Overall length: ” to 42” (short) or ” to 72” (long)

69 The Crosse (cont) Depth check Roll check Other checks
Top of ball not below plastic Roll check Roll ball out side & front Only needs to be done once if it comes out. Other checks One ball stop (optional) Relatively straight (2 ¾” height) Strings no longer than 2” – No penalty Endcap required – No penalty Don’t try to “catch” them. If the ball comes out, the stick is legal.

70 Illegal crosse Throw flag and report to table
Deep or tight pocket (due to netting) 1 minute, Non-releasable Pocket can be adjusted and returned to game after penalty Do not demonstrate to coach Illegal crosse Illegal head dimension or length 3 minutes, Non-releasable Crosse must stay at table and cannot reenter game. Instruct table to not allow anyone to touch crosse. Any goal just scored by a player with an illegal crosse is disallowed If player adjusts crosse when crosse is requested Automatic 1 minute Non-releasable Also enforce normal penalty if crosse is illegal.

71 Illegal equipment Player equipment that does not conform to rules
Key elements: Most equipment penalties are 1 minute Non-Releasable No mouthpiece or hanging out No penalty if it came out during play Cut gloves or holes in palm Holes must be taped over. No penalty if due to wear. No shoulder pads or arm pads Does not apply to goalie. Goalie must have throat protector and chest protector. Proper equipment must be worn during play. Players on the sidelines need to keep their helmets on.

72 Cross check Key elements: Penalty Thrusting Hands apart Away from body
Watch for riding up into neck Penalty 1, 2, or 3 minutes depending on severity

73 Illegal body check Key elements: Penalty
Not in possession or not within 5 yards of the ball Avoidable after a pass or shot Contact to or with the head or on follow-through Contact with a player on the ground Both hands must remain in contact with the crosse Only legal if from the front or side above the waist, below neck No foul if player contacted turns just before contact Keep an eye on the passer or shooter On a defenseless player is 2 or 3 minute, Non-Releasable Penalty 1, 2, or 3 minutes depending on severity A player on the ground is permitted to play the ball. (They do on faceoffs)

74 Checks Involving the Head or Neck
Key elements: Initiating contact to an opponent's head or neck with a cross- check, or with any part of his body or stick. Any follow-through that contacts the head or neck is also a violation of this rule. A player shall not block an opponent with the head or initiate contact with the head (spearing). Penalty 2, or 3 minutes Non Releasable depending on severity at official’s discretion. Excessively violent may result in an ejection. “Targeting the head”

75 Slashing Key elements: Penalty
Striking a player in any part of the body with the crosse or end cap. The gloved hand is considered part of the crosse & not a slash Illegal  Head or neck, Chest or back, Legs, Arms No penalty if done in the act of passing, shooting or scooping the ball. Swinging a crosse at an opponent with deliberate viciousness or reckless abandon, regardless of whether there is contact. Penalty 1, 2, or 3 minutes depending on severity Cannot deliberately beat on arms. Warn them to “get stick”.

76 Tripping Key elements: Penalty Obstructing a player below the waist
Must be positive primary action when standing Any secondary action when not standing No penalty if player trips over his own cross being checked or trips during a scoop. Penalty 1 minute

77 Unnecessary Roughness
Key elements: Any excessively violent act, holding, or pushing. Deliberate and excessively violent contact made against an offensive player who has established a screen. i.e. intentionally running through a screen. Any deliberate and excessively violent avoidable act, whether it be with the body or crosse. This may include a legal body check. Late hit on shooter or passer vs. Illegal Body Check Bull dodge A check delivered via a punching blow. Penalty 1, 2, or 3 minutes depending on severity

78 Unsportsmanlike Conduct
Key elements: Non-Releasable Arguing with an official Using threatening, profane or obscene language or gestures Baiting or calling undue attention to oneself Intentionally grabbing the ball or cross on a faceoff Releasable Repeatedly committing the same technical foul. Failing to return immediately to the field after going out of bounds. Deliberately delaying substitution to gain an advantage. Penalty 1, 2, or 3 minutes depending on severity

79 Fouling Out Key elements:
Any one player accumulating 5 minutes of personal fouls. Just as in basketball, this is a disqualification, not an ejection. A substitute can enter after penalty time is served.

80 Ejection Key elements: Penalty
Deliberately striking or attempting to strike anyone. Leaving the bench area during an altercation. Use of tobacco or smokeless tobacco. Second non-releasable, unsportsmanlike foul. Any action deemed by the officials to be flagrant misconduct. You must notify your assignor and file a report. Penalty 3 minute Non-Releasable Ejection for remainder of game Ejected coach must leave premises Ejected player must leave premises if there is supervision

81 RULE 5 Technical Fouls

82 Technical Fouls 30 seconds or take ball away Normally Releasable
Exceptions Common time, or Simultaneous Not served if goal scored Technical Fouls Crease violations Holding Illegal offensive screening Illegal procedure Conduct foul Interference Offside Pushing Stalling Warding off Withholding ball from play

83 Technical Fouls

84 Crease Violation Key elements: Penalty
Attacking team in the crease or on the line. No part of an attacking player’s body (e.g. hand, arm, foot) may not be in the opponent's goal-crease area at any time. If an offensive player dives or leaves his feet and his own momentum carries him into the crease any goal is disallowed. Push vs. dive can be a tough call. Defense enters own crease with possession of the ball. Watch goalie’s rear foot when raking the ball outside the crease Passing or placing the ball into the crease is permitted. No player may remain in the crease with possession of the ball longer than four seconds. Penalty 30 seconds or turnover if by A

85 Crease Violation

86 Goalie Interference & Privileges
Key elements: Goalie’s body or stick may not be touched inside the crease Portion of goalie’s stick outside the crease may be checked if he does not have possession If the goalie is in the crease and there is contact with the goalie or his cross: Goalie does not have possession Play on Award ball laterally if his team does not gain possession Goalie has possession (clamping & raking are not possession) Ends if goalie completes an outlet pass or runs ball out of the crease Award at Center X if the pass is not complete Penalty Free clear or possession

87 Holding Key elements: Penalty
Impeding the movement of an opponent or his crosse. Illegal: Using the portion of the handle between the hands. Stepping on the crosse of an opponent. Holding an opponent with the crosse. Holding or pinning an opponent's crosse against his body with the crosse. Holding with the free hand that is off the crosse. (Watch wrap checks) Holding the crosse of the opponent using any part of his body. Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done….. with a closed hand, shoulder, or forearm with both hands on the crosse, and from the front or side, or from the rear if no more than equal pressure is applied Penalty 30 seconds or turnover if by A

88 Illegal Offensive Screening
Key Elements No offensive player shall move into and make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing. The offensive player cannot hold his crosse rigid or extend his crosse to impede the normal movements of the defensive man. The offensive player must be stationary There must be contact for a screen to be illegal Penalty 30 seconds or turnover if by A

89 Illegal procedure Key Elements Key Elements (cont)
Touching the ball with hand(s). Exception is goalkeeper if inside crease Illegal actions with the crosse Throwing a crosse Participate without a crosse Push, thrust, or flick the crosse in the face of an opponent Avoidable lateness of a team. Not being ready to play. Leaving the penalty area too soon Delaying the game Playing when out of bounds Not in the restraining area at face-off Not being 5 yards away on a restart Substitution violations Goal crease violations Key Elements (cont) Time out violations Having more than 10 players in the game Face-off violations 2 or more inspection requests without violations found (if no time-outs left) Having more than 4 long crosses in the game Delaying the game or restart (e.g. rolling the ball away) Failure to advance the ball into the goal area in 10 seconds Failure to have a properly equipped designed goalkeeper on the field Uniform violations (only once before the game) This is a good “catch all”

90 Conduct foul Key Elements
Coach enters field of play or leaves the coaches area during play Players leave the players area during play Using electronic communicating devices Object by arguing or gesturing to a decision by an official, timekeeper or scorekeeper. Situate bands or other organized groups that use artificial means to create noise on the opponent's side of the field. Good next step after a warning – just award the ball to the other team.

91 Interference Key Elements
A player shall not interfere in any manner with the free movement of an opponent, except when that opponent: has possession of the ball, the ball is in flight and within 5 yards of the players, or both players are within 5 yards of a loose ball. Most likely After a loose ball is scooped In front of the crease.

92 Offside Key Elements A team is considered offside when
more than six players in its offensive half of the field more than seven players in its defensive half of the field. Count forward! If you have 7 players on attack one is offside. Take your time, you can always wave off a goal. Be careful with sub going on and off or players standing near sideline  Count forward. There is no free-clear for offsides.

93 Pushing Key Elements A player shall not thrust or shove an opponent from the rear. Pushing… is not a violent blow Is permitted from the front or side when an opponent: has possession of the ball or is within 5 yards of a loose ball. To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse. Pushing is not permitted From the rear If the player does not have ball or is not within 5 yards of a loose ball Interference, or Illegal screen TPOAD (The Principal Of Advantage Disadvantage) Don’t call a foul if it doesn't give an advantage to the team committing it or disadvantage the team on the receiving end. Note : Does not apply where judgment isn't involved, like line calls, offsides, or safety (e.g. slash)

94 Pushing

95 Stalling Key Elements A team may be warned to “Keep It In” when it
is keeping the ball from play, (not attacking the goal), and the defense is playing the ball, or is ahead and there are 2 minutes or less in the game (mandatory) The ball is awarded to the defensive team if the ball leaves the goal area unless by: a shot on goal or a touch by the defensive team. The stall warning remains in effect until: a goal is scored, the defensive team gains possession of the ball or the period ends resulting in a face-off. A rule of thumb is about 40 seconds without attacking the goal.

96 Stalling (cont.) Key Elements Look for stalling when
Team is a man down with possession Is trying to hold onto a slim lead Needs to shorten the game If a stall warning, “Get It In” is given outside of the attack box, it is always followed by a “Keep It In”. The defense does not have to be playing the ball outside of the box Don’t trap – warn before the ball enters the box Final 2 minutes Make sure table knows to warn you Keep track of who is leading Let them know the warning is coming Remind everyone if a stall warning remains in effect after a restart.

97 Warding off Key Elements
A player in possession of the ball may protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse. A player in possession of the ball may not use his free hand, arm or any other part of his body to hold, push or control the direction of the movement of the crosse or body of the player applying the check.

98 Withholding ball from play
Key elements A player may not lie on a loose ball or trap it with his crosse longer than is necessary for him to control the ball and pick it up with one continuous motion, or withhold the ball from play in any other manner. Repeated actions are unsportsmanlike conduct.

99 Failure to Advance Advancing the ball beyond midfield
Once the defensive team gains possession of the ball in it’s defensive half of the field, they have 20 seconds to advance the ball across the midfield. Role of Trail Official: Remain even with or slightly behind the ball as it advances out of the defensive half of the field. The Trail is responsible for timing of the 20-second count using his timer..

100 Failure to Advance Advancing the ball into the attack area
Once a team has advanced the ball into its offensive end of the field (by stepping on or over the midfield line in possession of the ball, or by gaining initial possession of a loose ball in their offensive end), they have 10 seconds to get the ball into the attack area. The Lead is responsible for the initial 10-second count as the ball moves across midfield into Zone 3.

101 1X Advancing the ball 20 seconds to clear ZONE 1 ZONE 4 ZONE 3
Coaches Area Table 20 seconds to clear ZONE 1 ZONE 4 ZONE 3 10 seconds into the attack zone 1X

102 RULE 7 Penalty Enforcement

103 Penalty Enforcement Technical Foul Personal Foul Loose Ball = Play On
Possession & Foul by Offense = Whistle Possession & Foul by Defense = Flag Down Slow Whistle Personal Foul Loose Ball = Flag & Whistle Possession & Foul by Offense = Flag & Whistle

104 Technical Fouls Loose Ball - Play On
During a loose-ball technical foul, crease violation, or goalkeeper interference Visually and verbally signal “Play-on!” Withhold the whistle until the play ends or advantage is gained or lost. A guideline is no more than 1 or 2 seconds. If the offended team Gains possession, give verbal & visual indication - “Blue” Does not gain possession award the ball at the spot where the ball is or, if the ball is inside the attack area, in the alley next to the attack area. Play-On indicates possession. Play On! Loose Ball Push Blue

105 Technical Fouls Loose Ball - Play On
For goalkeeper interference without possession Withhold the whistle until goalie gains possession, else award the ball in alley. For goalkeeper interference with possession Withhold the whistle until the goalie completes an outlet pass or leaves the crease. Play-On indicates possession.

106 Technical Fouls By Team in Possession
If the team that has possession commits a technical foul… Immediate whistle and award the ball to the opponents at the spot where the ball is or if the ball is inside the attack area in the alley next to the attack area. Illegal Screen White

107 Flag Down Slow Whistle (FDSW)
Fouls (personal or technical) with possession by the team that was fouled: Throw the flag straight up into the air (10 to 15 feet). Yell “Flag down!” , “Flag down!” Other official should acknowledge “Flag is down!” Allow the offensive team (with possession) to complete their play. Slow whistle mechanic. Sound your whistle to stop play when the rules require you to. (GOODIE)

108 Flag Down Slow Whistle (FDSW) Whistle Criteria
GOODDIE Goal Out of the box, out of bounds, or on the ground Offensive foul Defense gains possession Defensive foul (2nd or more) during the final two minutes of play with the team ahead possession the ball in the attack area (unless a scoring play is imminent) Injury Expiration of the clock

109 Flag Down Slow Whistle Enforcement
Personal Fouls - All Personal fouls are served even if a goal is scored. (1 to 3 minutes) Technical fouls - Are served if Team A does not score a goal during the flag-down situation. (30 seconds) Team A is awarded the ball: Just over midfield (a “free clear”) if the ball was in Team A’s defensive zone Where the ball was when the whistle blew to stop play if the ball was in Zone 3 “In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area) On the endline if the penalty occurs after the ball crosses the endline. Make sure free clear is out of reach of long poles

110 Penalty Decision Tree Personal Fouls
Loose Ball? No Yes Foul by ? B A Whistle & assess penalty Whistle & assess penalty FDSW Whistle & assess penalty Note: A is the team with possession B is the defense

111 Penalty Decision Tree Technical Fouls
Loose Ball? No Yes Foul by ? Play On B A FDSW Whistle & award ball to B Whistle or Possession Goal scored? No Yes Note: A is the team with possession B is the defense B serves 30 secs Wave off flag

112 Penalty time Penalty time begins when play resumes
If a goal is scored: The player for the team scored against is released (if releasable) The player for the scoring team is not released All Non-Releasable penalties serve full time Penalty time carries over to next period Penalties on opposing players Shorter time is Non-Releasable for both players Multiple penalties Non-Releasable served first “In-Home” serves bench penalties Goalies serve their own time Allow a 1 minute warm-up for a new goalie.

113 Penalty Enforcement Making and Reporting the Call
Make sure all action has stoped. Check for flags from your partner. If there are multiple flags, conference to determine if you have two flags for the same foul or flags for two different fouls. Inform your partner of your call. Trail  Position yourself promptly but not “hurriedly”: Facing the table. With an unobstructed view of the table. Erect and stationary. Signal the penalty (CNOTE). Be big, loud, and clear. Make sure penalized player is in the penalty box.

114 Penalty Reporting Trail - CNOTE
Face the table and announce the following: “C” - The uniform color of the offending player. Point to team. “N” - The number of offending player. Signal the number with your hands. “O” - The offense (foul) the player committed (give signal). “T” - The time to be served (30 seconds, 1 to 3 minutes). “E” – Explanation if necessary If the penalty is Non-releasable (Full Time, Locked) Good to mention the game clock time when to release the penalty & if it might carry over. Who will have possession and where the ball will restart (e.g., “Blue ball, free clear”; “Blue ball, outside the box”) Blue “Two” “Four” Push 30 seconds White ball

115 Penalty Reporting Lead
Set the field Check with or report to Trail on penalty Get ball to restart spot. In Trail’s alley, at top of corner box, or Free clear Restart on endline if penalty occurs after ball crosses endline Count players. This is critical! Inform Goalie of restart spot & penalty situation (e.g. You’re down 1 for 1 minute)

116 Penalty Reporting

117 Penalty Enforcement Dead-Ball Fouls
Most common Late Hits Conduct and Un-sportsmanlike conduct Illegal crosse or equipment Illegal procedure (delay of game) Fighting Most Likely In a blowout game In tightly contested game In a rivalry game After other dead-ball fouls After a hard foul or cheap shot When players are jawing at each other When a coach is out of control

118 Penalty Enforcement Dead-Ball Fouls
“Live-ball”, “Live-ball” are simultaneous fouls. No free clear. “Live-ball, Live-ball, Let it be” “Live-ball”, “Dead-ball”, enforce in the order they occurred and award a free clear. “Live-ball, Dead-ball, Dead center” In both cases, common penalty time is non-releasable

119 Signaling Dead-Ball Fouls
Use the one-hand open palm overhead to signal dead ball when necessary. Out of bounds, Foul, or Play-On

120 Goal Scored Live Ball Foul
Play: B1 illegally body checks A1 before ball enters the goal (Live-ball foul) Signal: Blue, “Four”, Illegal body check, One minute. Goal is good. Face-off.” Blue “Four” Illegal Body Check 1 Minute Goal is Good Face Off

121 Goal Scored Dead Ball Foul
Play: B24 illegally body checks A1 after ball enters the goal. (Dead ball foul) Signal: “Blue” “Two” “Four”, Dead ball foul, Illegal body check, 1 minute. Goal is good. White ball. Blue “Two” “Four” Dead Ball Foul Illegal Body Check 1 Minute Goal is Good White Ball

122 Bench Penalties In-home: Starting attack player, is the first name in the score book when attack is listed first. This number is also listed on your scorecard. If a penalty is called against a team when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home.

123 Handling a Rowdy Coach In cases of poor conduct, officials generally follow an escalating progression up ”The Ladder.” 1. Start with a verbal warning, 2. followed by a conduct foul when the offending team has possession, 3. then by a time-serving conduct foul, 4. then a 1- to 3-minute unsportsmanlike conduct, and 5. finally by a flagrant misconduct expulsion foul. Depending on the severity of the foul and what preceded it, steps in this progression may be repeated or skipped.

124 Mechanics

125 Positioning Settled Situation
Trail Lead

126 Coverage Around Goal in Settled Situations
Lead: Has his goal as his primary responsibility. Try to stay on goal line extended (GLE) unless there is a contested play near the end line or must move to get a better angle on the play. Always return to GLE before whistling ball into play. Move in and out with ball. Be as close to the crease as possible without interfering with play. Do not allow players to get behind you. Has end line responsibility on all shots (chase shots to the end line!).

127 Coverage Around Goal in Settled Situations
Trail: Watches for offsides. Watches action in his area. Reports fouls to the table. Can help with crease violations. Has most restarts. Watches the shooter & passer for a late hit. Always know shooter’s number.

128 Key Places to Go Settled Situation
Here are the key places you can’t go wrong on the field with two man mechanics. 2 1 3 4 Trail: On offense: (1) If the ball is in possession, go to the corner of the restraining box. (2) If the ball is loose, go to the junction of the midfield line and the sideline. Lead: On offense: (3) If the ball is loose or in possession of the offense, go to the goal line extended. (4) If there is a shot, chase it to the end line.

129 Key Places to Go Transition
5 6 When the ball is being cleared: Lead: (5) If you are the new Lead, stay at least one full zone ahead of the ball (so if the ball is in the Defensive Zone, you are at midfield; if it’s in Zone 3, you are at the top of the box, and if the ball is in Zone 4, you are on the goal line extended). Trail: (6) If you are the new Trail, stay even with the ball, whether it is loose or in possession of the clearing team.

130 Four Primary Locations
Coaches Area Table 3 GLE 4 1 2 Four KEY Positions 3 4 GLE 1 2

131 Transition Trail becomes Lead Lead becomes Trail Goalie makes the save
Break to midline; see the ball, quick check for offsides GLE responsibility- get there! First 10 second count into attack box (Zone 4) Sprint to endline if contested shot; return to GLE at restart Move “in” and “out” (crease) Sideline responsibilities Goalie makes the save Goalie 4 second count; start the 20 second timer Stay behind the ball; you ultimately have off-sides 60 yard eyes- find the shooter Jog to the restraining line Sideline responsibilities Stay with ball if ball clears along your sideline

132 Lead and Trail Positions Positions on a Clear from the GLE
Previous Lead is new Trail, and previous Trail is new Lead

133 Normal Transition – with Substitutions
Coaches Area Table D3 D1 M3 M3 D2 A2 A1 M1 M1 Goalie Save A3 G G A3 A1 A2 D2 D1 M2 M2 D3

134 Who Watches What? Trail Lead T is “on” when ball is in the brown area
L is “on” when ball is in yellow area

135 Who Watches What? Trail Lead T is “on” when ball is in the brown area
L is “on” when ball is in yellow area

136 Who Watches What? Trail Lead T is “on” when ball is in the brown area
L is “on” when ball is in yellow area

137 Who Watches What? Trail Lead T is “on” when ball is in the brown area
L is “on” when ball is in yellow area

138 Restarts Quick Restarts Slower Restarts
Make sure the goalie has 5 seconds to reset. Make sure all players are 5 yards away Tell the players where the ball should be and use a 5-second count. As soon as the ball is in the right place and in possession, restart for any loose-ball technical foul, any change of possession technical foul, any end line out of bounds Slower Restarts Use your 20 second timer After goals After reporting time-serving penalties To summon players after a time-out or to start a period. Before whistle Count the field Check with partner

139 Restarts Trail blows ball into play
Coaches Area Table

140 Restarts Lead blows ball into play
Coaches Area Table

141 Restart – Zone 3 Stay Where You Are

142 20 yards lateral to Goal: always in the ALLEY
Restart – Zone 4 ZONE 4 20 yards lateral to Goal: always in the ALLEY

143 Deep Restart Ball on Trail’s side
Trail should stay behind ball

144 Deep Restart Ball on Lead’s Side
Trail should stay behind ball Lead must signal when ball is ready for play


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