2 Agenda Session 1 Session 2 Session 3 Session 4 (Optional) Lacrosse in ILUniformPregamePlaying Field & EquipmentRule 3 Timing & AwarenessRule 4 Play of the GameSession 2Fouls, FDSW, Play-OnPersonal FoulsTechnical FoulsSession 3Penalty EnforcementMechanicsConflict ResolutionUS Lacrosse Rules ExamSession 4 (Optional)Test ReviewOpen discussionVideosPractical’sStick ChecksFace-offsGoalie InterferenceFlag ThrowingWhistle BlowingReporting
3 Lacrosse in IllinoisOldest sport in North America, played by Native American Tribes1881 Harvard vs. Princeton1904 Olympic sport1927 “The fastest game on two feet”1971 NCAA Championship~85 Schools & Co-ops in IllinoisClass A & BAssociations GLLOA, RVOAAssignors Illinois Lax, RVOA
6 The GameObjective: Get the ball across the goal-line via shot or kick.10 players3 defense, 3 middies, 3 attack, 1 goalieVarsity – 12 minute quartersUnderclass 10 minute quartersThe field110 x 60 yardsGoal6 ft x 6 ft
7 The Rules Rule Book & Case Book combined Rule 1 - The Game, Field, and EquipmentRule 2 - Game PersonnelRule 3 - Time FactorsRule 4 - Play of the gameRule 5 - Personal and Ejection FoulsRule 6 - Technical FoulsPenalty Enforcement
8 (More at e-lacrosse.com) TermsPlayer Actions:clearing, riding, clamping, raking, cutter, shot, touch, gilmanLoose ball, possessionPlayers:attack, middie, long pole, goalie, In-homeField:box, endline, hole, crease, table, X, Goal Line Extended (GLE)FoulsPersonal: more severe (e.g. Slash, Cross-check, Trip)Technical: less severe (e.g. Hold, Push, Offsides, Interference)Releasable, Non-Releasable (aka Locked or Full-Time)(More at e-lacrosse.com)
9 Rules 1 and 2 The Game Field & Equipment Game Personnel
14 Required EquipmentRib Pads are Suggested BUT OptionalHelmet with face mask Mouth Guard Shoulder pads Arm/elbow pads Gloves Lacrosse stick ShoesNO Hockey Helmets NO Tinted Eyeshields Eye-black of one solid stroke
15 Additional Equipment Required for Goalies Throat GuardChest ProtectorGoalie Stick40” to 72”Goalies are NOT required to wear shoulder pads or arm pads
16 The CrosseMinimum of 6.5” at the widest part of the head. Minimum of 10” long to throatOverall length: 40” to 42” (short) or 52” to 72” (long) 40” to 72” (Goalie)Max 4 long poles permitted on the field at one time
18 Equipment Equipment Inspection Player Loses Equipment Each team, four times per game or by coach requestStick checks must be done at midfieldDon’t inspect GoaliePlayer Loses EquipmentIllegal to play without all equipmentStop play if in scrimmage area, immediately if Goalie
20 Timing Timing Timeouts 12 minute quarters (10 for underclass) 2 minutes between periods (use your timer)Last 2 minutes - Team ahead keeps it inRunning clock with 12 goal differential in 2nd halfOnly stops for time-outs or injuriesNormal clock if gets under 12Timeouts2 Timeouts per half, 2 minutes long (use your timer)Coaches remain in coaching areaWhen calling team is ready, RFP in 20 seconds (use your timer)Official’s timeout
21 Overtime Overview Procedures Played at all levels 4 minute “sudden victory” overtimeTeams get 1 time-out per overtime period.Unexpired penalties carry over to overtime.If still tied - continue with 2 minute intermission & change ends.ProceduresGet captains as soon as time expires.Coin FlipExplain they will play 4 minute periods until a goal is scored.Toss coin (visitors call) ... winner selects choice of goal to defend.AP carries over from gameStart 2 minute timer, set game clock to 4 minutesFace-offUnless the period ended with an uneven number of players and a team had possession. Same rule as any other quarter end.Use a quick whistle on the face-off. A violation on an overtime face-off could decide the game.
22 Injuries Stop play when appropriate: error on the side of caution Use the trainer or call 911Don’t touch or move the playerDon’t try to rush the player off the fieldConcussed or Unconscious playersTell the Coach to “take a look at him”Note number and game time of players with concussion-like symptoms or behaviors.Must leave the game and not return until cleared by an appropriate health-care professional.Report unconscious players and major injuries to the assigning authority after the gameInform partners of players leaving due to concussion and when they return. Coach should notify you a player is returning.
23 LightningStop the contest at the first sign of lightning, thunder, or detection system.Clear the field.Record all info related to the game.Wait 30 minutes after the last thunder or lighting. Keep resetting the clock.Resume from point of stoppage.There are no rules stating the game is “complete” or “official” after a certain point.Record penalty situation, possession, ball location, score, clock time, period, time-outs used/left.
25 Coin Toss MechanicsTen minutes before game time bring the captains out. Do not use your whistle.Home team faces the table and visiting team faces away.Introduce the officialsAsk the visiting captain for the call, repeat the call, toss the coin, and catch it (do not flip onto back of hand).Ask the winning captain his choice:Goal or Alternating Possession (AP)Position captains & signal to benches
26 Pre-Game Line-Up Mechanics Call the teams onto the field. Do not use your whistle.Teams should be 5 yards apart, left shoulder facing the goal they will defend.Check that goalie is on end closest to the goal he will be guarding and that the In-home is on the field and at the opposite end.Offer a short talk and have goalies cross.The In-home must be on the field at the start of the game.
27 Face-off MechanicsWing needs to help seeing this.
28 Face-off Mechanics – Pre Whistle Make sure the box and clock is right, know if a penalty can expire during faceoff, count the players.Visually check that face-off players have:**No tape on head of crosseHands around the shaft.All fingers touching the ground.Gloves not touching the head of the stick.Sticks parallel to center line.Heads of sticks vertical.Ball centered.Body to left of crosse.Everything out of the cylinder.Strings not touching the ball.Sticks and gloves up to but not touching the 4-inch-wide center line.“Down”, (quick adjustment if necessary), “Set”, (variable pause), “Whistle”All officials count the field prior to face-offMust have no tape on head of crosse – no penalty but can’t be used.
29 Face-off Mechanics – Post Whistle Face-off OfficialWatch for movement, pinning, kicking, withholdingEnds when possession or ball crosses restraining line (Verbal “play”)Wind & verbal “Possession – Blue”. All players are released.If violation, signal, verbally award ball, point & quickly restart at Center XWing officialSecondary check of face-off crossesWatch for wing line violationNo contact until within 5 yards of ballWatch for restraining line violationYell “Possession Color!” and wind arm when either team gains possession.
30 Face-off Mechanics Players are released from the restraining line on: Possession,The ball going out of bounds,The ball crossing the restraining line, (say “Play!”)A whistle stopping play for a time-serving foul, orA whistle restarting play after a non-time serving foul.
34 Man-Down Face-offs Before the Face-off Make sure penalty box is right Count the fieldIf penalty could expire during face-off, tell table & coaches player can return when:Penalty expires AND possession is calledCommunicate number of “hot” playerMust stay onsides
35 Man-Down Face-offs Occur in Six Situations Period ends with an uneven penalty situation and no possessionThere’s a Non-Releasable penalty being servedThe team that is a man-down scores a goalGoal is scored with a flag down personal foulBoth teams are serving and the goal releases one penaltyDead-ball simultaneous fouls with face-off pending
36 Man-Down Face-Offs F W Team X is man down One Wing spot must be empty X OO XOne Wing spot must be emptyTeam X is man downW moves up close to midfield to help with the offside call
38 Positioning Settled Situations - Lead Has his goal as his primary responsibility.Try not to move off the goal line extended (GLE) unless:there is a contested play near the end line ormust move to get a better angle on the play.Move in and out with ball. Be as close to the crease as possible without interfering with play.Do not allow players to get behind you.Has end line responsibility on all shots (chase shots to the end line!).Return to GLE before whistling ball into play.
39 Positioning Settled Situations - Trail Watch for offsides.Watch action in his area.Report fouls to the table.Help with crease violations.Has most restarts.Watches the shooter & passer for a late hit.Always know shooter’s number.
41 Lead and Trail Positions Contested Loose Ball Near the End Line
42 Lead and Trail Positions Positions on a Clear from the GLE Previous Lead is new Trail, and previous Trail is new Lead
43 Scoring Goal Goal Disallowed Loose ball passes completely across goallineShot or kickGoal DisallowedPeriod ends before ball crosses goallineIllegal crosseOffense player illegally in creaseAttack player jumps or dives into creasePenalty by team on offenseHead comes off crosseContact with goalie, goal, or netting before ball crosses goallineAny other illegal equipment other than crosse and goal stands
44 Goal Scored Mechanics – Lead Official Sounds whistleRuns to the near pipe, turns to face “action” in front of the goal, and gives the goal signal.Retrieves the ball from the goal (don’t allow goalie tantrums!).Tosses the ball to trail official.Jogs to and takes a position at the end of the wing line.Write the number of the scorer on the scorecard.
45 Goal Scored Mechanics – Trail Official Watches the shooter for a late hitWaits for the goal signal by the Lead (don’t sound your whistle unless the Lead has missed the goal).Watches the crease for fouls.Moves toward the high crease so the players know you’re there.Moves in and watch action in front of the crease.Tells the Lead the jersey number of the scorer.Secures the ball from his partner and jogs to the center of the field.Steps over midfield and turns around to face the end of the field where the goal was just scored.Places the ball on the ground and straddles it while he writes the number of the player scoring the goal on his scorecard.Watches wing official for ready.Conducts face-off duties.
49 Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time servingReleasableAll penalty time expires when a goal is scored by the other team.Non-ReleasableServed in fullNot a choice - by definitionAll equipment violationsTargeting the headTime common between 2 opposing team penalties is Non Releasable..Served before any Releasable penalties.Personal FoulsCross checkSlashingIllegal body checkIllegal field (NCAA only)Illegal goalsIllegal crosseIllegal equipmentTrippingUnnecessary roughnessUnsportsmanlike conductExpulsion (fighting, tobacco, flagrant misconduct)
50 Technical Fouls Lesser violations. The penalty depends on whether the offended team has possession.30 seconds or take ball awayAlways releasableNot served if goal scoredTechnical FoulsCrease violationsHoldingIllegal offensive screeningIllegal procedureConduct foulInterferenceOffsidePushingStallingWarding offWithholding ball from play
51 Technical Fouls Loose Ball - Play On During a loose-ball technical foul, crease violation, or goalkeeper interferenceVisually and verbally signal “Play-on!”Withhold the whistle until the play ends or advantage is gained or lost.A guideline is no more than 1 or 2 seconds.If the offended teamGains possession, give verbal & visual indication - “Blue”Does not gain possession award the ball at the spot where the ball is or, if the ball is inside the attack area, in the alley next to the attack area.Play-On indicates possession.Play On!Loose BallPushBlue
52 Technical Fouls Loose Ball - Play On For goalkeeper interference without possessionWithhold the whistle until goalie gains possession, else award the ball in alley.For goalkeeper interference with possessionWithhold the whistle until the goalie completes an outlet pass or leaves the crease.Play-On indicates possession.
53 Technical Fouls By Team in Possession If the team that has possession commits a technical foul…Immediate whistle and award the ball to the opponents at the spot where the ball is or the alley if the ball is in the attack area.Illegal ScreenWhite
54 Flag Down Slow Whistle (FDSW) Fouls (personal or technical) with possession by the team that was fouled:Throw the flag straight up into the air (10 to 15 feet).Yell “Flag down!” , “Flag down!” , “Flag down!”Other official should acknowledge “Flag is down!”Allow the offensive team (with possession) to complete their play. Slow whistle mechanic.Sound your whistle to stop play when the rules require you to. (GOODIE)Make certain all residual action among the players has ceased.
55 Flag Down Slow Whistle (FDSW) Whistle Criteria GOODIEGoalOut of the box, out of bounds, or on the groundOffensive foulDefense gains possessionInjuryExpiration of the clock
56 Flag Down Slow Whistle Enforcement Personal Fouls - All Personal fouls are served even if a goal is scored. (1 to 3 minutes)Technical fouls - Are served if Team A does not score a goal during the flag-down situation. (30 seconds)Team A is awarded the ball:Just over midfield (a “free clear”) if the ball was in Team A’s defensive zoneWhere the ball was when the whistle blew to stop play if the ball was in Zone 3“In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area)On the endline if the penalty occurs after the ball crosses the endline.Make sure free clear is out of reach of long poles
57 Penalty Decision Tree Personal Fouls Loose Ball?NoYesFoul by ?BAWhistle & assess penaltyWhistle & assess penaltyFDSWWhistle & assess penaltyNote:A is the team with possession B is the defense
58 Penalty Decision Tree Technical Fouls Loose Ball?NoYesFoul by ?Play OnBAFDSWWhistle & award ball to BWhistleorPossessionGoal scored?NoYesNote:A is the team with possession B is the defenseB serves30 secsWave offflag
59 Penalty time Penalty time begins when play resumes If a goal is scored:The player for the team scored against is released (if releasable)The player for the scoring team is not releasedAll Non-Releasable penalties serve full timePenalty time carries over to next periodPenalties on opposing playersLongest common time is Non-Releasable for both playersMultiple penaltiesNon-Releasable served first“In-Home” serves bench penaltiesGoalies serve their own timeAllow a 1 minute warm-up for a new goalie.
61 Personal Fouls Fouls of a serious nature 1 to 3 minutes Always time servingReleasableAll penalty time expires when a goal is scored by the other team.Non-ReleasableServed in fullNot a choice - by definitionAll equipment violationsTargeting the headTime common between 2 opposing team penalties is Non Releasable..Served before any Releasable penalties.Personal FoulsCross checkSlashingIllegal body checkIllegal field (NCAA only)Illegal goalsIllegal crosseIllegal equipmentTrippingUnnecessary roughnessUnsportsmanlike conductExpulsion (fighting, tobacco, flagrant misconduct)
62 Personal Fouls Cross Check Tripping Illegal Body Check Unnecessary RoughnessSlashUnsportsmanlike Conduct
63 Personal Fouls Non-Releasable LockedPenaltiesEjectionIllegal StickUnsportsmanlike ConductIllegal GlovesIllegal Pocket
64 Equipment Check Procedure Have a plan for four equipment checks, but be flexible.Reschedule check if there is a penalty on a goal.Check a player of the team coming to your end of the field.A good rule of thumb is to check an impact player.Goal scorer, key middie or longpoleDo not check goalie.There is no rule that says a player cannot be checked twice but be careful with this.Coach gets one equipment check request per game.Gets a 2nd check if illegal equipment is found.Check that all required equipment is present and check legality of crosse.Crosse does not have to be in the game to be checked.Do stick checks at midfield, facing away from the teamsTreat fouls on opposing teams as simultaneous dead-ball foulsReschedule check if there’s a penalty on a goal scoredTreat fouls on opposing teams as simultaneous dead-ball fouls
65 Equipment Check Procedure Items to check NOCSAE sticker on backEye shield not tinted.Helmet with facemaskNot cut downNot completely clear or whiteMouthguardAll optional parts must be attached.Shoulder padsArm/elbow padsAny holes in palms must be covered by tapeGlovesCleats no more than 1/2”ShoesDimensions correct and end cap presentRoll testLacrosse stickAll optional parts must be attached.
66 Equipment CheckNote: try to get a ball, or ask ball person to toss you one. Don’t go into team huddle to get a stick!Trail goes over midfield, andtakes a player from the opposite bench area..TOfficials should do the stickmeasurement in the middle of the field by the center “X”.LLead goes to closest bench andtakes the number selected. Lead needs to hustle to wing area.Updated 11/5/10
67 T L Time-Out Procedures Try to have at least 1 official where the teams are crossing.Note: Be sure to tell the benches who called time out!TXOXWatch the teams “cross” here.XOXOOLAfter all clear, meet at center if necessary, then position yourselves 20 yards off benches.Note: When you meet at midfield you should write down time-out, and discuss any mechanics that may be off. Be sure you know where the ball will be starting.Updated 1/08/10
68 The CrosseMinimum of 6.5” at the widest part of the head. Minimum of 10” long to throat Overall length: ” to 42” (short) or ” to 72” (long)
69 The Crosse (cont) Depth check Roll check Other checks Top of ball not below plasticRoll checkRoll ball out side & frontOnly needs to be done once if it comes out.Other checksOne ball stop (optional)Relatively straight (2 ¾” height)Strings no longer than 2” – No penaltyEndcap required – No penaltyDon’t try to “catch” them. If the ball comes out, the stick is legal.
70 Illegal crosse Throw flag and report to table Deep or tight pocket (due to netting)1 minute, Non-releasablePocket can be adjusted and returned to game after penaltyDo not demonstrate to coachIllegal crosseIllegal head dimension or length3 minutes, Non-releasableCrosse must stay at table and cannot reenter game.Instruct table to not allow anyone to touch crosse.Any goal just scored by a player with an illegal crosse is disallowedIf player adjusts crosse when crosse is requestedAutomatic 1 minute Non-releasableAlso enforce normal penalty if crosse is illegal.
71 Illegal equipment Player equipment that does not conform to rules Key elements:Most equipment penalties are 1 minute Non-ReleasableNo mouthpiece or hanging outNo penalty if it came out during playCut gloves or holes in palmHoles must be taped over. No penalty if due to wear.No shoulder pads or arm padsDoes not apply to goalie. Goalie must have throat protector and chest protector.Proper equipment must be worn during play.Players on the sidelines need to keep their helmets on.
72 Cross check Key elements: Penalty Thrusting Hands apart Away from body Watch for riding up into neckPenalty1, 2, or 3 minutes depending on severity
73 Illegal body check Key elements: Penalty Not in possession or not within 5 yards of the ballAvoidable after a pass or shotContact to or with the head or on follow-throughContact with a player on the groundBoth hands must remain in contact with the crosseOnly legal if from the front or side above the waist, below neckNo foul if player contacted turns just before contactKeep an eye on the passer or shooterOn a defenseless player is 2 or 3 minute, Non-ReleasablePenalty1, 2, or 3 minutes depending on severityA player on the ground is permitted to play the ball. (They do on faceoffs)
74 Checks Involving the Head or Neck Key elements:Initiating contact to an opponent's head or neck with a cross- check, or with any part of his body or stick. Any follow-through that contacts the head or neck is also a violation of this rule.A player shall not block an opponent with the head or initiate contact with the head (spearing).Penalty2, or 3 minutes Non Releasable depending on severity at official’s discretion. Excessively violent may result in an ejection.“Targeting the head”
75 Slashing Key elements: Penalty Striking a player in any part of the body with the crosse or end cap.The gloved hand is considered part of the crosse & not a slashIllegal Head or neck, Chest or back, Legs, ArmsNo penalty if done in the act of passing, shooting or scooping the ball.Swinging a crosse at an opponent with deliberate viciousness or reckless abandon, regardless of whether there is contact.Penalty1, 2, or 3 minutes depending on severityCannot deliberately beat on arms. Warn them to “get stick”.
76 Tripping Key elements: Penalty Obstructing a player below the waist Must be positive primary action when standingAny secondary action when not standingNo penalty if player trips over his own cross being checked or trips during a scoop.Penalty1 minute
77 Unnecessary Roughness Key elements:Any excessively violent act, holding, or pushing.Deliberate and excessively violent contact made against an offensive player who has established a screen. i.e. intentionally running through a screen.Any deliberate and excessively violent avoidable act, whether it be with the body or crosse. This may include a legal body check.Late hit on shooter or passer vs. Illegal Body CheckBull dodgeA check delivered via a punching blow.Penalty1, 2, or 3 minutes depending on severity
78 Unsportsmanlike Conduct Key elements:Non-ReleasableArguing with an officialUsing threatening, profane or obscene language or gesturesBaiting or calling undue attention to oneselfIntentionally grabbing the ball or cross on a faceoffReleasableRepeatedly committing the same technical foul.Failing to return immediately to the field after going out of bounds.Deliberately delaying substitution to gain an advantage.Penalty1, 2, or 3 minutes depending on severity
79 Fouling Out Key elements: Any one player accumulating 5 minutes of personal fouls.Just as in basketball, this is a disqualification, not an ejection.A substitute can enter after penalty time is served.
80 Ejection Key elements: Penalty Deliberately striking or attempting to strike anyone.Leaving the bench area during an altercation.Use of tobacco or smokeless tobacco.Second non-releasable, unsportsmanlike foul.Any action deemed by the officials to be flagrant misconduct.You must notify your assignor and file a report.Penalty3 minute Non-ReleasableEjection for remainder of gameEjected coach must leave premisesEjected player must leave premises if there is supervision
82 Technical Fouls 30 seconds or take ball away Normally Releasable ExceptionsCommon time, orSimultaneousNot served if goal scoredTechnical FoulsCrease violationsHoldingIllegal offensive screeningIllegal procedureConduct foulInterferenceOffsidePushingStallingWarding offWithholding ball from play
84 Crease Violation Key elements: Penalty Attacking team in the crease or on the line.No part of an attacking player’s body (e.g. hand, arm, foot) may not be in the opponent's goal-crease area at any time.If an offensive player dives or leaves his feet and his own momentum carries him into the crease any goal is disallowed. Push vs. dive can be a tough call.Defense enters own crease with possession of the ball.Watch goalie’s rear foot when raking the ball outside the creasePassing or placing the ball into the crease is permitted.No player may remain in the crease with possession of the ball longer than four seconds.Penalty30 seconds or turnover if by A
86 Goalie Interference & Privileges Key elements:Goalie’s body or stick may not be touched inside the creasePortion of goalie’s stick outside the crease may be checked if he does not have possessionIf the goalie is in the crease and there is contact with the goalie or his cross:Goalie does not have possessionPlay onAward ball laterally if his team does not gain possessionGoalie has possession (clamping & raking are not possession)Ends if goalie completes an outlet pass or runs ball out of the creaseAward at Center X if the pass is not completePenaltyFree clear or possession
87 Holding Key elements: Penalty Impeding the movement of an opponent or his crosse.Illegal:Using the portion of the handle between the hands.Stepping on the crosse of an opponent.Holding an opponent with the crosse.Holding or pinning an opponent's crosse against his body with the crosse.Holding with the free hand that is off the crosse. (Watch wrap checks)Holding the crosse of the opponent using any part of his body.Legal: Holding is permitted if the opponent has the ball or is within 5 yards of a loose ball and is done…..with a closed hand, shoulder, or forearm with both hands on the crosse, andfrom the front or side, or from the rear if no more than equal pressure is appliedPenalty30 seconds or turnover if by A
88 Illegal Offensive Screening Key ElementsNo offensive player shall move into and make contact with a defensive player with the purpose of blocking a defensive player from the man he is playing.The offensive player cannot hold his crosse rigid or extend his crosse to impede the normal movements of the defensive man.The offensive player must be stationaryThere must be contact for a screen to be illegalPenalty30 seconds or turnover if by A
89 Illegal procedure Key Elements Key Elements (cont) Touching the ball with hand(s). Exception is goalkeeper if inside creaseIllegal actions with the crosseThrowing a crosseParticipate without a crossePush, thrust, or flick the crosse in the face of an opponentAvoidable lateness of a team. Not being ready to play.Leaving the penalty area too soonDelaying the gamePlaying when out of boundsNot in the restraining area at face-offNot being 5 yards away on a restartSubstitution violationsGoal crease violationsKey Elements (cont)Time out violationsHaving more than 10 players in the gameFace-off violations2 or more inspection requests without violations found (if no time-outs left)Having more than 4 long crosses in the gameDelaying the game or restart (e.g. rolling the ball away)Failure to advance the ball into the goal area in 10 secondsFailure to have a properly equipped designed goalkeeper on the fieldUniform violations (only once before the game)This is a good “catch all”
90 Conduct foul Key Elements Coach enters field of play or leaves the coaches area during playPlayers leave the players area during playUsing electronic communicating devicesObject by arguing or gesturing to a decision by an official, timekeeper or scorekeeper.Situate bands or other organized groups that use artificial means to create noise on the opponent's side of the field.Good next step after a warning – just award the ball to the other team.
91 Interference Key Elements A player shall not interfere in any manner with the free movement of an opponent, except when that opponent:has possession of the ball,the ball is in flight and within 5 yards of the players, orboth players are within 5 yards of a loose ball.Most likelyAfter a loose ball is scoopedIn front of the crease.
92 Offside Key Elements A team is considered offside when more than six players in its offensive half of the fieldmore than seven players in its defensive half of the field.Count forward! If you have 7 players on attack one is offside. Take your time, you can always wave off a goal.Be careful with sub going on and off or players standing near sideline Count forward.There is no free-clear for offsides.
93 PushingKey ElementsA player shall not thrust or shove an opponent from the rear. Pushing…is not a violent blowIs permitted from the front or side when an opponent:has possession of the ball oris within 5 yards of a loose ball.To be legal, pushing must be done with either closed hand, shoulder or forearm, with both hands on the crosse.Pushing is not permittedFrom the rearIf the player does not have ball or is not within 5 yards of a loose ballInterference, orIllegal screenTPOAD (The Principal Of Advantage Disadvantage)Don’t call a foul if it doesn't give an advantage to the team committing it or disadvantage the team on the receiving end. Note : Does not apply where judgment isn't involved, like line calls, offsides, or safety (e.g. slash)
95 Stalling Key Elements A team may be warned to “Keep It In” when it is keeping the ball from play, (not attacking the goal), and the defense is playing the ball, oris ahead and there are 2 minutes or less in the game (mandatory)The ball is awarded to the defensive team if the ball leaves the goal area unless by:a shot on goal ora touch by the defensive team.The stall warning remains in effect until:a goal is scored,the defensive team gains possession of the ball orthe period ends resulting in a face-off.A rule of thumb is about 40 seconds without attacking the goal.
96 Stalling (cont.) Key Elements Look for stalling when Team is a man down with possessionIs trying to hold onto a slim leadNeeds to shorten the gameIf a stall warning, “Get It In” is given outside of the attack box, it is always followed by a “Keep It In”.The defense does not have to be playing the ball outside of the boxDon’t trap – warn before the ball enters the boxFinal 2 minutesMake sure table knows to warn youKeep track of who is leadingLet them know the warning is comingRemind everyone if a stall warning remains in effect after a restart.
97 Warding off Key Elements A player in possession of the ball may protect his crosse with his hand, arm or other part of his body when his opponent makes a play to check his crosse.A player in possession of the ball may not use his free hand, arm or any other part of his body tohold, push or control the direction of the movement of the crosse or body of the player applying the check.
98 Withholding ball from play Key elementsA player may notlie on a loose ball ortrap it with his crosse longer than is necessary for him to control the ball and pick it up with one continuous motion, orwithhold the ball from play in any other manner.Repeated actions are unsportsmanlike conduct.
99 Failure to Advance Advancing the ball beyond midfield Once the defensive team gains possession of the ball in it’s defensive half of the field, they have 20 seconds to advance the ball across the midfield.Role of Trail Official:Remain even with or slightly behind the ball as it advances out of the defensive half of the field.The Trail is responsible for timing of the 20-second count using his timer..
100 Failure to Advance Advancing the ball into the attack area Once a team has advanced the ball into its offensive end of the field (by stepping on or over the midfield line in possession of the ball, or by gaining initial possession of a loose ball in their offensive end), they have 10 seconds to get the ball into the attack area.The Lead is responsible for the initial 10-second count as the ball moves across midfield into Zone 3.
101 1X Advancing the ball 20 seconds to clear ZONE 1 ZONE 4 ZONE 3 Coaches AreaTable20 seconds to clearZONE 1ZONE 4ZONE 310 seconds intothe attack zone1X
103 Penalty Enforcement Technical Foul Personal Foul Loose Ball = Play On Possession & Foul by Offense = WhistlePossession & Foul by Defense = Flag Down Slow WhistlePersonal FoulLoose Ball = Flag & WhistlePossession & Foul by Offense = Flag & Whistle
104 Technical Fouls Loose Ball - Play On During a loose-ball technical foul, crease violation, or goalkeeper interferenceVisually and verbally signal “Play-on!”Withhold the whistle until the play ends or advantage is gained or lost.A guideline is no more than 1 or 2 seconds.If the offended teamGains possession, give verbal & visual indication - “Blue”Does not gain possession award the ball at the spot where the ball is or, if the ball is inside the attack area, in the alley next to the attack area.Play-On indicates possession.Play On!Loose BallPushBlue
105 Technical Fouls Loose Ball - Play On For goalkeeper interference without possessionWithhold the whistle until goalie gains possession, else award the ball in alley.For goalkeeper interference with possessionWithhold the whistle until the goalie completes an outlet pass or leaves the crease.Play-On indicates possession.
106 Technical Fouls By Team in Possession If the team that has possession commits a technical foul…Immediate whistle and award the ball to the opponents at the spot where the ball is or if the ball is inside the attack area in the alley next to the attack area.Illegal ScreenWhite
107 Flag Down Slow Whistle (FDSW) Fouls (personal or technical) with possession by the team that was fouled:Throw the flag straight up into the air (10 to 15 feet).Yell “Flag down!” , “Flag down!”Other official should acknowledge “Flag is down!”Allow the offensive team (with possession) to complete their play. Slow whistle mechanic.Sound your whistle to stop play when the rules require you to. (GOODIE)
108 Flag Down Slow Whistle (FDSW) Whistle Criteria GOODDIEGoalOut of the box, out of bounds, or on the groundOffensive foulDefense gains possessionDefensive foul (2nd or more) during the final two minutes of play with the team ahead possession the ball in the attack area (unless a scoring play is imminent)InjuryExpiration of the clock
109 Flag Down Slow Whistle Enforcement Personal Fouls - All Personal fouls are served even if a goal is scored. (1 to 3 minutes)Technical fouls - Are served if Team A does not score a goal during the flag-down situation. (30 seconds)Team A is awarded the ball:Just over midfield (a “free clear”) if the ball was in Team A’s defensive zoneWhere the ball was when the whistle blew to stop play if the ball was in Zone 3“In the alley”, preferable the Trail’s alley, if the ball was in Zone 4 (i.e. Team A’s attack area)On the endline if the penalty occurs after the ball crosses the endline.Make sure free clear is out of reach of long poles
110 Penalty Decision Tree Personal Fouls Loose Ball?NoYesFoul by ?BAWhistle & assess penaltyWhistle & assess penaltyFDSWWhistle & assess penaltyNote:A is the team with possession B is the defense
111 Penalty Decision Tree Technical Fouls Loose Ball?NoYesFoul by ?Play OnBAFDSWWhistle & award ball to BWhistleorPossessionGoal scored?NoYesNote:A is the team with possession B is the defenseB serves30 secsWave offflag
112 Penalty time Penalty time begins when play resumes If a goal is scored:The player for the team scored against is released (if releasable)The player for the scoring team is not releasedAll Non-Releasable penalties serve full timePenalty time carries over to next periodPenalties on opposing playersShorter time is Non-Releasable for both playersMultiple penaltiesNon-Releasable served first“In-Home” serves bench penaltiesGoalies serve their own timeAllow a 1 minute warm-up for a new goalie.
113 Penalty Enforcement Making and Reporting the Call Make sure all action has stoped.Check for flags from your partner. If there are multiple flags, conference to determine if you have two flags for the same foul or flags for two different fouls.Inform your partner of your call.Trail Position yourself promptly but not “hurriedly”:Facing the table.With an unobstructed view of the table.Erect and stationary.Signal the penalty (CNOTE). Be big, loud, and clear.Make sure penalized player is in the penalty box.
114 Penalty Reporting Trail - CNOTE Face the table and announce the following:“C” - The uniform color of the offending player. Point to team.“N” - The number of offending player. Signal the number with your hands.“O” - The offense (foul) the player committed (give signal).“T” - The time to be served (30 seconds, 1 to 3 minutes).“E” – Explanation if necessaryIf the penalty is Non-releasable (Full Time, Locked)Good to mention the game clock time when to release the penalty & if it might carry over.Who will have possession and where the ball will restart (e.g., “Blue ball, free clear”; “Blue ball, outside the box”)Blue“Two”“Four”Push30 secondsWhite ball
115 Penalty Reporting Lead Set the fieldCheck with or report to Trail on penaltyGet ball to restart spot.In Trail’s alley, at top of corner box, or Free clearRestart on endline if penalty occurs after ball crosses endlineCount players. This is critical!Inform Goalie of restart spot & penalty situation (e.g. You’re down 1 for 1 minute)
117 Penalty Enforcement Dead-Ball Fouls Most commonLate HitsConduct and Un-sportsmanlike conductIllegal crosse or equipmentIllegal procedure (delay of game)FightingMost LikelyIn a blowout gameIn tightly contested gameIn a rivalry gameAfter other dead-ball foulsAfter a hard foul or cheap shotWhen players are jawing at each otherWhen a coach is out of control
118 Penalty Enforcement Dead-Ball Fouls “Live-ball”, “Live-ball” are simultaneous fouls. No free clear.“Live-ball, Live-ball, Let it be”“Live-ball”, “Dead-ball”, enforce in the order they occurred and award a free clear.“Live-ball, Dead-ball, Dead center”In both cases, common penalty time is non-releasable
119 Signaling Dead-Ball Fouls Use the one-hand open palm overhead to signal dead ball when necessary.Out of bounds, Foul, or Play-On
120 Goal Scored Live Ball Foul Play: B1 illegally body checks A1 before ball enters the goal (Live-ball foul)Signal: Blue, “Four”, Illegal body check, One minute. Goal is good. Face-off.”Blue“Four”Illegal Body Check1 MinuteGoal is GoodFace Off
121 Goal Scored Dead Ball Foul Play: B24 illegally body checks A1 after ball enters the goal. (Dead ball foul)Signal: “Blue” “Two” “Four”, Dead ball foul, Illegal body check, 1 minute. Goal is good. White ball.Blue“Two”“Four”Dead Ball FoulIllegal Body Check1 MinuteGoal is GoodWhite Ball
122 Bench PenaltiesIn-home: Starting attack player, is the first name in the score book when attack is listed first. This number is also listed on your scorecard.If a penalty is called against a team when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home.
123 Handling a Rowdy CoachIn cases of poor conduct, officials generally follow an escalating progression up ”The Ladder.”1. Start with a verbal warning,2. followed by a conduct foul when the offending team has possession,3. then by a time-serving conduct foul,4. then a 1- to 3-minute unsportsmanlike conduct, and5. finally by a flagrant misconduct expulsion foul.Depending on the severity of the foul and what preceded it, steps in this progression may be repeated or skipped.
126 Coverage Around Goal in Settled Situations Lead:Has his goal as his primary responsibility.Try to stay on goal line extended (GLE) unless there is a contested play near the end line or must move to get a better angle on the play.Always return to GLE before whistling ball into play.Move in and out with ball. Be as close to the crease as possible without interfering with play.Do not allow players to get behind you.Has end line responsibility on all shots (chase shots to the end line!).
127 Coverage Around Goal in Settled Situations Trail:Watches for offsides.Watches action in his area.Reports fouls to the table.Can help with crease violations.Has most restarts.Watches the shooter & passer for a late hit.Always know shooter’s number.
128 Key Places to Go Settled Situation Here are the key places you can’t go wrong on the field with two man mechanics.2134Trail: On offense:(1) If the ball is in possession, go to the corner of the restraining box.(2) If the ball is loose, go to the junction of the midfield line and the sideline.Lead: On offense:(3) If the ball is loose or in possession of the offense, go to the goal line extended.(4) If there is a shot, chase it to the end line.
129 Key Places to Go Transition 56When the ball is being cleared: Lead: (5) If you are the new Lead, stay at least one full zone ahead of the ball (so if the ball is in the Defensive Zone, you are at midfield; if it’s in Zone 3, you are at the top of the box, and if the ball is in Zone 4, you are on the goal line extended). Trail: (6) If you are the new Trail, stay even with the ball, whether it is loose or in possession of the clearing team.
130 Four Primary Locations Coaches AreaTable3GLE412Four KEY Positions34GLE12
131 Transition Trail becomes Lead Lead becomes Trail Goalie makes the save Break to midline; see the ball, quick check for offsidesGLE responsibility- get there!First 10 second count into attack box (Zone 4)Sprint to endline if contested shot; return to GLE at restartMove “in” and “out” (crease)Sideline responsibilitiesGoalie makes the saveGoalie 4 second count; start the 20 second timerStay behind the ball; you ultimately have off-sides60 yard eyes- find the shooterJog to the restraining lineSideline responsibilitiesStay with ball if ball clears along your sideline
132 Lead and Trail Positions Positions on a Clear from the GLE Previous Lead is new Trail, and previous Trail is new Lead
133 Normal Transition – with Substitutions Coaches AreaTableD3D1M3M3D2A2A1M1M1Goalie SaveA3GGA3A1A2D2D1M2M2D3
134 Who Watches What? Trail Lead T is “on” when ball is in the brown area L is “on” when ball is in yellow area
135 Who Watches What? Trail Lead T is “on” when ball is in the brown area L is “on” when ball is in yellow area
136 Who Watches What? Trail Lead T is “on” when ball is in the brown area L is “on” when ball is in yellow area
137 Who Watches What? Trail Lead T is “on” when ball is in the brown area L is “on” when ball is in yellow area
138 Restarts Quick Restarts Slower Restarts Make sure the goalie has 5 seconds to reset.Make sure all players are 5 yards awayTell the players where the ball should be and use a 5-second count.As soon as the ball is in the right place and in possession, restart for any loose-ball technical foul, any change of possession technical foul, any end line out of boundsSlower RestartsUse your 20 second timerAfter goalsAfter reporting time-serving penaltiesTo summon players after a time-out or to start a period.Before whistleCount the fieldCheck with partner
139 Restarts Trail blows ball into play Coaches AreaTable
140 Restarts Lead blows ball into play Coaches AreaTable