Presentation on theme: "Games for Learning Andy Griffith. Outline for the session Can we explore: 1.The importance of play in learning? 2.Different types of games? 3.Managing."— Presentation transcript:
Games for Learning Andy Griffith
Outline for the session Can we explore: 1.The importance of play in learning? 2.Different types of games? 3.Managing students before, during and after games? 4.Unpicking the learning from games? 5.Build your confidence in the using, adapting and devising games?
Emotionally mature people are: AUTHENTIC VIVACIOUS PLAYFUL Affluenza by Oliver James
Playing games All games gave a distinct STRUCTURE and RULES
Speed Dating Hopes Analysis
Games for different personalities!
Personality TypesPersonality Types
Types of Games Creative thinking games Problem-solving games Strategy Games Mystery games Decision making games Communication games Energising games Story games Question games Concentration games Language games Number games Memory games
Known to the Unknown First start off with something they know and can make a positive association with.
Facts in Five FOODDRINKBOOKSINGER MEN M A L T I
Using Blooms Taxonomy EVALUATION Making judgements. Assessing the value of something against a set of criteria (Judge, Recommend, Evaluate, Prioritise, Give opinions) SYNTHESIS Using old ideas to create something new. Relate knowledge from different sources (Design, Compose, Create, Hypothesise, Re- arrange) ANALYSIS Seeing patterns, Understanding how parts relate to the whole. Recognising structure (Investigate, Classify, Compare, Contrast) APPLICATION Using knowledge to solve problems (Make, Build, Demonstrate, Map, Draw) COMPREHENSION Understanding information. Grasping meaning (Give examples, Explain, Show) KNOWLEDGE Observing and recalling information. (Tell,Recite, Make a list, What …?)
Facts in Five ? ? ? ? ? ? ? ? ? ?
Known to the Unknown First: start off with something they know and can make a positive association with. Then: teacher applies this to a topic. Then: student applies.
ENTRY (Thinking) GAMES ODD ONE OUT WORDLES/DINGBATS THINKING ABCs MORAL DILEMMAS
baaa+b+c+d +e 1000 cd b+e+dad - 12ce d e²+b² - a² b+a+b+e6e + 7d(abc)+ d²cab8c – 8aba+bab+e+ad b²+c²3de c be – b12a + 5cbeade + b²3c³ abc²(da)²abc – d3dbee(da)² + da²bed badde+dadee debd²d²caca7e + 7c ccdd+eb²2a + 3b + 4c ab+ba(abc)²ce + dab+a+d 8d - a²5bcd²+5c9b²5d b da²a³a³ a = 3 b = 2 c = 5 d = 10 e = 4 Take turns to pick a square and calculate the value of the expression. Try to be the first player to connect four in a row. Then try to be the player with the most squares!
Living Graphs Overfishing Time Total catch
Cant Play; Wont Play Who wont play and why?
Motivational Styles/Deficits Learned Helplessness (Seligman, 1975) Whats the point? Im going to fail ANYWAY. Students do not persist or take chances. When they fail they Personalise it, think it will be Pervasive, and think it will be Permanent. High self-worth concern and the threatened sense of self (Covington, 1984): Im not doing this, its rubbish Fear being seen as incompetent. Prefer to be seen as rude and abusive rather than having their ability called into question.
Games for Ideas If at first, the idea is not absurd, then there is no hope for it. Albert Einstein
Some Ground rules, maybe? We encourage everyone to contribute ideas. We give reasons for our ideas and opinions. We can disagree with others but we treat other peoples ideas with respect. We are prepared to change our minds but we dont have to. We work with our group members and teachers to learn.
Contracts Group and Individual Example: ABCDEF A sk Questions B e Open C ommunicate D o Your best E njoy yourself (and let others enjoy themselves) F reeze on command! Sign _______________
Motivational Triggers (why people want to learn) Choice Challenge Curiosity Competency Positive expectations Fun Fantasy Relationships Relevance Fear/Thrill
Playing Games First: CONTAIN Then: ENTERTAIN Then: EXPLAIN Ian Gilbert – Essential Motivation
Creating the playful classroom Group Norms for your classroom/learning area?
PIMP YOUR LESSON BeforeAfter
3 Minute Motivators - Steps: 1.Cue to gain attention. 2.Explain why motivator being used. 3.Explain the activity. 4.Remind students to begin and freeze on cue. 5.Cue to begin. 6.Present the 3 Minute Motivator. 7.Cue to Stop. 8.Conclude and refocus by summarising what was done and why.
Step 2 Explain why the motivator is being used: I have lost you… You seem restless… I can see you need a break… You seem to need some talk time…
Step 8 Conclude and refocus by summarising what was done and why: We were all a bit restless so we just played _______. Now that youve used up a bit of energy its time to return to… You seemed sleepy and many of you were losing attention so we played _______. Now that youre awake… I felt we needed a quick break so we played _______. Okay now back to …
3 Minute Motivators - examples Questions only Physical jerks Personal Best Verbal Tennis Shared pen and Double pen games Box me in! Karate time Story Games Get Shirty Chinese Whispers Silent Maths Syllables Charade Challenge X-Factor Beat the Teacher Speed Dating Back to back, Walk-Stop Continuum Rapidough Unusual images Imagine If…
CONSENSUS on Generation Y
Boomers 1943 – 63 Gen. X 1964 – 81 Gen. Y 1982 – 2001 Millennials 2001 – 2022? IdealistReactive Civic Adaptive Howe & Strauss, 1991
Encouraging Deeper Thinking POINT = 1 point BECAUSE = 2 points THEREFORE = 3 points HOWEVER = 4 points Be able to answer a Question well
More wisdom than professors! It aint what you do; its the way that you do it – thats what gets results. Bananarama