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Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer.

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Presentation on theme: "Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer."— Presentation transcript:

1 Lerpz The Rocketeer Beat It Games CS4343 – Game Development Project AY2010-11 Semester 2 Ho Jie Hui - Producer Kenny Lim - Designer Luo Lan – Programmer Esther Luar - Programmer

2 It Starts With Rockets Why Rockets? LerpzTheRocketeer Beat It Games 1 1 JUMP!

3 Lerpz The Rocketeer Beat It Games 2 2 2D Side Scrolling Platform Game JUMP MECHANISM

4 LerpzTheRocketeer Beat It Games 3 3 FUN ?

5 LerpzTheRocketeer Beat It Games 4 4 Expectations Endurability Engagement FUN Measuring Childrens Fun - J. Read, S. MacFarlane, C. Casey

6 Experiment Methodology LerpzTheRocketeer Beat It Games 5 5 Observed experiment 16 testers Process: Play through the game Answer questionnaire Retrospective think aloud session

7 Observed Experiment Results LerpzTheRocketeer Beat It Games 6 6 Questionnaire: Section 1: NASA Task Load Index (TLX) 1.Mental Demand 2.Physical Demand 3.Temporal Demand 4.Performance 5.Effort 6.Frustration

8 Observed Experiment Results LerpzTheRocketeer Beat It Games 7 7 Questionnaire: Section 2: Measurement of Fun 1.Expectation 2.Endurability 3.Engagement

9 Observed Experiment Results LerpzTheRocketeer Beat It Games 8 8 Notable results: Fun level for rocket jumping is higher than conventional jump Experts preferred rocket jumping Significantly higher mental workload for rocket jumping Novices found rocket jump to be more frustrating but would still rate rocket jumping as more fun

10 Taking it One Step Further 9 9

11 501 502 508 507 506 505 503 10 Putting the Game Online

12 Data Crunch LerpzTheRocketeer Beat It Games 11

13 Data Crunch LerpzTheRocketeer Beat It Games 12

14 Conclusions LerpzTheRocketeer Beat It Games Notable results: NovicesExperts Good Simple levels Tilted platforms Very small gaps Very wide gaps Small platforms Low lying ceilings Emission trail Set tougher obstacles Can handle timed and moving platforms Bad Moving platforms Emission trail 13

15 DEMO TIME


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