Game Tuning Workshop Avatar: Babysitter Moves Speaks Extra Moves? Why?
Game Tuning Workshop AI : Baby What kinds of fun? What kinds of baby AI?
Game Tuning Workshop Eight Kinds of "Fun" 1. Sensation Game as sense-pleasure 2. Fantasy Game as make-believe 3. Narrative Game as drama 4. Challenge Game as obstacle course 5. Fellowship Game as social framework 6. Discovery Game as uncharted territory 7. Expression Game as self-discovery 8. Submission Game as pastime
Game Tuning Workshop Baby AI Basic abilities and moves?
Game Tuning Workshop The Dynamics of Hide and Seek excitement exhaustion
Game Tuning Workshop Technical Details Waypoints? Obstacle detection? Cover points? World view?
Game Tuning Workshop Technical Details Waypoints? Obstacle detection? Cover points? World view? Competition?
Game Tuning Workshop But Wait – Theres More!! Full-blown simulation of tag Real Strategic Gameplay Showcase character AI.
Game Tuning Workshop Baby AI What does it look like NOW?
Game Tuning Workshop Technical Considerations Designers cant do it all by hand! Each AI should have a style or personality Easier to recognize/predict Different targets require different skills This means more granularity – more complex representation.
Game Tuning Workshop Technical Considerations Hiding How much cover is the fern...as opposed to the closet or under the table? Do AIs perceive others and plan around them? Do they track the babysitter? What if they can turn on and off lights?
Game Tuning Workshop Technical Considerations What about sound? Doors make sound, so do hardwood floors. How sensitive to sound is the babysitter, are the kids?
Game Tuning Workshop Conclusions? How would you do it? Making tag different? Trends or takeaways for Planning Designing Constraining