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OFFICIALS PRE-GAME CONFERENCE SUGGESTED ITEMS FOR DISCUSSION.

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Presentation on theme: "OFFICIALS PRE-GAME CONFERENCE SUGGESTED ITEMS FOR DISCUSSION."— Presentation transcript:

1 OFFICIALS PRE-GAME CONFERENCE SUGGESTED ITEMS FOR DISCUSSION

2 KEY CHANGES KEY CHANGES Headbands and sweatbands must be unadorned (except for permissible logo) and be the predominant color of the jersey or white. Headbands and sweatbands must be unadorned (except for permissible logo) and be the predominant color of the jersey or white. Added that a school logo/mascot is also permitted on the pants, compression shorts, sweatbands and headbands. Added that a school logo/mascot is also permitted on the pants, compression shorts, sweatbands and headbands. There may be one visible manufacturers logo/trademark or a school logo/mascot on the wristband or headband. There may be one visible manufacturers logo/trademark or a school logo/mascot on the wristband or headband.

3 LAG TIME LAG TIME The exact time observed by the official may be placed on the clock when a timers mistake has occurred. The exact time observed by the official may be placed on the clock when a timers mistake has occurred. This change eliminates the need for lag time or reaction time on the part of the clock operator. This change eliminates the need for lag time or reaction time on the part of the clock operator. Previously, reaction time was one second. Previously, reaction time was one second.

4 ADDITIONAL DELAY WARNING ADDITIONAL DELAY WARNING A fourth warning for delay was added for failure to have the court ready to play following a time- out. A fourth warning for delay was added for failure to have the court ready to play following a time- out. Previously, there were three delay situations. Previously, there were three delay situations. Changed the procedure for delay warnings to only one warning per game for any of the four delay situations. Changed the procedure for delay warnings to only one warning per game for any of the four delay situations. After that, it is a technical foul. After that, it is a technical foul.

5 NEW SIGNAL NEW SIGNAL Established a new signal for a team- control foul. Established a new signal for a team- control foul. The arm is extended forward and the fist is punched. The arm is extended forward and the fist is punched. The proper procedure is fist extended overhead, same arm brought down and punched forward, followed by birddog (optional) and then the proper signal for the foul at the site. The proper procedure is fist extended overhead, same arm brought down and punched forward, followed by birddog (optional) and then the proper signal for the foul at the site.

6 KEY CHANGES Removing jersey, etc. visual confines of court, technical foul. Shirts in, pants up. Removing jersey, etc. visual confines of court, technical foul. Shirts in, pants up. Team control foul in all cases is a throw-in penalty. Applies only to team in control. Team control foul in all cases is a throw-in penalty. Applies only to team in control. Double personal, double technical and simultaneous fouls, throw-in at the point of interruption (POI). If these occur during a try, shot or tap, and it is unsuccessful, go to the alternating possession arrow (AP). Double personal, double technical and simultaneous fouls, throw-in at the point of interruption (POI). If these occur during a try, shot or tap, and it is unsuccessful, go to the alternating possession arrow (AP).

7 KEY CHANGES (cont.) Leaving the court is a violation. Leaving the court is a violation. Clarification of a double foul. Clarification of a double foul. Clarification of when a three point goal shall count. Clarification of when a three point goal shall count. New article when bench personnel may stand. New article when bench personnel may stand. Head coach only in box, once box is removed, all related rules restrictions apply. Head coach only in box, once box is removed, all related rules restrictions apply. Time-out, bench personnel nor teammates on the floor may not interfere or harass opponents as they move toward their bench (technical foul). Time-out, bench personnel nor teammates on the floor may not interfere or harass opponents as they move toward their bench (technical foul).

8 KEY CHANGES (cont.) Game Administration must have security and handle crowd situations. Game Administration must have security and handle crowd situations. Lane spaces are 3 wide and 3 deep. Players must wait until ball hits rim. Lane spaces are 3 wide and 3 deep. Players must wait until ball hits rim. Disconcertion must be monitored, especially out on the arc area. Disconcertion must be monitored, especially out on the arc area. Intentional fouls can occur anywhere, anytime. Intentional fouls can occur anywhere, anytime. Hard fouls are intentional fouls. Hard fouls are intentional fouls. Sporting behavior. Sporting behavior.

9 GENERAL ITEMS GENERAL ITEMS Check correct time and starting time. Check correct time and starting time. Check whistles (carry spare), check shoes (shined) and uniform (cleaned & pressed). Check whistles (carry spare), check shoes (shined) and uniform (cleaned & pressed). Discuss any particular ground rules pertaining to game site or any unusual plays. Discuss any particular ground rules pertaining to game site or any unusual plays. Use only authorized NFHS signals to avoid confusion. Use only authorized NFHS signals to avoid confusion.

10 PRE-GAME FLOOR DUTIES PRE-GAME FLOOR DUTIES Positions on court during warm-ups. Positions on court during warm-ups. Observe players and give number of players to referee. (dunking and grasping rim) Observe players and give number of players to referee. (dunking and grasping rim) Look for illegal equipment, illegal uniforms and make sure taped or wrapped areas do not have hard substance under wrappings. Look for illegal equipment, illegal uniforms and make sure taped or wrapped areas do not have hard substance under wrappings. Approximately 11 minute mark, (R) goes to the table and (U) takes over observation duties. Approximately 11 minute mark, (R) goes to the table and (U) takes over observation duties. Approximately (4) minute mark, get captains and head coaches. (make it brief and address sportsmanship) Approximately (4) minute mark, get captains and head coaches. (make it brief and address sportsmanship)

11 TABLE DUTIES - REFEREE TABLE DUTIES - REFEREE Appoints official scorer and timer. Appoints official scorer and timer. Informs table personnel of pertinent rule changes and timing concerns. Informs table personnel of pertinent rule changes and timing concerns. Reminds official scorer about setting the arrow for first alternating possession. Reminds official scorer about setting the arrow for first alternating possession. Instructs the official scorer to record who requested the time-out and when it was requested. Instructs the official scorer to record who requested the time-out and when it was requested. Instructs official scorer to record all official warnings and to keep track of alternating possessions. Instructs official scorer to record all official warnings and to keep track of alternating possessions.

12 TABLE DUTIES – REFEREE (cont.) Reminds scorers to check books at the end of each quarter, especially the last two minutes of the game. Reminds scorers to check books at the end of each quarter, especially the last two minutes of the game. Reminds scorer and timer to notify officials on 7 th team foul and also 10 th. Reminds scorer and timer to notify officials on 7 th team foul and also 10 th. Reminds timer to hold subs until foul report is complete and no subs after warning buzzer. Reminds timer to hold subs until foul report is complete and no subs after warning buzzer. Reminds timer no subs until last free throw in multiple throw situations. Reminds timer no subs until last free throw in multiple throw situations. Reminds official scorer to signal for approval of final score with a nod of the head. Reminds official scorer to signal for approval of final score with a nod of the head.

13 JUMP BALL – HELD BALL JUMP BALL – HELD BALL (R), (U1) and (U2) discuss mechanics (movement) and responsibilities. (R), (U1) and (U2) discuss mechanics (movement) and responsibilities. (U1) will call back poor toss. (U1) will call back poor toss. (U2) has all non-jumpers. (U2) has all non-jumpers. (R) will check to see that arrow is properly set when control is established. (R) will check to see that arrow is properly set when control is established. For held ball, the off-official will pick up arrow while on-official stays with the pile. For held ball, the off-official will pick up arrow while on-official stays with the pile.

14 COURT COVERAGE COURT COVERAGE Lead has strong side movement when ball penetrates free throw line extended. Trail gives backside help. Lead has strong side movement when ball penetrates free throw line extended. Trail gives backside help. Lead (Trail in Three-Person Crew), responsible for 3-point line in corner by baseline. Lead (Trail in Three-Person Crew), responsible for 3-point line in corner by baseline. Lead will give preliminary signal and touchdown signal if 3-point try is in his/her area. (Trail mirrors) Lead will give preliminary signal and touchdown signal if 3-point try is in his/her area. (Trail mirrors) Trail gives preliminary signal and touchdown signal in his/her area. (Lead does not mirror) Trail gives preliminary signal and touchdown signal in his/her area. (Lead does not mirror)

15 COURT COVERAGE (cont.) Know line responsibilities; use box-in method, blow your own line - no double whistles. Know line responsibilities; use box-in method, blow your own line - no double whistles. Work hard to get good off ball coverage, trust partner and work primary area. Work hard to get good off ball coverage, trust partner and work primary area. Help each other out on full court press, work diagonally. Help each other out on full court press, work diagonally. Talk about special defense coverage such as half-court traps, especially on leads sideline near the division line. Talk about special defense coverage such as half-court traps, especially on leads sideline near the division line.

16 COURT COVERAGE (cont.) Discuss fast break coverage. Discuss fast break coverage. Discuss delay or spread coverage. Discuss delay or spread coverage. Post area coverage, leads responsibilities and trails responsibilities. Post area coverage, leads responsibilities and trails responsibilities. Lead has to widen out (move out toward his/her sideline) when ball is near the sideline in the front court. Lead has to widen out (move out toward his/her sideline) when ball is near the sideline in the front court. Trail has to move toward center of court when the ball is on the opposite side above the free throw line extended. Trail has to move toward center of court when the ball is on the opposite side above the free throw line extended. Trail and Lead have to work hard for proper angles to avoid being straight lined. Trail and Lead have to work hard for proper angles to avoid being straight lined.

17 FOUL CALLS - CONSISTENCY FOUL CALLS - CONSISTENCY Single sharp blast of whistle and good preliminary signal at site of foul. (birddog, optional) Single sharp blast of whistle and good preliminary signal at site of foul. (birddog, optional) Calling official designates throw-in spot for common foul. Calling official designates throw-in spot for common foul. Calling official notifies fouler, shooter and partner(s). Calling official notifies fouler, shooter and partner(s). Non calling official(s) freeze to observe players and help with free thrower. (If during a try, let partner know if shot went in) Non calling official(s) freeze to observe players and help with free thrower. (If during a try, let partner know if shot went in)

18 FOUL CALLS – (cont.) Double whistle, make good eye contact with partner first, then take the call if it is coming toward you. (Do not be in a hurry to give preliminary signal) Double whistle, make good eye contact with partner first, then take the call if it is coming toward you. (Do not be in a hurry to give preliminary signal) Use good reporting mechanics. Move to reporting area, stop completely, make eye contact with scorer, give color of offender, then with one hand give number slowly as you verbalize it and then give foul signal. Use good reporting mechanics. Move to reporting area, stop completely, make eye contact with scorer, give color of offender, then with one hand give number slowly as you verbalize it and then give foul signal. Jog around players and back to new position Jog around players and back to new position

19 FOUL CALLS – (cont.) No substitutions or time-outs until report is complete. No substitutions or time-outs until report is complete. After report, switch by circling players. (Three-person crew, go table side) After report, switch by circling players. (Three-person crew, go table side) Double fouls, no free throws, point of interruption (POI). If you cannot determine (POI), then go to alternating possession (AP). Double fouls, no free throws, point of interruption (POI). If you cannot determine (POI), then go to alternating possession (AP).

20 FREE THROWS FREE THROWS Lead responsible for opposite lane spaces and first lane space on his/her side. Lead responsible for opposite lane spaces and first lane space on his/her side. Lead helps to position players properly, good bounce to shooter. Lead helps to position players properly, good bounce to shooter. Lead takes a position approximately 3 feet back from the lane and at an angle to see all the spaces he/she is responsible for. Lead takes a position approximately 3 feet back from the lane and at an angle to see all the spaces he/she is responsible for. Lead is responsible for rebounding. (Do not look up at the ball) Lead is responsible for rebounding. (Do not look up at the ball)

21 FREE THROWS (cont). FREE THROWS (cont). Trail or Center should position self approximately halfway between circle and sideline. (Proper angle) Trail or Center should position self approximately halfway between circle and sideline. (Proper angle) Trail is responsible for players in lanes spaces opposite him/her and players outside the arc. Trail is responsible for players in lanes spaces opposite him/her and players outside the arc. Trail checks table for subs, indicate number of free throws and begin count away from shooter. Trail checks table for subs, indicate number of free throws and begin count away from shooter. No lane violations until shooter has possession and control. No lane violations until shooter has possession and control.

22 FREE THROWS (cont). If faker causes a lane violation, penalize faker only. If faker causes a lane violation, penalize faker only. On delay after time-out, lead places ball on the floor for shooter. (Violation, unless shooters team calls time-out) On delay after time-out, lead places ball on the floor for shooter. (Violation, unless shooters team calls time-out) If shooter is not in the lane area and there is no time- out, technical foul. (No delay warning) If shooter is not in the lane area and there is no time- out, technical foul. (No delay warning) Free throws are always administered in the order of occurrence. Free throws are always administered in the order of occurrence. Be sure to get the correct free thrower on the line. Be sure to get the correct free thrower on the line.

23 THROW-INS THROW-INS Discuss line responsibilities; official responsible for that line administers throw-in. (Use box-in principle) Discuss line responsibilities; official responsible for that line administers throw-in. (Use box-in principle) Trail always administers throw-ins in the backcourt. Trail always administers throw-ins in the backcourt. Dont chase ball or turn back on players. Dont chase ball or turn back on players. If not sure of call, blow whistle if it is your line, then look for help to your partner. (Partner states color and gives proper direction signal) If not sure of call, blow whistle if it is your line, then look for help to your partner. (Partner states color and gives proper direction signal)

24 THROW-INS (cont). Check the table for subs before administering throw-in. Check the table for subs before administering throw-in. Make good eye contact with partner(s) before administering throw-in. Make good eye contact with partner(s) before administering throw-in. Step away from thrower. Step away from thrower. Bounce the ball for sideline and backcourt end line throw-ins if there is no pressure. Bounce the ball for sideline and backcourt end line throw-ins if there is no pressure. End line throw-in from the front court, 2-person crew, outside thrower and hand the ball. (3-person crew, either in or out, most advantageous) End line throw-in from the front court, 2-person crew, outside thrower and hand the ball. (3-person crew, either in or out, most advantageous)

25 TIMING COUNTS TIMING COUNTS Three seconds, ball in frontcourt. Three seconds, ball in frontcourt. Five seconds, closely guarded (frontcourt), and throw-in onto the court. Five seconds, closely guarded (frontcourt), and throw-in onto the court. 10 seconds, backcourt violation and time to release the free throw. 10 seconds, backcourt violation and time to release the free throw. 20 seconds, coachs warning to sub or 30- second time-out warning. 20 seconds, coachs warning to sub or 30- second time-out warning. 45 seconds, warning for 60-second time-out. 45 seconds, warning for 60-second time-out. Four minutes, length of each overtime. Four minutes, length of each overtime. 10 minutes, halftime intermission. 10 minutes, halftime intermission.

26 TIME - OUTS TIME - OUTS Request for time-out must come from a player on the floor or the head coach while that team is in player control or the ball is dead. Request for time-out must come from a player on the floor or the head coach while that team is in player control or the ball is dead. Official reporting time-out confirms with the coach whether it is a 30 or 60-second time-out. Official reporting time-out confirms with the coach whether it is a 30 or 60-second time-out. Official who receives the time-out request goes to the reporting area, gives the color and number of the player making request (or coach), length of time-out, starts the clock and returns to his/her proper position. Official who receives the time-out request goes to the reporting area, gives the color and number of the player making request (or coach), length of time-out, starts the clock and returns to his/her proper position.

27 TIME – OUTS (cont.) Do not grant a time-out until injured or disqualified player is replaced by sub. Do not grant a time-out until injured or disqualified player is replaced by sub. Watch players as they cross paths on way to their respective benches. Watch players as they cross paths on way to their respective benches. Positions are top of the key for 30-second time-out and blocks for 60-second time-out. (3-person crew, third official at spot where ball will be put in play) Positions are top of the key for 30-second time-out and blocks for 60-second time-out. (3-person crew, third official at spot where ball will be put in play) Official who will administer throw-in or become lead if a foul follows the time-out, should be holding the ball. (Remember the spot) Official who will administer throw-in or become lead if a foul follows the time-out, should be holding the ball. (Remember the spot) Review resumption of play procedure. Review resumption of play procedure.

28 SUBSTITUTIONS SUBSTITUTIONS Hold up all subs until calling official report is complete. Hold up all subs until calling official report is complete. Official nearest table beckons subs, puts up stop sign to hold play and counts players. Official nearest table beckons subs, puts up stop sign to hold play and counts players. Knowing who left game is more important than knowing who entered. Knowing who left game is more important than knowing who entered. Injured or bleeding player must be replaced unless coach requests a time-out in an attempt to keep player in the game. (Opponents, both coaches must request a time-out) Injured or bleeding player must be replaced unless coach requests a time-out in an attempt to keep player in the game. (Opponents, both coaches must request a time-out) Discuss procedures for unconscious player, ejected player or disqualified player. Discuss procedures for unconscious player, ejected player or disqualified player.

29 Block - Charge Block - Charge Difference with or without the ball. (With, no distance, without time & distance) Difference with or without the ball. (With, no distance, without time & distance) Defensive player must be completely in-bounds. Defensive player must be completely in-bounds. Defensive player initially has to have both feet on the floor and facing opponent. (after that, one or both feet can be off the floor-principle of verticality) Defensive player initially has to have both feet on the floor and facing opponent. (after that, one or both feet can be off the floor-principle of verticality) Referee the defensive player. Referee the defensive player.

30 REBOUNDING REBOUNDING Displacement of opponent, offense or defense is a foul. Displacement of opponent, offense or defense is a foul. Extending shoulders, hips, hands and arms, etc. out of vertical plane is a foul. (Contact) Extending shoulders, hips, hands and arms, etc. out of vertical plane is a foul. (Contact) Over the top, invading opponents plane is a foul if contact occurs. Over the top, invading opponents plane is a foul if contact occurs. Jumping back from inside position into an opponents plane is a foul if there is contact. Jumping back from inside position into an opponents plane is a foul if there is contact. Discern rough play and incidental contact. Discern rough play and incidental contact.

31 SCREENING SCREENING Screener must be stationary at the moment of contact. (One exception, moving in the same line and direction) Screener must be stationary at the moment of contact. (One exception, moving in the same line and direction) Extending elbows and/or hips, foul on the screener. (Contact) Extending elbows and/or hips, foul on the screener. (Contact) Within visual field, close as possible without touching. (Behind, one normal step) Within visual field, close as possible without touching. (Behind, one normal step) Player being screened cannot run through screen, must stop direct route and go around. Player being screened cannot run through screen, must stop direct route and go around.

32 BASKET INTERFERENCE BASKET INTERFERENCE Cannot touch basket (rim or net) while ball is on the rim or in the basket. Cannot touch basket (rim or net) while ball is on the rim or in the basket. Cannot touch ball while on, in or above the cylinder. Cannot touch ball while on, in or above the cylinder. Cannot put hand up through bottom of net and block the ball. Cannot put hand up through bottom of net and block the ball. Basket interference by defense on free throw results in point being awarded. Basket interference by defense on free throw results in point being awarded.

33 GOALTENDING GOALTENDING Shot or tap at ones own basket. Shot or tap at ones own basket. Downward flight. Downward flight. Chance to go. Chance to go. Outside of cylinder. Outside of cylinder. If any of the above are missing, it is not goaltending. If any of the above are missing, it is not goaltending. On a free throw, if defense touches ball outside the cylinder before the try ends, it is also goaltending and a technical foul. On a free throw, if defense touches ball outside the cylinder before the try ends, it is also goaltending and a technical foul.

34 CLOSELY GUARDED CLOSELY GUARDED Guarding position established and distance maintained in front court only. Guarding position established and distance maintained in front court only. Separate counts for hold, dribble, hold. (Change hands & arms for separate counts) Separate counts for hold, dribble, hold. (Change hands & arms for separate counts) Official who starts count stays with count until player gives up possession. Official who starts count stays with count until player gives up possession. Immediate switch, count continues. Immediate switch, count continues.

35 FIGHTING FIGHTING Identify and disqualify participants. Identify and disqualify participants. Identify and disqualify non-participants or participants leaving the bench. Identify and disqualify non-participants or participants leaving the bench. All are charged with flagrant technicals. All are charged with flagrant technicals. All are disqualified for the next contest at that level. All are disqualified for the next contest at that level. All technicals count toward bonus. All technicals count toward bonus. Coaches are assessed indirect technicals. Coaches are assessed indirect technicals. Disproportionate number, shoot free throw(s). Disproportionate number, shoot free throw(s).

36 CONDUCT – BEHAVIOR CONDUCT – BEHAVIOR Taunting and Baiting. Taunting and Baiting. Pulling jersey partially or completely up and shoving toward opponents face. Pulling jersey partially or completely up and shoving toward opponents face. Circling around opponents to begin warm-ups. Circling around opponents to begin warm-ups. Harassing opponents on way to bench. Harassing opponents on way to bench. Using profanity. Using profanity. Throwing ball intentionally at opponent with the intention of causing harm. Throwing ball intentionally at opponent with the intention of causing harm.

37 CORRECTABLE ERROR CORRECTABLE ERROR Five correctable errors. Five correctable errors. Four occur while clock is stopped. Four occur while clock is stopped. One can occur while clock is running. One can occur while clock is running. Clock stopped, error must be recognized during the first dead ball after clock has started. Clock stopped, error must be recognized during the first dead ball after clock has started. Clock running, error must be corrected before second live ball. Clock running, error must be corrected before second live ball.

38 Last Second Shot Last Second Shot Trail in two person crew. Trail in two person crew. Center in three person crew. Center in three person crew. Discuss in pre-game - two person crew, fast break, lead may take the call. Discuss in pre-game - two person crew, fast break, lead may take the call. Cant decide, then count the foul and/or goal. Cant decide, then count the foul and/or goal. Have eye contact with partner(s) before leaving floor, eye contact and nod with scorer and then leave quickly together. Have eye contact with partner(s) before leaving floor, eye contact and nod with scorer and then leave quickly together.

39 OVERTIME OVERTIME Put four minutes on the clock. Put four minutes on the clock. Each team gets one additional time-out. Each team gets one additional time-out. Begin (OT) with a jump ball. Begin (OT) with a jump ball. Teams have same basket as second half. Teams have same basket as second half. Reset the arrow on control. Reset the arrow on control. Teams cannot use that extra time out until overtime period begins. (one tick of clock) Teams cannot use that extra time out until overtime period begins. (one tick of clock)

40 BENCH DECORUM BENCH DECORUM PA has 14 coaching box. PA has 14 coaching box. Head coach only may be standing in the box. Head coach only may be standing in the box. Box is for coaching and communicating with players. Box is for coaching and communicating with players. Communicate with coach if question is asked properly. Communicate with coach if question is asked properly. Do not allow coach to officiate, intimidate or use improper gestures. Do not allow coach to officiate, intimidate or use improper gestures. If box is lost, head coach may stand to request a time-out. If box is lost, head coach may stand to request a time-out.

41 GAME EXPECTATIONS GAME EXPECTATIONS Give 100 percent every time you are on the floor. Give 100 percent every time you are on the floor. Work with and trust your partner(s). Work with and trust your partner(s). Discuss teams tendencies, like they are a fast break team or they shoot a lot of three pointers. Discuss teams tendencies, like they are a fast break team or they shoot a lot of three pointers. Anticipate the play but dont anticipate the call. Anticipate the play but dont anticipate the call.

42 GAME REPORTS GAME REPORTS Complete and submit all necessary game reports. Complete and submit all necessary game reports. All disqualified players and/or coaches. All disqualified players and/or coaches. Must be in the PIAA office by next day. Must be in the PIAA office by next day. Fax if possible. Fax if possible. More detailed, the better. (Specificity) More detailed, the better. (Specificity)

43 MISCELLANEOUS MISCELLANEOUS Treat coaches, players and table personnel with respect. Treat coaches, players and table personnel with respect. Talk to one coach, invite the other. Talk to one coach, invite the other. Maintain composure while others are losing theirs. Maintain composure while others are losing theirs. Be aware of team fouls, possession arrow and time-out situations. Be aware of team fouls, possession arrow and time-out situations. Referee the dead ball periods. Referee the dead ball periods.

44 MERCY RULE MERCY RULE Running clock at all levels of competition. Running clock at all levels of competition. One team gains a 40-point differential over its opponent in the second half. One team gains a 40-point differential over its opponent in the second half. The clock shall be stopped only for a charged time-out, an injury/blood or disqualification, and administering free throws. The clock shall be stopped only for a charged time-out, an injury/blood or disqualification, and administering free throws. After reporting a shooting foul, the official will signal the timer to stop the clock. (The timer shall not stop the clock on all whistles for fouls since some will not be shooting fouls) After reporting a shooting foul, the official will signal the timer to stop the clock. (The timer shall not stop the clock on all whistles for fouls since some will not be shooting fouls) Once the official signals the timer to stop the clock, it will be started on the last missed free throw or on the throw-in when its touched. Once the official signals the timer to stop the clock, it will be started on the last missed free throw or on the throw-in when its touched.

45 Material Compiled By Material Compiled By Barry Abbott Barry Abbott Chapter Interpreter Chapter Interpreter District IX District IX Produced & Edited By Produced & Edited By Joe Catanzaro and Joe Catanzaro and Dr. Robert Lombardi Dr. Robert Lombardi


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