The iterative process of design demands involvement from the client Celebrate the dialogueScare the client
Keynote Speaker: Frank Gehry Have the risk become a creative virus Collaboration. It moves him further than he could by himself
Ayes Birsel: The future of the workplace Intersected with design is team building to incorporate: passion, egalitarianism, and respect.
Ayse Birsel: The future of the workplace Beginning of exploration: Making abstract models Demonstrating ideas is the best way to explain new ones Make it simple, make it economical
Ayse Birsel: The future of the workplace Momentum = Participation x Velocity Have design move fast In collaborating, you give freedom to the design
Ayse Birsel: Resolve Design is a balance between exploiting our expertise and exploring the diversity of possibilities.
Laura Guido Clark: Colors, Finishes and Automobiles Start from the beginning and throw out all pre-conceived notions Walk a mile in the customers shoes; see things from their eyes Look for input from magazines, museums, nature, anywhere
W Hotels, high-tech style, service and comfort Red Envelope Pottery Barn Boutique Hotels known for their style and comfort: sheets, accoutrements, amenities, flair Evolution from 911gifts.com Captures the emotion of giving gifts. Catalogue re-designed first. Site design followed suite.
P Kelly Mooney: Understanding The Online Consumer Universal demands for creating successful relationships from users to a brand …
P Kelly Mooney: The Ten Demandments 01. Earn my trust. (8 seconds to endanger trust.) 02. Make it easy. (Make it fast.) 03. Put me in charge. (Empowerment.) 04. Play fair. 05. Inspire me. (Think dimensionally.) 06. Listen to me. 07. Overdeliver. 08. Stay with me. 09. Get to know me. 10. Remember me. More on the 10 Demandments
What happens when you break the 10 Demandments? Took the wrong Risks. Ignored Bandwidth.
37 signals: E-Normicom.com E-Normicom Nametron 3000 37 signals.com Nothing says innovation and cutting-edge like having a curved swoosh in your logo
Final thoughts… Ask questions Carry a sketchbook Tell good stories Play well together Create relationships Earn Trust Make eye contactMaster ChaosObserve life