Presentation on theme: "UD Intramural Employment Criminal Background Check You will receive an email from Axiom Submit online form immediately Pay Roll Fill out employment."— Presentation transcript:
UD Intramural Employment Criminal Background Check You will receive an from Axiom Submit online form immediately Pay Roll Fill out employment packet with Linda Baird CSB 134 You will need: Voided Check Social Security Card Drivers License Direct deposit Do this IMMEDIATELY Previous Employees: Check to make sure you are still in the system and listed as a ref
Scheduling Availability Sheet: Must be returned by the end of training to be considered for officiating All scheduling is done through from One week notice is needed if you can not work at a specific time or on a specific date YOU must find your own substitutes and have them send me an if you can not ref a shift you are scheduled for If you do not show for a shift you will be dismissed
The Ref Dress Code Look Professional MUST wear stripes TUCKED IN Wear sneakers/athletic shoes Wear shorts or athletic pants Bring whistle (first one is given to you) NO jeans, khakis, etc. NO cell phones, earphones,etc.
Coming to Work You must be at the field/ 10 minutes before game time If you are late you may be replaced and then dismissed Sign in with the supervisor Help set up or take down Be Energetic Be Confident Stay on the field
Role of the Supervisor Sign in and supervise refs Handle injuries Handle argumentative or problem participants Crowd control Enforce IM and Facility rules Collect score sheets Answer questions etc. etc. etc.
Injury or Blood A player CAN NOT play if there is any visible blood anywhere on them or their clothes/shoes - alert supervisor NO blood can be on the equipment or playing area - alert supervisor Have injured/bleeding player stay put and get the supervisor
Player Sign In MUST HAVE UD ID TO PARTICIPATE NO EXCEPTIONS!!! NO JEWELRY Not even taped or covered with a bandage No Hats - No Knots Nothing below forearm other than sweatbands Proper athletic footwear required SHIN GUARDS REQUIRED Write # next to name on score sheet Name must be on the score sheet OR have stamped add slip from office Supervisor will assess a 5 minute grace period for teams that are late, after that it is a forfeit
Captains Meeting A Captains Meeting will take place before the start of each game Includes: refs and at least 1 representative (captain) from each team Assign possession and direction. Winner of Coin Toss can choose Offense, Defense, Side, or Defer. Give a reminder of: Sportsmanship statement Boundary lines New rules Anything you feel needs to be reiterated Ask for any questions
Score Sheets Have players keep score Check score and player count at half time Write cards yourself right after called Circle Winner Sign Score Sheets
DIMENSIONS & MARKINGS Center Circle Halfway Line Center Mark Maximum 130 yds (120 m) Minimum 100 yds (90 m) Maximum 100 yds (90 m) Minimum 50 yds (45 m) Touch Line Photographers Line Corner Flagpost and Corner Arc Optional Flag Penalty Area Goal Penalty Arc Penalty Mark Penalty Mark
Starting the Game Introductions Referee tosses coin, who calls it? Traditionally the visiting captain Be friendly, cordial and brief Do not coach or lecture Start game on time
Kick-Off Starting Mechanics At kick-off: Each team in own half of field Defenders at least 10 yards from ball Ball stationary on center mark Referee gives a signal for kick-off (How?) Ball is in play when it is kicked and moves forward
Kick-Off Infractions Players in wrong half of field Ball does not move forward Taken before referees signal Retake the kick Kicker plays ball a second time double- touch IFK to opponent
BALL OUT OF PLAY Only two methods of stopping play: Whole ball crosses a boundary line The referee stops play The ball is in play at all other times!
BALL IS IN PLAY 1. If ball rebounds from 1. Goalpost, or 2. Crossbar, or 3. Corner flagpost and remains in the field of play 4. Referee or Assistant Referee, if they are on the field of play 2. Until the referee stops play for any reason
BOUNDARY LINES Lines belong to the areas of which they are boundaries This includes: Touch lines Goal lines Goal areas Penalty areas Corner areas
A ball is not out if any part of the ball is on or above any part of the line A ball may cross a boundary line on the ground or in the air BALL CROSSING LINES
Ball above the line is still touching outside plane of line ? BALL NEAR LINE
Field of Play Out of Play CURVING BALL BLOWN BACK
PERSPECTIVE Assistant Referees view
Restart with a dropped ball at spot Unsure of who the ball went out on…or extenuating circumstance?
DEFINITION – THROW-IN Method of restarting play when whole ball has crossed the touch line. Throw-in awarded to opponents of the player who last touched the ball.
REQUIREMENTS Thrower must: Deliver from point where ball crossed line (within 1 yard) Face field of play with some part of body Have part of each foot either on the touch line or on the ground outside the touch line Use both hands Deliver ball from behind and over the head
TECHNIQUE Face the field of play Deliver ball from behind and over head
HANDS Both hands on ball if only one hand guiding ball FOUL Use common sense FAIR
Part of each foot on or behind touch line LOCATION OF FEET
RESTART Ball is in play when: Ball enters field of play, and Has left hands of thrower NOTE: A soft or slow throw-in motion is legal. A properly executed flip throw is legal.
Awarded from the point where it crossed the touch line If not, it shall be considered to be improperly thrown PLACEMENT
REFEREE TECHNIQUE Referee or Assistant Referee should indicate place from which the throw- in should be taken If taken from improper point, throw-in awarded to other team
INFRACTIONS Thrower plays ball second time before ball touches another player Double touch - IFK to opponents Improperly thrown or from wrong point Throw-in to opponents Ball thrown directly into opponents goal No goal - restart with goal kick
INFRACTIONS 1. Ball thrown directly into own goal No goal - restart with corner kick 1. Ball thrown directly into opponents goal No goal - restart with goal kick 1. Ball does not enter field Retake throw-in
But.… use Common Sense! Cautioned they are Cautioned for unsporting behavior and shown the yellow card. INFRACTION BY OPPONENT If an opponent unfairly distracts or impedes the thrower…
Goal Kicks A goal kick is awarded when the whole ball has: A. Crossed the goal line in the air or on the ground B. Was last touched by an attacker C. A goal was not scored Note: Anything not standard equipment on the goalposts is considered out of play
A goal kick is taken from anywhere in the goal area. WHERE
RESTART Ball is placed in the goal area Any defensive player may take kick Whole ball must leave the penalty area on first touch If ball touched prior to leaving the penalty area Retake the goal kick
SPECIAL SITUATIONS If anything happens before the whole ball exits the penalty area, the goal kick is retaken WHY? The ball is not in play yet.
POSITIONING ON A GOAL KICK All attackers must be and remain outside of penalty area until ball has cleared the penalty area.
GOAL KICK ENTERING GOAL A goal kick kicked directly into: Opponents goal - award GOAL, restart with kick-off Own goal - retake goal kick
Corner Kicks 1. Definition of a corner kick 2. Where corner kick is taken 3. Ball placement 4. Encroachment 5. Additional points 6. Dangers
DEFINITION A corner kick is awarded when the whole ball has: Crossed the goal line in the air or on the ground Was last touched by a defender A goal was not scored
The corner kick is taken from the quarter-circle at the nearest corner to where the ball crossed the goal line. Corner flagpost shall not be removed or moved from a vertical position WHERE
The ball shall be placed inside the quarter-circle Incorrect position Correct positioning Must be in contact with some part of the quarter circle PLACEMENT
Opponents shall retire 10 yards away from the ball ! 10 yards ENCROACHMENT
ADDITIONAL POINTS Kicker may not double touch the ball A goal may be scored directly from a corner kick May not declare a player offside who receives the ball directly from a corner kick
v After ball is in play: u All fouls per Law 12 u Penalize per Law 12 DANGERS Corner kicks are a potentially dangerous situation! Before ball is in play: Pushing and jostling for position Hold up kick and warn or Caution
Goal Scoring A goal is scored when the whole ball has: Crossed the goal line Between the uprights (goalposts) Under the crossbar Provided that no infringement of the Laws of the Game has been committed previously by the team scoring the goal. And it was propelled in a legal manner.
WHATS A GOAL? AND WHATS NOT? No Goal Goal No Goal
EXCEPTIONS A goal cannot be scored directly from: An indirect free kick (IFK) Any free kick into your own goal A throw-in
* except in the goal area Dropped ball where contact was made OUTSIDE INTERFERENCE If the ball is prevented from passing over the goal line by an outside agent A spectator An animal Another ball Any other thing
THE WINNER IS The team scoring the most goals during the match is the winner 2. Referee never decides the winner
Fouls F A I R P L A Y ! Fouls
TOPICS Major (Penal) fouls Involving Careless, Reckless, or Excessive Force Other major fouls Major Foul restarts Minor fouls (technical infractions) Minor Foul restarts
A direct free kick is awarded to the opposing team if a player commits any of the following six offenses in a manner considered by the referee to be careless, reckless or using excessive force: MAJOR (PENAL) FOULS 1. Kicks or attempts to kick an opponent 2. Trips or attempts to trip an opponent 3. Jumps at an opponent
Kicking or attempting to kick an opponent MAJOR (PENAL) FOULS
Foul tackle from behind - may be kicking or tripping Kicking or attempting to kick an opponent MAJOR (PENAL) FOULS
Kicking or attempting to kick an opponent Over the ball tackle - may be kicking and serious foul play MAJOR (PENAL) FOULS
Tripping or attempting to trip an opponent MAJOR (PENAL) FOULS
Jumping at (into) an opponent MAJOR (PENAL) FOULS
A direct free kick is awarded to the opposing team if a player commits any of the following seven offenses in a manner considered by the referee to be careless, reckless or using excessive force: MAJOR (PENAL) FOULS 4. Strikes or attempts to strike an opponent 5. Charges an opponent 6. Pushes an opponent
Strikes or attempts to strike an opponent MAJOR (PENAL) FOULS
Strikes or attempts to strike an opponent MAJOR (PENAL) FOULS
Charging an opponent (carelessly, recklessly or using excessive force) MAJOR (PENAL) FOULS
Charging an opponent (Carelessly, recklessly or using excessive force) MAJOR (PENAL) FOULS
Pushes an opponent MAJOR (PENAL) FOULS
7.Holds an opponent 8.Spits at an opponent 9.Handles the ball deliberately (except for the goalkeeper within his/her own penalty area) 10. Tackles an opponent to gain possession of the ball, making contact with the opponent before touching the ball A direct free kick is awarded to the opposing team if a player commits any of the following four offenses:
Holds an opponent MAJOR (PENAL) FOULS
Holds an opponent MAJOR (PENAL) FOULS
Holds an opponent MAJOR (PENAL) FOULS
Spits at an opponent MAJOR (PENAL) FOULS
Handles the ball deliberately MAJOR (PENAL) FOULS
No Foul! No Foul! Reasoning… Player did not initiate the action INTENT However... Ball strikes player on arm - and - ball falls to players feet and he/she gains control
Unintentional contact not a foul Did ball hit arm? Or Did arm hit ball? MAJOR (PENAL) FOULS
Tackles an opponent to gain possession of the ball, Regardless of whether contact is made with the opponent MAJOR (PENAL) FOULS
Except when foul occurs by defender within the defenders penalty area in which case a Penalty Kick shall be awarded. Restart with a Direct Free Kick at point of infraction MAJOR (PENAL) FOULS
MINOR (NON-PENAL) FOULS Goalkeeper inside own penalty area: 1. Takes more than 6 seconds while controlling the ball with his/her hands before releasing it from his/her possession 2. Regains hand control prior to touch by another 3. Touches ball with hands after deliberately kicked by team-mate 4. Touches ball with hands after throw-in by team-mate
MINOR (NON-PENAL) FOULS Takes more than 6 seconds while controlling the ball with the hands to release it from her/his possession.
Touches the ball again with his/her hands after it has been released from his/her possession and has not touched any other player. MINOR FOULS (NON-PENAL)
MINOR (NON-PENAL) FOULS Touches ball with hands after it has been deliberately kicked to him/her by a teammate
MINOR (NON-PENAL) FOULS Touches ball with hands if received directly from throw-in by teammate
MINOR (NON-PENAL) FOULS Plays in a dangerous manner Impedes the progress of an opponent Prevents goalkeeper from releasing ball from his/her hands Commits any offense, not previously mentioned in Law 12, for which play is stopped to caution or dismiss a player
Playing in a dangerous manner (to an opponent) Teammate doesnt count MINOR (NON-PENAL) FOULS
Playing in a dangerous manner (an opponent) Teammate doesnt count MINOR (NON-PENAL) FOULS
Impeding the progress of an opponent MINOR (NON-PENAL) FOULS
Prevents the goalkeeper from releasing the ball from his/her hands MINOR (NON-PENAL) FOULS
Restart with a Indirect Free Kick at point of infraction - by defenders within their own goal area - …kick taken from anywhere within goal area. EXCEPT… - by attackers in opponents goal area - …move ball to out to closest point on 6 yard line. MINOR (NON-PENAL) FOULS
Free Kicks The way play is restarted after the referee has stopped play for an infraction
IFK (Indirect Free Kick) DFK (Direct Free Kick) THERE ARE ONLY 2 TYPES OF FREE KICKS
B A GOAL! DIRECT FREE KICK One of the 10 major (penal) fouls Can score directly against opponent Outside penalty area of offending team
B A GOAL! INDIRECT FREE KICK One of the 8 minor fouls (technical infractions) Cannot score directly against opponent Must touch another player!
FREE KICK RULES Ball must be stationary Played in any direction No double touch No encroachment Restart signal requirements Quick restart Ceremonial restart Cannot score directly against self Point of infraction (2 exceptions)
If given to a team within own goal area, Exception #1 GOAL AREA REQUIREMENTS 1. All opponents must be out of penalty area 2. Ball must clear penalty area prior to 2nd touch
IFK in opponents goal area is moved out to the nearest point on the goal area line Exception #2 GOAL AREA REQUIREMENTS
PENALTY AREA REQUIREMENTS All opponents must be out of penalty area Ball must clear penalty area prior to 2nd touch Also, if given to a team within their own penalty area
QUICK FREE KICK Kicking team has a right to a quick restart if they wish to use it Opponents must retire 10 yards Opponents have no right to form a wall As referee, encourage the quick restart
QUICK FREE KICK Do not interfere unless: Kicking team insists on 10 yards Encroachment is severe Quick restart is not taken Kicker restarting prior to the opponents retiring is at risk of losing possession Hand signal if IFK
QUICK FREE KICK GUIDELINES Opponent retiring and kicker makes mistake and kicks ball to opponent No offense - kicker at risk Opponent retiring, but deflects ball when kicked right by him/her Warn player - retake kick if no goal results Opponent not retiring and makes an effort to intercept the ball. Caution If player succeeds, Caution player - retake kick
CEREMONIAL FREE KICK Organized defensive wall Clearly show kicker to wait for whistle Be first brick in the wall - 10 yards Bring opponents to you Move to your next position Signal for restart When you are ready As soon as possible
10 yards in all directions Failure to respect the required distance is a cautionable offenseFailure to respect the required distance is a cautionable offense ENCROACHMENT
Opponents must retire 10 yards with one exception, if theyre between goalposts and on the goal line. ENCROACHMENT
RESTART MECHANICS Point direction! Players want/need to know if they are attacking or defending Indicate IFK if appropriate Players want/need to know if they can score directly from this kick Indicate position of ball
RESTART MECHANICS Position defenders Do not allow encroachment Position yourself Indicate IFK if appropriate Signal for restart Use whistle if ceremonial kick
BALL IN PLAY VS. GOAL SCORED A. Ball is in play when: A. Kicked and moves and B. Leaves penalty area (if appropriate) B. Goal can be scored when: A. Ball is in play B. Ball is touched by 2nd player on IFK C. Ball is kicked into opponents goal
DUTIES OF THE REFEREE Enforce the Laws of the Game Controls match using Assistant Referees Ensures game ball meets requirements Inspects players equipment Acts as timekeeper & records game Ensures bleeding player leaves field
DUTIES (Continued) Punishes the more serious of two offenses Acts on advice from neutral assistant referees on incidents he/she has not seen Not allow persons on field without permission Restarts match after a stoppage
Decisions of the Referee final The decisions of the referee regarding facts connected with play are final. Those facts include whether a goal has been scored or not and the result of the match.
Decisions of the Referee The referee may only change a decision on realizing that it is incorrect or, at his/her discretion, on the advice of an assistant referee, provided that he/she has not restarted play.
The Laws of the Game are intended to provide that games should be played with as little interference as possible, and in this view it is the duty of the referees to penalize only deliberate breaches of the Law. Constant whistling for trifling or doubtful breaches produces bad feeling and loss of temper on the part of the players and spoils the pleasure of the spectators. When to Penalize
ADVANTAGE LAW Allows play to continue when the team against which an offense has been committed will benefit from such an advantage and penalizes the original offense if the anticipated advantage does not ensue at that time.
ADVANTAGE LAW Once decided, referee may revoke his/her decision if the presumed advantage does not materialize The foul Goes Away unless referee decides, within 2-3 seconds, that the original advantage does not materialize Misconduct always stays You may caution or send-off at the next stoppage of play only
PLAY ON Verbal - PLAY ON! Visual - Arms swing in front Can change mind if advantage doesnt occur ADVANTAGE LAW
Example: Defensive player wants to attack on goal stopped. Fouls attacker. Attacker not stopped by foul. If referee stops game for that foul, then referee is doing the defenders job for them (stopping attack), thus advantage goes to offending (defensive) team.
POWERS OF THE REFEREE Stops, suspends or terminates the match for any infringements Stops, suspends or terminates the match for outside interference Stops the match for serious injury Allows play to continue for minor injury
POWERS (Continued) Applies Advantage Law Issues cautions and send-offs Reports or expels team officials for misconduct or irresponsible behavior Reverses a decision prior to restart
TECHNIQUES OF OFFICIATING Know the Laws Be firm, not overbearing Indicate your decision - Do not explain it Be near the play - Do not be in the play Use common sense
Note: Whistle tone should be varied according to the situation. SIGNALS Visual Hand or flag Audible Verbal or whistle
First show yellow card Second Cautionable offense Then show red card.
Fitness: CRITICAL TECHNIQUES Must get to drop zone -- near center of action Must be within yards of significant challenges
CRITICAL TECHNIQUES (cont) Eye contact – keep your head up!!! At every stoppage - make eye contact with assistants to ensure that you know if they have information for you. After foul - make eye contact with player who fouled as you point direction.
Proximity to fouls when: CRITICAL TECHNIQUES (cont) Challenge was very hard/ physical A player remains on the ground Opponents are not departing the area You must move in quickly to control the situation and prevent/stop/deal with misconduct
CRITICAL TECHNIQUES (cont) Watch play - not the ball Ball gone - start move to next position, watch for late contact Ball coming - move to position, watch for foul prior to ball arriving Set plays - vary position, use voice to manage players, signal when ready
FLAG TECHNIQUES Flag to field side, always in referees view Switch flag while hands are low Flag motionless while running When signaling, stop, face field, stand erect and make eye contact with referee
FLAG TECHNIQUES Lower flag as soon as referee acknowledges it Flag signals are straight point finger along stick flags are an extension of your arm No cross body signals Flag is controlled up, lazy coming down
ASSISTANCE IN GAME CONTROL Fouls / misconduct behind referees back Fouls / misconduct when referee is shielded by players bodies Verbal misconduct out of earshot of referee (bench personnel or players) Reflect other assistant referees flag
ASSISTANCE IN GAME CONTROL Flag up for serious misconduct
ASSISTANCE IN GAME CONTROL Give opinions on points of fact when requested by the referee What you saw What you heard Be specific - not vague
EXPLANATION During Intramural Soccer offside will not be called. With only one official for most games it would be nearly impossible to make an appropriate offside O - F - F - S - I - D - E
Penalty Kick A penalty kick is awarded when a defender commits any of the 10 major fouls inside their own penalty area against an opponent * while ball is in play *Handling the ball is an exception
BEFORE KICK IS TAKEN 1. Clear penalty area of all but keeper and kicker (all other players must be behind penalty mark) 2. Get ball into your possession 3. Set keeper on line - between posts 4. Identify kicker to keeper 5. Give ball to kicker to place on penalty mark
BEFORE KICK IS TAKEN 6. Tell kicker to wait for whistle (use gesture) 7. Final check - all out of penalty area, 10 yards from ball and behind mark 8. Take position to observe keeper, kicker, other players and assistant referee 9. Check with keeper to see if ready 10. Whistle for kick
REQUIREMENTS OF KICKER Kick must be taken from the mark Ball must be kicked forward Kicker may feign a kick must not unnecessarily delay the kick must not change direction excessively Must not distract keeper Must not double touch the ball
REQUIREMENTS OF KEEPER Must be on goal line, between posts, facing field of play May not move forward from the goal line until kick (may move laterally or side to side) Must not distract the kicker Must not engage in Unsporting Behavior
REQUIREMENTS OF ATTACKERS Must be outside of penalty area Must be outside of penalty arc Must be laterally behind penalty mark Must be on the field of play Must not encroach Must not distract the goalkeeper
REQUIREMENTS OF DEFENDERS Must be outside of penalty area Must be outside of penalty arc Must be behind penalty mark Must be on the field of play Must not encroach Must not distract the kicker
AR R POSITIONING DIAGRAM Proper setup for a penalty kick.
When someone cheats Kick is taken Ball in net Ball not in net * If cheating attacker touches ball, IFK to defense Defense cheats Attackers cheat Both cheat IFK Defense Goal No cheating Live ball GoalRetake Live ball* Retake IFK Defense 2nd touch by kicker
Kicks from the Penalty Mark A method of determining a winner of a match where competition rules require a winner after the match is drawn. Not a part of the match. Referee chooses goal at which kicks will be taken Coin toss winner kicks first Only players on field at end may kick
Ref Tricks Sell the call – Be Confident Take your time Talk slow and low Do not say too much Confer with your partner NEVER change a call for a player Do not argue or get upset Be in control of the court Give an inch, theyll take a mile Have fun
Information UD IM Office: Adam Jines Coordinator of Intramurals KBOA Certified Official
At Home Resources Delaware Intramural Site Ref Corner: efcorner/
Additional Clinic Info Wednesday, 8:00pm-10:00pm Frazer Field Stations, positioning, mechanics Come prepared to officiate