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SQUAD AMBUSH FM 7-8, p. 3-20 N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL ARR G SL TL AR R G AMBUSH – A surprise attack from a concealed.

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Presentation on theme: "SQUAD AMBUSH FM 7-8, p. 3-20 N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL ARR G SL TL AR R G AMBUSH – A surprise attack from a concealed."— Presentation transcript:

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2 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL ARR G SL TL AR R G AMBUSH – A surprise attack from a concealed position on a moving or temporarily halted target. Planning. The key planning considerations include Covering the entire kill zone by fire. Using existing or reinforcing obstacles (Claymores and other mines) to keep the enemy in the kill zone. Protecting the assault and support elements with mines, Claymores, or explosives. Using security elements or teams to isolate the kill zone. Assaulting into the kill zone to search dead and wounded, assemble prisoners, and collect equipment. (The assault element must be able to move quickly through its own protective obstacles.) Timing the actions of all elements of the platoon to preclude loss of surprise. Using only one squad to conduct the entire ambush and rotating squads over time from the ORP. This technique is useful when the ambush must be manned for a long time. NOTE: This is a technique and is METT-TC dependent. Guidance and direction from higher MUST also be considered during execution.

3 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL ARR G SL TL AR R G

4 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL ARR G SL TL AR R G - Squad Column Formation - Traveling Overwatch Mvt. Technique

5 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE ORP SECURITY

6 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE ORP SECURITY R SL TL R G AR G 5 GOTWA

7 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY R SL TL R G AR G Observe/Recon the area to determine The best location for a KILL ZONE and the desired support and assault team locations. Also, note the routes into and out of the area. Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks

8 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY R SL TL R KILL ZONE G TL AR G Observe/Recon the area to determine The best location for a KILL ZONE and the desired support and assault team locations. Also, note the routes into and out of the area. Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks

9 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY R SL TL R KILL ZONE ASSAULT SUPPORT G TL AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Identify: -Right limit -Individual fighting positions (get in the prone position to ensure you can see and fire into the kill zone)

10 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY R SL TL R KILL ZONE ASSAULT SUPPORT G TL AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Identify: -Left limit -Individual fighting positions (get in the prone position to ensure you can see and fire into the kill zone)

11 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT SQUAD ATTACK RP OBJECTIVE ORP SECURITY R SL TL R 5 GOTWA KILL ZONE G TL AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Ensure you indicate where you want the claymore(s) to be set up.

12 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT SQUAD ATTACK RP OBJECTIVE ORP SECURITY SL TL R R 5 GOTWA KILL ZONE G TL AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Ensure you indicate where you want the claymore(s) to be set up.

13 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT SQUAD ATTACK RP OBJECTIVE ORP SECURITY R R SL TL KILL ZONE G TL AR G Tasks that may be occurring -Security -Prepare for mission exec. -Line up rucks Tasks that may be occurring -Security -Prepare for mission exec. -Setting up claymore(s)

14 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY R R SL KILL ZONE Tasks that may be occurring -Security -SL revealing plan to support TL and other squad members -Prepare for mission exec. Tasks that may be occurring -Security -Prepare for mission exec. -Setting up claymore(s)

15 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY R R KILL ZONE SL G TL AR Tasks that may be occurring -Security -Prepare for mission exec. -Setting up claymore(s) Support Team needs to be in position to overwatch the aslt. team move into position. Therefore, they depart prior to the aslt. team (I.e., 1 min).

16 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY R KILL ZONE R G TLAR SUPPORT SL G TL AR Left limit person can lead the support team into position. The TL has to inspect and validate positions.

17 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY R KILL ZONE SL G TL AR R G TLAR SUPPORT Left limit person can lead the support team into position. The TL/SL has to inspect and validate positions.

18 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP OBJECTIVE ORP SECURITY KILL ZONE R G TLAR SL R G TLAR ASSAULT SUPPORT Once the AMBUSH is set, SL calls and reports to higher. Right limit person can lead the assault team into position. The TL/SL has to inspect and validate positions.

19 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY KILL ZONE R G TLAR SL R G TLAR ASSAULT SUPPORT TIME TO PLAY THE WAITING GAME. ENSURE YOUR WEAPONS ARE OFF SAFE ONCE SET. NOISE AND LIGHT DISCIPLINE ARE KEY. LOOK FOR AND PASS THE SIGNAL WHEN THE ENEMY IS/ARE DETECTED.

20 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY KILL ZONE R G TLAR SL R G TLAR ASSAULT SUPPORT

21 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY KILL ZONE R G TLAR SL R G TLAR ASSAULT SUPPORT

22 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY KILL ZONE R G TLAR SL R G TLAR SUPPORT

23 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY KILL ZONE R G TLAR SUPPORT R G TLAR SL

24 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY R G TLAR SUPPORT R G TL AR LOA SL Activities (may be occurring simultaneously after SECURITY has been established and EPW team has searched and secured any present enemy.) -ACE -EPW -Aid & Liter -Demo -Priority Information Requirements (PIR) -SALUTE/SITREP

25 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY R G TLAR SUPPORT R G TLAR SL Execute withdrawal plan -Fire in the hole 1 (Aslt Team leaves) -Fire in the hole 2 (Spt Team and others leave) -Fire in the hole 3 (Demo Team leaves)

26 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY R G TLAR SUPPORT R G TL AR SL Execute withdrawal plan -Fire in the hole 1 (Aslt Team leaves) -Fire in the hole 2 (Spt Team and others leave) -Fire in the hole 3 (Demo Team leaves)

27 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY R G TLAR R G TL AR SL Execute withdrawal plan -Fire in the hole 1 (Aslt Team leaves) -Fire in the hole 2 (Spt Team and others leave) -Fire in the hole 3 (Demo Team leaves)

28 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY R G TLAR R G TL AR SL Execute withdrawal plan -Fire in the hole 1 (Aslt Team leaves) -Fire in the hole 2 (Spt Team and others leave) -Fire in the hole 3 (Demo Team leaves)

29 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT RP ORP SECURITY 1. Consolidate and reorganize -ACE -SALUTE -SITREP 2. Report to higher

30 SQUAD AMBUSH FM 7-8, p N AA SECURITY LD LD LD NOT DRAWN TO SCALE RALLY POINT OBJECTIVE TL ARR G SL TL AR R G AMBUSH – A surprise attack from a concealed position on a moving or temporarily halted target. Planning. The key planning considerations include Covering the entire kill zone by fire. Using existing or reinforcing obstacles (Claymores and other mines) to keep the enemy in the kill zone. Protecting the assault and support elements with mines, Claymores, or explosives. Using security elements or teams to isolate the kill zone. Assaulting into the kill zone to search dead and wounded, assemble prisoners, and collect equipment. (The assault element must be able to move quickly through its own protective obstacles.) Timing the actions of all elements of the platoon to preclude loss of surprise. Using only one squad to conduct the entire ambush and rotating squads over time from the ORP. This technique is useful when the ambush must be manned for a long time. NOTE: This is a technique and is METT-TC dependent. Guidance and direction from higher MUST also be considered during execution.


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