Presentation on theme: "Client Server Virtual Worlds Erik Hill, Sheldon Brown, Daniel Tracy, David Firestein, Kittinan Ponkaew UCSD Center for Hybrid Multicore Productivity Research."— Presentation transcript:
Client Server Virtual Worlds Erik Hill, Sheldon Brown, Daniel Tracy, David Firestein, Kittinan Ponkaew UCSD Center for Hybrid Multicore Productivity Research
Scalable City: Massive Scale Virtual Worlds Massively multiplayer continuous world Hundreds of thousands of interactive objects Large aggregate bandwidth requirements Challenges/Issues Originally develop multicore accelerated single user, immersive system, to complex virtual world. Create compute and conceptual ecosystem.
3 10gb interfaces to compute accelerators Development Server Framework IBM Z10 mainframe computer at San Diego Supercomputer Center 2- IFLs with 128mb Ram, zVM virtual OS manager with Linux guests 6 tb storage fast local storage – 15K disks 4 SR and 2 LR 10gb ethernet interfaces 8HS22 blades - 16 Xeons – 96 cores 4 QS20 blades -8 Cell CPUs 2 QS22 blades -4 Cell CPUs 4 way Xeon Server – 32 core 10gb interface to internet nVidia Tesla accelerator – 4 GPUs on linux host Many Clients 3
Building a Global MBA Community VirBELA.ucsd.edu
The Objectives Improve collaboration across graduate management institutions. Provide students with time and cost efficient experiential learning opportunities that facilitate the development of global leadership competencies.
Organizational Psychologists Computer Scientists Visual Artists MBA Faculty/Admin MBA Students Management Consultants Industry Representatives The People
Client Server needs Support 1000s of simultaneous users Virtual Business simulation Voice over IP Voice Recognition Analytics of user behavior Real time Facilitator Tools
Current State of Technology Front End: Unity 3D Back End: Lightweight server – Much room for improvement Group/Private text chat Preliminary Voice Chat Collaborative 3D Web Browser Integrated business simulation – Web based Team building exercises
October Launch: Business Simulation Competition Eight multi-national teams of 4 competing over 16 quarters running an automobile company Teams manage company strategic positioning, product pricing, marketing, supply chain, and other operational decisions Just in time learning and professional real-time facilitation to be provided
Behavioral Knowledge / Skills / Competency Data Personal DimensionsLeading OthersLeading in a Global Environment Cognitive Agility Influencing & Supporting Global Citizenship Personal Resilience Transparent Interaction Global Leverage Self-Knowledge Relationship Building Global Governance Cultural Adjustment Team Building Global Innovation Focused Drive Planning & Execution Global Execution Psychometric Assessment Data Interests / ValuesPersonalityAbilities RIASEC Interests Big Five Critical Thinking Entrepreneurship Self-Efficacy Verbal Reasoning Industries / Function Emotional Intelligence Expatriate Assignment Bio Data Age Country Degree Gender Province Work Experience / Objective Ethnicity University Photo Participant Assessment
Leadership Competency Research Can leadership competencies be developed in a virtual world environment? Can leadership competencies be accurately and reliably assessed via virtual world behavior? If so, what aspects of assessment can be automated verse human observation? What are the interest-ability-personality profiles of MBA students around the world? Do profiles differ across those who pursue different functions or industries post graduation?
Future Activities Virtual conferences Ethics case studies Distributed team building exercises/activities Career counseling and assessment Cross-university clubs Employee recruitment
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