Games Factory Brief 2- January 2010 Game Objective: We are making a simple racing car game which can be easily adapted by the students. Open a new game
Explain story board editor, event editor and frame editor Go to the library to find the objects which we will need for the game. The library tool bar is along the bottom of the screen (Local Library, CD Rom). If this is not showing up you will need to go to View then Toolbars and ensure that Library has a tick next to it.
Get the students to save their game now so that they can do quick saves from this point onwards. Remind the students to save periodically to avoid any lost work.
The first thing we need to do is create a road for the car to use. I am going to use the tiles in Miscellaneous, Tiles- Ground. Make sure that your chosen road is an Active Object. To do this, go to the event editor, right click on new condition and ensure that there is an image of your selected object. If there is not, you will need to complete the following steps. To do this, go to the Frame Editor, right click on your object, then Create, Active Object, then left click and a new object will appear. Delete the original object and work with the new one.
The next thing to do is find a vehicle for the game. Remember that the students do not have to use a car, any object they like can become a vehicle. Place the chosen vehicle at the start of the course and make sure that it is small enough to pass through the path. To resize an object, left click on it once and then left click on it again and small black resizing boxes should appear around it.
We need to change the properties of the vehicle so that it can be moved around the screen. To do this click on the vehicle and then go the properties tab on the left hand side of the screen. Go to the picture of the Blue Running Man which represents the Movement controls. Change its movement type from Stop Static to Eight Directions. Now if you press F8 to preview your game, you will notice that you can move the vehicle around the screen. However, the vehicle can move out of the path. To change this we need to place objects all around the path, these will later become invisible. Find any object, and place it all the way around the path on both sides as I have done below with green squares.
Now we will set the first condition. We will tell the computer that when the car hits into the invisible object, it needs to stop. Go to the event editor, right click New Condition. Right click on your vehicle, Collisions, Another Object, Choose the Invisible Object and click OK. Now in the row of white boxes that appear alongside the collision, go along to the white box underneath your car, right click, Movement, Stop. Now if you preview your game, your car should only be able to go along the track.
From this point onwards the game can be taken in many directions. The students can choose to change the objective of the game from here. Enemies could be introduced or objects to gain points.
I am going to put in some objects to gain points. I have placed grapes throughout my track. I need to set a condition which destroys the grapes when they collide with my car. Go to the Event Editor, right click New Condition, right click on your Car, Collisions, Another Object, choose the object to destroy (grapes in my case), then click OK. Now in the row of white boxes that appear, go along underneath the picture of the Grapes and right click, go down to Destroy. Now if you preview your game the grapes will destroy when you run into them.
We can set up points as well so that each time a grape is hit, points will be gained. Go back to the Frame Editor, right click on the screen. Insert Object, scroll down to the Score icon and click OK. Your cursor will turn into a plus sign, left click on the screen where you want the score to appear. Remember you can change the colour of the score by double clicking on it.
Now go back to the Event Editor, and in the row of white boxes by the collision between the car and grape, go along to the empty white box underneath the player one and joystick (Player One), right click Score, Add to Score, type in the number of points you want to be added each time the collision occurs and click OK.
You can put an object at the end of the track which will take you to another level. Place the object at the end of the track and then go to the Event Editor. Right click New Conditon, right click on your car, Collisions, Another Object, choose the finishing object, then click OK. Now in the white box underneath the picture of the Chessboard and Chess piece (Storyboard Controls), right click and choose Next Frame. To create the second level, go back to the Storyboard Editor and click on the 2, a new level should appear. If you preview your game now (F8) and hit the end object, you should be taken to a blank screen which is your second level. SAVING: While working File, Save As When Finished, File, Build, Application
Bubbledome Student Workshop January 19 th – 21 st, 2010 Tutor: Mark 10.45- 11.30am Morning Tea
Bubbledome Student Workshop January 19 th – 21 st, 2010 Tutor: Mark 11.30 – 1.00pm BLENDER 2
Questioning and Developing Ideas (10 mins): Discuss this brief with students using these questions as starting points for discussion What is an airscape? What might be in an airscape, in the same way that things are in a landscape like buildings, roads, etc? what might be found in a more imaginary airscape, one of the future, where you might find your future nature-inspired aircraft? For instance, will there be buildings in the air not connected to the ground at all, will there be new types of weather patterns unheard of, will there be devices to better protect or enclose the Earths atmosphere, will there be devices to control the weather… etc lets think about some of the layers that are in the airscape and see if we can name them – ie a high cloud level, low cloud level, tree tops level, etc lets take each level in turn and discuss as many different ideas as possible – for treetops level for instance, what kind of things will be found there and what will they look like? Today you are going to create a fantasy airscape, complete with any interesting things that might be in this space, for your future aircraft to fly in.
Workshop 1: Fantasy Airscape - Bryce Brief Create a fantasy airscape in Bryce. You will need to think about: different levels in the airscape what things you might find in the airscape? what visual patterns you might observe?
Bronze: explore the primitive shapes and the materials lab to invent a tiny flying machine that is responsible for something really important in your airscape (like communication, air quality, lighting, sun protection etc). Silver (Bronze AND): explore how the metaballs work and use them and the materials lab to build some new and interesting features in your airscape. They might be floating miniature cities, or plant life that lives in the air, or a new kind of living creature. Workshop 1: Fantasy Airscape - Bryce Expert Challenges Gold (Directors Challenge): Congratulations! Your airscape has been chosen as the inspiration for scenery for a new movie production. This movie is about the discovery of a new and possibly alien substance that will help solve the climate change crisis we are currently facing. Your task today is to create a series of at least 5-10 airscape scenes to present to the production team. These scenes will form story boards for further development of the script, and your suggestions for plot development are needed also.
Pivot brief Archaeologists discover ancient flip book. A group of Archaeologists have just announced the discovery of an ancient flip pad which seems to tell of an ancient legend of the elephant who was scared of a spider. While details remain sketchy they have released a few clues and have challenged people to come up with their own version of the story. Using your new skills in Pivot, create an animation that tells the ancient story. Your animation needs to include: An elephant A spider
Steps 1 Learn how animation works. Animations work by frames, hundreds, perhaps thousands of pictures put together. Each picture is shown quickly; several pictures are shown to you each second, making it look like the images are moving. This happens in real live movies also, except the pictures aren't drawn, but taken. 2 Create any figure in Pivot, and move it into the location you want it to start out. Click "Next Frame". 3 Move a joint a little closer to the location you want the scene to end out. You'll notice there is a gray mark where the figure last was, it's supposed to help you out if you get lost, and if you accidentally delete the figure, you can easily put it back in place. 4 Create an animation. Make sure it's long...300-400 frames maybe. Save it as a.piv, then a.GIF. 5
Add some basic sounds! Open up Windows Movie Maker (to find it, search your computer). Click "Import Pictures", import your.gif animation. Drag it into the video section. Now import some music, and drag it into the audio/music section. Click "Save to my computer" and there you have it! You can also do this with a microphone: click the microphone icon in the movie maker. Click "Start Narration" and talk into your microphone along with the animation. Click done and the sound will be added! 6 Practice scenes. Start with 1 frame, have a circle on one side of the animation... click "Next Frame", then move the circle to the other side. Click "Next Frame" and save it on repeat. Now watch it. You'll notice that the animation never ends. Import it into Windows Movie Maker, drag it into the "Video" Section, keep dragging it in. That way you can control how many times it repeats itself. This gets harder the more frames you have it on... you need to drag the figure (frame by frame) to the location it started out. It takes some practice... but you'll eventually get it. A Pivot tutorial
Bubbledome Student Workshop January 19 th – 21 st, 2010 Tutor: Mark, Hani See you tomorrow!