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Poisson Sphere Distributions Ares LagaePhilip Dutré Department of Computer Science Katholieke Universiteit Leuven 11th International Fall Workshop VISION,

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Presentation on theme: "Poisson Sphere Distributions Ares LagaePhilip Dutré Department of Computer Science Katholieke Universiteit Leuven 11th International Fall Workshop VISION,"— Presentation transcript:

1 Poisson Sphere Distributions Ares LagaePhilip Dutré Department of Computer Science Katholieke Universiteit Leuven 11th International Fall Workshop VISION, MODELING, AND VISUALIZATION 2006 Friday 24 November 2006

2 Poisson Sphere Distributions Definition –a 3D Poisson distribution in which all points are separated by a minimum distance 2r –if a sphere of radius r is centered at each point, no two spheres will overlap Goal –efficiently generating Poisson sphere distributions Motivation –existing applications of Poisson disk distributions –sampling, procedural modeling, procedural texturing

3 Poisson Disk Distributions Definition –a 2D Poisson distribution in which all points are separated by a minimum distance 2r –if a disk of radius r is centered at each point, no two disks will overlap Poisson disk distributionminimum distance criterion

4 Poisson Disk Distributions Applications –Sampling (Yellot 1982, Dippé 1985, Cook 1986, Mitchell 1987) –Procedural modeling (Deussen 1998) –Procedural texturing (Worley 1996, Lagae 2005) –… sampling procedural modelingprocedural texturing

5 Poisson Disk Distributions Generation –Dart throwing (Cook 1986, McCool 1992, Dunbar 2006) –Lloyds relaxation scheme (Lloyd 1982, McCool 1992) initial point setrelaxationfinal point set

6 Poisson Disk Distributions Generation –Tile-based methods (Shade 2000, Hiller 2001, Cohen 2003 Ostromoukhov 2004, Lagae 2005, Lagae 2006, Kopf 2006) Poisson disk distributiontiling

7 Corner Tiles Tile Set –unit cube tiles, fixed orientation, colored corners –similar to Wang tiles and corner tiles (Cohen 2003, Lagae 2006) –2 colors, 256 tiles

8 Corner Tiles Tiling –efficient direct stochastic tiling algorithm –using hash function defined over the integer lattice (see poster) Problem: generating a Poisson sphere distribution over a set of corner tiles such that every possible tiling results in a valid Poisson sphere distribution

9 Poisson Sphere Tiles Poisson sphere tile regions –determined by the Poisson sphere radius r corner regionsedge regionsface regionsinterior region

10 Poisson Sphere Tiles Modified Poisson sphere tile regions –enlarge regions to make distance between regions of the same kind at least 2r corner regionsedge regionsface regionsinterior region modified

11 Poisson Sphere Tiles Dual tiling –combine corner tiles with modified Poisson disk regions

12 Poisson Sphere Tiles Dual tiling –combine corner tiles with modified Poisson disk regions

13 Poisson Sphere Tiles Dual tile set –4 kinds of tiles, fixed orientation –2 corner tiles, 3x4 edge tiles, 3x16 face tiles, 256 interior tiles (8 mod. corner regions)(4 mod. edge regions)(2 mod. face regions)(1 mod. interior region) corner tileedge tileface tileinterior tile Problem: generating a Poisson sphere distribution over a dual tile set

14 Poisson Sphere Tiles Construct Poisson sphere distribution over corner tile –for each of the 2 corner tiles constraintsdart throwingrelaxationclip

15 Poisson Sphere Tiles Construct Poisson sphere distribution over edge tile –for each of the 3x4 edge tiles constraintsdart throwingrelaxationclip

16 Poisson Sphere Tiles Construct Poisson sphere distribution over face tile –for each of the 3x16 face tiles constraintsdart throwingrelaxationclip

17 Poisson Sphere Tiles Construct Poisson sphere distribution over interior tile –for each of the 256 tiles constraintsdart throwingrelaxationclip

18 Poisson Sphere Tiles Efficiently generating Poisson sphere distributions –construct Poisson sphere tiles (off-line) –generate stochastic tiling (on-line) –fast –local evaluation

19 Applications Procedural modeling, procedural object distribution, geometry instancing

20 Applications A 3D procedural object distribution function –outputs of the texture basis function booleandistanceunique ID

21 Applications A 3D procedural object distribution function –solid textures modeled using the texture basis function Polka dotsGraniteMondriaan

22 Thanks! Acknowledgements –Fonds Wetenschappelijk Onderzoek - Vlaanderen –Björn Jónsson –Scott Hudson gridbooleandistanceunique IDtexture

23 Video A 3D procedural object distribution function –integration into a commercial rendering system

24 Relative Radius Specification Absolute radius –difficult to work with Relative radius –intuitive –quality measure Maximum radius

25 Spectral Analysis Poisson sphere distribution, dart throwing power spectrumcoordinate plane slices slice yz plane slicezx plane slicexy plane sliceanisotropyradially averaged power spectrum

26 Spectral Analysis Tiled Poisson sphere distribution power spectrumcoordinate plane slices slice yz plane slicezx plane slicexy plane sliceradially averaged power spectrum anisotropy


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