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Develop 08 Audio For Multiplayer & Beyond –Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE.

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Presentation on theme: "Develop 08 Audio For Multiplayer & Beyond –Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE."— Presentation transcript:

1 Develop 08 Audio For Multiplayer & Beyond –Mixing Case Studies From Battlefield: Bad Company & Frostbite David Möllerstedt – EA DICE

2 Agenda DICE History Battlefield: Bad Company HDR Audio Master Unit Frostbite Future

3 Me David Möllerstedt Head of Audio DICE Sept 05

4 History DICE started 1992 An EA Company since 2006 Battlefield 1942 RalliSport Challenge 1 Battlefield 2 RalliSport Challenge 2 Battlefield 2142

5 Battlefield: Bad Company Single Player Campaign Sandbox Multiplayer

6 Battlefield: Bad Company

7 Playtime How long is your game? ?

8 Average logged playtime Accumulated play time across all players 61 hours 45 hours9500 years 33200 years How Long is Your Game?

9 Sound Design The Mix

10 Sound Design

11 HDR Audio Measure loudness at Listener position – scale all sound sources accordingly 135db 95db

12 HDR Audio Functions similar to HDR lighting

13 HDR Audio HDR Audio is not compression, all sounds are played uncompressed The effect is sometimes similar to compression NOT

14 HDR Audio HDR Audio works on logical loudness values and does not touch the actual audio waveform

15 Priority Based on Loudness Automatic Mindset HDR Audio

16 HDR Audio Demo HDR Audio

17 Playback Environment How do you listen to your game? ?

18 How Do You Listen? Perceived Loudness

19 Master Unit Realtime mastering of the 4.0 ingame audio LFE & Centre channel and the Direct Out Bus are not routed through the Master Unit

20 Master Unit Master Unit chain –HP –Low Shelf –High Shelf –Compressor –Clip

21 Master Unit Three settings –Home Cinema –Hi-Fi (default) –TV

22 Active end user system Make your sounds heard Master Unit

23 Demo Master Unit

24 Frostbite –DICEs games engine

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26 The Future What about the future? ?

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29 You can do anything! Focus The Future

30 Thank you! The End

31 DICE is always looking for devoted talents Check: –jobs.ea.com The End

32 Q & A! The End

33


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