Innovation Innovation must be an original disruptive act. Innovation is the embodiment, combination, and/or synthesis of knowledge in novel, relevant, valued new products, processes, or services
Interaction Through interaction your patrons will learn and grow. Interaction / engagement is necessary to maintain interest in either your building or your collection material.
Discovery Through the idea of an open play environment; people will discovery new and exciting things on their own.
Collaboration These will then lead to adventures and discoveries, that will be a longer lasting memory than just getting the information People will collaborate naturally if centered around something FUN!
Invention Allow your patrons the ability to build things. Fab Labs/Maker Spaces Inventions can be something simple from a Lego Set to something complex like a model bridge.
Evolve: A Library Playground Fab Lab / Hackerspace A location where people with common interests, usually in computers, technology, science, or digital or electronic art can meet, socialize and/or collaborate. Can be viewed as open community labs incorporating elements of workshops and/or studios where people can come together to share resources and knowledge to build and make things and ideas. Combining the positive & fun aspects of schools, museums, and playgrounds, into one entity.
Smart Tables Two Smart Tables Interactive Touch Table Top Easy to load and install games Up to 8 children can play, 100 finger touches
Laser Tag (Yes inside the library) Ubisoft Laser Tag System Up to 8 can play Multiple different game scenarios
Creation Station – Sifteo Cubes Small LCD screens that can sense when there are nearby cubes and react accordingly
Creation Station – Lego We-Do Robotic legos that move; teaches how to program through a GUI interface
Creation Station - Why Creation: Allows children to learn in new exciting ways This type of environment will encourage more families to come into the library with their children Design Concept Six Touch Screen Computers so children can learn, build, share, and interact with the creation sets
Gaming Stations Have Kiosks setup with: Xbox 360 Kinect and Wii No Time Limits This will encourage kids to learn to share and maintain the open environment If they are on it for a while, ask the child would you mind letting someone else play, here let me show you something else Gaming Stools next to the Kiosk so children can make it their own friendly environment Sound Proof Felt Barriers
Gaming Stations - Why Involvement and communication Attract new target audiences Economy makes it hard for kids to experience gamification Gamification is the use of game design techniques and mechanics to solve problems and engage audiences Video Games are actually stories with a plot and theme. Encourages kids to come to the library familiarity.
The Menageri-E – Why? Low Pressure, No Sale Environment Allows people to learn and interact with technology without having a sales person Leads to discovery of new technology and ability to make comparisons A great way to offer training and learning of existing devices so patrons can decide what technology best suits their needs A great community addition
The Open Play Coliseum Imagination Board Allow children to submit reviews of books using a giant white board / green screen as the backdrop. Kids can draw on white board / tell a story Play A Movie…All Day. Include related books -> with a map to find them All day activities that are related to the playing movie / related books…a story hour all day Display a child driven art gallery – children can opt to make them circulating
The Open Play Coliseum – Why? Encourages creativity The review board allows children to tell other children (in their own words) what they think of a book Crafts are fun, engaging, and helps children learn White board allows for fun and interaction Building a review with video is helpful to a childs development (telling a story) The story all day motto allows people regardless of work schedule to come in with their children to participate in craft building and fun The art gallery idea would allow children to express themselves and take pride in their work as family and friends check out their material
Computer Lab Remodel the desks of the computer lab To Flip-It Desks. Allows for more space and can be used as a desktop or a worktop. We have a laptop training lab in the works, we can use those as usable mobile stations for the children to use.
Game of Books The Game of Books is gamifying the reading experience. In the Game, you are the character that you are leveling up; books are the magical items that give you rewards. This is a project from BookLamp.Org Each Book in the world has a very specific DNA, a structure that contains specific themes, writing style, density, etc. The themes in the book relate to points – and those points apply to your character. More Details: www.gameofbooks.comwww.gameofbooks.com
Gesture Based Computing More ways to engage patrons Stand in front of a TV and… Paint without touching anything Scroll through pictures or upcoming events Play Videos without touching anything All these things are done by hand movements
Libraries have to be engaging. Libraries need to find ways to engage their patrons, both while at the library and away from library. Final Thoughts
Contact Me @bpichman 815.534.0403 bpichman@ mokena.lib.il.us Brian Pichman Credits: Photography: Joni Kat Anderson | firstname.lastname@example.org | 773.357.PICS (7427) Graphic Art Design: Michael Porter