Presentation on theme: "STCCG (1E) Tutorial Open Format Play Phase (Part 3 of 3) (Drawing cards/Winning The Game) v1.0 (7/8/2009)"— Presentation transcript:
STCCG (1E) Tutorial Open Format Play Phase (Part 3 of 3) (Drawing cards/Winning The Game) v1.0 (7/8/2009)
The Play Phase – Drawing cards Just give me my cards, you patahk!
The Play Phase – Drawing cards This will be the easiest tutorial ever, I swear. After you have completed taking actions during the Executing Orders phase, resolved any effects that may or must take place at the end of your turn (such as probing or being forced to discard a card by Static Warp Bubble), you draw a card from your Draw deck. This card draw signifies the end of your turn. – If there is more than one effect that needs to resolve at the end of your turn, you may choose the order (but all mandatory (you must…) end-of-turn actions must happen before any optional (you may…) ones. – Some cards, like the Borg Queen, allow you to perform an action in place of one card draw. You can use any card draw, like the ones you gain from Kivas Fajo – Collector, or your end of turn card draw, to take this kind of action. – If you are prevented from drawing a card (e.g., by the game text on Qs Tent or Ops, or because there are no cards left in your Draw deck), then you simply announce that you have ended your turn.
The Play Phase – Winning The Game Players continue to take turns until one player scores 100 (or more) points, or until both players Draw decks are exhausted (at which point the player with the most points is declared the winner).