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Mercantilism Game Country Cards. Rules & Set Up Set Up: – 100 Gold cards, 25 Industry Cards, 25 Raw Material Cards, 25 Food Cards Rules: – Students must.

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Presentation on theme: "Mercantilism Game Country Cards. Rules & Set Up Set Up: – 100 Gold cards, 25 Industry Cards, 25 Raw Material Cards, 25 Food Cards Rules: – Students must."— Presentation transcript:

1 Mercantilism Game Country Cards

2 Rules & Set Up Set Up: – 100 Gold cards, 25 Industry Cards, 25 Raw Material Cards, 25 Food Cards Rules: – Students must follow the rules of trade restrictions. Colonies can only trade with their parent countries, however, parent countries may trade with each other; i.e. 13 Colonies/South Africa/Australia/India may only trade with England, Canada/Haiti may only trade with France, Mexico/Peru/Cuba may only trade with Spain, but Spain/England/France can trade with each other. – Each turn you start with what your card tells you, except for gold. Gold stays where it lays. – Three countries produce gold and gold is added to the game through these countries. Canada – 1, South Africa – 2, Mexico – 3. – Students set their own prices and trade by either bartering or selling for gold. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

3 Who starts with what?

4 Scoring It is possible for every team to score points in every round. However, going at least 3-4 rounds reveals a trend, while going 5-7 rounds levels the playing field. At the end of a round, students need to count up their points, as it says on their country card. A set is having one of each card (Gold/Food/Raw Material/Industry). The teacher will count up the points students have accumulated and have students return cards to their original owner, except for gold.

5 England Starts with: – 10 Gold (Produces no gold later) – 3 Industry – 1 Raw Material Scoring: – For every complete set, England gets 2 points. – For every 5 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

6 France Starts with: – 10 Gold (Produces no gold later) – 2 Industry – 1 Raw Material – 1 Food Scoring: – For every complete set, France gets 2 points. – For every 5 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

7 Spain Starts with: – 20 Gold (Produces no gold later) – 1 Industry – 1 Food Scoring: – For every complete set, Spain gets 3 points. – For every 5 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

8 South Africa Starts with: – 2 Gold – 2 Raw Material Scoring: – For every complete set, South Africa gets 4 points. – For every 3 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

9 13 Colonies Starts with: – 2 Raw Material – 5 Food Scoring: – For every Industry, the 13 Colonies get 1 point. – For every complete set, the 13 Colonies get 2 points. – For every 3 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

10 India Starts with: – 1 Raw Material – 4 Food Scoring: – For every Industry, India gets 1 point. – For every complete set, India gets 3 points. – For every 2 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

11 Australia Starts with: – 1 Raw Material – 2 Food Scoring: – For every Industry, Australia gets 1 point. – For every complete set, Australia gets 4 points. – For every 2 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

12 Canada Starts with: – 1 Gold – 1 Raw Material – 3 Food Scoring: – For every Industry, Canada gets 1 point. – For every complete set, Canada gets 3 points. – For every 3 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

13 Haiti Starts with: – 3 Food Scoring: – For every Raw Material, Haiti gets 2 points. – For every complete set, Haiti gets 5 points. – For every 3 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

14 Mexico Starts with: – 3 Gold – 3 Raw Material – 1 Food Scoring: – For every Industry, Mexico gets 1 point. – For every complete set, Mexico gets 3 points. – For every 4 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

15 Peru Starts with: – 2 Raw Material – 1 Food Scoring: – For every Industry, Peru gets 1 point. – For every complete set, Peru gets 4 points. – For every 2 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.

16 Cuba Starts with: – 2 Food Scoring: – For every Industry, Cuba gets 2 points. – For every complete set, Cuba gets 5 points. – For every 2 gold at the end of each turn, get 1 point. Rules: – 13 Colonies, India, Australia, and South Africa can only trade with England. – Canada and Haiti can only trade with France. – Mexico, Peru, and Cuba can only trade with Spain. – France, England, and Spain can trade with each other. – Points are scored at the end of each round. – If a country gets five full sets over time; add Industry to base.


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