Presentation on theme: "CRC Cards - Tutorial Jun & Azene. OBJECTIVES After completing this tutorial, you shall be able to –Know what CRC card is and its history –Know a CRC card."— Presentation transcript:
OBJECTIVES After completing this tutorial, you shall be able to –Know what CRC card is and its history –Know a CRC card session and run –Use CRC for analysis and design of a real object- oriented application –Know CASE tools for CRC cards –Know its strengths and limitations
OUTLINE Introduction:OO Concepts and Vocabulary CRC: Overview CRC Cards for Analysis CRC Cards for Design Documenting a CRC Card Design CASE Tools for CRC Card Design Exercise: ATM Simulation using CRC Discussions on the results of the exercise
Object-oriented programming offers a new and powerful model for writing computer software. This approach speeds the development of new programs, and, if properly used, improves the maintenance, reusability, and modifiability of software. O-O programming requires a major shift in thinking by programmers, however. The C++ language offers an easier transition via C, but it still requires an O-O design approach in order to make proper use of this technology. …. Source:http://catalog.com/softinfo/objects.htmlhttp://catalog.com/softinfo/objects.html INTRODUCTION
OO Concepts and Vocabulary OO v/s Non-OO Non-Object-Oriented (Traditional) –Data and Procedures are kept Separate –Procedures work on Data to produce results Object-oriented –Focus on Responsibilities - to be satisfied by Objects –Responsibilities translate into Data and Functions within an Object –Objects have behavior Data Procedures Data Source: Dr. Seamans Lecture Note
OO Concepts and Vocabulary(Cont.) Phases of OO Systems Development Cycle Implementation -programming -database access System Design -system architecture -database access -data structure -algorithms -controls Object Design Analysis -application -what Source: Jeffrey(1999). Advanced System Analysis and Design
OO Concepts and Vocabulary (Cont.) Objects:State,Behavior,Identity Object-Oriented Model Encapsulation Instantiation:Classes and Objects Inheritance:Classes,Super-classes,and Subclass Abstract Classes Polymorphism Framework and Patterns
WHATS CRC Card? CRC stands for Class,Responsibility,and Collaboration. Class –A set of objects that share common structure and common behavior Super-class : a class from which another class inherits Subclass: a class that inherits from one or more classes Responsibility –Some behavior for which an object is held accountable. Collaboration –process whereby several objects cooperate to provide some higher-level behavior.
WHATS CRC CARD? (Cont.) An index card that is annotated in a group setting to represent a class of objects,its behavior,and its interactions. An informal approach to OO modeling Created through scenarios,based on the system requirements,that model the behavior of the system.
WHATS CRC MODELING CRC Modeling is used: –to develop an OO system more easily – to teach people about objects and their relationships without teaching them an entire programming language (or even mention programming) CRC is implemented using the requirements given to a team Each class is written down on a 3x5 (4x6) inch index card
REQUIREMENTS Cards should be physical cards, not virtual cards. CASE tools for support of CRC cards are useful,but cannot replace the interaction that physical cards facilitate. 3x5 or 4x6 inch are the perfect size. But you can really use anything you want. ….Napkins???Dennys??? Refreshment (Optional)
HISTORY Introduced at OOPSLA in 1989 by Kent Beck and Ward Cunningham as an approach for teaching object-oriented design. In 1995,CRC cards are used extensively in teaching and exploring early design ideas. CRC cards have become increasingly popular in recent years. As formal methods proliferate, CRC cards have become, for some projects,the simple low-risk alternative for doing object-oriented development.
THE CRC CARD SESSION The session includes a physical simulation of the system and execution of scenarios. Principles of successful session –All ideas are potential good ideas –Flexibility –Group Dynamic
BEFORE THE SESSION Forming the Group –The ideal size for the CRC card team: 5 or 6 people –The team should be composed of One or two domain experts two analysts an experienced OO designer one groups leader/facilitator
The CRC Card Team Source:The CRC Card Book by Bellin et.al (1997)
DURING THE SESSION All the group members are responsible for holding,moving and annotating one or more cards as message fly around the system. Group members create,supplement,stack,and wave cards during the walk-through of scenarios. A session scriber writes the scenarios.
PROCESS 1.Brainstorming (Productive thinking) –One useful tool is to find all of the nouns and verbs in the problem statement. 2. Classes Identification –The list of classes will grow and then shrink as the group filters out the good ones. 3. Scenario execution(Role play) –The heart of the CRC card session
STRENGTHS The cards and the exercise are non-threatening & informal Provide a good environment for working and learning. Inexpensive,portable,flexible,and readily available Allow the participants to experience first hand how the system will work Useful tool for teaching people the object-oriented paradigm
LIMITATIONS Provide only limited help in the aspects of design. Do not have enough notational power to document all the necessary components of a system. Do not specify implementation specifics. Can not provide view of the states through which objects transition during their life cycle.
CRC GOOD PRACTICE Start with the simplest scenarios. Take the time to select meaningful class names. Take the time to write a description of the class. If in doubt,act it out! Layout the cards on the table to get an intuitive feel for system structure. Be prepared to be flexible.
CRC CARDS FOR ANALYSIS Overview Analysis techniques to OO development focus on discovering: –problem and application domains objects and classes –relationships that exist between these objects & classes – way that objects undergo state changes and/or interact with each other over time
CRC for Analysis CRC Elements in Analysis: –classes, scenarios, responsibilities & collaborators –Use the CRC Card sessions to elicit analysis classes, responsibilities and collaborations Analysis classes: are classes those describe what the system does reflect concepts and entities that are part of the domain of being modeled objects of these classes collaborate to describe what the application does To create an OO model of an application
Case Example: A small technical library system for an R&D organization Requirement Statement The CRC Card Sessions Participants (Who? Why?) Brainstorming (Scope) Creating Classes (the first step) –Brainstorming –Suggesting Classes (your suggestions) –Filtering
Case example: Finding Classes Suggested Classes –Library, Librarian, User, Borrower, Article, Material, Item, Due Date, Fine, Lendable, Book, Video, and Journal Classes after filtering –Librarian, Lendable, Book, Video, Journal, Date, Borrower and User Assigning Cards –A CRC Card per Class, put name & description of the class
Scenarios execution Scenarios executions/Role Plays (For what?) –Filter & test identified classes –Identify additional classes –Identify Responsibilities and collaborators can be derived from the requirements/use cases responsibilities that are "obvious" from the name of the class (Cautious, avoid extraneous responsibilities) –Filtering and testing R & C –Attributes (Only important ones are noted)
Finding Responsibilities Are things that the class has knowledge about itself, or things that the class can do with the knowledge it has Tips/Indicators –Verb extractions in the problem or use case –Ask what the class knows? What/how the class does ? –Ask what information must be stored about the class to make it unique?
Finding Collaborators A class ask another class when –needs information that it does not have or –needs to modify information that it does not have Client (Requester for services) - Server (Services Provider) relationship Tips/Indicators –Ask what the class does not knows and need to know? And who can provide that?
Case example: Scenarios Execution(cont.) Identify Scenarios (By domain experts) Main Categories: check-out, return and search CHECK-OUT SCENARIO –Who should have the overall responsibilities for the task/check out? Librarian. –What does the task/checking out a book entails? –Refer to the Script to follow the process (handed to students)
Case example: Scenarios Execution(cont.) Major Questions –Shouldn't there be collaborations in the opposite direction? Collaborations in CRC cards are one-way relationships from the client to the server (OO) –Who should do the checking out of the Book? Librarian or Book itself? (Controversial) –Who should tell Borrower to update its knowledge about outstanding Book? Librarian or Book?
Case example: Scenarios Execution(cont.) Do we need a collaboration between Book and Borrower for the know set of books responsibility? –Collaborations are not usually needed for responsibilities that simply hold information. Instead, Collaboration is needed only for situations where an object actually sends a message to a Collaborator. –Borrower does not need Book's help to put a Book in a set.
Case example: Scenarios Execution(cont.) Remarks: Domain experts have a lot contribution The first scenario takes the longest to walk-through and set the framework –Related scenarios Superclass discovery Return scenarios Exceptional scenarios
Case example: Scenarios Execution(cont.) Search Scenario –"What happens when Ned comes to Library in search of a book entitled The Mythical Mammoth?" –Discovery of new class: Collection class (Why?) Book cant look for itself, identity of the book is not know –Collection looks over a set Books to find the correct Attributes for searching (can be done at Design stage) When to end scenario execution? –Get a stable model (does not cause new C or R to be added)
Grouping Cards CRC cards on the table provides a visual representation of the emerging model Classes with hierarchical (is-a relationship) Class who collaborate heavily placed closer Class included by other class (has-a relationship); e.g. Date in Lendable Card clustering based on heavy usage or collaborations can provide visual clues to subsystems
Deliverables Documenting a CRC Card Analysis –Complete list of Library Application CRC Cards –List of scenarios recorded as suggested and executed –Collaboration Diagram –Application Problem Model
Strength & Limitation for Analysis Common Project Vocabulary Spreading Domain Knowledge Making the Paradigm Shift (Role play) Every participant is an object, everything happens does so because an object makes it happen (Wilkinson 1995) Live Prototyping –to show what the system suppose to do to customers, new member, testers, developers, etc. Identify Holes in the Requirements Limitation
CRC CARDS for DESGIN Goal of CRC card design process Expansion and refinement of the Analysis CRC At level where implementation will be fairly clear Analysis Classes - describe what the system does. Design Classes - describe how the system works. 1..NAnalysis Classes –CRC Card design sessions: Additional classes and mechanisms are built upon the existing analysis classes 0..N Design Classes
Design Design classes: are classes those describe how the system does reflect concepts used by designers and programmers to describe their implementation techniques include classes that contain the data structures and operations used to implement the analysis as well as classes representing the user interfaces, DBMS, error handlers, etc. objects of these classes collaborate to describe how the application goals will be accomplished
Design Design Constraints Target Environment and Language Choice of Supporting Software Components: GUI and DBM systems; general and special purpose libraries and frameworks Class Libraries Performance Requirements: response-time/ speed, expected availability, load in terms of number of users Errors/Exceptional Handling Other: Security, Memory, etc. constraints
Applying CRC cards for Design Elements: CRC, Attributes, scenarios, sub- responsibilities, Lifetime of objects Classes Additions that represent mechanisms that support implementation of the problem e.g. Search class Classes contain the data structures and operations used to implement the analysis classes e.g. Array, List Interface classes for UI and DBM subsystems Classes to handle error conditions
Applying CRC cards for Design Scenarios, Responsibilities & Collaborators take the implementers point of view in fulfilling these scenarios, i.e., detailing all system functions (responsibilities), including those that provide support functions (collaborators) Sub-responsibilities to be added Collaborating sub-responsibilities to be added Message Data Passed (can be differed until the low-level design) The Process: Problem-modeling scenarios are repeated along with additional new scenarios as needed High-level responsibilities & collaborators are used, and detailed and expanded
Applying CRC cards for Design The distinction between objects and classes becomes more important, and the following questions, are answered will be an important part of its design. Who creates this object? What happens when it is created and adopted? What is the lifetime of the object vs. the life time of the information (persistence) held by an object? Attributes Discovery of attributes that are necessary to support the task during examination of each responsibility What attributes of objects need to be saved persistently Leads to a database design (database model)
Case: Library Application Design Group: Who and why? –The two designers (Cecilia and Jim), OO expert (Nancy) as a facilitator, Betty (a domain expert/user) Input: CRC cards, Scenarios, diagrams, etc. from Analysis stage; Design Constraints The Session/Process –Brainstorming Add sub-responsibilities while revising the analysis classes Add data/object that is passed with the message being sent (can be differed at the end of the design stage as it takes the design to low level) »Figure 5.3. pp. 116
Case: Library Application Design Brainstorming any classes that comes to mind based on design constraints such as –User Interface, Database access, Mechanisms for implementation of analysis classes, error handlings –User Interact class & DB interface Classes Scenarios identification and executions Object creation scenarios Check-out Scenario Return Scenario Search Scenario Output: Design classes
Case: Library Application Design Classes that serves as interfaces to other subsystems (UI and DBMS) Principles: make independent of specific hardware and software products use specific class names instead of generic names such as GUI and DBMS User interface: to get input from and display to user using GUI software classes UI manager, User Interacter classes are suggested.
Case: Library Application Design Database: To obtain and store Borrower objects and objects of the Lendable classes using DBMS software Scenario Executions (Scripts given) –Creation Scenarios (System start-up) –Check-out scenario –Others
Case: Library Application Design some important issues during Scenarios execution How to verify the ID? Who? Librarian? A new class? How the Lendables set are stored and manipulated? Data Structure issues? List is chosen Scenarios, Scenarios, Scenarios –Work on normal and exceptional (Error handling class) When to start Prototyping?
Deliverables Documenting a CRC Card Design –List of design classes (pp. 130-2) –Class models: Hierarchies and collaboration graphs (pp. 142-3) –Scenario Descriptions (pp. 145-7)
Strength & Limitation for Design Common project vocabulary Spread of domain knowledge Spreading OO design expertise Design Reviews Frame for implementation Informal notation –Designing is not the act of drawing a diagram (Booch) Limitations
CASE tools for CRC Card An automated tool to support CRC cards Quick CRC from Excel Software www.excelsoftware.com www.excelsoftware.com From SpiralSoft http://www.spiralsoft.com/Html/DownloadCRC.htmlhttp://www.spiralsoft.com/Html/DownloadCRC.html Rational & others Modeling Methods and CASE Tools. http://mlwww.diee.unica.it/TABOO/OO-CASE-tools.html http://mlwww.diee.unica.it/TABOO/OO-CASE-tools.html Features
References Wilkinson, N. C. (1995). Using CRC cards: An informal approach to object-oriented development. SIGS Book, USA Bellin, D. and Simone, S. S. 1997. The CRC Card Book. Addison Wesley Longman, Inc.: USA. Beck, Kent, and Ward Cunningham. " A Laboratory for Teaching Object-Oriented Thinking." OOPSLA-89 Proceedings, SIGPLAN Notices 24 (10): 1-6 (October 1989). URL: http://www.http://www Jeffrey, H. and et al. (1999). Modern systems analysis and design. Reading, Mass: Addison-Wesely. Bjork, R. C. 2000. ATM Simulation Links - by Topic. http://www.cs.gordonc.edu/local/courses/cs211/ATMExample/index.htm http://www.cs.gordonc.edu/local/courses/cs211/ATMExample/index.htm Techniques for Object Oriented Analysis and Design. http://www.aw.com/cseng/titles/0-201-89542- 0/techniques/index.htmhttp://www.aw.com/cseng/titles/0-201-89542- 0/techniques/index.htm Object-Oriented Design Using CRC Cards. http://www.d.umn.edu/~gshute/ood/http://www.d.umn.edu/~gshute/ood/ Malan, R., et al. (1995). Lessons from the Experiences of Leading-Edge Object Technology Projects in Hewlett-Packard. OOPSLA'95 Conference Proceedings, Austin, Texas. Hutt, A.(1994). Object Analysis and Design: Description of Methods. JohnWilley & Sons, Inc., New York. Fowler, Martin. (1997). A survey of object oriented analysis and design methods. http://ourworld.compuserve.com/homepages/Martin_Fowler/ http://ourworld.compuserve.com/homepages/Martin_Fowler/
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