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Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games.

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Presentation on theme: "Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games."— Presentation transcript:

1 Big IP – Big Gains? Absolutely! Well, actually … Heiko Klinge, Editor-in-chief Making Games

2 Who is this guy? Heiko Klinge, Editor-in-chief Making Games

3 Our Panelists Ralf Adam Head of Game Development, Travian Games Heiko Klinge, Editor-in-chief Making Games

4 Our Panelists Malte Barth Non-Executive Director, ProSiebenSat.1 Digital Heiko Klinge, Editor-in-chief Making Games

5 Our Panelists Jan Wagner CEO, Cliffhanger Productions Heiko Klinge, Editor-in-chief Making Games

6 Our Panelists Christian Godorr Head of Game Design & Item Selling, Bigpoint Heiko Klinge, Editor-in-chief Making Games

7 Our Panelists Christian Sauer Head of Product Management, gamigo Heiko Klinge, Editor-in-chief Making Games

8 #1 Why do I need IPs? Heiko Klinge, Editor-in-chief Making Games

9 #2 Brand IPs vs Game IPs? Shadowrun Jagged Alliance Online Heiko Klinge, Editor-in-chief Making Games

10 #3 How do I get IPs? Heiko Klinge, Editor-in-chief Making Games

11 #4 How do I use IPs? Heiko Klinge, Editor-in-chief Making Games

12 #5 Challenges for Game IPs Heiko Klinge, Editor-in-chief Making Games

13 #6 Challenges for Brand IPs Heiko Klinge, Editor-in-chief Making Games

14 #7 Production Issues Heiko Klinge, Editor-in-chief Making Games

15 #8 Q&A Heiko Klinge, Editor-in-chief Making Games Big IP – Big Gains?


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