Presentation on theme: "Carlsberg AR Application. WHAT EXACTLY IS AR ? 1) AR combines the real world with the virtual world 2) AR is interactive and in real-time 3) AR is registered."— Presentation transcript:
Opportunity to deliver Carlsberg brand experience in form of a game Campaign Idea (Turn 3D give-away into a game)
AR experience triggered by marker printed on packaging The Technology (Marker Based AR)
Carlsberg branding effective on mobile Impressions 12,980,754 Clicks150,588+87% Delivered CTR 1.16%+132% 25% of all users who clicked the advertising went onto download the application
Application Performance (no 3 in the free entertainment chart) Application was downloaded on 52,239 occasions
Application Usage Statistics 82,372 user sessions –44% played 3+ minutes per session –15% played 10+ minutes per session Overall consumers spent 15.3m seconds playing the game –which works out as 4,253 hours Cost of £0.0046 per second spent of engagement Time spent playing with app more than justified costs
Summary This was the first ever on-pack AR promotion within the UK Juniper research highlighted Carlsberg as AR pioneers ! Campaign delivered unrivalled levels of engagement Mobile AR is in infancy, but a great start !