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A Players Team Work Value (TWV) This is a hidden value that every player in Xpert11 has, and is used to see how well this player works with the rest of.

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Presentation on theme: "A Players Team Work Value (TWV) This is a hidden value that every player in Xpert11 has, and is used to see how well this player works with the rest of."— Presentation transcript:

1 A Players Team Work Value (TWV) This is a hidden value that every player in Xpert11 has, and is used to see how well this player works with the rest of the players in your team It is a number between 0 and 1000 It does not denote how good a players team work is, so a player with a TWV of 700 does not necessarily slot into your team better than a player with a TWV of 5, and vice versa It is not on a linear scale, it is on a circular scale, so if one player has a TWV of 10 and another player has a TWV of 990, these players TWVs are said to be just 20 apart, not 980. Therefore, the furthest apart that 2 players TWV can be is about 500 Its easier to think of it as if each player has a circle, and his TWV lies somewhere along its circumference. In this example, this player (shown by the red arrow) has a TWV of about 450 1000/0 125 250 375 500 625 750 875 The closer this value is to the teams team work value, the better

2 Each individual team also has a hidden team work value! It is a random number between 0 and 1000 and will never change The black line denotes a teams TWV, in this example, the teams TWV is about 400 If we compare this with the player from the first slide, we can see that his TWV is quite close to the teams TWV... The distance between a players TWV and the teams TWV determines how settled he/she is, lots of settled players = higher teamwork values seen in the result screen! 1000/0 125 250 375 500 625 750 875 A Teams TWV 1000/0 125 250 375 500 625 750 875 Since each team has a random TWV, different players will settle in better at different clubs. In this example, the red player would settle in well at the black club, pretty good at the purple club, but will be poorly compatible with the blue club. The orange player would be most compatible with the blue club, and the blue player would prefer either the purple or black club, but would find it hard to settle at the blue team By evaluating players on the transfer market, you can see that players compatibility with your team – this will be either poor, fair, good or excellent This version of the teams TWV diagram shows what this means. If the teams TWV is 500, then we can see that if a players TWV is anywhere in the green area, he is said to have excellent compatibility. The yellow is good, orange is fair and red is poor compatibility. 1000/0 125 250 375 500 625 750 875

3 Overall TWV 1000/0 125 250 375 500 625 750 875 1000/0 125 250 375 500 625 750 875 1000/0 125 250 375 500 625 750 875 Lets look at an example, imagine we are playing 4-4-2, and the following images display the current TWVs of every player in the starting line-up. Each arrow represents a players own TWV, and the black line represents the teams TWV DefenceMidfieldOffence This could result in this team work rating in the results screen As you can see, the defence (which includes the goalkeeper) work very well together, but the midfields teamwork has been reduced heavily due to the player with the orange arrow. Just like the defence, the offensive players are all close to the teams TWV, so the offensive teamwork value is good. In the results screen, if a teams midfield scores a TWV of 0, while the other teams midfield scores 20 (the max), the team with poor teamwork will incur the maximum 25% reduction to their midfield. So in the above example, if the other teams midfield score 20 for teamwork, then the above team would have had about a 14% reduction applied to their midfield

4 Improving Teamwork As in real life, the teamwork of your team will improve the more they play together After each game that a player plays, his/her TWV will move towards the teams TWV. In the example, both players will reach the teams TWV at roughly the same time, one will move clockwise, the other anti-clockwise 1000/0 125 250 375 500 625 750 875 The further away from the teams TWV a player is, the faster his/her TWV will move towards the teams TWV, at a max rate of 3 per game So it will still take a very long time to reach excellent compatibility if your player is particularly far away from the teams TWV! Players with the Diva special quality find it harder to get along with others, and as a result, their TWV will move towards the teams TWV slower than a player who is not a Diva Therefore a diva who joins your club with excellent compatibility will actually get on just fine with the rest of your team, contrary to what his diva special quality suggests - it just means hed normally find it harder than most to move to a new club. However, a diva with poor compatibility could keep teamwork levels low for a very long time while the TWV slowly adjusts towards the teams TWV over many seasons Eventually, given enough games, even a team full of originally poorly compatible players will gel together and start getting excellent team work scores in the match report It is up to you to determine which players in your team are causing poor teamwork. Each player helps you with this, as they say who they work best/worst with – the player they work best with will be the player whos TWV is closest to their own TWV, and the player they work worst with will be furthest away. However, if every player is near the teams TWV, then even 2 players that work worst with each other will still play very well together


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