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Adventure Program - Object Diagram Cmput 114 Department of Computing Science University of Alberta ©Duane Szafron 1999

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2 About This Document This document shows how to construct an object diagram of the rooms in the adventure program version 8. It starts with a human view and slowly transforms it to a computer representation.

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©Duane Szafron Transformation

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©Duane Szafron Transformation

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©Duane Szafron Transformation

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©Duane Szafron Transformation

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©Duane Szafron Transformation numberdoors 3 numberdoors 2 numberdoors 5 numberdoors 4 numberdoors

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©Duane Szafron Transformation numberdoors 3 numberdoors 2 numberdoors 5 numberdoors 4 numberdoors numberdoors 3 numberdoors 2 numberdoors 5 numberdoors 4 numberdoors room1 rom2 room1 rom2 room1 rom2 room1 rom2

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