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Adventure Program - Object Diagram Cmput 114 Department of Computing Science University of Alberta ©Duane Szafron 1999

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2 About This Document This document shows how to construct an object diagram of the rooms in the adventure program version 8. It starts with a human view and slowly transforms it to a computer representation.

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©Duane Szafron 1999 3 Transformation 1 1325413254

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©Duane Szafron 1999 4 Transformation 2 1234513254

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©Duane Szafron 1999 5 Transformation 3 12345 12345

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©Duane Szafron 1999 6 Transformation 4 1234512345 01 0 00 0 1 2

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©Duane Szafron 1999 7 Transformation 5 01 0 00 0 1 2 12345 01 0 00 0 1 2 1 numberdoors 3 numberdoors 2 numberdoors 5 numberdoors 4 numberdoors

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©Duane Szafron 1999 8 Transformation 6 01 0 00 0 1 2 1 numberdoors 3 numberdoors 2 numberdoors 5 numberdoors 4 numberdoors 01 0 00 0 1 2 1 numberdoors 3 numberdoors 2 numberdoors 5 numberdoors 4 numberdoors room1 rom2 room1 rom2 room1 rom2 room1 rom2

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