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1 New Officials Training Day 3. 2 Rule Changes - 2013 Allows either an X or a 4-inch contrasting color square to be used as the location for the faceoff.

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Presentation on theme: "1 New Officials Training Day 3. 2 Rule Changes - 2013 Allows either an X or a 4-inch contrasting color square to be used as the location for the faceoff."— Presentation transcript:

1 1 New Officials Training Day 3

2 2 Rule Changes Allows either an X or a 4-inch contrasting color square to be used as the location for the faceoff and designates that faceoff area as the center. Allows the use of a lime-green ball and stipulates that a white ball shall be used unless both coaches agree to use one of the other allowed colors. Stipulates the maximum dimension of a ball stop if a player chooses to use one. Revises the maximum length of hanging strings or leathers from 6 to 2 inches. Specifies that a protective cup is recommended for all players. Stipulates that the home team must provide a scorebook, a timing device, and a table in addition to a working horn.

3 3 Rule Changes Allows officials to wear black shorts instead of white shorts and specifies that all officials working a game are to be dressed the same. Specifies that the official shall vary the cadence of sounding the whistle for each faceoff. Specifies the penalty for deliberately using the hands to fingers to play the ball and for grabbing the opponents crosse during a faceoff. Revises the requirement for advancing the ball into the goal area. Revises the penalty for hits to head/neck.

4 4 Rule Changes Adds a requirement that a team awarded possession of the ball must pick up the ball and move to the position of the restart within five seconds of when the officials are ready to restart play. Allows the coach or a player to leave bench/coaches area and enter the table area to exchange a crosse or to seek information from the timer or scorekeeper. Revises the location of the restart following simultaneous fouls with both teams serving penalty time. Clarifies the procedure for inadvertent whistles regarding teams with possession or entitled to possession.

5 5 Rule Changes – 2013 Points of Emphasis Points of Emphasis Hits to the Head/Neck Field Dimensions Properly Worn Equipment Sideline Sportsmanship

6 6 RULE 7 Penalty Enforcement

7 7 Penalty Enforcement Foul Situations For loose-ball technical fouls (and also for most goalie interference and crease violation fouls even if the ball is not loose), you will either employ the play-on technique or sound the whistle immediately. For a foul by the team in possession, or for any loose-ball personal foul, blow your whistle immediately.

8 8 Penalty Decision Tree Personal Fouls YesNo Personal Foul Loose Ball? Whistle & assess penalty Foul by ? AB FDSW Whistle & assess penalty Note: A is the team with possession B is the defense

9 9 Penalty Decision Tree Technical Fouls Yes No Technical Foul Loose Ball? Play On Whistle or Possession Whistle or Possession Whistle & award ball to B Foul by ? Goal scored? AB Wave off flag Wave off flag B serves 30 secs B serves 30 secs YesNo FDSW Note: A is the team with possession B is the defense

10 10 Penalty Enforcement Making and Reporting the Call Blow your whistle Make sure there isnt any dead-ball residue after the play. Check for flags from your partner. Inform your partner of your call. Determine if same foul or two fouls. Trail Position yourself: Facing the table with an unobstructed view. Erect and stationary. Signal the penalty. Be big, loud, and clear. Appear detached – dont be angry! Make sure penalized player is back from sideline, kneeling by table, with helmet on.

11 11 Penalty Reporting Trail - CNOTE Face the table and announce the following: C - The uniform color of the offending player. Point to team. N - The number of offending player (and signal the number with your hands). O - The offense (foul) the player committed (give signal). T - The time to be served (30 seconds, 1 to 3 minutes). E – Explanation if necessary If the penalty is Non-releasable (Full Time, Locked) Good to mention the game time when to release the penalty & if it might carry over. Who will have possession and where the ball will restart (e.g., White ball, free clear; White ball, in the alley) BluePush 30 seconds White ballTwoFour

12 12 Penalty Reporting Lead Check with or report to Trail on penalty Set the field Get ball to restart spot. Restart at spot, in Trails alley, at top of corner box, or Free clear Restart on endline if penalty occurs after ball crosses endline Count players. This is critical! Inform Goalie of restart spot & penalty situation (e.g. Youre down 1 for 1 minute. The ball is top left.)

13 13 L T flag down Lead gets signal from Trail, checks activity of players, then get the ball ready for play. Trail calls out flag down, stops play at appropriate time, tells his partner what the call is, then gets out in open and relays call to table. NOTE: Trail official ALWAYS Relays the penalty to the table! Report – C-NOTE: Color, Number, Offense (Foul), Time, Explanation (if necessary) NOTE: Do NOT start the ball Directly in front of the cage! Penalty Enforcement Updated 12/7/10

14 14 Penalty Reporting

15 15 Penalty Enforcement Dead-Ball Fouls Most common Late Hits Conduct and Unsportsmanlike Conduct Illegal crosse or equipment Illegal procedure (delay of game) Fighting Most Likely In a blowout game In tightly contested game In a rivalry game After other dead-ball fouls After a hard foul or cheap shot When players are jawing at each other When a coach is out of control

16 16 Penalty Enforcement Dead-Ball Fouls Live-ball, Live-ball are simultaneous fouls. No free clear. Live-ball, Live-ball, Let it be Live-ball, Dead-ball, enforce in the order they occurred and award a free clear. Live-ball, Dead-ball, Dead center In both cases, common penalty time is non-releasable

17 17 Goal Scored Live Ball Foul Play: B1 illegally body checks A1 before ball enters the goal (Live-ball foul) Signal: Blue, Four, Illegal body check, One minute. Goal is good. Face-off. BlueFourIllegal Body Check 1 MinuteGoal is Good Face Off

18 18 Goal Scored Dead Ball Foul Play: B24 illegally body checks A1 after ball enters the goal. (Dead ball foul) Signal: Blue Two Four, Dead ball foul, Illegal body check, 1 minute. Goal is good. White ball. BlueTwoFourDead Ball Foul Illegal Body Check 1 MinuteGoal is Good White Ball

19 19 Bench Penalties In-home: Starting attack player, is the first name in the score book when attack is listed first. This number is also listed on your scorecard. Penalties called when no definite player is involved (not a simple offside) or when the penalty is against someone other than a player in the game, the official shall assess the penalty time against the in-home.

20 20 Mechanics

21 21 L T Lead and Trail Positions Settled Situation

22 22 Positioning Settled Situations - Lead Has his goal as his primary responsibility. Try not to move off the goal line extended (GLE) unless: there is a contested play near the end line or must move to get a better angle on the play. Move in and out with ball. Be as close to the crease as possible without interfering with play. Do not allow players to get behind you. Has end line responsibility on all shots (chase shots to the end line!). Return to GLE before whistling ball into play.

23 23 Positioning Settled Situations - Trail Watch for offsides. Watch action in his area. Report fouls to the table. Help with crease violations. Has most restarts. Watches the shooter & passer for a late hit. Always know shooters number.

24 24 Coverage Around Goal in Settled Situations

25 25 ADAD L T T L Lead and Trail Positions Contested Loose Ball Near the End Line

26 26 Here are the key places you cant go wrong on the field with two man mechanics. Key Places to Go Settled Situation Trail: On offense: (1) If the ball is in possession, go to the corner of the restraining box. (2) If the ball is loose, go to the junction of the midfield line and the sideline. Lead: On offense: (3) If the ball is loose or in possession of the offense, go to the goal line extended. (4) If there is a shot, chase it to the end line.

27 27 Key Places to Go Transition 5 6 When the ball is being cleared: Lead: (5) If you are the new Lead, stay at least one full zone ahead of the ball (so if the ball is in the Defensive Zone, you are at midfield; if its in Zone 3, you are at the top of the box, and if the ball is in Zone 4, you are on the goal line extended). Trail: (6) If you are the new Trail, stay even with the ball, whether it is loose or in possession of the clearing team.

28 28 Transition Trail becomes Lead Lead becomes Trail Goalie makes the save Break to midline; see the ball, quick check for offsides GLE responsibility- get there! First 10 second count into attack box (Zone 4) Sprint to endline if contested shot; return to GLE at restart Move in and out (crease) Sideline responsibilities Goalie makes the save Goalie 4 second count; start the 20 second timer Stay behind the ball; you ultimately have off-sides 60 yard eyes- find the shooter Jog to the restraining line Sideline responsibilities Stay with ball if ball clears along your sideline

29 29 L T Previous Lead is new Trail, and previous Trail is new Lead Lead and Trail Positions Positions on a Clear from the GLE

30 30 Coaches Area Table Normal Transition – with Substitutions Goalie Save

31 31 Who Watches What? T T is on when ball is in the brown area L L is on when ball is in yellow area

32 32 Who Watches What? T T is on when ball is in the brown area L L is on when ball is in yellow area

33 33 Who Watches What? T T is on when ball is in the brown area L L is on when ball is in yellow area

34 34 Who Watches What? T T is on when ball is in the brown area L L is on when ball is in yellow area

35 35 Restart Quick Restarts Examples Loose ball fouls Change of possession fouls Shots out of bounds on endline Goalie gets 5 seconds to reset. Make sure all players are 5 yards away Tell the players where the ball should be and use a 5- second count. As soon as the ball is in the right place and in possession.

36 36 Restart Slower Restarts Examples After goals After reporting time-serving penalties For sideline horns After time-outs or starting a period Use your 20 second timer Before the whistle Count the field Check with partner

37 37 Coaches Area Table Restart Trail blows ball into play

38 38 Coaches Area Table Restart Lead blows ball into play

39 39 Stay Where You Are Restart – Zone 3

40 40 ZONE 4 20 yards lateral to Goal - in the Alley Restart – Zone 4

41 41 Deep Restart Ball on Trails Side Trail Move the ball to the alley, preferably on your side of the field. Stay even with or behind the ball. Lead Primary responsibility is covering his own goal. Responsible for the quick offside call.

42 42 Deep Restart Ball on Trails side

43 43 Deep Restart Ball on Leads Side Trail Move across the field a short distance to cover a contested restart but stay on your side of the goal. Blow whistle and start timer on signal from Lead Lead Keep one hand up until the player has possession, is inbounds, and in the alley then point in the direction of the play.

44 44 Deep Restart Ball on Leads Side

45 45 L T Lead has goal-line, beeper, and any substitutes. TRAIL has whistle and count. Look for GO from L. Sideline out of bounds ball

46 46 L Endline Out of Bounds T

47 47 L T Endline out of bounds- Leads side Trail, move in to help cover goal on restart. ball

48 48 L Trail has subs, count. T Lead has restart. Move back to Goal Line on restart. Endline out of bounds- Trails side

49 49 T L Trail brings the ball in 5 yds has the beeper. Be ready for ball changing directions. You have Offside! Lead will take count. NOTE: be sure where the ball went out of bounds! Sub Area out of bounds

50 50 L T New Lead hustles downfield, and gets into position. New Trail gets the ball, and gets it up to 1 step over midfield. Blow whistle when 5 yds is given. Interference w/goalie, FREE CLEAR! WHISTLE L T Free Clear Updated 11/5/10

51 51 Game Management

52 52 Pre-Game Communication with Partner By telephone or Confirm the time and location of the game & meeting Confirm consistent uniform: long pants or shorts; long- or short- sleeved shirt. At the meeting site: Review new rules and the rule exceptions for this game. Agree on how to call the game. Discuss any pertinent information (e.g., field, teams, coaches, weather). Review field mechanics. On the field: Enter the field as a team. Be fully prepared and in the appropriate uniform. Show respect for all coaches, players and spectators.

53 53 Pre-Game 30 minutes before game Both officials enter field together 20 minutes before game Walk the field No players behind nets if others shooting 15 minutes before game Both officials meet with both coaches Meet with Home team first Ask Are all of your players legally equipped by rule? Does the Goalie know what to do if his equipment breaks? Get numbers of captains and In-home 10 minutes before game Coin Toss – No whistles until face-off 9 minutes before game Talk with table personnel Go to far side midfield and do stick and equipment checks. 3 minutes before game Check the goal nets for holes Balls (4) on end-line or a ball-boy (with equipment)

54 54 Pre-Game Preparation with Table Table personnel: The home team must provide the official timer, official scorekeeper and a horn. Identify who will perform each role. Do they have experience? Check clock: Is it operational? Will the scoreboard clock be used or is time kept at the table? Does the timer know how to operate it? Review: Start and stop on whistle. Length of quarters End-of-period and last 2 minutes procedure.

55 55 Pre-Game Preparation with Table (cont) Penalty Clock: Explain your communications with them. Go over the 2 conditions of release. Cover release procedures. Horn: When is a horn allowed for substitution? What if a horn is requested at an improper time? Timer/scorer instructions Signals (numbers, NR, technical) Issues: double horn at dead ball If there is a problem: Note who has the ball, where the ball is, and what the problem is. Sound a double horn at the next dead ball. The officials will come to the table to sort out the problem.

56 56 Pre-Game Vouchers Field inspection markings, nets, cones Coach Certification Both officials meet with the coaches 15 minutes before game time. Ask Is there anything we need to know? Ask Are all of your players legally equipped by rule? Ask Does the Goalie know what to do if his equipment breaks? Ask for numbers of captains and In-home OK to ask if coach has a speaking captain preference.

57 57 Team Colors Captains In-Home Number of Player Scoring By Quarter Time Outs Score Card

58 58 Correction of errors Inadvertent whistle Team in possession restarts, or If the ball is loose use Alternating Possession Inadvertent flag Wave flag off Determine possession the same as an inadvertent whistle Sideline Out of Bounds: Allow extra substitution time if point the wrong way. Get It Right Discuss with partners Admit your mistakes

59 59 General Awareness Be aware of: Team history Rivalry Playoff situation Team strengths Team styles Try to keep in mind: Game time Penalty situation Team in possession Number of timeouts Alternate possession

60 60 General Awareness (cont.) Keep an eye on Clock not starting/stopping correctly Make sure correct time is on the clock before the quarter starts Not releasing on penalties correctly Correct use of horn Home-field clock advantage Number of players on the field, number of long poles Timeouts Mentally track number remaining. Summon teams back when calling team is ready or timer goes off. Be aware of the trick timeout. Coaches stay in coaching box. Know timeout situations

61 61 What to Call

62 62 Post Game Pay attention: you have jurisdiction until you leave field, and ejections are possible after horn (note in scorebook) Report: Major injuries Fights/expulsions/Parking lot incidents USCs (if required) Problems with field, facilities, or game balls Call assigner with heads up for controversial issues; follow up with written report

63 63 Fouls by Opposing Teams Rule 7-2-1d Time serving fouls by opposing teams. Start on the same tick of the clock. Non-releasable for the shorter penalty time. Technical fouls by opposing teams cancel each other. Dead-ball fouls are enforced in the order they occur

64 64 Simultaneous fouls Fouls by players of opposite teams During a live ball or Dead ball when sequence is not known Technical fouls cancel if there is no flag-down If the team in possession commits a Technical foul - no time is served. Award ball to Team B Personal foul - time is served Award the ball based on the Lesser of the total penalty time, or If penalty times are equal: The team in possession retains possession If there is no possession, award based on Alternate Possession

65 65 Conflict Resolution

66 66 Conflict Resolution Communication Communicating with coaches Ignore statements Answer questions Dont explain every call, explain unusual calls Get information for them Be polite and respectful! Maintain composure Communicating with players Encourage sportsmanship Talk them out of fouls Inform the goalie of the penalty and restart situation Briefly explain the call or rule

67 67 In cases of poor conduct, officials generally follow an escalating progression up The Ladder. 1. Start with a verbal warning, 2. followed by a conduct foul when the offending team has possession, 3. then by a time-serving conduct foul, 4. then a 1- to 3-minute unsportsmanlike conduct, and 5. finally by a flagrant misconduct expulsion foul. Depending on the severity of the foul and what preceded it, steps in this progression may be repeated or skipped. Handling a Rowdy Coach

68 68 Conflict Resolution Communication Referee: Thats it! One more word and Im throwing the flag! Coach: Can you penalize me for what Im thinking? Referee: No Coach: Good, cause I think youre horse---- John Gagliardi St. Johns University

69 69 Conflict resolution Recognize the conflict Diffusing the time bomb - how is it done? Sharpen your skills - what skills are needed?

70 70 What is conflict? Direct opposition, a clash or disagreement between people Conflicts are experienced at home, work, social recreation and officiating a contest As long as you have people dealing with people, making decisions or meeting deadlines - you will have conflict

71 71 What Types of Conflict? Pre-existing (carry over from previous contest) Spontaneous Reaction - reaction in a critical time in the contest Cumulative Response - series of calls or bad breaks that do not favor one team

72 72 Resolving conflict For years people in authority just told others what to do Now, people want to be heard and have a say in what is happening Therefore, communication becomes very important in resolving conflict Approach the conflict collaboratively - work with coaches and/or your partner(s) Simple communication is at the heart of conflict resolution With every conflict - its a matter of listening and seeking to understand the problem Must be done within the framework of the contest

73 73 Levels of conflict Informal - more often handled quickly, less noticeable by others - quick comments to coaches and participants Formal - needs more attention more skills necessary to resolve or understand what the coach, player or official has heard or seen

74 74 Key components in resolving conflict Great listening skills Flexibility Willingness to change Agree to disagree

75 75 Listening skills Maintain eye contact Do not interrupt - let them finish Good posture - maintain a non-threatening position Mentally rehearse situations you might become emotional in

76 76 Flexibility Be able to adjust to any situation Do not try to handle the situation alone - use your partner(s) Understand you are not going to please everyone - agree to disagree - this is a two way street, but the official has final say

77 77 Willingness to change Get the call right - use your partner(s) If change is necessary - make the change Support your partner(s) - you are a team Understand the psychology of coaches and what motivates them - communicate with them - know your coach

78 78 Defusing the situation Informal conflicts: Normal contest situations will not be stopped Use visual acknowledgment with coach or participants Direct eye contact or use caution sign. Use short verbal explanation I hear you, I will watch for that I saw it differently than that Use humor only when appropriate - timing is of the utmost importance with humor Most of all - know your audience

79 79 Formal conflict Contest will temporarily be stopped You will be directly confronted by the coach. You must evaluate coachs degree of intensity. Listen, be flexible, evaluate the situation and make change if necessary Help your partner with positive information - let partner make the call Defuse the situation - do not abuse it - get everyone calmed down if possible Establish your comfort zone and avoid letting a coach into your zone of comfort Do not lose your composure - this is inexcusable

80 80 Formal conflict Always display proper physical demeanor Good eye contact Proper posture Listen rather than challenge Give quick precise explanation and move forward Close the situation as rapidly as possible You can use the following: Coach, I saw it differently than that We need to get back to the contest Remember defuse rather than abuse

81 81 Formal conflict If conflict continues, give them one last formal warning If conflict continues, administer the appropriate penalty and restart the contest as soon as possible Serve as buffer for your partner

82 82 Necessary change If the official is in error, make the necessary change Explain to the opposing coach and captain(s) the situation and the change Get the contest started as quickly as possible

83 83 Review Keep ones composure Evaluate the conflict Establish your comfort zone Must have good listening skills, be flexible and a willingness to change if wrong Use simple communication to keep a situation from escalating Review concerns to see if change is necessary Use your partner(s) as much as possible Approach a problem collaboratively Administer penalty if necessary - get contest started as soon as possible

84 84 Identify the following signals A B C D E F G H I J K L M N O

85 85 A B C What does each sequence of signals indicate?

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