3 What is Odyssey of the Mind OM is not a destination; it is a JOURNEYTeaches divergent, independent thinkingUses classroom skills to solve complex problemsIowa Core Curriculum & 21st CenturySkills FriendlyEncourages STEM thinkingTeam developed anddirected
4 21st Century Skills STEM Oriented employability skills financial literacytechnology literacycivic literacycritical thinkingproblem solvingcollaborationleadershipagility and adaptabilityeffective oral and written communicationaccessing and analyzing informationcuriosity and imaginationSTEM Oriented
5 Odyssey of the Mind—A World Language (partial list of countries) ArgentinaAustraliaBelarusCanadaChinaCzech RepublicDoDDs EuropeGermanyGreeceIndiaHong KongHungaryJapanKazakhstanLithuaniaMexicoMoldovaPhilippinesPolandRussiaSingaporeSlovakiaSouth KoreaUnited KingdomUnited StatesUzbekistan
6 Become part of the World Odyssey World FinalsNearly 8000 teams at 2012 World FinalsBuddy TeamsHome StaysFollowing World FinalsAvailable whether or not youcompete at World Finals3-5 daysApply EarlyEuropean Festivals
7 The Odyssey ProcessTeams of students under the guidance of a coach, pool their diverse talents to find innovative solutions
8 Problems may involve:--building mechanical devices such as robots or balsa wood structure that hold weight or spring driven carsor--giving the teams own portrayal of classical literature or civilizations--inventing a whole new world
9 Who runs Odyssey of the Mind? Presented by Creative Competition Inc throughout the World.Volunteer-driven programWorld Finals will have volunteersIowa uses 100 to 200 volunteers a yearEveryone gives of their timeNO ONE in Iowa is paid.100% of $ goes back into program.
10 How do children participate? Memberships from schools, civic non-profit organizations and home school associationsMemberships no more than $135.00$51.00 rebated back to statesUp to 15 teams/membership depending on schoolState Tournament Fees and Judge$50.00/team for State TournamentTeams provide a trainedjudge AND a volunteer
11 Competition is within Divisions Based on the team member in the highest gradeDivision 1-every team member 5th grade or lessDivision 2-at least one team member 6th through 8th gradeDivision 3-at least one team member 9ththrough 12th gradeDivision 4-all team members highschool grads and taking atleast one post high school coursePrimary—(non-competitive) K-grade 2
12 Memberships and Teams K-5 School A membership may send one team in each long-term problem per division in their school to State FinalsK-5 Schoolup to 5 division 1 teams + unlimited primary teamsK-8 Schoolup to 5 division division 2 teams + unlimited primary teams5-8 Schoolup to 5 division 1 and 5 division 2 teamsK-12 Schoolup to 5 division 1, 5 div 2 and 5 div 3 teams + unlimited primary9-12 Schoolsup to 5 division 3 teams
13 Memberships and TeamsCommunity non-profit memberships can field one team per problem per divisionThe purchase of additional (2nd, 3rd, ….)membership allows more teams toparticipate in the same problemand same division(Team A, Team B, etc.).
14 Teams Compete in Three Areas Long term problem solvingSpontaneous problem solvingStyle
15 Long Term Problem Solving VehicularStructureTechnicalPerformanceClassicalPrimary (non-competitive)
16 Spontaneous Problem Solving Day of TournamentLimited Solution TimeEach competing team given the same problem
17 Style Part of Long Term Problem Solution Costumes, props, music, art and other creative performance elementsLong term is the “how” - Style is the “Wow”Provides the Pizzazz!
18 Long Term Problem Costs Limits $125.00--$145.00 Cannot buy solution Only materials used in actual presentation countMisc, basement, Goodwill, dumpster=garage sale $Some items exempt from cost (see program guide)Generally several months workMay start over more than onceDon’t start solving the problem too soonThe solution is only as good as the initial idea!Don’t hesitate to write for clarificationsIN GENERAL… if it doesn’t say you can’t do it…YOU CAN!
19 Prob. 1: Pet ProjectThe team’s problem is to design, build and run three vehicles from different areas and through obstacles to deliverparts that will be assembled into a pet animal. Each vehicle will be propelled differently and will make at least threetrips to deliver parts into an Assembly Area. The team will develop signals to let the audience know which vehicle willrun next. Once assembly is completed, the pet animal will perform a trick or be part of a trick. The team will create atheme for the presentation that includes the delivery of the parts and the animal.” situation will cause the vehicle to travel in reverse.
20 Problem No. 2: The Email Must Go Through The problem is to create and present an original performance that includes a tangible representation of messagessent by . A Sender character will create and send three s to one or more Receiver characters. Each of themessages will pass through an network server and be sorted in a SPAM filter before being transported to itsfinal destination. One message will require a return receipt from the Receiver, one will include a work of art asan attachment, and one will be diverted to an offbeat location.
21 Prob. 3: Classics... ARTchitecture: The Musical The problem is to create and present an original performance that includes a replica of a classic architectural structurethat was built between 1000 AD and 1600 AD. The performance will include three works of art that “disappear”and two characters that go on a quest to find them. When the works of art are found, they will be incorporated into thereplica. The performance must also include two songs that are accompanied by choreographed movement.
22 Problem No. 4: Tumble Wood The team’s problem is to design and build a single structure, with all components connected, using only balsa woodand glue. The structure will be featured in a team-created commercial and tested by being released down a ramp so itdrops onto the floor and travels partially across it, and is then transported to the tester without the team touching it.Once the structure is resting in place on the tester, the team will test it by balancing and supporting as much weightas possible on it. The structure will be scored for traveling across a scoring line and for how much weight it holds. Theplacement of the weights onto the structure will be integrated into the team’s performance
23 Problem No. 5: It’s How You Look At It The problem is to create and present an original humorous performance that includes two main characters with differentodd behaviors. One scene will establish the “normal” behavior of one character that, at a different time, finds itselfamong others who think the behavior is odd. The second character’s behavior also appears in a scene where itsbehavior is considered odd, but this character will end up in a situation where the same behavior is considered normal.The performance will also include a meter that indicates the degree of odd and normal behavior and a creativescene change.
24 The Parts of a Long-Term Problem INTRODUCTIONTHE PROBLEMLIMITATIONSPENALTIESSITE, SETUP COMPETITIONSTYLETOURNAMENT DIRECTOR WILL PROVIDESCORINGTEAM WILL PROVIDE
25 How is Odyssey of the Mind Scored? Long Term Problem up to 200 points calculatedSpontaneous up to 100 points calculatedStyle up to 50 points calculatedLong Term Score + Spontaneous Score + Style Score=Champion for the Division of the Problem
26 Individual Scores Mean LITTLE High Scores or low scores don’t indicate muchA team can finish below 1st Place and still win
27 Scoring Examples Team A 133 200 38 42 95 42.2 284.2 3rd Tie Team B 126 Long Term Style SpontaneousRawCalcTotalTeam A13320038429542.2284.23rd TieTeam B126189404319586.7328.71stTeam C115173455016071.1294.02ndTeam D143225100285.0
28 PRACTICE…PRACTICE…PRACTICE Spontaneous ProblemsSpontaneous ProblemsSpontaneous problems come in three types:Verbal – requires verbal responsesHands on – requires manipulation of materialsScored on solving the problem and many times how well they workas a team in solving the problemVerbal/Hands on (Hybrid) – combines verbal and hands on componentsPRACTICE…PRACTICE…PRACTICE
29 Spontaneous Problems (cont) Practice lots of different types.Do at least two spontaneous problems each time the team meets.Start your meetings with themCritique the team’s spontaneous processThere is NO OUTSIDE ASSISTANCE IN SPONTANEOUSHave each team member specialize in something.Fall back plans ….Brainstorm ways to get “unstuck”Involve parents
30 Spontaneous Problems (cont) Let’s look at a Verbal Problem
31 Style ! Elaboration of the Long-Term Problem Do it with Style !Elaboration of the Long-Term ProblemShows what team is particularly excited or proud ofPresented during Long-Term presentationWhat makes the presentation really shine?Place for the team to showcase strengths & talents.- artistic design, music, songs, choreography, construction, creative use of materials, humor, rhymeAlways scored Subjectively2 Mandatory Items (all teams in a problem)2 Team Selected ItemsOverall effect of the other 4BE VERY SPECIFIC
32 Style Form four copies for Staging Judge adds to the Long-term problem relates to the theme of solutionshowcase of team’s strengthscan not be items already scored as part of Long-TermCategories-2 Specific Scoring Elements- 2 Free Choice Elements- Overall Effectbe very specificVisual effectiveness of Hamlet’s conscience characterCreativity of how the required information is displayedon the membership sign
33 Unique Features Cost limit for solution Outside assistance is PROHIBITEDCoaches facilitate, but MAY NOT help solve the problem
34 Requires the use of skills learned in the formal classroom setting Stretches the mindProblems can be solved successfully on several levelsTeaches teamworkTeaches respect for others and their opinionsSponsored by NASA
35 Outside AssistanceTeams MUST conceive, design, construct and present their solutionExternal help is termed OUTSIDE ASSISTANCEThe solution is the TEAM’S design, their work, their presentation and their scoreTeam is responsible – NOT the CoachAdults MAY teach skills—NOT SolutionsHands on for kids-HANDS OFF FOR ADULTSMake parents aware of this rule
36 SCENARIO For a Division I team: A parent plugs in a power tool for one of the students as it is a rule in their house that no children are allowed to plug in any appliance.QUESTION: Is it outside assistance (OA) for any non-team member to plug in a power tool that the team uses to complete their solution to the problem?ANSWER: No, the only prohibition against this would be if it were done during the timed competition period. The parent may not use the power tool to work on the problem solution at anytime.
37 SCENARIO: A team decided they will revolve their skit around a CELL theme. The coach gives them a homework assignment to come up with all of the words they could with CELL in them like CELLophane, CELLular Phone, etc. QUESTION: Is it OA for a coach to give a homework assignment that gets the kids to think more creatively about an initial idea that they came up with? ANSWER: Although the coach should not give any examples, the assignment is one of the types of things the coach should do.
38 SCENEREO: A team is competing and the coach is sitting in the audience.QUESTION: Is it OA if the coach gets involved in the solutionand signals (either intentionally or unintentionally)for a team member to speak louder or to move furtherto one side of the stage?ANSWER: This is definitely OA. Regardless if the coachmeant to give signs or not, any communications betweenthe coach (or other audience member) is considered OA.If a coach or parent can not sit still during the performancethey should either sit on their hands or leave thecompetition site.
39 So What is the Coaches Role? Enjoy and be amazed at what your team doesScheduleFacilitateTeachAsk QuestionsAssist teams to develop timelinesSpontaneous PracticeFormsGo-ferSnack OrganizerFriend and Mentor
40 What Parents and “Others” Can & Cannot Do Can Do:Transport the team to buy thingsTransport and haul propsTeach SkillsSewing…Woodworking…Art…Calligraphy…Electronics…Welding…Principals of simple machineProvide snacksHelp with SpontaneousOpen garages, attics, etc for “things”EncouragementPlace to meet/store propsApplaud A LOT and help get props offstage after the team is done.Ask questionsCannot Do:Suggest what to buySuggest what skills they need to useGive the team ANY ideas for their solutionsDo anything to contribute to the team’s problem solutionAnalyze why something failedExpect perfection from the solutionSuggest what materials you might have in the attic/basementFix anything that breaksCriticize any part of the solutionPut emphasis on scores instead of funCriticize the ways the judges scoreShow poor sportsmanship
41 What is needed to Help Solve their Problem Program GuideThe ProblemClarifications
45 PENALTIES Penalties prevent teams from bending or breaking the rules, creating a safety hazard, interfering withother teams, delaying competition, or misbehaving.Judges DO NOT Look for PenaltiesSpirit of the Problem – To prevent teams from circumventing the rules (-1 to -100 Points). Unsportsmanlike Conduct - Impairing another team’s solution, disruptive behavior, inappropriate language, damage to facilities (-1 to -100 points). Outside Assistance – Help from anyone including the audience. Teams should not encourage audience participation (-1 to 200 points).Incorrect/Missing Membership Sign – -1 to -15 points.Over Cost Limit – Materials over cost limit (-1 to -100 points)Over Time Limit – For each 10 seconds or fraction thereof (-5points). Problems 3 & 5 ONLY.Penalties
46 How to Solve the Problem Step 1. Read the Problem (read at every meeting) Go through each section of the problem carefully. Make sure each participant understands what is required & understands each word. Understand how each of the parts interact. Figure out the requirements and scoring for the problem. Where are the points?Step 2. Brain-Storm Possible SolutionsGenerate lots of ideas (keep track of them on paper, chalkboard, or whiteboard) Don’t evaluate ideas yet… just list them Don’t worry about the details Encourage wild, creative solutions….hitchhiking is always goodStep 3. Refine and Evaluate Ideas (Meetings 4-6)Which ideas does the team like best? Discuss and evaluate ideas, but don’t criticize.How many trees do you plant? Modify ideas to make them better. Select a preliminary solution.How to Solve the Problem
47 How to Solve the Problem… HOW TO SOLVE THE PROBLEM (cont.)Step 4. Determine Tasks & TimelineWhat types of tasks, skills, props, contraptions are needed?Who and how will you do these things? Determine a basic time-line for completing the solution. Continue to evaluate the solution and refine/revise as needed. Do the items decided upon fit the problem specifications?READ THE PROBLEM!Step 5. Begin Construction (probably not before meetings 6 )Start building things and writing a script.Evaluate new ideas as they arise. Test the solution. Does it work? Can it be made to work better? Revise/refine (continuously) and as necessary.How to Solve the Problem…Your Final Result is ONLY as good as the initial IdeaDON’T HURRY IDEAS
48 HOW TO SOLVE THE PROBLEM (cont.) Step 6. Put it Together (At least one month before State)As props and tasks near completion, or are completed, test them out.Continue to refine/revise. Does it work? Is there a better way?Does the proposed solution still fit the problem?What things need to be fixed or added?READ THE PROBLEM!Step 7. Finish it Up and PracticeCelebrate major accomplishments as they happen.Test things out… do they work? Can they work better?Practice the whole presentation. Timing. Can they explain how they did it?Look for problem spots.What happens if something goes wrong? Develop a contingency plan.
49 Schedule for the First Five OOTM Meetings First Five Odyssey of the Mind Meetings(adjust to age and experience of students)Schedule for the First Five OOTM MeetingsFirst MeetingMeet with team (and parents) to explain program and set team goals.Discuss the process, give dates.Go over the time commitment and responsibility of being on the team.Stress regular attendance at meetings.Explain outside assistance.Review behavioral expectations.Talk about difference between “winning” and “succeeding.”Set a meeting schedule – check for family conflicts.Find out Parental Talents and desires to participateSecond MeetingIncorporate team-building activity.Discuss working as a group. All ideas are valid.Review brainstorming rules (no put-downs)!Explain spontaneous. Practice several at every meeting.Read the long-term problem synopses if you haven’t picked a problem.Talk about skills and interests of team members and group. Do you need people?Decide who will do what.Develop team rules.
50 First Five Meetings Continued … Third MeetingIncorporate team-building activityBrainstorm how group can be a successful teamPractice spontaneousHave team decide on Long-term problem – debate - build consensusDistribute 2 copies of problem and read the problemBrainstorm on possible solutions to long term problemNumber of team members is set when you start talking solutionsFourth MeetingRead the problemBrainstorm long term problem solutions and skills needed to solve problemFifth MeetingContinue team-buildingContinue spontaneous practiceBrainstorm list of tasks to accomplish and timelineAssign tasks and discuss team member responsibility
51 Material Value (Cost) Form Materials Value FormMaterial Value (Cost) Formone copy for Staging Judgeincludes everything used during the LT & Style PRESENTATIONdoesn’t include items not used during actual presentationgarage sale value for used itemscombine value of small itemsexemptions (see Program Guide)be “creative” in acquiring materials, the art of scavengingcardboard & duct-tapeeven “donations” have value
52 Outside Assistance Form one copy for Staging Judgeonly 7 members can contributeto problem solutioncoaches are facilitatorscoaches can assist Division I teams in filling out forms, but must use team’s own wordsif OA did occur, list on form, may result in a penaltypenalty is proportional to amount and type of help given
53 TournamentsTournamentsOdyssey of the Mind tournaments are held in the spring of each year around the world at various levelsLocal • Regional • State / Provincial / Country • World FinalsThese tournaments provide an opportunity for teams to present their creative solutions and to be judged against the problem criteria. Although the event is a competition, it is also meant to be a time for the teams to be rewarded and to have FUN!
54 What Happens at a Tournament? What Happens before and at the State Tournament?What Happens at a Tournament?Complete Team Registration and send in $50.00 before Feb 24Find a Judge and a volunteerJudge Available all day—will probably not get to see your teamVolunteer Available for 1-3 hours—will probably get to see teamAt State Final (Scheman Bldg. Iowa State University)Check in team at Registration Desk—First FloorLong Term and Spontaneous CompetitionStaging AreaTime Keeper/AnnouncerSignal End of PresentationPick Up Scores (approx 30 minutes after Long Term)Closing and Awards Ceremonies 4:30 to 5:00 pmWorld Finals Meeting
55 What Coaches Should Do on Tournament Day What Should Coaches Do on Tournament Day ?What Coaches Should Do on Tournament DayPick up your registration package AND look through itGet your team to the staging area at least 15 minutes before your scheduled long term competition time.Bring your team to the spontaneous holding area 15 minutesprior to their scheduled spontaneous competition time. Parents and other supporters do not accompanythe team to spontaneous.Take lots of deep breaths…Enjoy other performances…Enjoy your team…Enjoy the day…Start planning for next year…☺
56 Odyssey of the Mind Recognition OMER’s Award In recognition of a team or individual who demonstrates outstanding sportsmanship, exemplary behavior, or exceptional talentRanatra Fusca Presented to a team or individual who exhibit exceptional creativity, either through some aspect of their problem solution, or an extraordinary idea beyond the problem solution. Solution can be successful or not. Can be in Long Term or SpontaneousWorld Finals Invitation Tournament Placement determined by total score 1st, 2nd and 3rd team in each problem, each divisionOOTM Recognition
57 Read and understand the Problem and Program Guide (especially Chapter 5) then re-read the problem, then re-read the problem, then re-read the problem, then re-read the problem, then re-read the problem, then re-read the problem…
58 Dates You Need to Know State Tournament: SATURDAY, April 6, 2013 Iowa State UniversitySpontaneous Saturday: Sat, Feb 2 (optional)Sacred Heart Catholic School, West Des MoinesDON’T MISS THIS ONE!!!World Finals: May 22-May 25, 2013Michigan State University, East LansingJudges TrainingDates to be determined (March)Must provide a Judge and if possible a Volunteerfor each teamJudge must attend training. Volunteer does NOT.