Presentation on theme: "Please Turn Off Your Phones! Do NOT write on sheets being passed out!"— Presentation transcript:
1 Please Turn Off Your Phones! Do NOT write on sheets being passed out! Mechanics – 1/25 Boyden 269, then Boyden Gym, 6PMScrimmage – 1/27 4:45 (out by 9:30pm)Season Begins –1/28!Mandatory Meetings on Sunday and Sunday 3/3 at 7pmPlayoffs Begin 3/4!- If you can not attend these meetings, you will not be hired
2 Basketball Rules Clinic University of MassachusettsCampus RecreationIntramural SportsAssociate Director: Jason IncorvatiAssistant Director: Jennifer KrawiecSport supervisors: Daniel Dobrosielski, Corey Donlan, Mike Patti, John Luk, Kevin Fogg, Alex Estrella, and David Sweeney
3 The Job Flexible hours (6-10 per week) Interpersonal & Leadership SkillsCommunicationConflict ResolutionYou will be Challenged!AdvancementIntramural Sport SupervisorsRelationshipsBeing part of the UMass Campus Recreation TeamFun
4 Intramural Policies/Expectations ProfessionalismDressCommunication with Patrons/Co-workersVerbal and non-verbal (body language)Facebook/Myspace – etc.If you’re not early to a shift or meeting,YOU ARE LATE.Arrive at least 15 minutes prior to start of game.You will only be asked to do three things:Give good availabilityShow up on timeTry your best
5 Hiring and PayrollDO NOT WRITE on Sheets going around until I tell you!Leave sheets stapled togetherTax formsConditions of employment formInfo sheetAvailabilityPreviously worked on Campus with the exception Mullins?
6 State Tax FormPersonal data0, 1 or exemptSign and date
7 Federal W-4 Don’t fill out the middle section Fill out the bottom sectionPermanent (home address)Full name (no nicknames/abbreviations)0,1, exempt must be the same as the previous sheetSign and date
8 I-9 Form Section 1 only Fill out as much as possible Full name and home addressIf the I-9 is not finished, you won’t get paid.
9 Work Study If work study Go to student employment office (Whitmore next to financial aid) and release hours to campus recreationWe need proof of work study
10 The Game Teams consist of 5 players May start with 3 Cannot finish below 3 players if he/she cannot finish due to injury or fouling out of the gameThere is NO such thing as “coaches”SubstitutesMUST check in at scorer’s table and be beckoned on the floor by running officials or cannot enter the game
11 Players and Substitutes What happens if there are 6 players on the floor for one team?What should you do if a player is not checked in?What should you do with an ejected player?
12 U CARDS Section 7 of the Intramural Handbook: “Each intramural participant must present his/her UMass UCard before each and every intramural game/contest. The UCard must be as originally issued with photograph, name and student number. No other form of photo ID will be accepted.”
13 JewelryNo jewelry – this includes rubber bands and hair ties around wristsOnly exception: Medical Alert bracelet tapedShould always remind players of this rule during captain’s meetingNo hats, bandanas or skull caps (no knots)Knee braces made of hard, unyielding material must be covered by ½ inch of slow recovery rubber or similar materialHeadbands must be no more than 2 inches wide (example, can’t use a bandana as a headband).Penalty?We must be consistent with this from DAY 1!
14 All teammates must wear the same shade of color JerseysAll teammates must wear the same shade of colorEach teammate must wear a different numbered jerseyNumbers greater than 2-digits are not allowedJersey numbers can only contain #s 1-5ex. Acceptable: 32, 21, 15, etc.Unacceptable: 74, 88The number must be at least 3 inchesNumbers must be written or paintedNo duct/masking tape!!!!!! Reason is that tape will fall of during game.
15 Length of Game & Timing Two 20 minute halves Clock runs continuously Stops for time-outs, official’s time-outs, and injuriesException: clock will stop in the last two minutes of the second half and last two minutes of overtimeTwo minute intermission between halves
16 Time Outs UMass Intramurals allows each team: Two Timeouts per game Each T.O. is for 1 MinuteThese do carry into Overtime PeriodsEach team receives 1 T.O. for overtimeTIME OUTS CAN BE GRANTED WHEN…A team is in possession of the ball (player with the ball)Any DEAD BALL situation (either team may request one)THE GRANTING OFFICIAL WILL REPORT TO THE SCORER THE TEAM WHICH ASKED FOR THE TIME OUT.
17 Time-outs Who can call a time-out? When can a time-out be called? Update teams of how many time outs they have left during one of their used time outsExcessive time-outsGrant any extra time outs a team wants along with a penalty
18 Live Ball/Dead BallIs the clock always running in the first 38 minutes of the game while the ball is live?NoWhen is the ball live, when is it dead?Dead when ball goes through the hoop and before it is at the disposal of the team inbounding the ball. Dead before the free thrower has the ball. Dead during timeouts.What does “at the disposal of,” mean?They are holding the ball waiting to inbound it or the free throw shooter has the ballHow does this relate to timeouts?A player may request time outs when they have control of the ball during a live ball situation inbounds and during any dead ball situationsExample: when the ball is being bounced and on the way to the free throw shooter the timeout may be called, but once it reaches him/her, it may not-Also a time out can be called by ANY team after a made basket as long as the ball is not at the disposal of the offense-Meaning that the ball is in their hands
19 Overtime & The Mercy Rule 5 minute periodClock stops on all whistles under 2 minOnly one overtime period during regular seasonEach team will be granted one additional60-sec time-out, and timeouts not used in regulation carry overMercy rule:As soon as a team is winning by 20 points or more in the final five minutes of the game the game will be called
20 Jump Ball Clock starts when? How many taps? When is there a jump ball? When can the toss be touched?How high should the toss be?
21 Jump Ball Violations Ball is re-jumped if… Referee makes a bad toss What is a bad toss?Teams commit simultaneous violationsIf one team commits any violation the ball is given out of bounds to the opposing team.Team committing violation will receive the possession arrow.If ball is knocked out of bounds on the jump, opposing team gains possession.Possession arrow goes to the team who knocked the ball out of bounds.
22 Jump Ball continuedPlayers jumping will position themselves facing their basket and will have both feet within their half of the center circle.All other players will take a position outside of the center circle and must be set at the time of the jump.Teammates may not have adjacent positions if the opposing team indicates the desire to fill that spot.The tossed ball cannot be touched until it reaches its highest point, but must be touched before returning to the ground.The jumper may not:Catch the jump ballTouch the ball more than twiceLeave the center circle before the ball is securedControl the ball before a non-jumper has had the opportunityException: If the ball touches an official or the ground after a jumper taps the ball then anyone may control the ball.Break the plane (invisible wall) when jumping
23 The Possession Arrow Possession Occurs for… Jump Balls Held Balls Out of bounds off both teamsOfficial cannot determine correct possessionSimultaneous free-throw violations (depending on who violated)Ball stuck between backboard and hoop (wedgie)Double Foul (Double Technical and double foul if no team control)
24 (length from top of key to FT line) ViolationsKicking – striking the ball with any part of the leg. Only when it is an intentional act is it a violationBackcourt – when a team with control in the front court throws the ball into the backcourt that was last touched by their team.Traveling – moving a foot or feet in any direction in excess of prescribed limits while holding the ballExample of jump stop3 seconds – an offensive player may not be in the free throw lane for more than 3 seconds in between shot attemptsClosely Guarded – a player may not hold/dribble the ball for more than 5 seconds while in his/her frontcourt when a defender is closely guarding within 6 feet(length from top of key to FT line)
25 Closely GuardedClosely guarded is when a defensive player is “actively” guarding a player and is within six feet.6 Ft is the Magic Distance5 seconds is the Magic CountClosely guarded only applies to when the ball is in the frontcourt.Frontcourt vs. Backcourt?The 5 count resets every time there is a change in the ball handler’s “status”: a player can hold the ball for 4 seconds, then dribble for 4 seconds, then hold the ball for 4 seconds before they have to get rid of the ball.*when the count ends or is reset, switch arms every time
26 Not Closely Guarded THE COUNT ENDS… if the defense is not within 6 ft. anytime an offensive player gets their head and shoulders past the defenseanytime the defense is not between the player with the ball and the basketThe defensive player may switch with another defender:the count will continue as long as the 6 ft barrier is not broken
27 Out of Bounds Ball is out of bounds when it touches: A player who is out of bounds, the floor past the boundary, any object on or outside the boundary, the backboard supports, the boundary line itselfNot necessarily the top of the backboardCeiling, overhead equipment, or supportsThe ball is considered to be caused to go out of bounds by the last player that had contact with the ball.If the ball is touched by a player on or outside the boundary they are considered to have caused it to go out of bounds.
28 Throw-InsPlayer gets (3 feet) one step laterally in either direction from the originally issued spot. There are no depth restrictionsIllegal steps: too large or too many, not a pivotException: After a made basket the team may run the baseline to throw the ball inIf a timeout follows a made basket, then the team may still run the baseline
29 Throw-In ViolationsTouching the ball -- the thrower must inbound the ball so that it touches another player; if a defender breaks the in bounds plane and touches or attempts to dislodge the ball while in possession of the thrower the result is a technical foul (delay of game)Touching an opponent -- if the defender reaches through the throw-in boundary line plane and fouls the thrower the result is in an intentional foulIf the in bounder breaks the plane with the ball the defender may attempt to steal with no penalty assessed.Note: held ball may occur in this situation, result will be like any other held ball.
30 Throw-In ViolationsLine Violations -- if the thrower steps completely over the lineStepping on the line is legal (o.o.b.)Delay of Game -- violation of a defender for breaking the plane of the throw-in boundary lineSecond delay = technical foul5 seconds -- ball has to be released on a pass directly into the court before 5 seconds have elapsedRunning the baseline when not after made basket
31 GoaltendingGoaltending – occurs when a player touches the ball during a field goal try or tap while:The ball is in downward flightThe entire ball is above the level of the basket ringResult?
32 Basket Interference Occurs when a player… touches the ball, basket, or net when the ball is ON or within the baskettouches the ball while it is on the cylindertouches the ball outside the cylinder while reaching through the basket from below.If committed by the Defense award the pointsIf committed by the Offense disallow the points and grant possession to the defensive team
33 Five Minute Break!Be back and ready to go in 5 minutes
35 Legal GuardingGUARDING: it is the act of legally placing a body in the path of an offensive opponent. Every player is entitled to a spot on the floor provided such player gets there first without illegally contacting an opponent. A player who extends an arm, shoulder, hip, or leg into the path of an opponent is NOT considered to have a legal position if contact occurs.Obtaining a legal guarding position:The guard must have both feet touching the floorThe front of the guard’s torso must be facing the opponent.Once obtained, the defensive player is permitted to move!
36 Principle of Verticality Applies to being in a legal guarding position.Player must remain in their “vertical plane”Arms must be STRAIGHT UPPlayer can jump vertically, but not out of the vertical planePlayer must avoid contact with their lower body outside of their vertical planeOffensive player may not “intrude” a defensive player’s vertical plane in an attempt to clear them out.A player that sticks out an arm, shoulder, hip or leg, into the path of an opponent is NOT considered to be in legal guarding position – and is responsible for that contact.
37 “Pushing” Displace, push or charge an opponent “Every player is entitled to a spot on the floor, provided the space was obtained without previous illegal contact to an opponent.”To obtain or maintain a legal rebounding position a player may not:Displace, push or charge an opponentBend their body in an abnormal way tohold or displace an opponentViolate the Principle of Verticality.*****There is no such thing as “over-the-back”: there must be contact – it must be either a pushing or holding foul
38 ScreensScreen: a legal action by a player who, without causing contact, delays or prevents an opponent from reaching a desired position.Establishing a legal screening position:The screener may face any directionTime and distance are relevantThe screener must be stationary, except when both are moving in the same path and the same direction.Players setting a screen may not:Move to maintain the position of a screen once they have established initial position.This includes leaning into the screen.Watch the legs and arms being stuck outWhen outside a person’s field of vision take a position closer than one normal step from opponent
39 ScreensIllegal Screens are not player control fouls, but could be a team control foulFree throws will be shot when applicableOnce screener takes proper position, it is the defensive player’s responsibility to avoid contact.If defense does not see the screen there will be contact. This is considered accidental.If defense tries to force their way through the screen, you have a foul on the defense.If the screener is giving ground (leaning back) as contact occurs, foul is on the defense.
40 Team Control vs. Player Control Player Control is…when he/she is holding or dribbling a live ball inboundsNo player control when, during a jump ball a jumper catches the ball prior to the ball touching the floor or a non-jumperAlso no player control during an interrupted dribbleNo shots if a foul by a player in control of the ballContinues until airborne shooter returns to groundTeam Control is…when a player of the team is in control, while a live ball is being passed among teammates and during an interrupted dribble/ slash on an inbounds playTeam control continues until:The ball is in flight during a try or tap for goalAn opponent secures controlThe ball becomes dead
41 Team Control vs. Player Control Common SituationsPlayer Control Offensive player goes up with shot, charges into defensive player who established positionOffensive player with ball who uses their arm to shove off the defenderTeam Control Illegal Screens in order to get a player open on one side of the court or the other A push to fight for the ball on an interrupted dribble
42 Fouls… Technical Fouls - fouls by nonplayers, a noncontact foul Ex: taunting, language, delay of game acts, hanging on the rimResult: two points and possession of the ballDouble Personal Fouls Alternating possession when neither team has the ball, or there is no team control. Point of interruption when one of the teams has the ball.Illegal Screens – a player who uses contact to delay or prevent a player from reaching a desired positionFouling Out – on a player’s fifth foul, the team has 20 seconds to replace that playerWhat counts as a personal foul? Illegal contact during a live ball
43 Fouls…Block - blocking is illegal personal contact which impedes the progress of an opponent with or without the ballCharge (Player Control)- charging is illegal personal contact caused by pushing or moving into an opponent's torsoNo points can be scored on a player control foulShooting Fouls – the try starts when the player begins the motion which habitually precedes the release of the ballDunking – grabbing the rim will result in a technical foulException – attempting to prevent injuryIn Boyden- no dunking at anytime before during or after game. Result should be a Tech.
44 FoulsIntentional Fouls - contact away from the ball or when not playing the ball; excessive contact; a foul designed to keep the clock from startingResult?Points on Player Control - a common foul committed by a player while he/she is in control of the ball or by an airborne shooter; the points will be waivedEx: chargeEjections – two technical fouls will result in an automatic ejection; flagrant fouls will result in an automatic ejection; two ejections will result in a forfeit
45 Flagrant Fouls This is an ejection Is “violent and savage” in nature Includes but is not limited to:StrikingKickingKneeingPenalty Player is ejected and 2 points and possession is awarded to other team.
46 More Technical Fouls Delay of game Any flagrant foul (automatic ejection)Slapping the backboard to redirect a shotExample : a player shoots on the right side of the hoop and a defensive player on the left side smacks the backboard to make the ball rattle out of the cylinder (basket interference).
47 Free-Throw Violations Offense Lane Violation – ten seconds to shoot; must hit the rim before players can enterBall becomes dead immediatelyIf Defensive violation: repeat attemptShooter Violations – stepping on the line; must wait until the ball hits the rimOther free throw violations – players not in the lane spaces must stay beyond the free-throw line extended and the three-point linePlayers cannot disconcert the shooter
48 Lane Spaces Max of 4 defensive players and 2 offensive players The two spaces after the blocks MUST be occupied by defensive playersPlayers can NOT step on the blockPlayers do not have to alternate spots
49 Correctable Errors vs. Table Mistakes vs. Protests Correctable errors = error, live ball, dead ball, before live againFailure to award a free throwIf they grant a free throw that should not have be awardedIt a FT is attempted at the wrong basketIncorrectly count or cancel a basketAllow the wrong player to shoot a FTTable mistakes = always fixAwarding a 2 when it should have been a 3Scoring mishap, etc.Protest = hear “protest,” always stop the clockMust be a rule interpretation and not a judgment callMust happen prior to the ball next becoming liveExample, they can’t protest something in the 2nd half that happened in the firstNo matter what though, if someone says the magic word “protest,” even if wrong, then you must stop the clock and get a supervisor
50 Dates & InfoMechanics – 1/25 Boyden Gym 6PM Bring shorts and sneakers!Scrimmage – 1/27 Boyden 4:45pm (out by 9:30pm)Season Begins – 1/28!Mandatory Meetings on Monday 2/10 and Sunday 3/3 in the eveningPlayoffs Begin 3/4