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Please Turn Off Your Phones! Do NOT write on sheets being passed out! Please Turn Off Your Phones! Do NOT write on sheets being passed out! Mechanics.

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Presentation on theme: "Please Turn Off Your Phones! Do NOT write on sheets being passed out! Please Turn Off Your Phones! Do NOT write on sheets being passed out! Mechanics."— Presentation transcript:

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2 Please Turn Off Your Phones! Do NOT write on sheets being passed out! Please Turn Off Your Phones! Do NOT write on sheets being passed out! Mechanics – 1/25 Boyden 269, then Boyden Gym, starts @ 6PMMechanics – 1/25 Boyden 269, then Boyden Gym, starts @ 6PM Scrimmage – 1/27 Boyden @ 4:45 (out by 9:30pm)Scrimmage – 1/27 Boyden @ 4:45 (out by 9:30pm) Season Begins –1/28!Season Begins –1/28! Mandatory Meetings on Sunday 2/10 @7pm and Sunday 3/3 at 7pmMandatory Meetings on Sunday 2/10 @7pm and Sunday 3/3 at 7pm Playoffs Begin 3/4!- If you can not attend these meetings, you will not be hiredPlayoffs Begin 3/4!- If you can not attend these meetings, you will not be hired

3 Basketball Rules Clinic University of Massachusetts Campus Recreation Intramural Sports Associate Director: Jason Incorvati Assistant Director: Jennifer Krawiec Sport supervisors: Daniel Dobrosielski, Corey Donlan, Mike Patti, John Luk, Kevin Fogg, Alex Estrella, and David Sweeney

4 The Job Flexible hours (6-10 per week) Flexible hours (6-10 per week) Interpersonal & Leadership Skills Interpersonal & Leadership Skills Communication Communication Conflict Resolution Conflict Resolution You will be Challenged! You will be Challenged! Advancement Advancement Intramural Sport Supervisors Intramural Sport Supervisors Relationships Relationships Being part of the UMass Campus Recreation Team Being part of the UMass Campus Recreation Team Fun Fun

5 Intramural Policies/Expectations Professionalism Professionalism Dress Dress Communication with Patrons/Co-workers Communication with Patrons/Co-workers Verbal and non-verbal (body language) Verbal and non-verbal (body language) Facebook/Myspace – etc. Facebook/Myspace – etc. If youre not early to a shift or meeting, If youre not early to a shift or meeting, YOU ARE LATE. YOU ARE LATE. Arrive at least 15 minutes prior to start of game. You will only be asked to do three things: You will only be asked to do three things: Give good availability Give good availability Show up on time Show up on time Try your best Try your best

6 Hiring and Payroll DO NOT WRITE on Sheets going around until I tell you! DO NOT WRITE on Sheets going around until I tell you! Leave sheets stapled together Leave sheets stapled together Tax forms Tax forms Conditions of employment form Conditions of employment form Info sheet Info sheet Availability Availability Previously worked on Campus with the exception Mullins? Previously worked on Campus with the exception Mullins?

7 State Tax Form Personal data 0, 1 or exempt Sign and date

8 Federal W-4 Dont fill out the middle section Fill out the bottom section Permanent (home address) Full name (no nicknames/abbreviations) 0,1, exempt must be the same as the previous sheet Sign and date

9 I-9 Form Section 1 only Fill out as much as possible Full name and home address If the I-9 is not finished, you wont get paid.

10 Work Study If work study If work study Go to student employment office (Whitmore next to financial aid) and release hours to campus recreation Go to student employment office (Whitmore next to financial aid) and release hours to campus recreation We need proof of work study We need proof of work study

11 The Game Teams consist of 5 players Teams consist of 5 players May start with 3 May start with 3 Cannot finish below 3 players if he/she cannot finish due to injury or fouling out of the game Cannot finish below 3 players if he/she cannot finish due to injury or fouling out of the game There is NO such thing as coaches There is NO such thing as coaches Substitutes Substitutes MUST check in at scorers table and be beckoned on the floor by running officials or cannot enter the game MUST check in at scorers table and be beckoned on the floor by running officials or cannot enter the game

12 Players and Substitutes What happens if there are 6 players on the floor for one team? What happens if there are 6 players on the floor for one team? What should you do if a player is not checked in? What should you do if a player is not checked in? What should you do with an ejected player? What should you do with an ejected player?

13 U CARDS Section 7 of the Intramural Handbook: Each intramural participant must present his/her UMass UCard before each and every intramural game/contest. The UCard must be as originally issued with photograph, name and student number. No other form of photo ID will be accepted.

14 Jewelry No jewelry – this includes rubber bands and hair ties around wrists No jewelry – this includes rubber bands and hair ties around wrists Only exception: Medical Alert bracelet taped Only exception: Medical Alert bracelet taped Should always remind players of this rule during captains meeting Should always remind players of this rule during captains meeting No hats, bandanas or skull caps (no knots) No hats, bandanas or skull caps (no knots) Knee braces made of hard, unyielding material must be covered by ½ inch of slow recovery rubber or similar material Knee braces made of hard, unyielding material must be covered by ½ inch of slow recovery rubber or similar material Headbands must be no more than 2 inches wide (example, cant use a bandana as a headband). Headbands must be no more than 2 inches wide (example, cant use a bandana as a headband). Penalty? Penalty? We must be consistent with this from DAY 1! We must be consistent with this from DAY 1!

15 Jerseys All teammates must wear the same shade of color All teammates must wear the same shade of color Each teammate must wear a different numbered jersey Each teammate must wear a different numbered jersey Numbers greater than 2-digits are not allowed Numbers greater than 2-digits are not allowed Jersey numbers can only contain #s 1-5 Jersey numbers can only contain #s 1-5 ex. Acceptable: 32, 21, 15, etc. ex. Acceptable: 32, 21, 15, etc. Unacceptable: 74, 88 Unacceptable: 74, 88 The number must be at least 3 inches The number must be at least 3 inches Numbers must be written or painted Numbers must be written or painted No duct/masking tape!!!!!! Reason is that tape will fall of during game. No duct/masking tape!!!!!! Reason is that tape will fall of during game.

16 Length of Game & Timing Two 20 minute halves Two 20 minute halves Clock runs continuously Clock runs continuously Stops for time-outs, officials time-outs, and injuries Stops for time-outs, officials time-outs, and injuries Exception: clock will stop in the last two minutes of the second half and last two minutes of overtime Exception: clock will stop in the last two minutes of the second half and last two minutes of overtime Two minute intermission between halves Two minute intermission between halves

17 Time Outs UMass Intramurals allows each team: Two Timeouts per game Each T.O. is for 1 Minute These do carry into Overtime Periods Each team receives 1 T.O. for overtime TIME OUTS CAN BE GRANTED WHEN… 1.A team is in possession of the ball (player with the ball) 2.Any DEAD BALL situation (either team may request one) THE GRANTING OFFICIAL WILL REPORT TO THE SCORER THE TEAM WHICH ASKED FOR THE TIME OUT.

18 Time-outs Who can call a time-out? Who can call a time-out? When can a time-out be called? When can a time-out be called? Update teams of how many time outs they have left during one of their used time outs Update teams of how many time outs they have left during one of their used time outs Excessive time-outs Excessive time-outs Grant any extra time outs a team wants along with a penalty Grant any extra time outs a team wants along with a penalty

19 Live Ball/Dead Ball Is the clock always running in the first 38 minutes of the game while the ball is live? Is the clock always running in the first 38 minutes of the game while the ball is live? No No When is the ball live, when is it dead? When is the ball live, when is it dead? Dead when ball goes through the hoop and before it is at the disposal of the team inbounding the ball. Dead before the free thrower has the ball. Dead during timeouts. Dead when ball goes through the hoop and before it is at the disposal of the team inbounding the ball. Dead before the free thrower has the ball. Dead during timeouts. What does at the disposal of, mean? What does at the disposal of, mean? They are holding the ball waiting to inbound it or the free throw shooter has the ball They are holding the ball waiting to inbound it or the free throw shooter has the ball How does this relate to timeouts? How does this relate to timeouts? A player may request time outs when they have control of the ball during a live ball situation inbounds and during any dead ball situations A player may request time outs when they have control of the ball during a live ball situation inbounds and during any dead ball situations Example: when the ball is being bounced and on the way to the free throw shooter the timeout may be called, but once it reaches him/her, it may not- Also a time out can be called by ANY team after a made basket as long as the ball is not at the disposal of the offense-Meaning that the ball is in their hands Example: when the ball is being bounced and on the way to the free throw shooter the timeout may be called, but once it reaches him/her, it may not- Also a time out can be called by ANY team after a made basket as long as the ball is not at the disposal of the offense-Meaning that the ball is in their hands

20 Overtime & The Mercy Rule Overtime: Overtime: 5 minute period 5 minute period Clock stops on all whistles under 2 min Clock stops on all whistles under 2 min Only one overtime period during regular season Only one overtime period during regular season Each team will be granted one additional Each team will be granted one additional 60-sec time-out, and timeouts not used in regulation carry over Mercy rule: Mercy rule: As soon as a team is winning by 20 points or more in the final five minutes of the game the game will be called As soon as a team is winning by 20 points or more in the final five minutes of the game the game will be called

21 Jump Ball Clock starts when? Clock starts when? How many taps? How many taps? When is there a jump ball? When is there a jump ball? When can the toss be touched? When can the toss be touched? How high should the toss be? How high should the toss be?

22 Jump Ball Violations Ball is re-jumped if… Referee makes a bad toss Referee makes a bad toss What is a bad toss? What is a bad toss? Teams commit simultaneous violations Teams commit simultaneous violations If one team commits any violation the ball is given out of bounds to the opposing team. If one team commits any violation the ball is given out of bounds to the opposing team. Team committing violation will receive the possession arrow. Team committing violation will receive the possession arrow. If ball is knocked out of bounds on the jump, opposing team gains possession. If ball is knocked out of bounds on the jump, opposing team gains possession. Possession arrow goes to the team who knocked the ball out of bounds. Possession arrow goes to the team who knocked the ball out of bounds.

23 Jump Ball continued Players jumping will position themselves facing their basket and will have both feet within their half of the center circle. Players jumping will position themselves facing their basket and will have both feet within their half of the center circle. All other players will take a position outside of the center circle and must be set at the time of the jump. All other players will take a position outside of the center circle and must be set at the time of the jump. Teammates may not have adjacent positions if the opposing team indicates the desire to fill that spot. Teammates may not have adjacent positions if the opposing team indicates the desire to fill that spot. The tossed ball cannot be touched until it reaches its highest point, but must be touched before returning to the ground. The tossed ball cannot be touched until it reaches its highest point, but must be touched before returning to the ground. The jumper may not: The jumper may not: Catch the jump ball Catch the jump ball Touch the ball more than twice Touch the ball more than twice Leave the center circle before the ball is secured Leave the center circle before the ball is secured Control the ball before a non-jumper has had the opportunity Control the ball before a non-jumper has had the opportunity Exception: If the ball touches an official or the ground after a jumper taps the ball then anyone may control the ball. Exception: If the ball touches an official or the ground after a jumper taps the ball then anyone may control the ball. Break the plane (invisible wall) when jumping Break the plane (invisible wall) when jumping

24 The Possession Arrow Possession Occurs for… Possession Occurs for… Jump Balls Jump Balls Held Balls Held Balls Out of bounds off both teams Out of bounds off both teams Official cannot determine correct possession Official cannot determine correct possession Simultaneous free-throw violations (depending on who violated) Simultaneous free-throw violations (depending on who violated) Ball stuck between backboard and hoop (wedgie) Ball stuck between backboard and hoop (wedgie) Double Foul ( Double Technical and double foul if no team control ) Double Foul ( Double Technical and double foul if no team control )

25 Violations Kicking – striking the ball with any part of the leg. Only when it is an intentional act is it a violation Kicking – striking the ball with any part of the leg. Only when it is an intentional act is it a violation Backcourt – when a team with control in the front court throws the ball into the backcourt that was last touched by their team. Backcourt – when a team with control in the front court throws the ball into the backcourt that was last touched by their team. Traveling – moving a foot or feet in any direction in excess of prescribed limits while holding the ball Traveling – moving a foot or feet in any direction in excess of prescribed limits while holding the ball Example of jump stop Example of jump stop 3 seconds – an offensive player may not be in the free throw lane for more than 3 seconds in between shot attempts 3 seconds – an offensive player may not be in the free throw lane for more than 3 seconds in between shot attempts Closely Guarded – a player may not hold/dribble the ball for more than 5 seconds while in his/her frontcourt when a defender is closely guarding within 6 feet Closely Guarded – a player may not hold/dribble the ball for more than 5 seconds while in his/her frontcourt when a defender is closely guarding within 6 feet (length from top of key to FT line)

26 Closely Guarded Closely guarded is when a defensive player is actively guarding a player and is within six feet. 6 Ft is the Magic Distance 5 seconds is the Magic Count Closely guarded only applies to when the ball is in the frontcourt. Frontcourt vs. Backcourt? a player can hold the ball for 4 seconds, then dribble for 4 seconds, then hold the ball for 4 seconds before they have to get rid of the ball. The 5 count resets every time there is a change in the ball handlers status: a player can hold the ball for 4 seconds, then dribble for 4 seconds, then hold the ball for 4 seconds before they have to get rid of the ball. *when the count ends or is reset, switch arms every time

27 Not Closely Guarded THE COUNT ENDS… THE COUNT ENDS… if the defense is not within 6 ft. if the defense is not within 6 ft. anytime an offensive player gets their head and shoulders past the defense anytime an offensive player gets their head and shoulders past the defense anytime the defense is not between the player with the ball and the basket anytime the defense is not between the player with the ball and the basket The defensive player may switch with another defender: the count will continue as long as the 6 ft barrier is not broken the count will continue as long as the 6 ft barrier is not broken

28 Out of Bounds Ball is out of bounds when it touches: Ball is out of bounds when it touches: A player who is out of bounds, the floor past the boundary, any object on or outside the boundary, the backboard supports, the boundary line itself A player who is out of bounds, the floor past the boundary, any object on or outside the boundary, the backboard supports, the boundary line itself Not necessarily the top of the backboard Not necessarily the top of the backboard Ceiling, overhead equipment, or supports Ceiling, overhead equipment, or supports The ball is considered to be caused to go out of bounds by the last player that had contact with the ball. The ball is considered to be caused to go out of bounds by the last player that had contact with the ball. If the ball is touched by a player on or outside the boundary they are considered to have caused it to go out of bounds. If the ball is touched by a player on or outside the boundary they are considered to have caused it to go out of bounds.

29 Throw-Ins Player gets (3 feet) one step laterally in either direction from the originally issued spot. There are no depth restrictions Player gets (3 feet) one step laterally in either direction from the originally issued spot. There are no depth restrictions Illegal steps: too large or too many, not a pivot Illegal steps: too large or too many, not a pivot Exception: After a made basket the team may run the baseline to throw the ball in Exception: After a made basket the team may run the baseline to throw the ball in If a timeout follows a made basket, then the team may still run the baseline If a timeout follows a made basket, then the team may still run the baseline

30 Throw-In Violations Touching the ball -- the thrower must inbound the ball so that it touches another player; if a defender breaks the in bounds plane and touches or attempts to dislodge the ball while in possession of the thrower the result is a technical foul (delay of game) Touching the ball -- the thrower must inbound the ball so that it touches another player; if a defender breaks the in bounds plane and touches or attempts to dislodge the ball while in possession of the thrower the result is a technical foul (delay of game) Touching an opponent -- if the defender reaches through the throw-in boundary line plane and fouls the thrower the result is in an intentional foul Touching an opponent -- if the defender reaches through the throw-in boundary line plane and fouls the thrower the result is in an intentional foul If the in bounder breaks the plane with the ball the defender may attempt to steal with no penalty assessed. If the in bounder breaks the plane with the ball the defender may attempt to steal with no penalty assessed. Note: held ball may occur in this situation, result will be like any other held ball. Note: held ball may occur in this situation, result will be like any other held ball.

31 Throw-In Violations Line Violations -- if the thrower steps completely over the line Line Violations -- if the thrower steps completely over the line Stepping on the line is legal (o.o.b.) Stepping on the line is legal (o.o.b.) Delay of Game -- violation of a defender for breaking the plane of the throw-in boundary line Delay of Game -- violation of a defender for breaking the plane of the throw-in boundary line Second delay = technical foul Second delay = technical foul 5 seconds -- ball has to be released on a pass directly into the court before 5 seconds have elapsed 5 seconds -- ball has to be released on a pass directly into the court before 5 seconds have elapsed Running the baseline when not after made basket Running the baseline when not after made basket

32 Goaltending Goaltending – occurs when a player touches the ball during a field goal try or tap while: Goaltending – occurs when a player touches the ball during a field goal try or tap while: The ball is in downward flight The ball is in downward flight The entire ball is above the level of the basket ring The entire ball is above the level of the basket ring Result? Result?

33 Basket Interference Occurs when a player… Occurs when a player… touches the ball, basket, or net when the ball is ON or within the basket touches the ball, basket, or net when the ball is ON or within the basket touches the ball while it is on the cylinder touches the ball while it is on the cylinder touches the ball outside the cylinder while reaching through the basket from below. touches the ball outside the cylinder while reaching through the basket from below. If committed by the Defense award the points If committed by the Offense disallow the points and grant possession to the defensive team

34 Five Minute Break! Be back and ready to go in 5 minutes Be back and ready to go in 5 minutes

35 Priniciples Incidental Contact Advantage/Disadvantage

36 Legal Guarding GUARDING: it is the act of legally placing a body in the path of an offensive opponent. Every player is entitled to a spot on the floor provided such player gets there first without illegally contacting an opponent. A player who extends an arm, shoulder, hip, or leg into the path of an opponent is NOT considered to have a legal position if contact occurs. GUARDING: it is the act of legally placing a body in the path of an offensive opponent. Every player is entitled to a spot on the floor provided such player gets there first without illegally contacting an opponent. A player who extends an arm, shoulder, hip, or leg into the path of an opponent is NOT considered to have a legal position if contact occurs. Obtaining a legal guarding position: Obtaining a legal guarding position: The guard must have both feet touching the floor The guard must have both feet touching the floor The front of the guards torso must be facing the opponent. The front of the guards torso must be facing the opponent. Once obtained, the defensive player is permitted to move! Once obtained, the defensive player is permitted to move!

37 Principle of Verticality Applies to being in a legal guarding position. Applies to being in a legal guarding position. Player must remain in their vertical plane Player must remain in their vertical plane Arms must be STRAIGHT UP Arms must be STRAIGHT UP Player can jump vertically, but not out of the vertical plane Player can jump vertically, but not out of the vertical plane Player must avoid contact with their lower body outside of their vertical plane Player must avoid contact with their lower body outside of their vertical plane Offensive player may not intrude a defensive players vertical plane in an attempt to clear them out. Offensive player may not intrude a defensive players vertical plane in an attempt to clear them out. A player that sticks out an arm, shoulder, hip or leg, into the path of an opponent is NOT considered to be in legal guarding position – and is responsible for that contact. A player that sticks out an arm, shoulder, hip or leg, into the path of an opponent is NOT considered to be in legal guarding position – and is responsible for that contact.

38 Pushing Every player is entitled to a spot on the floor, provided the space was obtained without previous illegal contact to an opponent. To obtain or maintain a legal rebounding position a player may not: To obtain or maintain a legal rebounding position a player may not: Displace, push or charge an opponent Displace, push or charge an opponent Bend their body in an abnormal way to Bend their body in an abnormal way to hold or displace an opponent hold or displace an opponent Violate the Principle of Verticality. Violate the Principle of Verticality. *****There is no such thing as over-the-back: there must be contact – it must be either a pushing or holding foul

39 Screens Players setting a screen may not: Move to maintain the position of a screen once they have established initial position. Move to maintain the position of a screen once they have established initial position. This includes leaning into the screen. This includes leaning into the screen. Watch the legs and arms being stuck out Watch the legs and arms being stuck out When outside a persons field of vision take a position closer than one normal step from opponent When outside a persons field of vision take a position closer than one normal step from opponent Screen: a legal action by a player who, without causing contact, delays or prevents an opponent from reaching a desired position. Establishing a legal screening position: The screener may face any direction The screener may face any direction Time and distance are relevant Time and distance are relevant The screener must be stationary, except when both are moving in the same path and the same direction. The screener must be stationary, except when both are moving in the same path and the same direction.

40 Screens Illegal Screens are not player control fouls, but could be a team control foul Illegal Screens are not player control fouls, but could be a team control foul Free throws will be shot when applicable Free throws will be shot when applicable Once screener takes proper position, it is the defensive players responsibility to avoid contact. Once screener takes proper position, it is the defensive players responsibility to avoid contact. If defense does not see the screen there will be contact. This is considered accidental. If defense does not see the screen there will be contact. This is considered accidental. If defense tries to force their way through the screen, you have a foul on the defense. If defense tries to force their way through the screen, you have a foul on the defense. If the screener is giving ground (leaning back) as contact occurs, foul is on the defense. If the screener is giving ground (leaning back) as contact occurs, foul is on the defense.

41 Team Control vs. Player Control Player Control is…when he/she is holding or dribbling a live ball inbounds Player Control is…when he/she is holding or dribbling a live ball inbounds No player control when, during a jump ball a jumper catches the ball prior to the ball touching the floor or a non-jumper No player control when, during a jump ball a jumper catches the ball prior to the ball touching the floor or a non-jumper Also no player control during an interrupted dribble Also no player control during an interrupted dribble No shots if a foul by a player in control of the ball No shots if a foul by a player in control of the ball Continues until airborne shooter returns to ground Continues until airborne shooter returns to ground Team Control is…when a player of the team is in control, while a live ball is being passed among teammates and during an interrupted dribble/ slash on an inbounds play Team Control is…when a player of the team is in control, while a live ball is being passed among teammates and during an interrupted dribble/ slash on an inbounds play Team control continues until: Team control continues until: The ball is in flight during a try or tap for goal The ball is in flight during a try or tap for goal An opponent secures control An opponent secures control The ball becomes dead The ball becomes dead

42 Team Control vs. Player Control Common Situations Common Situations Player Control Player Control Offensive player goes up with shot, charges into defensive player who established position Offensive player goes up with shot, charges into defensive player who established position Offensive player with ball who uses their arm to shove off the defender Offensive player with ball who uses their arm to shove off the defender Team Control Team Control Illegal Screens in order to get a player open on one side of the court or the other Illegal Screens in order to get a player open on one side of the court or the other A push to fight for the ball on an interrupted dribble A push to fight for the ball on an interrupted dribble

43 Fouls… Technical Fouls - fouls by nonplayers, a noncontact foul Technical Fouls - fouls by nonplayers, a noncontact foul Ex: taunting, language, delay of game acts, hanging on the rim Ex: taunting, language, delay of game acts, hanging on the rim Result: two points and possession of the ball Result: two points and possession of the ball Double Personal Fouls Alternating possession when neither team has the ball, or there is no team control. Point of interruption when one of the teams has the ball. Double Personal Fouls Alternating possession when neither team has the ball, or there is no team control. Point of interruption when one of the teams has the ball. Illegal Screens – a player who uses contact to delay or prevent a player from reaching a desired position Illegal Screens – a player who uses contact to delay or prevent a player from reaching a desired position Fouling Out – on a players fifth foul, the team has 20 seconds to replace that player Fouling Out – on a players fifth foul, the team has 20 seconds to replace that player What counts as a personal foul? Illegal contact during a live ball What counts as a personal foul? Illegal contact during a live ball

44 Fouls… Block - blocking is illegal personal contact which impedes the progress of an opponent with or without the ball Block - blocking is illegal personal contact which impedes the progress of an opponent with or without the ball Charge (Player Control)- charging is illegal personal contact caused by pushing or moving into an opponent's torso Charge (Player Control)- charging is illegal personal contact caused by pushing or moving into an opponent's torso No points can be scored on a player control foul No points can be scored on a player control foul Shooting Fouls – the try starts when the player begins the motion which habitually precedes the release of the ball Shooting Fouls – the try starts when the player begins the motion which habitually precedes the release of the ball Dunking – grabbing the rim will result in a technical foul Dunking – grabbing the rim will result in a technical foul Exception – attempting to prevent injury Exception – attempting to prevent injury In Boyden- no dunking at anytime before during or after game. Result should be a Tech. In Boyden- no dunking at anytime before during or after game. Result should be a Tech.

45 Fouls Intentional Fouls - contact away from the ball or when not playing the ball; excessive contact; a foul designed to keep the clock from starting Intentional Fouls - contact away from the ball or when not playing the ball; excessive contact; a foul designed to keep the clock from starting Result? Result? Points on Player Control - a common foul committed by a player while he/she is in control of the ball or by an airborne shooter; the points will be waived Points on Player Control - a common foul committed by a player while he/she is in control of the ball or by an airborne shooter; the points will be waived Ex: charge Ex: charge Ejections – two technical fouls will result in an automatic ejection; flagrant fouls will result in an automatic ejection; two ejections will result in a forfeit Ejections – two technical fouls will result in an automatic ejection; flagrant fouls will result in an automatic ejection; two ejections will result in a forfeit

46 Flagrant Fouls This is an ejection This is an ejection Is violent and savage in nature Is violent and savage in nature Includes but is not limited to: Includes but is not limited to: Striking Striking Kicking Kicking Kneeing Kneeing Penalty Player is ejected and 2 points and possession is awarded to other team.

47 More Technical Fouls Delay of game Delay of game Any flagrant foul (automatic ejection) Any flagrant foul (automatic ejection) Slapping the backboard to redirect a shot Slapping the backboard to redirect a shot Example : a player shoots on the right side of the hoop and a defensive player on the left side smacks the backboard to make the ball rattle out of the cylinder (basket interference). Example : a player shoots on the right side of the hoop and a defensive player on the left side smacks the backboard to make the ball rattle out of the cylinder (basket interference).

48 Free-Throw Violations Offense Lane Violation – ten seconds to shoot; must hit the rim before players can enter Offense Lane Violation – ten seconds to shoot; must hit the rim before players can enter Ball becomes dead immediately Ball becomes dead immediately If Defensive violation: repeat attempt If Defensive violation: repeat attempt Shooter Violations – stepping on the line; must wait until the ball hits the rim Shooter Violations – stepping on the line; must wait until the ball hits the rim Other free throw violations – players not in the lane spaces must stay beyond the free-throw line extended and the three-point line Other free throw violations – players not in the lane spaces must stay beyond the free-throw line extended and the three-point line Players cannot disconcert the shooter Players cannot disconcert the shooter

49 Lane Spaces Max of 4 defensive players and 2 offensive players Max of 4 defensive players and 2 offensive players The two spaces after the blocks MUST be occupied by defensive players The two spaces after the blocks MUST be occupied by defensive players Players can NOT step on the block Players can NOT step on the block Players do not have to alternate spots Players do not have to alternate spots

50 Correctable Errors vs. Table Mistakes vs. Protests Correctable errors = error, live ball, dead ball, before live again Correctable errors = error, live ball, dead ball, before live again Failure to award a free throw Failure to award a free throw If they grant a free throw that should not have be awarded If they grant a free throw that should not have be awarded It a FT is attempted at the wrong basket It a FT is attempted at the wrong basket Incorrectly count or cancel a basket Incorrectly count or cancel a basket Allow the wrong player to shoot a FT Allow the wrong player to shoot a FT Table mistakes = always fix Table mistakes = always fix Awarding a 2 when it should have been a 3 Awarding a 2 when it should have been a 3 Scoring mishap, etc. Scoring mishap, etc. Protest = hear protest, always stop the clock Protest = hear protest, always stop the clock Must be a rule interpretation and not a judgment call Must be a rule interpretation and not a judgment call Must happen prior to the ball next becoming live Must happen prior to the ball next becoming live Example, they cant protest something in the 2 nd half that happened in the first Example, they cant protest something in the 2 nd half that happened in the first No matter what though, if someone says the magic word protest, even if wrong, then you must stop the clock and get a supervisor No matter what though, if someone says the magic word protest, even if wrong, then you must stop the clock and get a supervisor

51 Dates & Info Mechanics – 1/25 Boyden Gym 269 @ 6PM Bring shorts and sneakers! Mechanics – 1/25 Boyden Gym 269 @ 6PM Bring shorts and sneakers! Scrimmage – 1/27 Boyden Gym @ 4:45pm (out by 9:30pm) Scrimmage – 1/27 Boyden Gym @ 4:45pm (out by 9:30pm) Season Begins – 1/28! Season Begins – 1/28! Mandatory Meetings on Monday 2/10 and Sunday 3/3 in the evening Mandatory Meetings on Monday 2/10 and Sunday 3/3 in the evening Playoffs Begin 3/4 Playoffs Begin 3/4


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