Presentation on theme: "Computer Modeling Fundamentals Using Inventor"— Presentation transcript:
1 Computer Modeling Fundamentals Using Inventor Gateway To Technology®Unit 1 – Lesson 1.5 – Designing For Production3D Computer ModelingUsing Inventor
2 Computer Modeling Fundamentals Gateway To Technology®Unit 1 – Lesson 1.5 – Designing For Production3D Modeling in InventorGetting StartedThis is what you will see when you first open Inventor.You can begin a new file or open an existing file with either the New or Open commands on the Launch panel, the Quick Access Toolbar, or the Application Menu.When selecting New, be sure to choose the correct system, either English or Metric..idw stands for Inventor drawing file.iam stands for Inventor assembly file.ipt stands for Inventor part file.ipn stands for Inventor presentation file
3 Inventor Screen Layout Computer Modeling FundamentalsGateway To Technology®Unit 1 – Lesson 1.5 – Designing For ProductionInventor Screen LayoutApplication MenuQuick Access ToolbarApplication MenuContains common commands for creating, saving, and printing.Quick Access ToolbarProvides quick access to frequently used commandsRibbonA palette that displays buttons and controls used for both 2D drawing and annotation and 3D modeling and viewingRibbon TabsOrganized by task, contain task specific buttons and controlsGraphics WindowThe active modeling area where parts and assemblies are created and editedRibbon TabsRibbonGraphicsWindowShow students how to use the help command to find answers to their questions.
4 Inventor Screen Layout Computer Modeling FundamentalsGateway To Technology®Unit 1 – Lesson 1.5 – Designing For ProductionInventor Screen LayoutView CubeClickable and draggable interface that is used to switch between standard and isometric viewsNavigation BarOn screen element that provides access to various navigation toolsBrowserMaintains history of part, assembly, or drawing creation3D IndicatorShows direction of X, Y, and Z coordinates.Red represents X,Green represents YBlue represents Z directionsBrowserViewCube3D IndicatorNavigation Bar
5 Computer Modeling Fundamentals Gateway To Technology®Unit 1 – Lesson 1.5 – Designing For ProductionMouse ButtonsLeft Mouse ButtonUsed to select icons, menus, and graphicsRight Mouse ButtonBrings up additional optionsAccepts default optionEnds a processMiddle Button/WheelProvides quick pan and zoom functionsDemonstrate that ESC on the keyboard cancels a command.
6 Geometric Constraints Computer Modeling FundamentalsGateway To Technology®Unit 1 – Lesson 1.5 – Designing For ProductionGeometric ConstraintsSymbols that show alignments to capture the design intentTo use Geometric Constraints:1. Use the commands available from the Sketch panel2. Right mouse click in Graphics Window, then select Create ConstraintORStudents should experience sketching in the 3D Modeling software before you discuss this slide. Ask whether they noticed symbols that appeared as they sketched. These clues or symbols show alignments or constraints that the software assumes you want. If you don’t want these constraints, press the Ctrl key, and the inferred constraint will not be created.
7 Geometric Constraint Symbols Computer Modeling FundamentalsGateway To Technology®Unit 1 – Lesson 1.5 – Designing For ProductionGeometric Constraint SymbolsPerpendicularLines are at right anglesParallelLine is parallel to other objectsTangentTouches at one point onlySmoothCreate a continuous curveCoincidentConstrains 2 points or point to curveConcentricArc or Circle shares center pointCollinear2 lines lie along the same lineEqualResizes to same radius or lengthHorizontalLine is parallel to X axisVerticalLine is parallel to Y axisFixPoints or curves stay locked in placeSymmetryObjects align symmetrically about a line
8 Dynamic Viewing Functions Computer Modeling FundamentalsGateway To Technology®Unit 1 – Lesson 1.5 – Designing For ProductionDynamic Viewing FunctionsLocated on View Ribbon TabUsed to Zoom and Pan to reposition the sketchPanZoomZoom WindowZoom AllZoom SelectedDynamic RotationLook AtThe teacher will demonstrate and students should practice using all of the dynamic viewing functions.
9 Computer Modeling Fundamentals Gateway To Technology®Unit 1 – Lesson 1.5 – Designing For ProductionPrecise InputThe Precise Input toolbar is added by expanding the Draw panel and selecting Precise InputCreate the shapes that you labeled in Activity The Coordinate System and Descriptive Geometry.Precise Input using Relative CoordinatesPrecise input is a method used to plot coordinates. Precise input allows the user to specify precise coordinates when creating a sketch. You can enter coordinates to specify the location for a point.
10 Computer Modeling Fundamentals Gateway To Technology®Unit 1 – Lesson 1.5 – Designing For ProductionImage ResourcesMicrosoft, Inc. (2008). Clip Art. Retrieved November 4, 2008, from
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