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 Crystal methods are part of the Crystal family developed by Alistair Cockburn in the mid- 1990s  Based on observations of many teams that did not follow.

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Presentation on theme: " Crystal methods are part of the Crystal family developed by Alistair Cockburn in the mid- 1990s  Based on observations of many teams that did not follow."— Presentation transcript:

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2  Crystal methods are part of the Crystal family developed by Alistair Cockburn in the mid- 1990s  Based on observations of many teams that did not follow formal methodologies yet had successful projects  These are “lightweight methodologies” ◦ Avoids strict/rigid processes found in other methodologies

3  Name crystal comes from gemstones ◦ The faces are a different view on the underlying core of principles and values of each method. ◦ In terms of software, the faces represent techniques, tools, standards and roles for each method.

4  Crystal methods focus on: ◦ People ◦ Interaction ◦ Community ◦ Skills ◦ Talents ◦ Communications

5  Scaled according to team size, different colors denote the weight Crystal Clear lightweight, not mission critical Crystal Yellow Crystal Orange Crystal Orange Web Crystal Red Crystal Maroon Crystal Diamond Crystal Sapphire heavy, mission critical

6 Crystal family methods have 7 common properties: 1. Frequent delivery 2. Reflective improvement 3. Close or osmotic communication 4. Personal safety 5. Focus 6. Easy access to expert users 7. Automated tests, configuration management, frequent integration

7  Iterations of the software program should be released regularly (from weekly up to quarterly)  Problems can be found and fixed early on  Customers can ensure that the project is going the way they want it to go

8  Developers dedicate time to improving the development process  Reflection workshops are held every few weeks to help find processes that are working and which ones need to be modified  Iteration helps determine if a process is working or not

9  Development teams must be in the same room  This aids communication ◦ Developers do not need to break concentration to move somewhere else  Information flows quickly through the team  Communication overhead is reduced

10  Team members must be able to speak freely in a group without being ridiculed

11 1. Focus on a task long enough for progress to be made ◦ 2 hour period where the developer should have no interruptions ◦ Developer assigned to a project for at least 2 days 2. Clear definition and goals of the project

12  Developers work with experts in the field of the project who will also be end-users  Expert will answer questions and suggest solutions or improvements  Minimum: meet once a week for 2 hours and be reachable by phone

13  Spot errors and problems that arise from changes being made  Done regularly ◦ Problems spotted early on ◦ Problems are less likely to grow

14  Lightest methodology that will still lead to successful projects  Supports fixed price contracts  Teams using Crystal Clear can use techniques from other methodologies and vice versa  Requires documentation ◦ Does not prescribe what documentation but leaves that up to the judgment of the team

15  Priorities: ◦ Project safety (deliver the system in adequate time and budget) ◦ Effective and habitable (people can live with the system and use it)  Focuses on people, not processes or artifacts ◦ One small team of 2 - 6 people in the same office working on not life-critical systems

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17  Suitable for teams of 7 to 20 members  Crystal yellow has key characteristics such as easy communication, clear ownership of code areas, feedback from real users, automated testing, mission statement and monthly increments of improvements.  Easy communication replaces the need for detailed designed documentation and ensures everyone is comfortable with communicating the needs of the project.

18  Clear ownership of code areas; helps with defined code areas being made so that changes do not have to be explained or granted by everyone. It also emphasises ownership and responsibility for each section of code.  Feedback is needed from “real users” where it eliminates the need of long process requirements collection.  Mission statements provide the goal and general achievements needed to be reached.

19  Monthly improvements include making lists of what needs to be done and achieving small improvements within each list made.  Automated testing helps resolve errors quickly. It should be established before new functions are fully finished.

20  Incremental development.  The idea is for agile development.  There needs to be a release every 3-4 months.  Each release is called an “increment”.

21  Designed for medium size projects (10 – 40 team members)  Duration ranging from 1 – 2 years  Split up in teams with cross functional skills

22 Activities of Crystal Orange  Staging: Planning for releases. In this phase the developers gather the requirements, evaluate technical feasibility, and prioritise the tasks.  Review: This is the phase where the objectives of the increment is reviewed, to make sure that it was met accordingly. Increments consist of iterations – Construction → Demonstration → Review.  Tracking: Tracking the project at different stages of development ensures that fluctuations are picked up and handled correctly. The increments are measured at each milestone, including start, review, test and deliver.

23 Activities of Crystal Orange (cont)  Parallelism: This is the phase where monitoring teams review stability, work plans and synchronisation.  Holistic Diversity: This is an activity where large functional groups are split up into cross functional groups, creating a diversity of specialised people to handle certain parts of the project.  Tuning: This is the phase where interviews and workshops are used to find solutions.  Workshops: This helps to drive team attention to project goals.

24  Used in projects that have a continually evolving code base that is being used by the public  Used for category D40 projects.  Used in teams with 21-40 members

25  Consists of a set of conventions grouped into five categories:  Regular heartbeat, with Learning  Basic process  Maximum Progress, minimum distractions  Maximally defect free  A community, aligned in conversation

26 1. Regular heartbeat, with Learning:  Consist of twee week development life cycles  It has a post-reflection workshop  Suggestions are made at these workshops 2. Basic Processes:  Organizes what work will be done by whom  Organizes what decisions will be made by whom

27 3. Maximum progress, minimum distractions  Gives the people enough time to work on deliverables that are the most important.  Work is broken into two week cycles and then further broken down into cycles for components that that can be developed in 1-3 days.  Developers have whiteboards outside their offices on which they post the status of their current work for the week.

28 4. Maximally defect free  Strive to develop code that is bug free.  Done by intensive testing and overlooking of code 5. A community, aligned in conversation  Focused on the long term target of the company  All roles in the company should participate in cross functional teams.  This means that teams with different expertise should all work towards a common goal

29  http://en.wikiversity.org/wiki/Crystal_Methods http://en.wikiversity.org/wiki/Crystal_Methods  http://www.agilekiwi.com/other/agile/crystal-clear- methodology/ http://www.agilekiwi.com/other/agile/crystal-clear- methodology/  http://www.martinfowler.com/articles/newMethodology.ht ml#Crystal http://www.martinfowler.com/articles/newMethodology.ht ml#Crystal  http://www.e- reading.org.ua/chapter.php/83470/35/Cockburn_- _Agile_Software_Development.html http://www.e- reading.org.ua/chapter.php/83470/35/Cockburn_- _Agile_Software_Development.html  http://www.versionone.com/Agile101/Agile- Development-Methodologies-Scrum-Kanban-Lean-XP/ http://www.versionone.com/Agile101/Agile- Development-Methodologies-Scrum-Kanban-Lean-XP/  http://c2.com/cgi/wiki/wiki?CrystalClearMethodology http://c2.com/cgi/wiki/wiki?CrystalClearMethodology

30  http://en.wikipedia.org/wiki/Crystal_Clear_%28s oftware_development%29 http://en.wikipedia.org/wiki/Crystal_Clear_%28s oftware_development%29  Gorakavi P.K. What You Should Know about Crystal Orange Methodology #6 of a Series, 2009  Coffin. R and Lane.D, 2010 http://www.devx.com/architect/Article/32836/1 954 http://www.devx.com/architect/Article/32836/1 954  paraview.org/ParaView3/images/8/8a/Crystal_Ye llow.ppt


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