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Civilization Strategy Cards The Strategy Card Phase is conducted at the beginning of each turn. One card is replenished or exchanged per turn. Strategy.

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Presentation on theme: "Civilization Strategy Cards The Strategy Card Phase is conducted at the beginning of each turn. One card is replenished or exchanged per turn. Strategy."— Presentation transcript:

1 Civilization Strategy Cards The Strategy Card Phase is conducted at the beginning of each turn. One card is replenished or exchanged per turn. Strategy Cards are not usually revealed until they are completed. A few cards are kept until used and allow the player to Draw Another Card. These do not have to be revealed. Most cards have an Objective and Reward If the Objective is accomplished some time during the turn then it may be revealed during the Strategy Card Phase, replenished, and the Reward obtained. Any unwanted card can be exchanged during the Strategy Card Phase but must have been held for at least one round. Once a new era begins a player can only draw from the new deck. If a card awards a resource to the player then an appropriate unused resource chit is placed on a city and counts toward potential trade and monopoly calculations. The Spy Mission cards in the Modern Era require additional pieces (We use Laura Croft pieces from the card game) Sequence of Play 1. Strategy Cards 2. Barbarians 3. Movement and Battles 4. Trade 5. Riot Checks 6. Production 7. Purchase

2 Objective Populate Baffin or Panay Reward Galley Objective Defeat any Ancient Army Reward Assimilate Army Objective Populate 5 Regions Reward 2 Settlers Objective Explore and Replace No Encounter Reward Coal City Card Objective Populate 4 Regions Reward Settler Objective Explore and Replace No Encounter Reward Iron City Card Objective Establish Trade with 2 Civilizations Reward Spice Resource Objective Dominate Australia Reward 2 Galleys

3 Objective Build First Wonder of Era Reward Improvement Objective Purchase First Technology of Era Reward 1 Free Technology Objective Populate 3 Regions Reward Settler Objective Build 4 Villages in Africa Reward Gem Resource Objective Explore and Replace No Encounter Reward Metals City Card Objective Buy 3 Cavalry and Get 1 Free Reward Cavalry Objective Establish Village in Middle East Reward Oil Resource Objective Capture a Village Reward Improvement

4 Objective Find 20 in Treasure Draw Another Card Objective Negate Plague Draw Another Card Objective Defeat an Advanced Ancient Army Reward Assimilate Objective Explore and Replace No Encounter with a Free Village Reward Free Village Objective Develop Iron Working Reward Iron Resource Objective Develop Horseback Riding Reward Horse Resource Objective Let a Civilization Pass Through and Collect Toll of 20 Draw Another Card Objective Discover a Minor Civilization ( Automatic Win) Draw Another Card

5 Objective Develop Currency Reward +20 Objective Develop Philosophy / Literature Reward Library Objective Develop Mathematics Reward Additional Catapult Objective Establish Village in No Encounter Reward Free Village Objective Land on Nippon and Discover Civilization Reward Free Village Objective Land on Greenland and Discover Civilization Reward Free Village Objective Develop Mysticism Reward Temple Objective Develop Code of Laws and Negate Riot Draw Another Card

6 Objective Negate Plague Draw Another Card Objective Develop Construction Reward Aqueduct Objective Develop Construction Reward Coliseum Objective Clear Jungle (with settler, 2 turns required) Reward 20 Income for 2 Turns Objective Establish Village in Desert with Irrigation Reward Free City in Desert Objective Establish Mining Village in Mountains Reward 10 Income per Turn Objective Buy 3 Swordsman and Get 1 Free Reward Swordsman Objective Develop Trade / Mapmaking Reward Additional Galley

7 Objective Control Java Reward Improvement Objective Rule Britania Reward 2 Navies Objective Defeat 2 Medieval Armies in Invasion Reward Assimilate 1 Unit Objective Defeat 3 Medieval Armies in Invasion Reward Assimilate All Units Objective Control Gran Chaco and Absorb Minor Civilization Reward 3 Land Units Objective Settle Alpine Reward Wine Resource Objective Control Aleutia and Absorb Minor Civilization Reward 3 Land Units Objective Have a Unit Retire and Join Village Reward Upgrade Village to a Town

8 Objective Control Yunnan Reward Spice Resource Objective Develop Engineering Reward Upgrade a Village to a Town Objective Control Indus Reward Spice Resource Objective Discover Gems Reward Gem City Card Objective Discover Coal Reward Coal City Card Objective Discover Metals Reward Metal City Card Objective Capture a Village Reward Improvement Objective Develop Education Reward 1 Free Technology

9 Objective Discover Treasure Reward +20 Objective Negate Plague Draw Another Card Objective Develop Chemistry Reward Improvement Objective Establish a Village in No Encounter Reward Improvement Objective Develop Astronomy Reward Caravel Objective Develop Chivalry Reward Additional Knight Objective Develop Feudalism Reward Castle Improvement Objective Discover a Minor Civilization Reward City

10 Objective Develop Banking Reward +50 Objective Defeat Man-at-Arms Reward Assimilate Objective Establish a Village in No Encounter Reward Improvement Objective Develop Printing Press Reward Improvement Objective Establish Trade Routes Overseas Reward Galleon Objective Develop Navigation Reward Galleon Objective Defeat Knight Reward Assimilate Objective Share Shipbuilding Secrets (Share a space with another Galleon for one turn. Both Civilizations gain reward.) Reward 2 Galleons

11 Objective Cause Plague (Play on a set of players that allow a any unit to pass through a region) Draw Another Card Objective Cause Plague (Play on a set of players that allow a Settler to pass through a region) Draw Another Card Objective Defeat Trebuchet Reward Assimilate Objective Clear Jungle (with settler, 2 turns required) Reward 20 Income / 2 Turns Objective Establish Village in Desert with Irrigation Reward Free City in Desert Objective Establish Mining Village in Mountains Reward 10 Income per Turn Objective Buy 3 Infantry and Get 1 Free Reward Man-at-Arms Objective Capture a Village Reward Improvement

12 Objective Establish Cities on 3 Separate Land Masses Reward 2 Improvements Objective Defeat 2 Armies in Invasion Reward Assimilate 1 Unit Objective Defeat 3 Armies in Invasion Reward Assimilate 2 Units Objective Destroy a Navy (Gain Conscripts) Reward 2 Fleets Objective Establish Cities on 4 Separate Land Masses (Including Islands) Reward 3 City Upgrades Village Town Town City Objective Have a Unit Retire and Join City Reward Upgrade a Town to a City Objective Commandeer a Navy in Same Space (Destroy Cargo and Units) Reward Other Navy Switches to You Objective Buy 2 Infantry and Get 1 Free Reward Man-at-Arms

13 Objective Develop Steam Power Reward Two Ironclads Objective Develop Legislative Government Reward Upgrade a Town to a City Objective Found a Pirate Colony on any Island Reward 1 Free Fleet and 2 Infantry Objective Discover Coal Reward Coal Resource Objective Plant Vineyard Reward Wine Resource Objective Capture a Town Reward Improvement Objective Develop Medicine Reward Gain a Second Hospital Objective Have a Unit Retire and Join City Reward Upgrade a Town to a City

14 Objective Develop Gunpowder Reward Two Infantry Objective Develop Industrialization Reward Two Artillery Objective Develop Nationalism Reward Capital Objective Establish a Village in No Encounter Reward Improvement Objective Develop Metallurgy Reward Two Cannon Objective Develop Economics Reward Stock Market Objective Develop Physics Reward Improvement Objective Develop Cavalry Reward Two Cavalry

15 Objective Establish a Level 5 Monopoly Reward +60 Objective Defeated Cavalry Reward Assimilate Objective Establish a Level 4 Monopoly Reward +40 Objective Aid to Foreign Civilization Reward Six Units Objective Defeated Infantry Rewar d Assimilate Objective Develop Metallurgy Reward Frigate Objective Defeated Artillery or Cannon Reward Assimilate Objective Aid to Foreign Civilization Reward Six Units

16 Objective Establish Cities on 3 Separate Land Masses Reward 2 Improvements Objective Defeat 2 Modern Armies in Invasion Reward Assimilate 1 Unit Objective Defeat 3 Modern Armies in Invasion Reward Assimilate 2 Units Objective Destroy a Navy Reward Free Fleet Objective Negate Riot Draw Another Card Objective Establish Cities on 4 Separate Land Masses (Including Islands) Reward 3 City Upgrades Village Town Town City Objective Have a Unit Retire and Join Town Reward Upgrade Town to a City Objective Destroy any Navy Reward Free Fleet

17 Objective Develop Computers Reward Internet Objective Develop Fusion Reward Fusion Reactor Objective Develop Genetics Reward Healthcare Complex Objective Found an Evil Lair on any Island Reward 1 Fleet and 2 Infantry Objective Develop Combustion Reward Highway System Objective Develop Robotics Reward Second Mech Objective Capture a 3 rd Level City Reward 2 Improvements Objective Develop Flight Reward Second Biplane

18 Objective Develop Advanced Flight Reward Airport Objective Develop Space Flight Reward Two Cruise Missiles Objective Develop Miniaturization Reward Second Modern Armor Objective Develop Scientific Method Reward Research Lab Objective Develop Electricity Reward Second Machine Gunner Objective Develop Fission Reward Nuclear Power Plant Objective Develop Advanced Flight Reward Aircraft Carrier Objective Develop Super Conductor Reward Second Stealth Aircraft

19 Objective Establish a Level 5 Monopoly Reward +60 Objective Develop Rocketry Reward Second Rocket Artillery Objective Develop Rocketry Reward Jet Objective Establish a Level 4 Monopoly Reward +40 Objective Develop Radio/TV Reward TV Station Objective Defeated Infantry Reward Assimilate Objective Develop Electronics Reward Improvement Objective Develop Plastics Reward Second Shopping Mall

20 Objective Develop Mass Production Reward Two Tanks Objective: Develop Mass Production Reward Manufacturing Plant Spy Mission: Assassinate Advanced Unit Reward D6X20 $ Spy Mission: Enter Capital of other Civilization (Spy moves undetected through other civilization if D6<6. The roll is required for each movement.) Reward D6X20 $ Objective Defeated Armor Reward Assimilate Spy Mission: Enter Capital of other Civilization (Spy moves undetected through other civilization if D6<6. The roll is required for each movement.) Reward D6X20 $ Spy Mission: Enter Capital of other Civilization (Spy moves undetected through other civilization if D6<6. The roll is required for each movement.) Reward Reduce to Village Spy Mission: Counter Spy Mission Draw Another Card ESPIONAGE Counter

21 Spy Mission: Assassinate Advanced Unit Reward D6X20 $ Spy Mission: Double Agent - Turn over Spy at Capital (Spy moves undetected through other civilization if D6<6. The roll is required for each movement.) Reward D6X10 $ and Free Technology Spy Mission: Enter Metropolis of other Civilization (Spy moves undetected through other civilization if D6<6. The roll is required for each movement.) Reward Improvement Spy Mission: Enter Overseas Metropolis (Spy moves undetected through other civilization if D6<6. The roll is required for each movement.) Reward D6X25 $ Spy Mission: Enter Overseas Capital (Spy moves undetected through other civilization if D6<6. The roll is required for each movement.) Reward D6X25 $ Spy Mission: Counter Spy Mission Draw Another Card Spy Mission: Counter Spy Mission Draw Another Card Spy Mission: Enter Metropolis of other Civilization (Spy moves undetected through other civilization if D6<6. The roll is required for each movement.) Reward Destroy any Units in Metropolis Soviet Lipstick Gun ESPIONAGE Counter Top Secret

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