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Presented by TRIPTI TRIPATHI EC Final year. WHAT IS BLUE EYE TECHNOLOGY? Aim at creating computational machine that have perceptual and sensory ability.

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Presentation on theme: "Presented by TRIPTI TRIPATHI EC Final year. WHAT IS BLUE EYE TECHNOLOGY? Aim at creating computational machine that have perceptual and sensory ability."— Presentation transcript:

1 Presented by TRIPTI TRIPATHI EC Final year

2 WHAT IS BLUE EYE TECHNOLOGY? Aim at creating computational machine that have perceptual and sensory ability. Use camera and microphone to identify user actions and emotions.

3  BLUE in the term stands for Bluetooth, which enables reliable wireless communication.  EYES, because the eye movement enables us to obtain a lot of interesting and important information.

4 To built a machine that can understand your emotions. A pc that can listen,talk or scream. Verify your identity, feels yours presence and interact with you.

5  Emotion Mouse  Manual and Gaze input cascades(MAGIC)  Artificial Intelligent Speech Recognition.  Simple User Interest Tracker.(SUITOR)

6 EMOTION MOUSE  Simplest way  People spend approximately 1/3 of their total computer time touching input devices  Physiological data is obtained and determined.  A user model will be that reflects personality the user.

7  Measurement of heart rate, temperature, galvanic skin response (GSR), general somatic activity.  Heart rate was measured with chest strap sensor, temperature with thermocouple attached to a digital multimeter (DMM), GSR also with DMM, somatic movement with computer mouse movement.  Six basic emotion are anger, fear, sadness, disgust, joy and surprise.

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9  Firstly, a multidimensional procedure was used to determine dimensionality of data.  Fit the physiological similarities and dissimilarities into for dimensional table.  Secondly, that all four physiological variables are sufficient to distinguish the six states.

10  Reduce the cursor movement needed for target selection.  To dynamically redefine the home position of the pointing cursor to be at the close vicinity of the target.  Click on the target with a regular manual input device.  Two Magic Pointing techniques I. Liberal II. Conservative  Reduce physical effort and fatigue, greater accuracy and naturalness and faster speed than traditional eye gaze system.

11  Unnatural to overload a perceptual channel with a motor control task.  The subconscious jittery motion of eyes.  Eye, a primary perceptual device is not a control organ.  Target not selected if not looked at for a set threshold.  Target selected if started if started at without user intention.

12  To wrap the cursor to every new object user looks at.  User take control of the target by hand near the target or ignore it and search for next.  “Pro-active” since cursor wait on every potential target.  “Over-active” when user merely looking at the target.

13  Does not wrap the cursor target until the manual input device has been actuated.  Cursor is warped to gaze area reported by the eye tracker.  Steer the cursor towards the target to complete the target acquisition.  Cursor position is offset to the intention of manual actuation rector and the boundary.

14  Reduction of manual stress and fatigue.  Practical accuracy level.  A more natural mental model for the user.  Faster than pure manual pointing.  Improved subjective speed and ease of use.

15  Liberal approach is distracting when the user is trying to read.  The motor action computation cannot start until cursor appear.  In conservative approach uncertainty of the exact location prolong the target acquisition time.

16  Input words are scanned and matched against internally stored words.  Identification causes some action to be taken.  User speaks to the computer through microphone.  Filtered and fed to ADC and then stored in RAM.  Binary representation become standard, against which future are compared.  pattern matching is designed to look for the best fit because of variation in loudness, pitch, frequency difference, time gap etc.

17  To control weapons by voice commands.  Pilot give commands to computers by speaking into microphones.  For making airlines and hotel reservation.  For making reservation, canceling reservation or making enquiries.  Can be connected to word processor and instead of writing, simply dictate to them.

18  Helping by fetching more information at desktop.  Notice where the user’s eyes focus on the screen.  Fills a scrolling on a computer screen with information related to user’s talk.  Ex. If reading headline, pops up the story in the Brower window.

19 1. POD CAR

20 BLUE EYES technology can be used  In relating record and interpret customer movements.  In automobile industry.  In video games.  To create ‘Race Responsive Display’ and ‘Perceptive Environments’.

21 Provides more delicate and user friendly facilities in computing devices. Gap between the electronic and physical world is reduced. The computer can be run using implicit commands instead of explicit commands.

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