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D RAFT OF F RAMEWORK OF C OLLABORATION A CTIVITIES “SEAEDUNET 2.0: D IGITAL -A GE T EACHING AND L EARNING M ODEL ”

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Presentation on theme: "D RAFT OF F RAMEWORK OF C OLLABORATION A CTIVITIES “SEAEDUNET 2.0: D IGITAL -A GE T EACHING AND L EARNING M ODEL ”"— Presentation transcript:

1 D RAFT OF F RAMEWORK OF C OLLABORATION A CTIVITIES “SEAEDUNET 2.0: D IGITAL -A GE T EACHING AND L EARNING M ODEL ”

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3 Implementasi SEAEDUNET 2.0 dalam Model Digital-Age TL Implementasi End

4 Need other software as a reader Uploadable : All Files 1. Preview-able : documents, images Downloadable : all files 2. Downloadable : all files Uploadable : All Files 1. Preview-able : documents, images Downloadable : all files 2. Downloadable : all files Edmodo Framework as A Delivery System 1.Web Links 2.Embed resources 1.Web Links 2.Embed resources

5 Distance Learning Conventional Classroom Digital-Age Teaching & Learning Model Edmodo Platform Edmodo Platform Flipped Classroom Learning Resources Video Lecturing Digital Modules/Books Downloadable Presentation Web references Flash/Video Simulation Assessment & Communication for Collaboration Project Assignments Exercise Formative test Competencies test Competencies test Unthreaded Discussion forum A portion of the traditional face-to-face instruction is replaced by web-based online learning A portion of the traditional face-to-face instruction is replaced by web-based online learning Fully Online Class Activities Fully Online Class Activities

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12 SEAEDUNET 2.0: Digital-Age Teaching & Learning Model Learning Resources Video Lecturing Video Lecturing Flipped Modules/Books Flipped Modules/Books Downloadable presentation Downloadable presentation Web references Flash simulation Alternative 1 Edmodo Platform Edmodo Platform Created in ISSUU, Embedded & Downloadable from ISSUU Developing using wirecast, etc Uploaded in Youtube Embedded from Youtube Developing using wirecast, etc Uploaded in Youtube Embedded from Youtube Assessment & Communication for Collaboration Project Assignments Exercise Formative test Competencies test Competencies test Unthreaded Discussion forum

13 SEAEDUNET 2.0: Digital-Age Teaching & Learning Model Learning Resources Video Lecturing Video Lecturing Digital Modules/Books (pdf, Digital Modules/Books (pdf, Doc, etc) Doc, etc) Downloadable presentation Downloadable presentation Web references Flash simulation Edmodo Platform Edmodo Platform Developing using wirecast, etc Uploaded in Youtube Embedded from Youtube Developing using wirecast, etc Uploaded in Youtube Embedded from Youtube Digibook Developing using Calibre Reading by smartphone/tablet devices Developing using Calibre Reading by smartphone/tablet devices Alternative 2 Assessment & Communication for Collaboration Project Assignments Exercise Formative test Competencies test Competencies test Unthreaded Discussion forum Supporting,EnrichmentSupplement

14 SEAEDUNET 2.0: Digital-Age Teaching & Learning Model Learning Resources Video Lecturing Video Lecturing Flipped Modules/Books Flipped Modules/Books Downloadable presentation Downloadable presentation Web references Flash simulation Edmodo Platform Edmodo Platform Embeded & Downloadable from ISSUU Developing using wirecast, etc Uploaded in Youtube Embedded from Youtube Developing using wirecast, etc Uploaded in Youtube Embedded from Youtube Digibook Developing using Calibre Reading by smartphone/tablet devices Developing using Calibre Reading by smartphone/tablet devices Alternative 3 Supporting,EnrichmentSupplement Assessment & Communication for Collaboration Project Assignments Exercise Formative test Competencies test Competencies test Unthreaded Discussion forum

15 Facilitate and Inspire Student Learning and Creativity promote, support, and model creative and innovative thinking and inventiveness engage students in exploring real-world issues and solving authentic problems using digital tools and resources promote student reflection using collaborative tools to reveal and clarify students’ conceptual understanding and thinking, planning, and creative processes model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments subject matter, teaching and learning, and technology Teachers use their knowledge of subject matter, teaching and learning, and technology to facilitate experiences that (blended/hybrid learning). advance student learning, creativity, and innovation in both face- to-face and virtual environments (blended/hybrid learning). Teachers Works

16 Design and Develop Digital-Age Learning Experiences and Assessments design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching design, develop, and evaluate Teachers design, develop, and evaluate authentic learning experiences and assessments incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes. Teachers Works

17 Digital-Age Work and Learning Model Implementation demonstrate fluency in technology systems and the transfer of current knowledge to new technologies and situations collaborate with students, peers, parents, and community members using digital tools and resources to support student success and innovation communicate relevant information and ideas effectively to students, parents, and peers using a variety of digital-age media and formats model and facilitate effective use of current and emerging digital tools to locate, analyze, evaluate, and use information resources to support research and learning exhibit knowledge, skills, and work processes Teachers exhibit knowledge, skills, and work processes representative of an innovative professional in a global and digital society. Teachers Works

18 21th Century Skills Achieved Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Students: – apply existing knowledge to generate new ideas, products, or processes. – create original works as a means of personal or group expression. Creativity and Innovation Students Works

19 21th Century Skills Achieved Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Students: – interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. – communicate information and ideas effectively to multiple audiences using a variety of media and formats. – develop cultural understanding and global awareness by engaging with learners of other cultures. – contribute to project teams to produce original works or solve problems. Communication and Collaboration Students Works

20 21th Century Skills Achieved Students apply digital tools to gather, evaluate, and use information. Students: – plan strategies to guide inquiry. – locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. – evaluate and select information sources and digital tools based on the appropriateness to specific tasks. – process data and report results. Research and Information Fluency Students Works

21 21th Century Skills Achieved Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Students: – identify and define authentic problems and significant questions for investigation. – plan and manage activities to develop a solution or complete a project. – collect and analyze data to identify solutions and/or make informed decisions. – use multiple processes and diverse perspectives to explore alternative solutions. Critical Thinking, Problem Solving, and Decision Making Students Works

22 21th Century Skills Achieved Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior. Students: – exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. – demonstrate personal responsibility for lifelong learning. – exhibit leadership for digital citizenship. Digital Citizenship Students Works

23 Keep the spirit of collaboration


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