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South Dakota School of Mines & Technology Deming’s Funnel Exp. Industrial Engineering.

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Presentation on theme: "South Dakota School of Mines & Technology Deming’s Funnel Exp. Industrial Engineering."— Presentation transcript:

1 South Dakota School of Mines & Technology Deming’s Funnel Exp. Industrial Engineering

2 Funnel Experiment u The Funnel Experiment is a famous experiment first developed by Dr. Deming. It was designed to show primarily two things: 1.All processes have statistical variation 2.Improving processes to reduce variation is infinitely better than trying to control process variation

3 Funnel Experiment

4 Rule 1: Do nothing Rule 2: Move the funnel in an equal but opposite direction Rule 3: Move the funnel in an equal but opposite direction from (0,0) Rule 4: Move the funnel to the last position where the last hit.

5 Funnel Experiment u The Funnel Experiment is a famous experiment first developed by Dr. Deming. It was designed to show primarily two things: 1.All processes have statistical variation 2.Improving processes to reduce variation is infinitely better than trying to control process variation

6 The Funnel Experiment Rule 1: (LTDTA) Set the funnel over the target at (0,0) and leave the funnel fixed through all 50 drops. Funnel Experiment; Rule 1 -4 -3 -2 0 1 2 3 4 -4-3-201234 Xk Yk

7 The Funnel Experiment Rule 2: Move the funnel in an equal but opposite direction from where the last marbel hit. The funnel should be moved the distance (-x k,-y k ) from its last resting point. Funnel Experiment; Rule 2 -4 -3 -2 0 1 2 3 4 -4-3-201234 Xk Yk

8 The Funnel Experiment Rule 2: Move the funnel in an equal but opposite direction from where the last marbel hit. The funnel should be moved the distance (-x k,-y k ) from its last resting point. Machine/Process adjustment rules using control chart limits. Automatic compensating machinery

9 The Funnel Experiment Rule 3: Move the funnel in an equal but opposite direction from target (0,0) to where the last marble hit. Rule 3 states that the funnel should be moved a distance (-x k,-y k ) from the target (0,0). Funnel Experiment; Rule 3 -4 -3 -2 0 1 2 3 4 -4-3-201234 Xk Yk

10 The Funnel Experiment Rule 3: Move the funnel in an equal but opposite direction from target (0,0) to where the last marble hit. Rule 3 states that the funnel should be moved a distance (-x k,-y k ) from the target (0,0). Management by Objectives Committees

11 The Funnel Experiment Rule 4: Move the funnel to the last position where the last marble hit. Rule 4 states that the funnel should be moved to the resting point, (x k,y k ). Funnel Experiment; Rule 4 -4 -3 -2 0 1 2 3 4 -4-3-201234 Xk Yk

12 The Funnel Experiment Rule 4: Move the funnel to the last position where the last marble hit. Rule 4 states that the funnel should be moved to the resting point, (x k,y k ). Operator matches color from batch to batch without reference to original swatch. Operator attempts to make every piece like the last one. On the job training.


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