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Phase 3: Game Creation. Phase 3: Game Creation Outcomes (Slide 1) I can create a flowchart to solve a problem, for example to make a cup of tea. I can.

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Presentation on theme: "Phase 3: Game Creation. Phase 3: Game Creation Outcomes (Slide 1) I can create a flowchart to solve a problem, for example to make a cup of tea. I can."— Presentation transcript:

1 Phase 3: Game Creation

2 Phase 3: Game Creation Outcomes (Slide 1) I can create a flowchart to solve a problem, for example to make a cup of tea. I can explain what an algorithm is. I can locate elements of a program that could use repetition. I can identify and use conditionals in a program. I can create a flowchart to solve a problem, for example to make toast. I can search for and define various data types.

3 I recognise different data types. I can create the solution to a problem in a block- based language. I can create and change the backgrounds to increase the appeal of my game. I understand and can use the ‘broadcast’ and ‘when I receive’ commands in Scratch. I understand the effects that changing variables can have on game play. Phase 3: Game Creation Outcomes (Slide 2)

4 I can design and use simple data structures to manage scores in a game. I can use the correct terminology to explain my program. I can create a flowchart to solve a problem. I am iterative and incremental in my development of a program and solve errors in code as I build my program. I gather, record and use systematic feedback from users to improve my work. Phase 3: Game Creation Outcomes (Slide 3)

5 Sequencing Instructions Use the cards you have been given to make a cup of tea.

6 What is an Algorithm? And in plain English… A set of specific instructions for solving a problem.

7 The Algorithm Must Go On! Start Back 1 Right 90 Back 3 Back 2 Right 90 Who’s Bad? Stop

8 What is Iteration? And in plain English… Repeating a set of instructions again and again.

9 Iteration Start Back 1 Right 90 Back 3 Back 2 Right 90 Who’s Bad? Stop Bk1 Start For3 Right 90 Who’s Bad? Stop =

10 What is a Conditional? And in plain English… Making a decision based on a choice.

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13 Data Types - Definitions Use the internet to find out definitions of these data types: Boolean Integer Character String Floating Point

14 Data Types - Definitions Integer A whole number. String A sequence of characters typically used to represent words and text. Floating Point A decimal number. Boolean True/False Yes/No 0/1 Character Every letter, digit and punctuation mark.

15 Hour of Code!

16 Scratch Complete the ‘Scratch Cards’. Complete the ‘Scratch Challenges’. If you complete them all – try to see how many you can combine in one game.

17 The Maze Complete the ‘Maze’ tutorial. How could you use backgrounds in your game?

18 Scenes Complete the ‘Scenes’ tutorial. How could you use ‘broadcast’ and ‘when I receive’ in your game?

19 Collide Complete the ‘Collide’ tutorial. How could you use variables in your game?

20 Guess Complete the ‘Guess’ tutorial. How could you use lists in your game?

21 Car Complete the ‘Car Game’ tutorial. Then we’ll discuss the code using key words.

22 Key words sprite script score conditional sequence loop event costumes variable background parallelism operator broadcast sensing

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24 Flappy Bat Complete the ‘Flappy Bat’ tutorial. Then we’ll discuss the code using key words.

25 Get Ready! Open your: – Proposal – Mood board – Storyboard – Pitch Open a new Scratch project. Ready, steady…

26 Go! Create your game! Remember to follow your plan; Remember to make sure your game has some form of scoring; Remember that you must be able to explain what your code is doing using the correct terminology; Remember to try to debug your code yourself before asking for help.

27 Mid-Production Evaluation #1 Pair Share: discuss your plan and game with your partner. How good are your plan and game against your success criteria? What are the strong points and what should you improve?

28 Look at the games of other students and share: – Two strong points and one thing you would improve – “two stars and a wish”. – One thing you have seen that you want to add to your own game. Mid-Production Evaluation #2

29 Review your game against your proposal, mood board, storyboard, pitch and success criteria. Identify 3 things that you will do next lesson to improve your game. 3 Things to Improve Today! Mid-Production Evaluation #3


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